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high rated
Surviving Mars

Updated to Merbold 1009413 (Galaxy & Offline Installer)

Changelog from Paradox Forum:
Below and Beyond: Content Update #1 - Patch Notes

Game version: 1009413

Main Focus:

In this first part, we focus on making it easier to explore and expand into the underground earlier on while also making the Asteroid Lander and Elevator easier to use. We also start making Below and Beyond content more beneficial for your main colony by introducing a few upgrades that cost Exotic Minerals.

- Elevator Grid resource transfer: The elevator now transfers excess power, water, and oxygen between the Martian Surface and Underground. This enables you to start expanding in the underground while relying on your production on the surface.
- Elevator Auto mode: You can now set a minimum amount of resources you want on the Surface and Underground. While the elevator is in auto mode it will automatically request resources when under this minimum. You can also still manually request resources.
* Requesting resources for the Elevator is now done on the side where you need the resources, instead of where you send them from. With arrows indicating from where to where the resources will be transported.
- Reworked cave-ins: Cave-ins no longer require a specific tech to clear, and blocked tunnels that required the landscaping tool are also removed. To still maintain an element of gradual exploration, we introduce the new Collapsed Tunnels which do still require the tech to be cleared.
* Increased room for exploration in the underground, greatly reduced the number of tunnels blocked while the new Collapsed tunnels are placed such that they lead to larger new areas to explore or extra anomalies to find. We also increased the number of anomalies in the underground.
- Exotic Minerals upgrades: We introduced a few upgrades to surface buildings that cost Exotic Minerals;
* Improved Photovoltaics; doubles power production for solar panels
* Exotic Mineral Treatment; greatly increases health and sanity recovery from Infirmaries (and Medical Posts if you have In-dome Building Pack).

Gameplay Improvements:

- Added clear warnings to the lander rocket for why it cannot depart yet, so you can take action.
- Added a "Depart Now" button to the Asteroid Lander, which allows you to launch the lander before the requested payload is loaded, as long as it has enough fuel.
- Disabled the “visit asteroid” button, if there is no Asteroid to go to.
- Removed the Micro-G Vehicles tech, RC Vehicles can now always be brought to Asteroids.
- Elevators can now recharge drones, just like drone hubs.
- Improve requested payload feedback on the elevator.
- Added 1 drone to terraforming initiative default loadout to fill out the cargo space.
- After map switching once, all switches afterwards have a fade instead of a loading screen, which shortens the loading times significantly.

Balance changes:

- Halved research costs for the Recon & Expansion tech tree.
- Reduced Exotic Minerals costs for underground domes.
- Added an anomaly close to elevators which gives some Exotic Minerals, to get you started.
- Rebalanced Drone Hub Extender to cost less Exotic Minerals.
- Increased success chance of Jumbo Cave events.
- Increased time players have on asteroids.
- Adjusted the tech tree order; moving Low-G Excavation Permits and Low-G Tunnel Supports down while moving Underground Dome Construction and Micro-G Mining up.

Bug Fixes:

- Asteroid Lander now gives correct feedback when requiring maintenance.
- Fixed an issue with lander rocket showing payload when landing, instead of requested payload.
- Fixed an issue with the elevator panel not removing colonists already transported to the other side.
- Fixed the lander info panel showing an incorrect status when there aren't enough prefabs.
- Fixed the lander showing an incorrect status after canceling the trip.
- Fixed the First Rainfall milestone not being achieved after reaching all requirements
- Fixed disasters running back to back.
- Fixed Lander rocket not taking off if RC Vehicles required for take-off are in the cargo of another rocket.
- Fixed Mirror Sphere mystery never-ending, the counter however remains on screen in existing saves.
- Fixed an issue with suffocating colonists continuing to suffocate when they get out of the Elevator.
- Fixed an issue with colonists suffocating while trying to reach micro-g habitat.
- Fixed an issue with drones needing several takes on a single cave-in to clear it.
- Fixed an issue with vehicle navigation when collapsed tunnels are cleared.
- Fixed Electrolyzer continuing to consume water when turned off.
- Fixed Drone Hub Extenders not receiving the extra range of 15 hexes.
- Fixed Drone Hub Extender active range not being redrawn immediately after researching the Signal Boosters.
- Fixed an issue with the “Unknown” status of drones and rovers while using the Elevator.
- Fixed empty tooltip and building panel of the Forestation plant when the language is set to Turkish.
- Fixed drones facing the wrong side while gathering Metals or Exotic Minerals.
- Fixed an issue with the lander rocket’s color being different before and after construction for some sponsors.
- Fixed an issue with colonists not occupying the last (14th) slot of the Micro-G Habitat.
- Fixed tooltip for the Micro-G Habitat colonist filter referring to a dome instead of habitat.
- Fixed the Jumbo Cave experiment pop-ups showing incorrect cost cuts.
- Fixed Cave-ins and Collapsed Tunnels not having a texture in the quick bar.

