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Low Magic Age

Low Magic Age has been updated to Version: 0.91.47.2 (Offline installers updated)

No Changelog
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Pajama: Low Magic Age

Low Magic Age has been updated to Version: 0.91.47.2 (Offline installers updated)

No Changelog
Wrong changelog, this is version 0.91.47.2
Post edited November 09, 2021 by KetobaK
high rated
Northgard

Updated to 2.6.12.23953 (Galaxy & Offline Installer)

Changelog from Steam:
Northgard update version v2.6.12.23953:

- As a client, mute the host is now possible.
- Fixed a bug occuring when a Kobold neutral faction were attacking and befriending at the same time.
- Fixed several UI issues.
- Fixed crashes when looking into the leaderboard.
- AI in the conquest battle “Kobold invasion” has been improved.
- You now get back some stone when removing an upgraded building.
- Fixed some achievements issues.
- Random map generation is no longer allowed in ranked mode.
- Fixed an old animation still running for the clan of the goat when reaching fame 500.
- Kill a wyvern is now displayed in the end-game statistics.
- Fixed “Rally to warchief” feature.
- Fixed issue with raven raid and hotkeys.
I guess, the version number in the original Steam post is a copy & paste error. ;)
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Pajama: Low Magic Age

Low Magic Age has been updated to Version: 0.91.47.2 (Offline installers updated)

No Changelog
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KetobaK: v0.91.47 Patch Notes
I listed this under my original post regarding version v.0.91.47 (https://www.gog.com/forum/general/the_what_did_just_update_thread/post26892). This post was reporting a new update to 0.91.47.2 which has not got a changelog. I imagine it will be just bug fixes.
Post edited November 09, 2021 by Pajama
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KetobaK: v0.91.47 Patch Notes
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Pajama: I listed this under my original post regarding version v.0.91.47 (https://www.gog.com/forum/general/the_what_did_just_update_thread/post26892). This post was reporting a new update to 0.91.47.2 which has not got a changelog. I imagine it will be just bug fixes.
Ups! My bad :/
high rated
EVERSPACE 2 (In Development)

Updated to 0.7.22403 (Galaxy & Offline Installer)

Changelog from Steam:
Patch Notes - 0.7.22403 (Hotfix) - Changelog

We've just released a hotfix patch, fixing a few issues that came with last week's update (0.7.22328).

Here's the complete list of changes:

Tweaks

- Changed Vindicator Drone mesh
- Reduced texture streaming strain on GPU memory
- Slightly reduced Vindicator drone hp and damage bonus from Expertise
- Increased damage and radius of "Exploding Drones" Vindicator passive

Bugfixes

- Fixed that invasion enemies sometimes were 50km high up in a location
- Fixed fast-forward button not being visible despite being unlocked
- Fixed location completion showing more than 100% (still showing e.g. 9/8 for existing savegames)
- Fixed location completion not correctly updating completion for some locations (need to revisit locations to update correctly)
- Fixed location names on map not being visible after changing map modes
- Fixed fast travel button not correctly restoring on Spatial Bypass locations after changing map mode
- Fixed Thermo Gun projectiles re-initializing incorrectly, resulting in stretched trails
- Fixed Fusion Hook "Kunai" mode targeting invalid / out-of-range enemies
- Fixed Vindicator Drones pre-emptively attacking Bloodstar units during "I Heart Scrap"
- Fixed Vindicator Drones shooting at Hawke's Colonial Light Fighter during "Smoke & Mirrors" and "The Eye"
- Fixed Vindicator Drones shooting at inactive ships during "Parasite"
- Fixed some audio concurrency issues
- Fixed that hangar tab showed that there was something to repair or restock although there wasn't
high rated
Northgard

Updated to 2.6.14.23963 (Galaxy & Offline Installer)

Changelog from Steam:
Northgard update version 2.6.14.23963:

We've experienced crashing issues when using hotkeys with the latest update. This has now been corrected, apologies for the inconvenience.
+++


Slipstream

Updated to 1.2.0-4 (Galaxy & Offline Installer)

No changelog.
high rated
Psychonauts 2

Update 1088619 (10 November 2021)

Update addresses the following issues:

New features:

Bonus Psychoseismometer unlocked in Otto's lab after finishing Gisu's quest, making it possible to unlock enemy achievements during post-game state.
Check marks appear in location selection menus to indicate if all collectibles in a location have been found.
Otto-Spot photo filter to show collectibles in the Otto-Shot photo mode.
Show all available figments in the figment viewer menu even if you haven't found them yet.

