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Fury Unleashed has been updated to v1.8.2.2, and the level loading bug has been fixed.
high rated
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gog2002x: Astrox Imperium received an update flag. No GOG changelog notes.

Windows (7, 8, 10, 11) - updated to b 0.0125a (from previous 0.0125)

No Mac or Linux versions of the game available on the download page.
.
Changelog from game's files:

Build 0.0125a
* Updated Unity project files to 2021.2.0f1
- Fixed map cursor bug that shows fps pilot steering cursor.
- Fixed merc autotask bug preventing drop off of transport and mining mercs.
- Fixed negative armor repair rates when removing passive module modifiers.
- Fixed small null reference bug on radial menu.
- Fixed alignment of credits on refinery, ship hangar, fabricator and university service panels.
- Fixed null reference on drone list item when drone object is destroyed during mouseover initiation.
- Fixed spelling errors in skills database descriptions.
- Adjusted camera code for better performance with less cpu usage.
- Adjusted font for better small text readablility and less edge blur.
- Adjusted cargo item mouse over layout.
- Adjusted skills mouse over panel layout.
- Adjusted labels on quit to main menu panel buttons.
- Adjusted alignment of all station service panels.
- Adjusted station journal data to contain market item prices (must dock and view market).

###

Graveyard Keeper

Updated to version 1.402
Changelog from Steam:
1. No more game freezes after sleep.
2. Miss Chain is back and ready to talk about the statuette.
3. Position of the Keeper is now considered while placing objects in the world.
4. Added some changes in localization.
5. Minor fixes.
Post edited November 06, 2021 by ariaspi
high rated
Crossroads Inn Anniversary Edition

Updated to V4.0.5d.

No changelog.
high rated
Factorio
All offline installers updated to 1.1.46

* Changelog:
https://store.steampowered.com/news/app/427520/view/3072012083338604027

" Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. more
Fixed flamethrower turrets not reporting the correct damage bonuses
Fixed gun turret tooltips showing the ammo in the middle of the other stats
Fixed artillery wagon and artillery turret tooltips not showing the damage of the loaded ammo
Fixed drawing wall filler when hovering mouse over ghosts. more
Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. more
Fixed roboport would not output signals for 1 tick when electric pole was mined while having circuit wire from same circuit network. more
Fixed that the pole drag building skip trigger didn't work, so the tip was always shown even when the player used drag building.
Fixed LuaItemStack::get_tile_filter would incorrectly return entity filters. more
Fixed mining drill GUI not being openable if the drill didn't have module slots or energy source with GUI. more
Fixed a crash when using 0-length debug names in Lua bytecode. more
Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. more
Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle's weapon and ammo bar. more
Fixed that building an entity over other forces' ghosts and undoing would transfer ownership of those ghosts to the undoer's force.
Fixed a crash when setting inserters to require no power when rotating/extending. more
Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. more
Added migration for saves with inserters that have NaN hand height or hand length. "
high rated
Kathy Rain: Director's Cut

Updated to #5036 (Galaxy [Windows & Mac] & Offline Installer [Windows])

Changelog from Steam:
Patch v.1.0.1.5026 released!

Patch v.1.0.1.5026 changelog:

Engine:

- Updated our Unity version to 2019.4.31f to improve overall compatibility, stability and performance
- Added MacOS 12 Support

Gameplay and UI:

- Fixed a soft lock if the player picks up the flower and shovel in the nature reserve on day 3 but ignores the drawing
- Kathy can no longer get stuck if the player mashes the skip button as she is picking up the scarab
- Dragging a tape onto the dictaphone now won't result in an an occassional invalid denial message by Kathy
- The postcard is now blocked from being examined during an action sequence to prevent various glitches
- Fixed some odd game states related to saving and loading when viewing the postcard
- Optimized the sequence with the falling rocks to significantly improve the framerate
- The smokes are now deselected properly after successfully using them on a character with the controller
- It should no longer be possible to walk on top of the clinic doors with the controller
- Background subtitles in the jail now always fit within the camera when playing in narrow aspect ratios
- A character should no longer appear off screen when entering the jail in narrow aspect ratios
- Beau now properly turns to the right to face Kathy during their final conversation
- Fixed a glitched dictaphone UI state after some tapes were removed during the transition between days 2 and 3
- The notebook should no longer show an odd transition involving the phone numbers when adding a regular note on a few occasions

Audio:

- Lowered the super loud initial volume for the ambient gear sounds when entering a late game scene
- The music in the sheriff's station should now properly reset when re-entering the scene

Localization:

- Various translation fixes and improvements for German, French and Spanish
high rated
GRIME

Updated to 1.1.42 (Galaxy & Offline Installer)

Changelog from Steam:

WARNING, CONTAINS SPOILERS!
Minor Patch - 1.1.42

Hey! Yarden GRIME director here,

This is a minor patch aimed mostly at bug fixing, polish, and most importantly - improving ladder controls with the joystick.