New game only bug fixes:

- Fixed Alien Artifact Anomalies spawning underground in the Dredgers Mystery.
- Fixed an issue with Mystery3Counter notification triggered by Countdown Sphere Unknown Event being stuck.
- Fixed an issue with numbers going into the negative on countdown timers.
Post edited November 04, 2021 by Hustlefan
high rated
Astrox Imperium received an update flag. No GOG changelog notes.

Windows (7, 8, 10, 11) - updated to b 0.0125a (from previous 0.0125)

No Mac or Linux versions of the game available on the download page.
.
Post edited November 04, 2021 by gog2002x
high rated
Space Haven

Updated from 0.13.3 to 0.13.4 on Windows, Mac and Linux.

Patch notes from Steam:
* Modified Crew Member skills menu graphically.
* Fixed Research Workbench bug allocating too many resources towards experiments.
* Fixed bugs.

There was a bug with the Research Workbench allocating too many resources related to experiments. This should now be fixed and hopefully all is working well.
high rated
Solasta: Crown of the Magister

Updated to 1.2.9
Changelog
high rated
Master of Magic Classic
Windows offline installer (and DLCs) updated to 1.03.00

Changelog:
http://www.slitherine.com/forum/viewtopic.php?t=107450&p=948518#p948518
high rated
Hollow Knight
Update notes for v1.5.78.11833
- Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
- Fixed door in a city house staying locked sometimes after defeating the enemy
- Fixed brightness resetting on quit to menu if set to minimum value
- Fixed some camera shakes ignoring config value
- Fixed getting damaged by spikes while on a lift and ending up inside the ground
- Fixed background blur for Low and Medium options when using a screen resolution that is taller than 16:9
- Fixed Low and Medium background blur to have the same vibrancy as High
high rated

Black Geyser: Couriers of Darkness


Update 14 (04/11/2021)

Tutorial is now more player-friendly and fail-safe
Damage values in combat console are now explained via tooltips
Effect names in descriptions now offer tooltips
Travelling is no longer possible with a scattered party
Added weather effects to all outdoors areas
Added dying animation for Cold specific death
Added class-specific starting chests for the Prologue
The "Straight Line" formation no longer prevents the party from entering doors
Item tooltips no longer exceed screen boundaries
Creatures no longer spawn on shared coordinates during day-night changes
high rated
avatar
dtgreene: Fell Seal: Arbiter's Mark got an update flag, but I haven't found any evidence of a new version (all 3 OSes are at version 1.6.0)

avatar
PraetorianWolfie: Hollow Knight was updated to version 1.5.78

Changelog from Steam:

https://store.steampowered.com/news/app/367520/view/3066381328906585082
avatar
dtgreene: Linux version is still at 1.5.75
Linux and Mac versions are now updated, too.
high rated
Succubus

Update 1.3.15142 (Galaxy & Offline Installer)
Here is the full list of the features that are introduced in the update:

3 new types of eyes for customization 11 new types of horns for customization new "Pumpkin" Bodypaint new "Freddy" Bodypaint new "Harley" Bodypaint new Pumpkin Hammer new executions for Pumpkin Hammer new Halloween set for Main Hub new lighting option and "Halloween" additions for all levels new flying witches added in the levels new music for the Main Hub Pumpkins witch hats added for most of the enemies

THERE ARE FIXES TOO:

- New information doesn't show on things that are not new anymore;
- ASB spikes can now kill again;
- TBC cutscene animations are adjusted;
- Moving the gamepad on reset progress now doesn't lock it in place;
- Main Hub in uncensored cutscenes camera angles are adjusted;
- Gamepad is now not leaving the summary screen;
- MoM ranked arena translation fixes;
- Mouse cursor now hides when you use the gamepad;
- Spider texture fixes;
- Bow magic circles and decals fixes;
- Translations in selfie mode; And many, many more!
high rated
art of rally

Updated to 1.3.3 (Galaxy & Offline Installer)

No changelog.


