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high rated
Sacred Fire: A Role Playing Game

Updated from 2.5.5 to 2.5.6 on Windows, Mac and Linux.
Same for the demo.

Changelog, posted by the developer in the forum:
Hey everyone!

1. Points Re-allocation Limit

The first big change in today's update is the limiting of re-allocating points to once per chapter.
- So the story flow is not interrupted by the temptation to re-allocate the points yet again for yet another dice roll
- But you never feel like you made a mistake and can’t get your points back
- We also allow to remove wealth upgrades on a story step with choices costing wealth, so you never feel like you can’t allocate your wealth points out of fear of a choice coming up that costs more than you have left

2. UI Options: Hide Choice Effect Value

Second, you can now hide the exact values that choices can have on stats separately.
- You know the choice affects a stat, but you have to read the choice text to know which way
- So that you both rely on role-playing and not clicking choices based on stat effects only
- But at the same time don’t feel like a choice had an unexpected effect

3. Other changes

- Show NPC name in floaty texts if more than 1 NPC in the scene
- Add save support for Demo to Early Access build
- Fix bugs around saving the game's ending and Ironman unlocking
- Death in Ironman mode reloads the game start checkpoint instead of exiting into the Title screen
- Fix choice effect Idea level upgrade: unlock Idea if not yet unlocked, grant 50 pts if Idea already maxed out
- Fix character screen showing wrong characters in Chapter 'GHOST'
- Change music in the rescue Raven scene

That's today's update! Try these changes out for yourself and let us know what you think of them.

What's next?
- Story: several fixes when skipping dialogues, and abandoning characters
- UI and game mechanics fixes around NPC characters death
high rated
Kerbal Space Program

Updated from 0.12.2.03167 to 0.12.3.03173 on Windows, Mac and Linux

Changelog from Steam:
==================== v1.12.3 ====================
+++ Bugfixes
* Fix AOORE in Assembly Loading of Duplicate Mod DLLs causing issues with loading of some mods.
* Improved robotic parts drift when robotic parts are left locked. Players can now quicksave/reload or timewarp to reset part placement. Note: The drift issue can only be corrected when the robotic parts are set to locked mode.
* Improved rotating docking ports drift when rotating docking ports are left locked. Players can now quicksave/reload or timewarp to reset part placement. Note: The drift issue can only be corrected when the rotating docking ports are set to locked mode.

+++ Modding
* Add UpgradePipeline support for PartModule renaming.
high rated
Cave Story's Secret Santa

Updated from 1.0.0.4 to 1.0.0.5

Changelog from Steam:

Fixed achievement unlocking
Minor bug fixes
high rated
* The Chronicles Of Myrtana: Archolos
Offline installer updated to 1.0.4

GOG Changelog:
" The list of changes may contain spoilers but we try to avoid them as much as possible. The issues listed below did not affect all players.

Here is the list of changes:
- Chapter 3 - Added missing fix for progression issues in quest "Blood Money" connected to Coyote and his bodyguards]
- Fixed skill "Pick Locks" in character screen
- Fixed wrong attributes in item "Sailor's Belt"
- Fixed unnecessary items creation when interacting with anvils
- Fixed other minor problems

Please remember that for now Patches do not force you to start new playthrough! You can load your savegames and continue."
-------------
* Surviving Mars
All offline installers updated to 1.4 Merbold 1010784

Changelog:
https://store.steampowered.com/news/app/464920/view/3140695782479833725
"Balance Changes
Adjust the Fungal Farm to have higher food production in the underground and lower food production on the surface.
Adjust recon center discovery rate; discovery frequency is now less extreme, with no more multiple events on the same sol or long periods without asteroids. This also fixes recon centers with a low recon per sol not contributing to discoveries.
Reduce oxygen and water consumption for underground domes, to be more in line with surface domes.