Major Bugs:

- Fixed endless loadings occurring to some players.
- Fixes Stuttering for some players. AMD players experiencing stuttering should download the latest AMD update (21.10.4).

Improvements & Clarity:

- Ladder controls with a joystick improved to work more as expected.
- This patch should give some players a performance improvement.
- Unformed Blob enemy types now have Protected (Grey) HP, to more clearly indicate they can not be absorbed. Similarly to red spiked Crawlers.
- Armor Visual Slot graphic changed, hopefully to serve as a clearer indication.
- Opening the inventory window will show the item info panel first, instead of the character model preview.

Minor Bugs:

- Weapon switch input tooltip next to the consumables tab will now show the correct input key.
- Fixed a bug causing the grow menu's attributes reset counter to start when not intended.
- Fixed a bug blocking the player from reaching the center of the arena at the end of The Final Performance encounter.
- Weapon power is now correctly updated when equipping/unequipping armor.

- Added Discord button in the main menu.
Our Discord community (https://discord.gg/GRIME) members help us out with testing these patches before they go live!

Nothing new to announce just yet as we are still working on some big things! But in the meanwhile, we will continue to monitor the game and the forums for any issues that may require a quick patch/hotfix.
high rated
Succubus

Updated to 1.3.15215 (Galaxy & Offline Installer)

No changelog.
high rated
Dusk
The latest DUSK (PC) update has been patched!

- Classic HUD key colors are more visible
- Controller vibration for damage + scripted sequences
- Gamepad vibration toggle in input settings
- Gamepad deadzone/curve options
- Weapon wheel toggle
- NBKFA Konami Code for controllers

pls no sue us Konamo

Linux and Mac also updated.
high rated
dV: Rings of Saturn

Updated from 0.411.0 to 0.416.3 on Windows, Mac and Linux. Changelog updated, and also posted in the forum by the developer:
0.416.2 - Memory Leak

Demo was updated with all these changes above.

New hardware simulation provider
Electro Ride Systems won their bid for the deployment of spaceflight simulation software to Enceladian Shipyards, replacing the well-known Nakamura Dynamics spaceflight simulators. Spokespeople for ERS assured us that their 3.0 simulation software is as accurate as their competitor’s, and features a comparative simulation mode. Nakamura has challenged the validity of the bid, citing insufficient resolution to meet the contract parameters.

Subcontractor records leaked
An anonymous hacker leaked all Enceladus Corp subcontractor records, including estimated excavation yields, financial status and other private documents. Local ATLAS operatives launched a full-scale investigation hinting at possible AI connection. Enceladus representatives refused to comment.

Updated salvage policy
An investigation into the reckless endangerment of crew health and safety found a surprising resolution, as an Enceladus Corp Board of Inquiry exonerated a captain who permitted a crewman to perform EVA repairs on a derelict to prepare it for intralunar transit. While experts from Enceladus shipyard regard such operations as near-suicidal, this new precedent opens up new opportunities - and new risks - for unlicensed salvage operations.

Maintenance Records
- New upgrade simulations showcase the difference in the handling of ships before and after installing an upgrade.
- Most of the hardware you install now has its mass.
- The processing sound of various mineral processing units is quieter now.
- You cannot hire people who just died anymore.
- The gravimetric drone display scale was slightly different from your LIDAR scale on K37, Eagle Prospector and Cothon HUDs.
- The “missing child” quest could lock up in certain circumstances preventing progress.
- Internal cargo bay floodlight of Elon Interstellar Model-E will not illuminate exhaust gas that passes above the cargo bay.
- Augmented Reality overlay on EIME HUD is now darker, making the ship easier to see.
- You can now send your crew over to derelict ships to attempt salvage.
- The hardware activation button in the upgrade menu is now more prominent.
- NPC ships will use drone systems only when actively excavating.
- Purchases, sales and insurance gained while performing a ring dive are now listed in your ship logs.
- Added “reset do default” button to the gamma slider in settings.
- Updated translations, including numerous typo fixes.
No information present on what changed between 0.416.2 and 0.416.3
high rated
Solasta: Crown of the Magister
Version 1.2.11 Available