+++


Leisure Suit Larry - Wet Dreams Dry Twice

Updated to 1.1.0.61 (Galaxy & Offline Installer)

Changelog from Steam:

WARNING, CONTAINS SPOILERS!
LSL - Wet Dreams Dry Twice: 'Take that, Labyrinth!' Update released!

The beloved Labyrinth has been tweaked and improved, based on community feedback + many more bugfixes and improvements.

Larry-Fans!
Today we rolled out a major update, tackling community feedback - and most importantly - the labyrinth, which felt too challenging (not saying frustrating).

More details below:

Labyrinth Changes:

- The first Labyrinth encounter (before the player joins the rebellion) has been cut short. Only three rooms are now required to reach the end and continue the story (used to be 5).
- The second and slightly longer Labyrinth encounter (after joining the rebellion) has been cut short, too. Only four rooms are now required to reach the end and continue the story (used to be 9).
- We also added the option to even skip the Labyrinth; this unlocks after failing the Labyrinth five times.

Additional Fixes and Tweaks

- In some cases it became impossible to start a new game if the game had been saved after watching the end-credits. This has been fixed.
- We also fixed a bug that caused the game to enter an endless loop in chapter 4.
- Miscellaneous minor bugfixes and changes, too small and too many to list in detail.

Thank you everyone for your ongoing support and we hope you'll still enjoy Larry's adventures as much as we do!
Post edited November 05, 2021 by Hustlefan
high rated
Book of Demons received an update flag - No GOG changelog notes yet.

Windows (7, 8, 10, 11) - 1.05.211105 (previous patch was 1.05.211026)

Mac OS X (10.12+) - 1.05.211105

No Linux version available.
.
Post edited November 05, 2021 by gog2002x
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.7.26 (Galaxy & Offline Installer)

Changelog from Steam:
Update 0.7.26

- barrels can contain loot now
- show quest update notification for individual tasks
- fixed quest not getting updated when losing quest items
- fixed not getting combat experience through minions
- fixed not getting experience when leading enemy through mine
- fixed not getting experience for enemies killed by exploding mutants
- improving handling of loading some invalid user data
- fixed a random crash happening mostly on boss fights
- fixed a few UI issues due to dynamic font changes
- dimmed hit marker on glancing attacks
- use kneel animation when equipping implants
- small level design fixes
- additional small bug fixes and framework improvements

Aside from these improvements we were mostly kept busy again by tech- and cross-platform problems. Fortunately a few of them are solved now.
And I'm currently painting the world map for the rest of the game. Hopefully you'll have as much fun journeying through it as I have working on it once it's fully there. The part of the world map that's currently available already will probably see some changes, too, to better integrate with the upcoming parts.

See you again next week!

- Stephan
Post edited November 05, 2021 by Hustlefan
high rated
DYSMANTLE (In Development)

Updated to 0.9.0.24 (Galaxy & Offline Installer)

Changelog from Steam:

WARNING, CONTAINS SPOILERS!
Update #17: The End is Nigh


We're getting closer to the 1.0 release and leaving Early Access. The game finally has an ending, so you should now be able to finish the story and 100% of other goals you can find in the Collection. We're almost ready to launch!

Note that this doesn't mean we'll stop developing the game at the 1.0 version! We've still got plenty of things we want to add to the game after the launch. But more about that later!

Update Highlights

The Ending

You'll be able to complete the game and see the end credits scrolling. After that, for convenience, you can get back to the game and continue completing your side quests, points of interest, etc. So keep calm and march forward to the end!