Bug Fixes
Fixed expeditions rockets not loading colonists (now on all platforms).
Fixed waste rock not appearing in the command center timeline stats in existing save games (now on all platforms).
Fixed multiple Drones not being able to be reassigned/moved with the suggested hotkeys on the controller.
Fixed The War Tension in the "Last War" Mystery not changing.
Fixed Power of Three: With S.H.E.P.I.D researched, Black Cubes can appear inside of the colony with active sensor towers.
Fixed crash when Toxic rain starts.
Fixed Cargo UI displaying prefabs that are not available.
Fixed drones endlessly fixing an Elevator on Mars’ surface because the underground Elevator is shrouded in the rubble.
Fixed the underground staying dark in Photo Mode.
Fixed Lander Rockets' Auto Mode not being able to request Seeds and Waste Rock.
Fixed resources being unloaded from the Elevator being subtracted and ignored from requests.
Fixed Lander rockets losing drones while transporting them to an Asteroid if more than 20 drones were requested.
Fixed dome passages appearing on the other map when switching maps during construction.
Fixed drones trying to make their path to deposits through underground walls if the proper route was first blocked and then cleared.
Fixed drones trying to get to the unreachable areas on Asteroids in order to gather resources.
Fixed orphaned drones not being able to be transported via the Elevator's Cargo UI.
Fixed the Asteroid Lander having an "Unknown launch issue" status when the destination is set, the fuel tank is full but resources are still being unloaded.
Fixed the missing anomaly near the Underground Entrance on a particular map.
Fixed underground anomalies spawning under stone formations.
Fixed regular anomalies having technical text instead of the correct description in Turkish.
Fixed an issue with the remaining time of Asteroids in the Planetary view having technical text in Spanish.

New game only bug fixes:
Fixed Underground resource nodes spawning in tunnels; they now only spawn in rooms.
Fixed no disasters appearing in some cases, though this can still occur on old saves and in specific edge cases."
Post edited December 15, 2021 by karnak1
Thanks for helping with this!
high rated
Spiritfarer

Updated to 35160c_windows (Galaxy & Offline Installer, Windows)

No changelog.
high rated
Cleo - a pirate's tale

Updated to 1.1.5 (Galaxy & Offline Installer)

No changelog.
high rated
Pathfinder: Wrath of the Righteous

Crusaders!

A new patch 1.1.5f is here! We've fixed the issue with Hold Person, Mass, and it will no longer hold you back! We've also fixed crashes upon loading some areas on macOS, and optimized some aspects of the game to improve its performance.

Known issues:

If you leave Drezen right after Anevia gives you the Night Gamblers quest, it may be impossible to speak with the gamblers and Sosiel when you return. Workaround: speak with them as soon as the quest starts. We will fix this issue in one of the future patches.
In Alushinyrra some NPCs may end up underground sometimes. If that happens, save the game and reload it.

Beware of possible plot spoilers!

Quests

[spoiler]Former companions attacked Swarm-That-Walks without explaining themselves[/spoiler] - fixed;
Chasing the Spinner of Nightmares now starts with auto-crusade mode on;
Demonic Hide-and-Seek quest couldn't be completed correctly, if the search for Lexicon of Paradox had been skipped - fixed;
Fixed an error which prevented the player from dumping Sosiel;
Fixed an error which prevented the player from exiting Sosiel's gallery;
Fixed the romance scene with Sosiel in chapter 3;
[spoiler]If you forgave Greybor in chapter 5, he didn't return into the party properly[/spoiler] - fixed;
Insisting on sex with Sosiel after the event with card could result in the game freezing - fixed;
Some meetings in the throne room for the Azata path could move from chapter 3 to chapter 5 - fixed;
Using coup de grace against Trever in Battlebliss could lock you on the arena - fixed.

