Factorio All offline installers updated to
1.1.46 * Changelog:
https://store.steampowered.com/news/app/427520/view/3072012083338604027 " Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. more
Fixed flamethrower turrets not reporting the correct damage bonuses
Fixed gun turret tooltips showing the ammo in the middle of the other stats
Fixed artillery wagon and artillery turret tooltips not showing the damage of the loaded ammo
Fixed drawing wall filler when hovering mouse over ghosts. more
Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. more
Fixed roboport would not output signals for 1 tick when electric pole was mined while having circuit wire from same circuit network. more
Fixed that the pole drag building skip trigger didn't work, so the tip was always shown even when the player used drag building.
Fixed LuaItemStack::get_tile_filter would incorrectly return entity filters. more
Fixed mining drill GUI not being openable if the drill didn't have module slots or energy source with GUI. more
Fixed a crash when using 0-length debug names in Lua bytecode. more
Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. more
Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle's weapon and ammo bar. more
Fixed that building an entity over other forces' ghosts and undoing would transfer ownership of those ghosts to the undoer's force.
Fixed a crash when setting inserters to require no power when rotating/extending. more
Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. more
Added migration for saves with inserters that have NaN hand height or hand length. "