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high rated
Project Hospital

Updated to 1.2.22517 (Galaxy & Offline Installer)

Changelog from Steam:

Changes
- ♫ Switched main menu music to a recently remastered version ♫
- Implemented automatic switching from bold to normal texts if running on a Mac to work around issues with fonts present since Catalina
- Allowed janitors to come to work to clean very dirty tiles outside of departments even if their department is spotless
- Set cash value texts on main panel and in budget panel to use thousand separators ($1 000 instead of $1000), enabled automatic text scale for balance text on main panel
- Allowed decals to be placed on outdoor walls on above-the-ground-floors
- Added a tweakable that can be used to override the default strict save file name checks (TWEAKABLE_SKIP_STRICT_FILENAME_CHECK in TweakablesPatch38.xml)
- Added a button for cancelling level and event scripts to debug tools, this allows to for example continue playing a campaign level after finishing it

Fixes
- Fixed examinations that require patient to talk to be sometimes incorrectly planned after selecting a diagnosis
- Fixed broken attachments unnecessarily preventing composite objects from being deleted
- Fixed patients stuck at the reception if all receptionists have been sent to training
- Fixed 'check save' mechanism for modded games only working in main menu, not when loading from the pause menu
- Fixed ambulance ignoring its own stretchers if the area underneath is marked staff only
- Fixed patients stuck as bookmarked when released from autopsy table
- Fixed wall mounted lamp blocking access to objects on the tile opposite to the wall where it's mounted
- Fixed shortest path distance (instead of shortest geometric distance) not used in object queries used for employees needs so they wouldn't always use objects in their own room
- Fixed outdated screenshot in loading tip showing how to access staff and patient tables
- Hotfixed janitors at home sometimes still reserving operating rooms
- Hotfixed second running lab procedure causing controlled patients getting stuck at the doctor's, now it gets automatically completed one hour after the test itself finished
- Hotfixed an error in X-Ray script caused by a missing X-Ray machine in procedure scene
- Improved a few English texts
- [TRAUMATOLOGY DLC] Fixed a rare progression blocker in tutorial 3 triggered by sending the patient to CT and selecting a diagnosis while the patient was out of the Trauma Center
high rated
PC Building Simulator Update v1.14.1
Today we’re pushing a small patch following v1.14.

Bug Fixes:
Fixed an issue where the Cooler Master MasterLiquid ML200P MIRROR liquid cooler could not be installed in some cases.
Fixed a problem where the side panel gets misplaced after being removed and installed back in the Fractal Design Define 7 Compact cases.
Fixed an issue where players could only achieve 4 Kudos instead of 5 in the IT Expansion job "Me again..." from Aabirah.Buksh@irra.tech.
Fixed a problem where the CORSAIR XD3 RGB Combo reservoir could not be plugged into the GIGABYTE X570I AORUS PRO WIFI when installed in the Cooler Master MasterBox NR200P case.
Fixed an issue where the CORSAIR iCUE 5000X RGB case had the wrong model.
Fixed an art issue with the CPU handle texture for the ASRock X570 Extreme4 motherboard.

Stay up to date:
Looking for more white parts? Speculating on our next major update? Awaiting the imminent release of our newest console patch? Come talk to us on all our official platforms here:
Discord / Twitter / Facebook / Instagram / Reddit / YouTube

Cheers,
The PC Building Simulator Team
high rated
Dying Light
New update 1.46.1
No changelog, probably a Hotfix.
There is a new DLC coming Winter Ops.
high rated
Horizon Zero Dawn - Complete Edition

Updated to 7458568 (Galaxy & Offline Installer)

Changelog from Steam:
Horizon Zero Dawn for PC – Version 1.11.1

Hey everyone,
Thanks for your feedback following patch 1.11! We’ve applied some changes, please take a look:

- TAA crash fix on NVidia GTX 600/700 series
- Crash fix for when you open a savegame with DLSS ON on a non-DLSS supporting machine
- Fix to change the default DLSS quality level from ultra performance to ultra quality
- Fix for a black rendered frame right after enabling DLSS
- Fix to apply the auto-detected setting preset on a first/clean run of the game

Make sure your game is updated with the latest version before jumping back into the world of Horizon! Let us know down below if you’re still experiencing any issues. Take care, stay healthy, and have a fantastic festive period!
– Guerrilla
high rated
Road 96

Updated to 1.04 (Galaxy & Offline Installer)

Changelog from Steam:
Today is the special day for fans in Poland!

Road 96 gets a Polish localization (subtitles) with the newest update as the best pre-Christmas gift ever!

