Posted September 11, 2021
high rated
Rimworld
Updated to 1.3.3117 (Galaxy & Offline Installer)
Multi-ideo colony viability
- Pawns of any ideo can now spectate any ritual, even if it's not of their own ideo.
- Rebalanced social ideo thought opinion offsets to make multi-ideo colonies much more viable.
- Allow celebrating rituals for an ideo even if there's not enough members to create an obligation.
- Members of ideoligions that dislike diversity get a negative thought from participating in rituals from other ideoligions.
- Ritual setup dialog now says what ideoligion the ritual comes from.
New stuff
- Gaining, changing, or removing a role now requires a simple ritual.
- Some things, like rock chunks, are now considered beautiful when outdoors but ugly when indoors. This solves a problem where a person standing in a nice forest will think their surroundings are ugly.
- While starting a game with fluid ideoligions, you can now customize and load NPC faction ideoligions.
- Skullspikes now display whose skull is contained inside on their inspect pane.
- Added a precept related to Darkness meme that gives believers a positive thought during an eclipse.
- You can now randomize fluid ideos before applying changes.
- You can now randomize normal memes during fluid ideo reforming.
- Added a "build door" gizmo that displays when a wall or wall blueprint is selected.
Improvements
- Blind pawns' stats are now unaffected by light and darkness.
- Biosculpter bioregeneration cycle now requires 2 glitterworld medicine.
- Adjust the role tooltip area on the pawn's social tab.
- Integrated artwork for bioregeneration cycle gizmo.
- Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen.
- Some situational ideo thoughts now apply to quest lodgers. Previously, they were totally disabled.
- Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded.
- Increased chance for ancient security crates to spawn in ancient complexes.
- Removed min points limit on security crate spawning in ancient complexes.
- Psytrainer description now shows the description of associated psycasts.
- We now warn player if important plants like anima trees are marked for cutting or in grow zone.
- Improved UI feedback in trade window when pawn refuses to sell another pawn into slavery due to the ideo.
- Having a missing tongue now gives a negative mood thought because it's frustrating when you can't speak because your tongue was cut out.
- We now warn the player if they are trying to put a pawn in a regeneration or medic cycle that would not heal any conditions.
- Conditions that will be or can be healed by a biosculpter cycle are listed in a confirmation dialog on ordering a pawn to enter or load another into the biosculpter.
- Extreme blood loss reduces consciousness by 40% and sets the capacity's max to 10%.
- Improve feedback when we cannot assign a pawn to ritual role by clicking their portrait in the ritual setup dialog.
- Change to randomized memes for fluid ideo based on feedback.
- Korean language worker updates.
Technical
- Updated to Unity 2019.4.30f1. This should prevent a rare issue where the game would freeze during startup.
- Graphic_RandomRotated now supports random inner graphic correctly.
- Add a temporary workaround for stuck old bestowing ceremony lord. Apply workaround for stuck old bestowing ceremony lord to AnyLordJobPreventsNewRituals too.
- Improve ideo null checks for role change buttons.
- We now cache def short hashes in database. This solves potential performance issue with deep drills.
- Small improvements to SetIdeoRole debug tool.
- Improved pawn portrait error reporting code.
- Changes to fluid ideo meme randomization.
Fixes
- Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep.
- Fix: Gauranlen tree miscalculates dryad count on creating seed pod.
- Fix: Text of funeral ritual states bonus awards are available after randomizing name.
- Fix: Totemic sculpture is pixelated.
- Fix: Selling prisoners doesn't trigger negative thoughts on selling to slavers.
- Fix: Research command ability icon is pixelated on non-uniform ui scales.
- Fix: When caravan entering the map and already roped animals are force roped by another pawn, the first pawn potentially gets stuck waiting indefinitely.
- Fix: Sunlamp does not trigger blinding light for Darkness pawns.
- Fix: Wild people can be enslaved while arrested.
- Fix: Several issues with ancient junk.
- Fix: Wrong capitalization.
- Fix: Typo soldiarity -> solidarity
- Fix: Missing word in backstory.
- Fix: Wind turbine, neural supercharger and skullspike have no path costs.
- Fix: Extra memes from mods can be hidden in 'choose meme' UI.
- Fix: Leader speech generates "could not reserve" errors.
- Fix: New draft carry system leads to pawns being accidentally 'kidnapped' by guests when they leave.
- Fix: Starting a role change from social tab causes an NRE in JobGiver_AcceptRole.
- Fix: Exception in pawn portrait rendering.
- Fix: Started 10 jobs in 10 ticks when slaves try to visit sick pawn. Slaves can no longer visit sick pawns.
- Fix: Archonexus quest line cannot be continued if map part holder faction defeated.
- Fix: Typo "Bslinded someone".
- Fix: Removed hard-coded points value being passed into complex debug tool.
- Fix: Mechanoids can spawn in Ancient Ruins when they are disabled in map generation, and behave oddly.