Areas

At Martyr Zacharius's Cemetery there was a black entrance into one of the buildings - fixed;
Characters couldn't leave the elevator platform in Colyphyr Mines after loading a save - fixed;
In Azata's court a twin of Kel Five Knives could appear - fixed;
In Midnight Fane, a starting cut-scene could get interrupted, which could cause issues with this part of the game - fixed;
In the Ineluctable Prison players could get stuck sometimes while mounted in the warden's room, where there was a lot of furniture - fixed;
In the Ineluctable Prison two enemies could occupy the same spot sometimes - fixed;
Martyr Zacharius's Cemetery area has been optimized for CPU, fixed issues with walking through fences, fixed camera movements, and decorative objects on the floor no longer dissolve when the character walks over them;
Minor improvements in the visuals of Alushinyrra Middle City;
Once again we told Sosiel to use the correct easel in Drezen;
There was a secret passage in the Ineluctable Prison a Mythic Demon could use in chapter 5, and it caused some issues. Other demons found that passage and made sure you won't be able to use it again in chapter 5;
We revoked the citizenship of the rolling boulders in the Ivory Sanctum and the Ineluctable Prison.

Crusade

Army markers at the borders of the screen used to hide behind the UI elements - fixed;
Black Spot didn't work correctly - fixed;
Flames of the Abyss was applying to the wrong target - fixed;
Global buffs were not displayed in the crusade management mode - fixed;
Twincast now works according to description;
Unexpected Maneuver now works according to description;
Visual effect of Blade of the Inheritor is shown correctly now;
Visual effect of Boulder is shown correctly now.

Classes & Mechanics

Arcanist Nature Mage couldn't merge their spellbook with Lich at Mythic Level 3 - fixed;
Bloodrager with bloodline Draconic — Black used to get Ascension on the first level instead of claws - fixed;
Enemy marked as a Scapegoat wasn't getting a 10% spell failure chance - fixed;
Greater Aeon's Bane made an additional attack instead of just increasing the damage - fixed;
Hold Person, Mass didn't work correctly, and the status applied even if a saving throw against it was successful - fixed;
Mythic Brew Potions feat didn't require Brew Potions feat - fixed;
Scaled Fist Armor Bonus was lower than it should have been - fixed;
Spells of Dirge Bard sometimes worked incorrectly on the undead - fixed;
Swarm Infest didn't automatically devour the target - fixed;
Swarm That Walks and Gold Dragon had wrong mythic ability and mythic feat progressions - fixed, but retraining will be required for correct work;
Swarm That Walks didn't have the immunity to paralysis effects on level 9 - fixed;
The Heroes Never Surrender spell didn't restore spell slots or abilities - fixed.

Turn-based mode

Torlek didn't leave combat in some situations - fixed.

Items

Additional fixes for Half of the Pair;
Ring of Sacred Touch's additional healing from touch spells didn't work - fixed;
Robe of Mephistopheles didn't work as intended - fixed;
Skeletal Finger allowed to quicken unsupported spells, didn't deplete charges in that case. Furthermore, it used up charges when casting for standard action - fixed;
Source of Dividing Power's unholy quality could not be used - fixed;
The mechanics of Promise of Greatness has been reworked.

UI

After acquiring all possible bonus feats, the next level up could become blocked - fixed;
Legend's XP was displayed incorrectly - fixed.

Misс

Fixed an issue with retraining a character into a class with an animal companion and using a pre-made build;
Fixed macOS version getting stuck on loading sometimes;
Fixed the crash when using Scorching Ray with Ring of Pyromania and Sarenrae's Blessing effect;
Fixed the issue with the loot not showing when the dismembered corpse is too far;
Mounted animal companions refused to exit areas - fixed;
Various optimizations to reduce memory consumption, especially on low-memory configurations.
high rated
Dread Templar and Viscerafest both recieved another update (Offline & GOG Galaxy). Here are the changelogs:

Dread Templar Update 0.940c
New content

• 1. New E3M1 level "Dead Sails", including:

> 4 new enemies.
> 2 new golden emblems and 4+ silver emblems
> 1 side area
> 1 super secret
> 1 new song

• The Halloween area becomes a super super secret
> You can now find your way into the Halloween area through the super secret in E1M1!