We are happy to announce that the procedural road-trip adventure Road 96 is getting a Polish localization (subtitles) today!
The local team at Koch Media Poland has been getting a lot of questions and requests to translate the game from fans on social media, which were especially ignited in recent weeks/days by the great review scores that Road 96 was receiving in the media all around the world.

All of the eager gamers can fully enjoy the title in their native tongue.

-------------------------------------------------------------------------------------------------------------- -
And if you are still wondering if you should pack your backpack and try your luck on Road 96 –hesitate no more and get it now!
high rated
Sacred Fire: A Role Playing Game

Updated from 2.5.6 to 2.5.7 on Windows, Mac and Linux.
Same for the demo.

Changelog, posted by the developer in the forum:
A hot-fix update addressing a motivation recharge bug and adding various story flow improvements.
high rated
Endzone - A World Apart

Updated to 1.1.8019.42692 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Survivors!

The Team behind Gentlymad Studios and Assemble Entertainment wishes you a merry Christmastime and a good start into 2022! To finish things off smoothly, we just released a small last patch for the year, containing some further bug fixes.

--- Prosperity Expansion ---

Fixed
Buildings: Fixed visitors overflowing the maximum allowed number when settlers are sick and medicine and soap is present in the Medical Facility.

--- Main Game ---

Fixed
Buildings: Fixed a possible error related to buildings with an empty work area list.
Tutorial: Main Tutorial now unlocks the Expedition Station later to prevent the player from discovering all ruins until the quest becomes relevant, causing a softlock.
System: Fixed a potential crash on startup related to an invalid game options file.

Tweaked
Buildings: Info about the current prioritization set by World Tasks is now hoverable and shows a tooltip for Guard Towers.

- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.8019.42692
high rated
Forgive Me Father recieved a new update (Offline & GOG Galaxy).

Forgive Me Father Update 0.0.3.34
New Features

• Two new levels - Forest and Corn Field.
• New weapon - Thunderonomicon.
• New weapon upgrade for the harpoon gun - Whale’s Bane.
• Jolly Christmas decorations on all levels (and the save point guy dressed up for the occasion).
• Players can now push enemies. This should make escaping easier when surrounded or cornered.
• Ultra-wide screens support.
• Grain options in Graphics settings.
• Madness grayscale effect can now be disabled (or enabled even when low on Madness) in Gameplay options and when starting a new game.

Bug Fixes and General Tweaks

• Rusty Vito - rebalanced recoil.
• Noller G40 - slightly increased bullet damage.
• Harpoon gun - now every projectile has a tracer.
• Improved Upgrade Tree appearance: Added experience bar and character art.
• Adjusted shotgun sounds.
• Added Difficulty and Madness Effect descriptions when starting a new game.
• FOV setting now allows values above 95.
• Madness effect now makes blood stand out from the gray image.
• Amount of Lite ammo received is now adjusted based on specific weapon upgrades.
• Readjusted music volume in levels.
• Amount of Madness received now scales depending on difficulty level with Hard and Expert difficulties giving less Madness overall.
• Fixed music slider not affecting main menu music.
• Fixed a couple out of bounds spots in certain maps.
• Fixed bugs related to the input buffer.
• Fixed the “P” keyboard button pausing the game.
There is also another update (Offline & GOG Galaxy) available for Jupiter Hell.