The final story titbits are also revealed, but I'm guessing some of you have already pieced most of the clues together. Some of the things are still left unknown, but we're hoping to add some more details about the events and things like The Ivory Man in the upcoming updates.

Localizations

This new update adds in German and Turkish, but, again, the full list of upcoming localizations is as follows:

- English
- Simplified Chinese
- Russian
- German
- French
- Spanish (Spain)
- Japanese
- Korean
- Turkish
- Portuguese (Brazil)

There are still some string shown in English, but the next update after this one should include all the remaining localizations for all languages. We'll probably keep tuning the localizations after the 1.0 release too, as going through everything takes time and we're not likely to catch all the problems right away.

Leaper

There's a new monster type in town! It'll jump at you! This should provide a bit more variation to the combat. We'll be making some more balancing and AI tweaking changes in the next patch as well.

Voiceovers

The voiceovers (by real human actors) are now in. Note that the voice on the radio is supposed to be synthetic.

Obelisks

Those mystical obelisks are now accessible and completable as Points of Interest. There's also a new quest related to them. It should start automatically when you go near one of the Obelisks.

CHANGE LOG

There are lots of smaller changes this time. Many limitations such as the XP Level Cap have been removed. We've also temporarily hidden some of the locked stuff (like those buildable ??? categories) that isn't yet ready for release. Most of that stuff will be added back in later when we've got time to properly polish them.

For full list of things see below.

ADDED

- Access to the Ending at Crown Station.
- Access to the Obelisks.
- New enemy type Leaper.
- Level Cap is now practically removed (set at 300). Note that Skills will run out at some point (total 72 Skills in this version).
- Added one more Link Tower Ascension Level.
- Ark Level 2 accessible.
- Map shows POI levels (for example Link Tower ascension level).
- More sfx for certain interactions.
- New power attack gfx and sfx.
- New katana animation and sfx.
- New fish type - Zany Zander. Tied to fishing spot change below.
- New craftables (Sickle, Power Fist, Khopesh, Soldier Helmet, Soldier Uniform).
- Shadow detail levels.
- Turrets you've built are now shown on map.
- Obelisks, Tombs, Shelter, and Entryways show more info when clicked on the map.
- Myth Tablet voiceovers.
- Added Intro, Outro voiceovers.
- Added Crown Station audio log voiceovers.
- Saving user selected language setting.
- New quests to introduce the obelisks and the mana rifts.
- Loading save properly when clicking Play in MainMenu.
- Showing mini map arrow towards last player death position.
- Added German and Turkish localizations (work in progress like the others).
- Drawbridges are now Points of Interests too.
- Gamepad vibration support.

CHANGED

- Updated Chinese and Russian localizations.
- Ex humans are able to spot the player through windows now.
- Rebalanced all fishing spots, including "normal" water. Gist of it is that player is able to get all fish types from normal water with very low percentages, while fishing spots themselves are more specialised and more rewarding.
- Weapon attack animation speeds and ranges changed.
- Weapon damage ranges and modifier types have been changed across the board.
- Weapon and secondary weapon modifiers will now be unlocked and enhanced via upgrades. This is in addition to damage.
- Raised proximity mine damage (48 -> 96 ) and halved the triggering time once enemy is within radius.
- Raised throwing knife and triple throwing knife base damage (20->33) and reworked modifiers. Should scale better.
- Some tombs were remade while others have been rebalanced.
- Optimized lighting shaders.
- Reworked invention tree flow and at which levels things unlock.
- Lowered initial backstab crit multiplier (2.0 -> 1.5) with the idea that it grows better over time instead of being too good right away.
- Lowered MG turret cost and buffed rocket turret turn speed, range and projectile splash.
- Progress percentages don't round to 100% unless you've got everything completed.
- Hid the missing buildable categories for now (will be added back later).
- Mana rifts now show up as "?" before completing associated quest.
- Material refining amounts and times changed and smelter & sawmill build costs reduced. This should encourage the player to build them wide to raise production.
- Farming yields , crop growth times and amounts of material needed to plant nerfed. Farming was still too good, where the player would gain absolutely huge amounts of food materials within few hours in the game.
- Last trinket and secondary slots are now able to be opened.