• Some enemy rebalancing and adjustment of the supplies locations.
Viscerafest update 0.9.0.8
New Features

• The first level of Chapter 2
• A new enemy type, the Arachnospud/Gorouge
• A new weapon, the Warhound

Tweaks

• Player side sprites (weapons, body, etc...) all touched up/reworked
• Skully/Skully Barrel sprites improved
• Updated Scientist sprites
• Updated UI sprites
• Plague Rifles damage radius nerfed
• Enforcers Projectile speed nerfed
• Performance improvements
• Improvements to loading times
• More safe profile saving/loading/creation

Fixes

• Plague rifle gas no longer goes through walls
• Fixed various sounds that wouldn't play/were missing
• Water splash sounds no longer layer
Post edited December 15, 2021 by Berzerk2k2
high rated
Patron

Updated to 1.100.0 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Christmas Update - changelog, v.1.100.0

As we enter Holiday season of 2021, all of us at Overseer Games sincerely hope that it will bring you more joy than the previous one. Last Year wasn’t without challenges for anyone, but we’re all still here, and we’re all looking forward, hoping and waiting for better things coming our way.
Our digital presents to you are here! In the recent weeks we’ve been working on the next fancy update for Patron. Some content elements were already announced, some were added along the way, but all things considered, it’s a nice collection of improvements, new content and some appropriate Christmas scenery – just what comes in handy for the long winter days!
The Full changelog is listed below, but a short list of highlights includes the addition of new production resources - textile, cotton, with appropriate logistics to make use of them.

Additionally, if you’re more into making your town shiny and nice, then there’s a nice bundle of beautification (more various statues, several different types of fences and hedges), as well as further improvements on how these beautifications are placed.

As a mandatory thing in this Holiday time, we’ve also added a number of visual surprise to your town, just to enhance the cozy winter feeling. You’ll notice what we mean once your town enters winter time.

Here is a full changelog:

- Added dye production, associated production buildings and workers
- Added textile production, associated production buildings and workers
- Added option to plant cotton on farm fields
- Added combo bonus research that affects textile and book production
- Added snowman, Christmas trees, and warm hats when people work during Winter
- Added wooden fence, stone fence and brick fence, with and without flower decorations
- Added several new types of statues, all can be shuffled with the “B” shortcut
- Upgraded production of fine garments that now requires textile too
- Upgraded building of Cathedral, University, Patron’s Mansion and Guild Houses, they all require a certain amount of textile
- Automatic grid enabling during building placement
- Various hedge placement improvements
- Pest problem in farms can now be fixed via payment
- Numerous improvements regarding pathfinding
- Several optimizations to further improve performance
- Corrected a bug where the minimap wouldn’t display farms, orchards and ranches

In the end, let us wish you all the best! Merry Christmas and Happy New Year!
Overseer Games
high rated
Sunless Skies: Sovereign Edition

Updated from 2.0.3.c8261d41 to 2.0.4.fcf0af7a on Windows, Mac and Linux

Changelog, posted by the developer in the forum:
Platform: PC (Windows/Linux/MacOS)
Build Version: 2.0.4.fcf0af7a / 2.0.4.fcf0af7a-b (MacOS builds)
Release Date: 15/12/2021

Tech bug fixes
* Your headlight will no longer pass through solid terrain.
* We’ve made some changes to address the crashes seen when starting a new game on MacOS builds.

Narrative bug fixes
* It is no longer possible to finish developing Titania without completing two projects.
* It should now be clearer how to expand Titania across different captains within the same lineage.
* Speaking to the Caring Conductor when docked will no longer trigger a warning message that breaks docking.
* You can once again collect a bee from a Chorister-Corpse or the Flower Fields for the Abstemious and Patchwork Devils.
* The Abstemious Devil quest will now update in the journal once you've captured a bee.
* The Studious Companion will no longer incorrectly be mentioned when parting ways with the Pugilistic or Poetic Companions.
* The Pugilistic Companion is no longer incorrectly referred to as the Vigorous Companion.
* If you rid yourself of the Clay Conductor, the quest journal will now update accordingly.
* Once the Clay Conductor has been dismissed from your service, you can no longer continue to help him search for a companion.
* It should now be clear when you lose crew at the Giggling Place.
* The Repentant Devil will no longer incorrectly be referenced when speaking to The Defiant Devil.
* As always, a few more typos have been banished.
high rated
Ring of Pain

Download changed: Installer, Ring of Pain, Windows, en
Version 1.3.06f2 ⇒ 1.4.01, Size 612.4 MB ⇒ 623.9 MB

MAJOR UPDATE
POSTED
Sat, December 11
Time Weaver Update
A free content update with some of our most requested features!