- Fix: Can save/load ideo when you shouldn't be able to.
- Fix: Regression - Colonists no longer automatically take yayo and a few other drugs.
- Fix: Typo in TKey LetterCashing -> LetterChasing.
- Fix: Some ThreatReward_Raid_Joiner texts remain untranslated when using Core only.
- Fix: When a faction is defeated the faction goodwill number and relation label overlap.
- Fix: Pawns ignore food restrictions and bring nutrient paste to prisoner.
- Fix: Exceptions ticking pawns due to null room requirements.
- Fix: You can assign a role changer of non-player ideo on the ritual config screen.
- Fix: Potential nullref related to role change ritual interface.
- Fix: Bestower sometimes arrives malnourished.
- Fix: Gaumaker pods can destroy the tree they are spawned from.
- Fix: Ideology message key displaying without the expansion.
- Fix: Ritual timings are 1 day off.
- Fix: Trader caravans have their animals leave the map on arrival when attempting to path through doors.
- Fix: Missing possessive symbols in text.
- Fix: ShouldConisderNode -> ShouldConsiderNode
- Fix: Gaumaker pods can destroy the tree they are spawned from.
- Fix: Ideology message key displaying without the expansion.
- Fix: In ideo display and edit UIs, elements overlap sometimes if dev edit mode is on.
- Fix: Initial starting ideo incorrectly shows if player selects ideo and clicks back in game start flow.
- Fix: Possible to load a fluid ideo with more memes than is allowed.
- Fix: Disease incident can target colonists in biosculpter.
- Fix: Cannot plant flowers/bonsai trees in plant pots when there is a floor covering beneath the pot.
- Fix: 'No recent raid' thoughts for raiding precepts can occur immediately after reform or archonexus restart.
- Fix: Hediffs can be listed more than once as capacity impactors on the health tab.
- Fix: Body part capacity impactors can be listed more than once.
- Fix: Multiple issues with role assign dialog.
- Fix: Generating a mission based quest with debug and not setting the population slate value will generate a quest with 50 population.
- Fix: Wardens stop suppressing slaves if suppression > 50%.
- Fix: Beggar quest can grant fail and complete bonus simultaneously if the original timer expires after beggars have been given items.
- Fix: Beggar quest causes exceptions with Royalty not installed.
- Fix: "ResolveCaseInsensitiveFilePath: System.IO.DirectoryNotFoundException: Could not find a part of the path"
- Fix: Skip abilities don't update cover grid.
Updated to 1.3.3117 (Galaxy & Offline Installer)
Multi-ideo colony viability
- Pawns of any ideo can now spectate any ritual, even if it's not of their own ideo.
- Rebalanced social ideo thought opinion offsets to make multi-ideo colonies much more viable.
- Allow celebrating rituals for an ideo even if there's not enough members to create an obligation.
- Members of ideoligions that dislike diversity get a negative thought from participating in rituals from other ideoligions.
- Ritual setup dialog now says what ideoligion the ritual comes from.
New stuff
- Gaining, changing, or removing a role now requires a simple ritual.
- Some things, like rock chunks, are now considered beautiful when outdoors but ugly when indoors. This solves a problem where a person standing in a nice forest will think their surroundings are ugly.
- While starting a game with fluid ideoligions, you can now customize and load NPC faction ideoligions.
- Skullspikes now display whose skull is contained inside on their inspect pane.
- Added a precept related to Darkness meme that gives believers a positive thought during an eclipse.
- You can now randomize fluid ideos before applying changes.
- You can now randomize normal memes during fluid ideo reforming.
- Added a "build door" gizmo that displays when a wall or wall blueprint is selected.
Improvements
- Blind pawns' stats are now unaffected by light and darkness.
- Biosculpter bioregeneration cycle now requires 2 glitterworld medicine.
- Adjust the role tooltip area on the pawn's social tab.
- Integrated artwork for bioregeneration cycle gizmo.
- Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen.
- Some situational ideo thoughts now apply to quest lodgers. Previously, they were totally disabled.
- Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded.
- Increased chance for ancient security crates to spawn in ancient complexes.
- Removed min points limit on security crate spawning in ancient complexes.
- Psytrainer description now shows the description of associated psycasts.
- We now warn player if important plants like anima trees are marked for cutting or in grow zone.
- Improved UI feedback in trade window when pawn refuses to sell another pawn into slavery due to the ideo.
- Having a missing tongue now gives a negative mood thought because it's frustrating when you can't speak because your tongue was cut out.
- We now warn the player if they are trying to put a pawn in a regeneration or medic cycle that would not heal any conditions.
- Conditions that will be or can be healed by a biosculpter cycle are listed in a confirmation dialog on ordering a pawn to enter or load another into the biosculpter.
- Extreme blood loss reduces consciousness by 40% and sets the capacity's max to 10%.