Release 1.2 - Varia - December 13th, 2021
NEW #1174 - Mouse support (experimental)
NEW #1591 - 13 new early game exotics!
NEW #1591 - plasma SMG added (and ADV variants)
NEW #1584 - 3 unique SMGs added! (early, mid and late)
NEW #1652 - 5 new perks for ADV weapons added
CHANGE #1602 - Vampyre works with non-melee weapons (but weaker)
CHANGE #1602 - Army of Darkness gains zero melee weapon swap time
CHANGE #1602 - Army of Darkness gains chainsaw damage bonus
CHANGE #1627 - Rip and Tear grants Fury for non-melee kills also
CHANGE #1603 - Ironman adds only +10% HP, but also bleed resistance
CHANGE #1603 - TaN L2 provides -50% pain penalty, L3 removes it
CHANGE #1603 - Field Medic L2+ adds small medkit/stim use time bonus
CHANGE #1603 - Field Medic requires only one level of Ironman
CHANGE #1627 - Furious loses fury generation on gibbing
CHANGE #1627 - Furious grants damage bonus when using Adrenaline
CHANGE #1627 - Marine Skilled increases Tenacity heal by 10%/lvl
CHANGE #1628 - Son of a Gun adds pistol only range bonuses
CHANGE #1603 - Assassinate uses charges mechanic
CHANGE #1603 - Assassinate always hits, +50/100 crit chance at L1/L2
CHANGE #1603 - Scout Skilled L1 and L3 increase Energy by 10
CHANGE #1603 - Swashbuckler bonus now degrades instead of removed
CHANGE #1603 - Eagle Eye L3 halves enemy cover
CHANGE #1603 - Whizkid and Ghost require Hacking L1 instead of EE L1
CHANGE #1603 - Gunrunner requires Son of a Gun L1 instead of EE L1
CHANGE #1603 - Gunrunner works with melee
CHANGE #1603 - Fireangel sets things on fire since L1
CHANGE #1587 - Fireangel L2/L3 grants +50%/+100% to ALL Burning
CHANGE #1587 - Toxicologist L2 - smoke nades, L3 +50% ALL toxin procs
CHANGE #1637 - Grenadier L1/L2 - +25%/+50% nade damage, no gib bonus
CHANGE #1627 - trait descriptions cleanup
CHANGE #1603 - 7.62 sniper damage 24 -> 25
CHANGE #1603 - CRI rail rifle comes with a scope
CHANGE #1631 - several minor relics grant status effect buffs
CHANGE #1631 - minor fire/ice relics -100% resist instead of -damage
CHANGE #1633 - bleeding now prevents regeneration
CHANGE #1633 - Burning damage cauterizes Bleeding
CHANGE #1633 - frag grenades cause bleeding
CHANGE #1587 - fire fiends have cold vulnerability
CHANGE #1587 - ice fiends, cryoberi and cryoreavers- fire vulnerab.
CHANGE #1587 - bots now have only 50% fire resistance
CHANGE #1630 - semi-mechanicals can be harmed with emp damage (50%)
CHANGE #1630 - boss stage 1 and 2 is semi-mechanical
CHANGE #1587 - resistances are displayed uncapped
CHANGE #1587 - emp and toxin resistances displayed on bots and bio
CHANGE #1587 - slash/impact/pierce resistances (with display)
CHANGE #1633 - Warlock aura no longer grants +50% bleed resistance
CHANGE #1633 - Warlocks no longer have bleed resistance (Archs 50%)
CHANGE #1625 - removed Finisher weapon perk, added Ambush perk
CHANGE #1642 - improved Anomaly, Rift and Military Barracks rewards
CHANGE #1643 - Europa Ruins/Shadow Halls have a guaranteed box count
CHANGE #1643 - on N!+ Frozen Temple also opens after 125% kills
CHANGE #1578 - new small Cathedral secret added
FIX #1611 - Acid status shows damage amount
FIX #1636 - grenades can now crit and use other character buffs
FIX #1636 - fixed chainfire weapons that didn't stop when dead
FIX #1602 - Sharpshooter didn't increase auto/semi max range
FIX #1587 - fixed some edge cases with wrong damage value display
FIX #1587 - Firecrown properly awards experience on kills
FIX #1617 - CalSec shutdown will properly disable Rift enemies
FIX #1618 - Journal entries will not archive entering minilevels
FIX #1625 - TAINTED properly shows up in enemy view
FIX #1639 - zero-time action will always be queued next
FIX #1638 - fixed status update on zero-time weapon swaps
FIX #1611 - stage 1 of the boss properly has size 1 melee-wise
FIX #1611 - boss conversion will not misplace player visually
FIX #1641 - weapons with 100+ mag will display correctly
FIX #1644 - proper stretch of low-health overlay on widescreen
FIX #1644 - fixed low-health overlay on some systems
FIX #1619 - opt outline will no longer disappear on fullbody FX
FIX #1653 - fixed Discord activity always showing "MED" diff
FIX #1654 - fixed manufacture hint about perks for stock items
high rated
Patron

Updated to 1.100.1 (Galaxy & Offline Installer)

Changelog from Steam:
Patron Update v1.100.1

Hello everyone!

Time for another quick update.

- Fixed an issue with older saves not unlocking cotton if Crop Field II was already researched

Govern on!
high rated
City of Gangsters
Update notes for build 1.2.6


Change icons in barrel producing operations to reflect barrel production and not bottled resources

Greater opreation icon variety for corner speakeasies, small speakeasies, supper clubs, dance halls, jazz clubs and fine dining restaurants

Bug fix: Industrial Filters expansion was not available for one of the upgraded moonshine production operations

Bug fix: Hooligans shouldn't offer to beat up dead people

Bug fix: Fronts should be able to expand territory to include highway roads, not just regular roads

Bug fix: Raw material skills sometimes not being recognized for construction and upgrades

Bug fix: Some icons for supper clubs and speakeasys were displaying incorrectly in the crew assignment dialog.