Bugs fixed:

General stability improvements for all platforms.
Improve environmental collision to prevent player and objects rarely falling through walls and floors.
Fix issues related to fall death and water curse, and preventing them from being broken if interrupted by a cutscene.
Fix duplicate characters and stray animation appearing in some cutscenes.
Fix issue that could cause flickering around objects submerged in water.
Improve save checkpoints to prevent the player's save data getting into a bad state.
Improve photo mode stability.
Expand the mental health advisory message.
HUD improvements to prevent extra health brains from appearing.
Pause PC version when controller is unplugged.
Standardize PC controls between cutscenes and dialogue trees.
high rated
dV: Rings of Saturn

Updated from 0.416.3 to 0.416.9 for Windows, Mac and Linux.
Same for the demo.

Changelog provided, and also posted by the developer in the forum:
0.416.9 - Phantom Pain

- Astrogating just next to a habitat could cause a remote selling connection to be established.
- Adjusted Search and Rescue AI not to eject rescued ships when distracted by player interaction.
- Hiring a replacement crew when your crew is on sick leave will not cause overpopulating your ship when they come back.
- Next salary and leave time for your crew will now display dates without exact hours.
- Your ship can’t be damaged when you don’t have control over it due to a cutscene playing.
- Improved performance when asteroids break outside of your field of view.
- You will now get “Diving Licence” achievement even if you completed the tutorial in the free demo.
- AI will not be confused by ore flying directly towards it.
- Hacking enemy ships will now have more random outcomes.
- Fixed race condition that could make the game crash when ships were exiting detailed simulation range.
- Updated translations.
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Severed Steel recieved a hotfix patch (Offline and GOG Galaxy).

Hotfix Patch 1.6
• Fix for grav gun
• Can pickup empty weapons again, this is needed for a tutorial level.
• Fixed issue where cannon sometimes wouldn't spawn in campaign
high rated
Grim Dawn

V1.1.9.3 Hotfix

Fixed an issue with Deathly Waystones not allowing quick access to Shards 190+
Fixed an issue where transmuted Guardians of Empyrion would not activate their Celestial Presence
Fixed an issue where the Chamber of the High Council would remain locked after accepting the quest leading inside it
Fixed an issue where Mortar Trap’s Heavy Ordnance damage was not properly converted by skill modifiers
Ultos’ Tempest Set: reduced Targets modifier for Savagery to +2
high rated
Danger Scavenger

Mac version updated to 2.0.8a (Galaxy & Offline Installer)

No changelog.
high rated
Megaquarium

Updated to v3.0.3g (Galaxy & Offline Installer)

Architect's Collection DLC available now.

Changelog from Steam:
Megaquarium: Architect's Collection out now!

Megaquarium: Architect's Collection is out now. What are you waiting for? Go get it!

I hope you enjoy it!

New achievements

To celebrate the launch of the Architect's Collection, I've added three new achievements to the game:

Decorator - Have 1500 Prestige income from decorations and paint.
Sell sell sell! - 4000 daily revenue from food, drink and gift shop sales.
Helpful - Complete 30 side objectives.

All three achievements can be completed whether you own the new expansion or not. However, I have designed them around the themes of the expansion and the update that comes out alongside it.

Update
As you're probably aware, the game has also got a huge update alongside the launch of the expansion.

If you missed them, here are some blog posts I wrote about the major features:
Sandbox improvements
New mechanics

For a full list of the changes see below.