- Improve feedback when we cannot assign a pawn to ritual role by clicking their portrait in the ritual setup dialog.
- Change to randomized memes for fluid ideo based on feedback.
- Korean language worker updates.
Technical
- Updated to Unity 2019.4.30f1. This should prevent a rare issue where the game would freeze during startup.
- Graphic_RandomRotated now supports random inner graphic correctly.
- Add a temporary workaround for stuck old bestowing ceremony lord. Apply workaround for stuck old bestowing ceremony lord to AnyLordJobPreventsNewRituals too.
- Improve ideo null checks for role change buttons.
- We now cache def short hashes in database. This solves potential performance issue with deep drills.
- Small improvements to SetIdeoRole debug tool.
- Improved pawn portrait error reporting code.
- Changes to fluid ideo meme randomization.
Fixes
- Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep.
- Fix: Gauranlen tree miscalculates dryad count on creating seed pod.
- Fix: Text of funeral ritual states bonus awards are available after randomizing name.
- Fix: Totemic sculpture is pixelated.
- Fix: Selling prisoners doesn't trigger negative thoughts on selling to slavers.
- Fix: Research command ability icon is pixelated on non-uniform ui scales.
- Fix: When caravan entering the map and already roped animals are force roped by another pawn, the first pawn potentially gets stuck waiting indefinitely.
- Fix: Sunlamp does not trigger blinding light for Darkness pawns.
- Fix: Wild people can be enslaved while arrested.
- Fix: Several issues with ancient junk.
- Fix: Wrong capitalization.
- Fix: Typo soldiarity -> solidarity
- Fix: Missing word in backstory.
- Fix: Wind turbine, neural supercharger and skullspike have no path costs.
- Fix: Extra memes from mods can be hidden in 'choose meme' UI.
- Fix: Leader speech generates "could not reserve" errors.
- Fix: New draft carry system leads to pawns being accidentally 'kidnapped' by guests when they leave.
- Fix: Starting a role change from social tab causes an NRE in JobGiver_AcceptRole.
- Fix: Exception in pawn portrait rendering.
- Fix: Started 10 jobs in 10 ticks when slaves try to visit sick pawn. Slaves can no longer visit sick pawns.
- Fix: Archonexus quest line cannot be continued if map part holder faction defeated.
- Fix: Typo "Bslinded someone".
- Fix: Removed hard-coded points value being passed into complex debug tool.
- Fix: Mechanoids can spawn in Ancient Ruins when they are disabled in map generation, and behave oddly.
- Fix: Can save/load ideo when you shouldn't be able to.
- Fix: Regression - Colonists no longer automatically take yayo and a few other drugs.
- Fix: Typo in TKey LetterCashing -> LetterChasing.
- Fix: Some ThreatReward_Raid_Joiner texts remain untranslated when using Core only.
- Fix: When a faction is defeated the faction goodwill number and relation label overlap.
- Fix: Pawns ignore food restrictions and bring nutrient paste to prisoner.
- Fix: Exceptions ticking pawns due to null room requirements.
- Fix: You can assign a role changer of non-player ideo on the ritual config screen.
- Fix: Potential nullref related to role change ritual interface.
- Fix: Bestower sometimes arrives malnourished.
- Fix: Gaumaker pods can destroy the tree they are spawned from.
- Fix: Ideology message key displaying without the expansion.
- Fix: Ritual timings are 1 day off.
- Fix: Trader caravans have their animals leave the map on arrival when attempting to path through doors.
- Fix: Missing possessive symbols in text.
- Fix: ShouldConisderNode -> ShouldConsiderNode
- Fix: Gaumaker pods can destroy the tree they are spawned from.
- Fix: Ideology message key displaying without the expansion.
- Fix: In ideo display and edit UIs, elements overlap sometimes if dev edit mode is on.
- Fix: Initial starting ideo incorrectly shows if player selects ideo and clicks back in game start flow.
- Fix: Possible to load a fluid ideo with more memes than is allowed.
- Fix: Disease incident can target colonists in biosculpter.
- Fix: Cannot plant flowers/bonsai trees in plant pots when there is a floor covering beneath the pot.
- Fix: 'No recent raid' thoughts for raiding precepts can occur immediately after reform or archonexus restart.
- Fix: Hediffs can be listed more than once as capacity impactors on the health tab.
- Fix: Body part capacity impactors can be listed more than once.
- Fix: Multiple issues with role assign dialog.
- Fix: Generating a mission based quest with debug and not setting the population slate value will generate a quest with 50 population.
- Fix: Wardens stop suppressing slaves if suppression > 50%.
- Fix: Beggar quest can grant fail and complete bonus simultaneously if the original timer expires after beggars have been given items.
- Fix: Beggar quest causes exceptions with Royalty not installed.
- Fix: "ResolveCaseInsensitiveFilePath: System.IO.DirectoryNotFoundException: Could not find a part of the path"
- Fix: Skip abilities don't update cover grid.