Changelog

You can now control your proxy spells (i.e. Call Lightning) while in Wild Shape (Druid)
Using Mana Drain (Sorcerer) after performing a Sorcery Point to Spell Slot conversion will no longer crash the game.
Fixed RNG seed not being reset after the 1st load. Random is now random again!
Wild Shape (Druid) selection panel now closes when you switch between characters
Fixed a bug where Kindred Spirits (Druid) would no longer move in the Caer Lem Caves after crossing the rotating bridge
Fixed a very specific bug that could occur if Daliat is still alive when entering Caer Cyflen At War.
Fixed a minor bug that could occur when quickloading while a character is moving
Dungeon Maker: Fixed not being able to save in Custom Maps that contain Roll Activators, Plate Activators, Banter NPCs and Teleporter Gadgets.
Dungeon Maker: Time Activators can now be enabled / disabled via other Activators
Dungeon Maker: Removed some monsters and items that were not intended to be visible (they don't even work in the first place).
Dungeon Maker: Fixed Roll Activator not being highlighted as interactable environment
Dungeon Maker: Fixed a crash that would occur when trying to publish something with no dungeon or campaign selected
Dungeon Maker: Fixed simple doors so that you don't get an error message every time an activator targets one.
high rated
A new patch for Severed Steel just appeared in GOG Galaxy (offline follows later as usual).

Patch 1.5
• New Game + mode (Random extra enemies and enemy respawns)
• Can use firefight mutator unlocks in campaign mode
• Gravity gun arm cannon mode
• Lots of new small objects in world to throw around with the gravity gun
• 13 new achievements tied to campaign
• Workshop levels can have campaign objectives
• Overhauled apartments campaign level
• Clearer enemy and objective outlines
• lobber and rpg rounds now have tracer effect
• Level editor now supports user made props
• Reduced frequency of NPCs crouching in combat
• Update UE4 to 4.27.1
• Updated DLSS to latest
• Added hidden debug cam for content creators
• Fixed issue where kicking a door would sometimes hit door frame
• Fixed enemies hiding too well in lower admin campaign
• Fixed toilet shattering
• Fixed issue where NPCs would spawn without squad orders
• Estate can now also be damaged by explosives
• Option to disable camera roll
• Can no longer pickup empty weapons
• Added the wffle to firefight unlocks-New Game + mode
high rated
Hearthlands

All offline installers updated to 1.3.0 from 1.2.1 - changelogs taken from the Hearthlands Blog:

1.2.2 (October 1st, 2020)
This is another technical update:

- Window can be minimized by pressing F11
- Option for fullscreen window to be automatically minimized if focus is lost
- Option for locking mouse cursor to the screen (in fullscreen mode with multiple monitors)
- Fixed mouse scrolling on MacOS
- Upgraded to LWJGL 3.2.3

1.3.0 (June 26th, 2021)
This is a technical update:

- Added Italian language (made by Andrea Di Stefano).
- Fixed issues with special characted [sic] not displaying correctly.
- Improved 4K support: at first (clean) launch the game will start at full screen and adjust UI size automatically based on screen resolution. 'Big screen' option now goes higher (so you can manually set UI to be bigger than before).
- You can now zoom in closer and zoom out farther.
Post edited November 09, 2021 by AstralWanderer
high rated
Webbed
Hey Folks,

Webbed v1.04 is now live with a few quality of life changes:
Fixed a crash that occured when returning to the main menu when a journal popup was active.
Fixed a bug where the player could rapid-fire webs.
If your save file becomes corrupt, the game now automatically attempts to load the backup save instead.
Made key opals glow offscreen to help you keep track of where they are.
Improved terrain in a couple of places where the player could get stuck against moving objects.
Removed full-screen flashing effects.


Have fun!
- Sbug Games
high rated
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Hustlefan: Kathy Rain: Director's Cut

Updated to #5036 (Galaxy [Windows & Mac] & Offline Installer [Windows])
Mac & Linux offline installers now updated as well.
high rated
Pathfinder Wrath of the Righteous

The game was updated but didn't recived the update blue dot.

Update 1.1.1i
Hello Crusaders!

We are back from a lockdown and a state holiday with more fixes for your bugs! Good news for our macOS players - we’ve finally defeated that tent issue that’s been causing us all so many problems. We also fixed the issue with crossblooded sorcerers and many more.

We also found out that some people still play the beta version of 1.1 patch - please opt out of it to update your game!

Please read the patch notes, but beware of possible plot spoilers below!

Known issues in this version (we will fix them in the next hot-fix):
There’s a bug with the platform in the Mage’s Tower in chapter 4, and it’s not moving as it should;
The filter of items doesn’t work in the loot interface.