Bug fix: Luxury hotels in Atlantic City and Cincinnati should count for tied house legacy goal.

Fixed various typos
high rated
The Chronicles Of Myrtana: Archolos has received an update from 1.0.5 to 1.0.6.

Hotfix 1.0.6 is available now!

We probably won't ship another hotfixes until 1.1 patch. Only critical problems would be fixed if they occur. Thank you very much for your feedback, bug reports and fix propositions! We need rest for some time but we will come back to you with bigger 1.1 that fixes more minor bugs and some balance issues. Only then will the community-supported translation process begin as we still have some English localization issues to fix. You can join your language team on https://translate.thechroniclesofmyrtana.com.

The list of changes may contain spoilers but we try to avoid them as much as possible. The issues listed below did not affect all players.

Here is the list of changes:
Fixed progression issues with "Hunter's blood" quest
Fixed progression issues with "In the service of his majesty" quest
Fixed progression issues with "In Broad Daylight" quest
Fixed progression issues with "One Thing Leads to Another" quest
Fixed progression issues with "Bear trouble" quest
Fixed animal trophies (teeth) learning from Allan
Fixed other minor problems


Please remember that Patches do not force you to start new playthrough! You can load your savegames and continue.
If there is an update that requires you to start a new game, you will be able to continue playthrough on the previous version anyway.
There are no plans for such an update for now.
high rated
There Is No Game : Wrong Dimension

Updated to v1.0.30 (Galaxy & Offline Installer)

Changelog from Steam:
Patch Notes - December 16, 2021

Hello user!

In its madness to conquer the world the Glitch has deployed a new patch and ventures into new lands!

Improvements:

- Added Japanese language
- Added Korean language

Good non game everyone!
+++



Patron

Updated to 1.100.2 (Galaxy & Offline Installer)

No changelog.
high rated
Ikenfell's Windows installer seems to have been updated to 1.0.3

(Sorry if this is a duplicate; I didn't see my previous attempt at posting this)
high rated
DV: Rings of Saturn

Updated to 0.432.10 (new offline installers are available on website, but in Galaxy I still see the old version)

Changelog from Steam:
- Some NPC ships now have a military-grade point defence systems capable of targeting weak spots like reactors, making some optional encounters more challenging but also making them more helpful as allies.
- NPC ships that belong to a faction that was friendly towards you could not become entirely hostile even under heavy fire.
- You can now lock your mouse pointer to the game window in settings. Enabling this option will also enable hardware mouse pointer due to engine limitations.
- Added custom sprite for the hardware mouse pointer.
- Added a notification popup when your crew was taken off the active rooster by decreased crew capacity of your ship.
- When you spun your ship fast while having a 30 FPS framerate limit enabled, your cradled equipment (mining companions, cargo containers) stretched out their cradles which could make them forcibly detach or explode.
- Crew portrait will not flash for a moment before the animation when hiring a new crew.
- Your crew will not ask for free days if you have already agreed to them.
- Fixed lighting glitches inside The Space Bar.
- Docking arms inside The Space Bar will now hold your ship and orient it correctly.
- New achievement.
- Updated translations.
Post edited December 17, 2021 by iBeeze
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.7.32 (Galaxy & Offline Installer)

Changelog from Steam:
Patch Notes 0.7.32

- fixed humanoid corpses occasionally getting shown with wrong sprite for one frame when looting them
- fixed a few situations with looting and moving item stacks when inventory or storage is almost full
- fixed consuming item through inventory removing count from last stack instead of focused stack
- when inventory gets sorted, also sort stack counts
- fixed issue with automatic rifle enemy behavior
- fixed some small content issues
- multiple performance improvements
- framework: updated audio plugin
- framework: updated handling of local characters in save games for better compatibility with level design changes
- additional bug fixes and UI improvements

Ok. Looks like this partial work on technical issues as well as content isn't working out so good right now regarding content. That was a bit of a failure this week on my side, as the framework updates took more time than anticipated.
So next week I'm gonna try to just concentrate on writing dialogue etc.

The audio plugin update as well as all the performance improvements and the inventory changes were quite complex internally, so if that broke anything, please report it via the F1 in-game command.

Have a nice weekend!

- Stephan