FIXED

- Wishing Wells requests now limited by your max carry capacity. (Only for new requests.)
- Performance improvements.
- Some medals were uncompletable, while others were off by certain amount.
- Horde enemies do not twitch anymore while moving.
- Scroll speed with gamepad in maps is now consistent and does not depend on the map size.
- It is now easier to throw consecutive grenades especially when time has been slowed down.
- Fixes to actor 3D meshes and certain colliders.
- Tomb Guard damage was bugged and too high.
- Player can't dig through walls anymore.
- Fixed pyramid myth voiceovers.
- UI tweaks.

Up Next

We're almost ready to announce our Launch Date! The next update (#18) will be mostly about fixing and tweaking stuff. And trying not to break anything.

Even though the End is Nigh, there will be life after the end. We've got plans for both FREE update content and even some DLCs. There are features we still feel we need to expand a bit. We'll get to the specifics later, but for one the building aspect of the game definitely needs more stuff. We've also got (secret) plans for expanding the Undercrown. Aaand we want to deepen the game story, and ....

So I guess DYSMANTLE development isn't over any time soon :D
high rated
They Always Run

Updated to 1.0.9.828 (Galaxy & Offline Installer)

Changelog from Steam:
Update 1.0.9.827

Small update of They Always Run

List of changes:

- Fixed the platforming bug on Angel's Heart
- Raised shotgun damage by 50%

You can check the current version number in the bottom right corner of the main menu.

If you have any questions or issues with the game - you are welcome on our Discord server:
https://discord.gg/Ws4EMCS2P9
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.47 (Offline installers updated)


v0.91.47 Patch Notes
====================
New Player Races: Svirfneblin (Deep Gnomes) and Ogre
Added 10 new Ogre character avatars


Added 32 new animal monsters:
Cheetah
Leopard
Lion
Dire Lion
Tiger
Dire Tiger

Dog
Hyena

Badger
Dire Badger
Wolverine
Dire Wolverine

Black Bear
Polar Bear

Bison
Rhinoceros
Elephant

Baboon
Ape
Dire Ape

Medium Viper Snake
Large Viper Snake
Huge Viper Snake
Constrictor Snake
Giant Constrictor Snake
Monitor Lizard
Crocodile
Giant Crocodile

Deinonychus
Megaraptor
Triceratops
Tyrannosaurus


Changed dire animals from elite monsters to normal monsters
Added disease to Dire Rat
Removed redundant bug abilities of following monsters:
- Orc Drudge
- Orc Scout
- Decrepit Skeleton
- Zombie Lord
- Horde Ghoul
- Vampire Spawn


New Grapple Rules:
Added, modified grapple related abilities:
- Improved Grab
- Rake
- Constrict
- Greater Grapple: Automatically deal damage to the target as if with an unarmed strike per turn
Optimized grapple related logs
Optimized Combat Maneuvers related descriptions


Battlefield Right-click Action Options:
- On/off: various default actions
- On/off: Attack of Opportunity and Cleave Use Smite Evil
Default ranged attack for throwing weapons only when cannot melee attack


Following conditions no longer lose Dex bonus on AC:
- Prone
- Polymorph
- Turned
- Frightened
- Mad
- Charmed


Others:
Added right-click sorting and row operations to storage box UI
Optimized encounter generation
Optimized adventure mode flee UI
Optimized descriptions of saving throws
Optimized conditions related logs
Optimized replacement images when missing character images
Optimized special ability types
Encyclopedia: added Monster Special Abilities chapter
Adjusted house rules: When certain house rules are on (or when your party has characters created based on these house rules), a bonus or penalty will be applied to enemies' attack rolls.
Fixed: Wrong Int score of some animals
Fixed: Horrid Wilting does not work on water elementals
Fixed: Troll's Rend cannot be triggered
Fixed: Sneak Attack applies to some spells
Fixed: Some AC modifiers do not apply to Touch AC and Flat-Footed AC
Fixed: -1 attack when monk not empty-handed and Unarmed Strike is on
Fixed: Sometimes no quest monster for killing quests
Fixed: Bug of adventure mode battle result UI