Quests
If Seelah was dead at the start of the chapter 4, she sometimes forgot to give her personal quest in chapter 5 – fixed;
Sosiel quest - "A Farewell" can be finished now;
Sometimes Camellia refused to leave Drezen even after the player character had excluded her from the companions. We explained to her the common courtesy rules, and now she'll leave when she has to;
Fixed Lann's dialogue - now female characters have one more option to start a romance with him;
During the romance with Lann the event with the letter didn't start, even if all conditions were met - fixed;
Sometimes the fates of Galfrey or Irabeth would register incorrectly (and the game could consider them dead when they were alive) - fixed;
Camellia won't try to attack the commander in the epilogue anymore, if you completed her whole quest chain;
Seelah's final quest could result in two mutually exclusive outcomes - fixed;
Irabeth used to forget to take her sword and give a reward for it - fixed;
In the epilogue Nenio will no longer try to return and give the Commander her notes if the Commander didn't survive (she's so terribly forgetful!);
Fixed an error which didn't allow to complete the objectives for The Secrets of Creation (if you haven't completed all the 4 puzzles yet, you need to enter the location, where you've solved the puzzle; if you have solved all 4 of them, the objectives will complete automatically).


Areas
Fixed Arueshalae's event in Alushinyrra Lower City;
Sometimes during the siege of Dresen it was impossible to pass through the gate - fixed. You shall pass now;
Trever was missing from the camp near Threshold - fixed;
Lich's Skeletal Companion wasn't under his master's control during the fight for Drezen - fixed;
Interaction and transfer icons on some objects (like portals) sometimes didn't show in Alushinyrra - fixed.


Crusade
Game no longer crashes in crusade battles when the player attacks Mariliths;
Fixed the issue when some companions participated in the council meetings from the blackness;
If you start moving the army on the global map and switched to the party, the sound of the army chip moving continued playing- fixed;
Return Shooting now works according to description;
Magnificent Fencing now works according to description.


Classes & Mechanics
Lilithu demons had 8 claw attacks instead of 4 - fixed;
Return Shooting now works according to description;
Magnificent Fencing now works according to description;
Constitution bleed can now be removed from fully healed character;
Halaseliax when on your side dealt damage to the player – fixed;
Sometimes Swarm-that-Walks could only summon one clone, despite its size allowing to have more - fixed, but it's required to devour someone first;
Constitution bleed can now be removed even from a fully healed character;
Quarry did not work right when multiple characters in party used it against the same target - fixed;
Demon gained a Major Demonic Aspect at wrong levels. Fixed, but requires retraining to work correctly;
Demon now gets Demonkind on the 5th mythic rank, not on 7.


Turn-based mode
Combat could get stuck if the mount was sickened, while rider was not and attempted an attack that required movement - fixed;
Added another check to prevent Charge ability from being used if mount doesn't have enough actions;
Mounts did not react correctly to noticing hidden objects while moving in turn-based mode - fixed;
Charge ability could fail if used to initiate turn-based combat - fixed;
In turn-based mode if the mounted animal companion didn't have the line of sight on the target, its movement could be interrupted, and its turn could get stuck - fixed;
Fixed various problems with the Prediction bar for the mounts;
Mounts would attempt a full attack even if they couldn't deliver it, but their rider could - fixed.


Items
Bracers Stormlord's Resolve could lead to a situation when the wearer became immune to all wearer's spells – fixed;
Fixed the issue with the game freezing when using Sickle of Wicked Rites.


UI
No blood on wounded characters – fixed;
AOE spells showed wrong affected area – fixed;
Characters having wrong texture when changing equipment – fixed;
It was impossible to interact with some chests - fixed;
Improved the mod window;
Fixed the visual for targeting the spells which aim as a direct line;
It was impossible to create a Crossblooded Sorcerer - fixed;
In the inventory, the quill icon on the scrolls the characters could study wouldn't update when switching to another character - fixed;
Map view in the crusade mode was cluttered by the names of all the locations - fixed;
Cone attacks no longer hit the targets they were not supposed to hit;
Bug report window now offers and option to log keyboard input, for those who experience issues with the keyboard.


Misс
Issues with the game’s icon – fixed;
Fixed the dialogue with the Hand of the Inheritor concerning Xorges;
Some attacks with the left hand looked strange - fixed;
Fixed the issue with inability to pause the game;
We disabled the selection of the mount when it has a rider on. Now clicking on the mount will select the rider, and the mounted animal can only be selected via its portrait. This is done to avoid selecting mounts by accident;
Fixed the issues which triggered some crashes on macOS;
macOS: Improved the loading of tent interior in chapter 2;
Sound banks amount could hit the limit in Alushinyrra - fixed;
Animal companions now help scouting for new locations on the global map;
Improved the performance after battles;
Fixed some cases of characters having wrong texture when changing equipment;
Some dead creatures were falling down again upon loading a save, forced to relive their agony over and over again - fixed and put them to rest.