Mid-game save
The game will automatically save as you play, so you can continue an unfinished run.

Choosable Scrolls
When you find a Scroll it will now give you a choice between 3 different Scrolls to equip.

We've also added Discard button to the Scroll choice and Stat Boost choices.

The Bestiary
Added a new Creatures section in the Collection, where you can view creature stats and effects.

We've also improved the Collection with filters for Achievements, and the Search function will now also search text in item descriptions.

15+ new items
10+ new achievements

Enter Observe Mode
While playing you can view dungeons from above by:
- Moving your cursor to the top of the screen and clicking on the revealed button
- Binding a hotkey in control settings
- Pressing up when using a controller

Optimisations and faster game loading

This update also includes a lot of optimisations, quality of life improvements and bug fixing.

Thank you for all the community feedback, and to our Beta players for helping test new content!
Post edited December 15, 2021 by Dogmaus
high rated
The Chronicles Of Myrtana: Archolos

Updated from 1.0.4 to 1.0.5

No changelog on GOG at the time of writing.

Changelog from Steam:

Hotfix 1.0.5 is available now!

The list of changes may contain spoilers but we try to avoid them as much as possible. The issues listed below did not affect all players.

Here is the list of changes:

Chapter 1 - Fixed issue with refusal of "The Art of Writing" quest
Chapter 2 - Fixed issue with joining Araxos during "The Night Patrol" quest
Chapter 3 - Fixed progression issues with "They shall not pass" quest
Chapter 3 - Fixed progression issues with "New orders" quest
Fixed issue with dexterity points after unequiping "Dexterity Belt" item
Fixed other minor problems

Please remember that for now Patches do not force you to start new playthrough! You can load your savegames and continue.
If there is an update that requires you to start a new game, you will be able to continue playthrough on the previous version anyway.
There are no plans for such an update for now.
high rated
Megaquarium

Updated to v3.0.8g (Galaxy & Offline Installer)

Changelog from Steam:
v3.0.8 Changelog

- Increased stability when encountering errors contained within mods on save game load.
high rated
Medieval Dynasty

Updated to 1.1.0.2 (Galaxy & Offline Installer)

Changelog from Steam:
Update to v1.1.0.2. - LIVE VERSION

ADDED

- New feature - Third Person Perspective.
- The sorting of fields.
- Key binds for changing camera perspective.
- The possibility to sit on benches and stools owned by the player.
- The possibility to zoom out of a building while putting up a ghost.
- Scroll control setting added for toggling between camera zoom and quick slots.
- Current game customization menu added to game menu - Possibility to change gameplay settings without starting new game.
- In the management for NPC details, building or animal it is now possible to get to the details of assigned workplace, relative etc.
- New decorative items: Wooden badger, bear, bird, rabbit, and wolf figurines.
- Sambor can become a vendor and will sell his figurines after completing his story quest (if he or Racimir dies before completing it, the figures will still be available for purchase).
- Possibility to change camera using scroll - scroll intensity changes with consecutive scrolls
- New sounds for filling a bucket with water.
- Sounds of filling a waterskin.
- All new sounds to a torch.
- All new sounds for a shovel.

