Medieval Dynasty - Major Roadmap Update #4! Hello Village Leaders,
The time has come! The update is here! Here is the next Medieval Dynasty Roadmap Major Update. This time, we’ve added new resources, new tools and activities, a hairy new companion, and a whole lot of fixes and optimizations. Let’s take a look at all the additions in more detail.
It’s hard to imagine the growth of a community without proper resources. From now on in addition to iron, now you can also dig copper and tin. You will find copper and tin in caves, and these deposits are easy to reach. To find iron though, you have to dig a little bit deeper, into the caves themselves. To get access to their depths, you will need to build mines. Down below is the home to the valuable iron ore.
Just a few more hits, and we will be there. After collecting those precious ores, you, or your people, can take them back to your village smithy. The blacksmith will smelt the raw tin and copper ores into tin and copper bars, which you can then combine and create the coveted bronze bars. Iron is a simpler process - you can convert iron ores straight into iron bars. Use these valuable bars to create a whole new range of copper and bronze tools and weapons, such as hammers, sickles, knives, bolts, arrows and more.
As you can see there is a whole new underground world with hidden treasures waiting to be discovered by you.
We also added a new model of transportation - a donkey. He is slower than your old friend, the trusty horse, but he can carry more stuff than his bigger cousin. And he’s also cheaper. The perfect value-for-money companion.
Your new steed, sire! But that’s not all that you will get in this update. Take some time off from your everyday tasks, venture out, and visit Tutki. This is the place you can find and buy a donkey. We have also added a whole lot of fixes and other updates too. One of them is a change in buying and selling prices. From now on all selling prices will be higher and buying prices will be lower. See the changelog for all the details. And one last thing! From now on all our Dutch, Chinese, and Swedish fans can enjoy their medieval experience in their own languages.
Let us know what you think about this Major update below. Write down your thoughts in the comments section. What is the first thing you will do in the new update? We’re curious to hear your answers. And as always, don’t be shy, stay in touch, and follow us on our Social Media Channels.
All the best,
Your Toplitz Productions and Render Cube Teams
Update Notes v0.5.0.3. Added - New sounds for Rabbit trap: open and close.
- New sounds for Donkey.
- New sounds for Blacksmithing: forge with bellows.
- New sounds for Blacksmithing: anvil - hardening in bucket.
- Swedish language.
- Dutch language.
- New resource deposits: Copper, Tin, Iron, Salt.
- New resource items: Copper Ore, Tin Ore, Copper Bar, Tin Bar, Bronze Bar, Iron Bar. (Some NPC production settings may reset now)
- New copper tools/weapons: Hammer, Axe, Hoe, Shovel, Sickle, Knife, Arrow, Bolt, Spear.
- New bronze tools/weapons: Hammer, Axe, Hoe, Shovel, Sickle, Scythe, Knife, Arrow, Bolt, Spear, Pickaxe.
- New animations for NPCs working in the Tavern.
- New workbench: Forge.
- New vendor presets system.
- Family for Raimund. (In saved games they will spawn after the season change)
- Dough will now appear on the bakery shovel and in the stove before becoming baked food.
- Fish or Meat will now appear on the Firebox during crafting.
- New village - Tutki. (Formerly Raimund's home)
- New system that generates interesting places on the map each season such as carts with items. (Old carts on the map are now belong to this system)
- New mount: Donkey. Can be bought in the new village - Tutki. (They will spawn in saved games after the season change)
- Compass icons for specific vendor types.
- Status icons next to the NPC names when interacting with them.
- Forge now has a fire during crafting.
- Firebox in Tavern now has a fire during crafting.
- Double click detection in UI.
- Icon for flirting option in dialogue.
- New sounds for the Bull.
- Crafting menu displays information about recipe: durability, price, food, water etc.
- New music in game.
- New Tool/Weapon - Stone Pickaxe.
- New Tool - Bronze Shearing Scissors.
- New icons for recipes and crafting categories.
- Fire for Stove.
- Player now must start a fire before being able to use Stove, Forge or Cauldrons for crafting.
- Custom game mode modifier for increasing building limits up to 200% of the basic value.
- New sounds of sweat wiping for NPC.
- New sounds of head scratching for NPC.
- New sounds of sneezing for NPC.