Tim Twice Circled

Changelog

- Feature: Decorations can be placed outside of tanks.
- Feature: Paints generate prestige.
- Feature: Added one-way gate.
- Feature: Improved arrow behaviour.
- Feature: Guests will actually steal from gift shop supply boxes now. ;)
- Feature: You can place guests and staff at different heights e.g. platforms, bridges (AC).
- Feature: 1st person mode respects height. But you can still walk through walls.
- Feature: Added 3 new objectives.
- Sandbox: Improved opportunity variety
- Sandbox: Animal rarity affects animals which are excluded/unlocked
- Sandbox: Max objectives = 6.
- Sandbox: Added abandonment of objectives.
- Sandbox: All messages can be deleted after you have finished interacting with them.
- Sandbox: Increased starting money.
- Balance: Staff talks now have difficulty levels. Low skilled staff will find high difficulty talks very time-consuming. Guests will wander off if a talk is too long and you will receive only partial point income.
- Balance: High value food and drink dispensers and massage chairs can break down.
- Balance: Decreased breakdown rate increase on higher difficulties. (hard:10%, brutal:25% faster breakdowns).
- Balance: Food, drink and gift shop default margins are now 200% (increased revenue from these sources). The highest value food and drink base values were decreased though.
- Balance: Added negative thoughts when a guest cannot reach the exit and when an unfulfilled need is making them want to go home.
- Balance: Larger decorations have a much greater prestige enjoy chance (internal and external)
- Balance: Decoration prestige enjoy change affects cost.
- Balance: Increased prestige difference between ranks to allow for increased prestige gain from decorations and paint.
- Balance: Guest entrance rate is now constant for a given prestige value, even if distance between ranks is modified by DLC or campaign level.
- Balance: Increased prestige from feeding tank (FF).
- Balance: Slightly increased entrance ticket rates at ranks 1-6.
- Balance: Slightly reduced prestige value of biggest decorations and increased cost.
- Balance: Tweaked some animals sizes.
- Balance: Gift shop shelves now arrive empty. But they cost less.
- Balance: Higher value gift shop items have a lower chance of attracting guests, you need to keep guests near them longer to get the sale!
- Balance: Tool dispensers sell for 0 if they are empty.
- UI: Split disallowed skill levels into different roles.
- UI: Added hotkey to 'copy object'.
- UI: Added hotkey to 'copy paint'.
- UI: Added tooltip to prestige value on prestige window. Tells you your current base prestige.
- UI: Added build menu category to all objects when you hover over the (i) or the portrait on its individual window.
- UI: Improved message formatting.
- UI: Added many additional icons to non-animal game objects to better describe their behaviour.
- UI: Added thousand separators to many numbers.
- UI: Objects in the build menu always have the default blue theme.
- Graphics: People smoothly transition between different floor heights.
- Graphics: People show the object they are holding when you pick them up.
- Fixed bug: Poster not updating when animals are added to attached tank.
- Fixed bug: 'Floating stuff'
- Fixed bug: entrance flag waving.
- Fixed bug: sound load paths are escaped so any path can be valid.
- Fixed bug: delete bench with guest on it, guest animation resets and item follows guest.
- Fixed bug: dislikes food competitors requirement was always met for growing up purposes.
- Fixed bug: FF aquascaping types were not increasing costs. FF aquascaping has therefore become more expensive.
- Stability: Check for missing staff members on load to avoid error.
- Stability: Clamp staff talents and skills at 50 (even via modding).
- Optimisation: Improved loading time of staff manage tab.
- Optimisation: Spread out objective checking code.
high rated
They Always Run

Updated to 1.0.10.838 (Galaxy & Offline Installer)

Changelog from Steam:
Update 1.0.10.836

The newest They Always Run update is already available for download

List of changes:

- Added lose condition if Aiden is not pursuing a target
- Increased the amount of received Rage energy
- Increased the radius of Scorpion Sting and Cat Jump
- Fixed the lighting on characters
- Fixed bugs in the Mueller boss fight
- At the request of the players, disabled the moving inertia

You can check the current version of the game in the right bottom corner of the main menu.

If you have any questions or issues with the game – you are welcome on our Discord server:
https://discord.gg/Ws4EMCS2P9
high rated
Parkitect

Updated to Version 1.8 (Galaxy & Offline Installer)

Changelog from Steam:
1.8 Update

This months update contains the following changes:

- added mod.io integration for sharing mods, blueprints, savegames and scenarios with players outside of Steam Workshop
- fixed a case where track height makers would not show up
- fixed guests being positioned wrong when entering/exiting Ferris Wheel
- fixed scrolling with the mouse wheel on the ride settings tab could sometimes get stuck
- fixed not being able to zoom while hovering over a shop/ride info pip
- should fix a problem where some Windows 10 users can't connect to multiplayer sessions due to SSL error
Post edited November 11, 2021 by Hustlefan