FIXED

- Loading a save which had been saved outside the in-game work hours, the NPCs still can be found in their working dress.
- Mounts are rarely able to sprint backwards.
- Player camera getting stuck in an odd position, unable to rotate up and down if the mounting animation was cancelled.
- Reduced the cases where some NPCs were sitting in the wrong place.
- Several hunters can skin the same dead animal.
- Toddlers don't have animations when talking to another toddler.
- Sometimes the night guard holds a torch during the day.
- Sometimes NPCs from the player's village don't work properly on optimization.
- NPCs rotate to other NPCs during conversations only when the player gets close.
- Sometimes after skipping a season the NPCs woke up on benches and other odd places.
- A performance drop when the player started talking to the NPC.
- Some furniture animates for a while if the NPCs finishes their work at the end of the day.
- Inspector mode signatures sometimes stay permanently.
- While looking up and aiming with a hand throwing rocks no longer covers up the screen.
- Player's inventory, journal etc. in some cases can be opened while skipping the season.
- In some cases, chests can be opened while skipping a season.
- Points for hitting the archery target are calculated as if an NPC hits it.
- Camera shakes and the breathing option do not apply correctly after loading the game.
- Input stuck in management if the player banishes NPC while inspecting his/her details through dialogue.
- If an eatable item returns a container that is sorted before that item sometimes the selected item index mixes up.
- Cursor visible during crafting.
- Some story and chapter quests' objectives can be done in incorrect order after reloading game.
- Some inventory items have wrong stats in the description.
- Selection input for right left is not visible in key binds menu.
- Resetting key binds always makes right key bind active.
- Hiding two handed tool due to equipping torch doesn't update color of currently selected tool in HUD.
- In various cases dark mode during item assignment can get stuck.
- Going to the NPC management through dialogue results in bad inputs displayed.
- Dead oxen had a collision with player after dying.
- Fists removed small stones on hit.
- Building on corners of the map outside the player's available area.
- Player being able to skin husbandry animals while mounted on a horse.
- The player crouching motion animations.
- Gates spinning out of control when hit by an arrow or spear.
- Forge tongs staying in players hand after using the anvil for crafting.
- Player can sell mount he is sitting on resulting in bug.
- Hair color not updating for player when wearing a hat.
- If you talk to an NPC when he is about to sit on a bench in a tavern, he will sit in the air.
- When cutting one of the birch tree type the logs of that tree would appear in one another.
- Neigh mount animation can be started before the previous one has finished playing, interrupting it midway .
- Player is using wrong animation when mount plays neigh animation and player is holding forward/backward key.
- After assigning house to animal from animal's details player needs to reopen this details to assign once again.
- After accepting or canceling changes made on field inputs are not refreshed .
- No background blur during custom name pop-up.

UPDATED

- Reduced size of the game saves.
- Visual enhancement of distant trees.
- Numerous adjustments to the distribution of rocks and plant.
- The cases where the NPC is unable to enter a building are reduced.
- Toddlers can walk to random points in the village.
- Player's NPCs can walk to random points in the village.
- Changed the NPCs avoidance system.
- Water reacts to animals.
- Player’s sprint animation.
- Player’s jump animation.
- Added the wooden shovel to handcrafting items.
- Wooden shovel no longer requires buying a scheme.
- Removed technology requirements for the scarecrow.
- Sorting buildings by name now also checks for custom name.
- It is now possible to restore the default settings for gameplay, sound and graphics.
- Swapped the talent "force of nature" with "master of destruction".
- Time to autosave is now 15 min by default.
- The cauldrons boil animation should now play when the workbench is waiting for next crafting session.
- When flailing the player should play flailing animation earlier.
- Adjusted the turning speed on mounts to make it feel more responsive.
- Prevented the horse from jumping while going backwards or walking slowly.
- A shovel no longer requires the player to look at the ground to dig.
- Dead bandits disappear after season change.
- Horse reins no longer collide with NPCs.
- Hungarian updated.
- German updated.
- Italian updated.
- Chinese updated.
- Ukrainian updated.
- Polish updated.
- Russian updated.
- Spanish updated.
- Swedish updated.
- Dutch updated.

Known issues: some hat materials create cosmetic glitches when changing hats. This will be fixed in a future update.