Posted July 29, 2021
high rated
Prison Architect - Psych Ward: Warden's Edition
Second Chances Bugfix Update 2! [Part 2/2]
Multiplayer:
• [Multiplayer] Client de-syncs after using cheat spawn.
• [Multiplayer] Tall fridges and cookers lose their electrical cables on the Client's side when the Host moves them.
• [Multiplayer] The client information about Qualified Prisoners is not updated immediately in multiplayer.
• [Multiplayer] The Director's prompt call is only displayed to the host in multiplayer.
• [Multiplayer] When the Client is building objects on a map amount of delivered objects will be not the same as the number of ordered objects.
• [Multiplayer] Incorrect age in the character's menu in multiplayer.
• [Multiplayer] Holding cell doesn't count in Basic Detention Centre Grant at the Client's side.
• [Multiplayer] Clearing a room causes the Client to still see the name of the Room on the map.
• [Multiplayer] Changing prisoner arrival time on the Client's side makes the timer go backwards.
• [Multiplayer] Clients are unable to connect to sessions that are hosted.
• [Multiplayer] Expanding prison map in multiplayer not working as intended.
• [Multiplayer] % don't appear (or change) on a Client's screen in multiplayer.
Escape Mode:
• [Escape Mode] Dogs from DLC GM do not have their graphic in Escape Mode Victims.
• [Escape Mode] Destroying door servo causes remote doors unable to open and guards cannot enter the cells at all. It also causes constant triggers to guards.
• [Escape Mode] Guards will not drop keys at all.
• [Escape Mode] Recruited Prisoners push players if too many of them were recruited.
Localisation fixes:
• "Staff" text overflows when adjusting its window size.
• Text Overlappings in staff needs menu.
• Text too long where it exceeds the prisoner profile menu size.
• Text in prisoner profile experience overlaps with bars.
• "Allow transfer" text overlapping on prisoner UI image in Transfers tab.
• Parole Cutoff Policy "Adjust Cutoff" text being overlapped by adjuster arrows.
• Parole Cutoff Policy "%" and bracket texts are overlapping on each other.
• Prisoner Intake's Countdown timer is overlapping with other text in the Todo List in certain languages.
• All Prisoner Wages text overlapping on the "Decrease" button.
• X displaying in the line "Criteria above to be met" in certain languages.
• X displaying hours in Total time played.
• Other localization fixes, including translations and text overlapping in various menus.
Known Issues:
• The water landscape does not complete its function when replacing the floor.
• Gardeners not performing the 'Garden Outdoor Area' action in Yard, Deliveries, Garbage and Flower Garden Room.
• Drinks count as contraband instead of luxuries.
• The CEO calls with the instructions about the Shelby DLC, even if it is not active when using a premade map.
• The number of guards hired stops at 99 in the Staff menu.
• Plates on the Dining Table turn invisible.
• Food waste which is a product of expired harvest is not collected in the Recycling Bin or the Compost Bin.
• New Contraband is available even if the Shelby DLC is disabled.
Thank you for your support!
The Prison Architect Team
----------------------------------------END---------------------------------------Multiplayer:
• [Multiplayer] Client de-syncs after using cheat spawn.
• [Multiplayer] Tall fridges and cookers lose their electrical cables on the Client's side when the Host moves them.
• [Multiplayer] The client information about Qualified Prisoners is not updated immediately in multiplayer.
• [Multiplayer] The Director's prompt call is only displayed to the host in multiplayer.
• [Multiplayer] When the Client is building objects on a map amount of delivered objects will be not the same as the number of ordered objects.
• [Multiplayer] Incorrect age in the character's menu in multiplayer.
• [Multiplayer] Holding cell doesn't count in Basic Detention Centre Grant at the Client's side.
• [Multiplayer] Clearing a room causes the Client to still see the name of the Room on the map.
• [Multiplayer] Changing prisoner arrival time on the Client's side makes the timer go backwards.
• [Multiplayer] Clients are unable to connect to sessions that are hosted.
• [Multiplayer] Expanding prison map in multiplayer not working as intended.
• [Multiplayer] % don't appear (or change) on a Client's screen in multiplayer.
Escape Mode:
• [Escape Mode] Dogs from DLC GM do not have their graphic in Escape Mode Victims.
• [Escape Mode] Destroying door servo causes remote doors unable to open and guards cannot enter the cells at all. It also causes constant triggers to guards.
• [Escape Mode] Guards will not drop keys at all.
• [Escape Mode] Recruited Prisoners push players if too many of them were recruited.
Localisation fixes:
• "Staff" text overflows when adjusting its window size.
• Text Overlappings in staff needs menu.
• Text too long where it exceeds the prisoner profile menu size.
• Text in prisoner profile experience overlaps with bars.
• "Allow transfer" text overlapping on prisoner UI image in Transfers tab.
• Parole Cutoff Policy "Adjust Cutoff" text being overlapped by adjuster arrows.
• Parole Cutoff Policy "%" and bracket texts are overlapping on each other.
• Prisoner Intake's Countdown timer is overlapping with other text in the Todo List in certain languages.
• All Prisoner Wages text overlapping on the "Decrease" button.
• X displaying in the line "Criteria above to be met" in certain languages.
• X displaying hours in Total time played.
• Other localization fixes, including translations and text overlapping in various menus.
Known Issues:
• The water landscape does not complete its function when replacing the floor.
• Gardeners not performing the 'Garden Outdoor Area' action in Yard, Deliveries, Garbage and Flower Garden Room.
• Drinks count as contraband instead of luxuries.
• The CEO calls with the instructions about the Shelby DLC, even if it is not active when using a premade map.
• The number of guards hired stops at 99 in the Staff menu.
• Plates on the Dining Table turn invisible.
• Food waste which is a product of expired harvest is not collected in the Recycling Bin or the Compost Bin.
• New Contraband is available even if the Shelby DLC is disabled.
Thank you for your support!
The Prison Architect Team