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high rated
HeXen II
Offline installer updated to 1.11 music fix

Gog changelog:
"Internal Hotfix (10 March 2021)
fixed problems with music looping"

Personal reflection:
The fact that GOG writes changelogs whenever they make changes on game files and that we never get changelogs for other devs probably means that they depend on devs to send them the info concerning the changes (like they do on steam). Does this mean that the devs are too lazy to send the update/patch info to GOG? Or is GOG too lazy to put it online?
I suspect it's the former.


EDIT:
Shovel Knight: Treasure Trove
It seems that the Mac offline installer was now also updated to 4.1A (OpenGL Fi + Arby's)
Post edited March 10, 2021 by karnak1
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.38.2 (Offline installers also updated)

No Changelog
high rated
Northgard

Updated to 2.4.6.20438 (Galaxy & Offline Installer)

Changelog from Steam:
Update version 2.4.6.20438:

- Fixed conquest bonus “-50% Warchiefs and relics ability cooldowns". It was not working for the Jörmunr relic.
- We fixed the issue of second daily expeditions not refreshing. (They should actualise at 5 p.m UTC). We are still working on the completed daily expeditions not resetting.

In addition, we are continuing to try and identify the cause of the issue affecting townhalls, we hope to have this resolved as soon as possible and thank you for your patience while we try to get to the bottom of this.
high rated

Wasteland 3


Update 1.3.3 "Death & Taxes" (9 March 2021)
Highlights

Permadeath
Permanent Death (aka Permadeath) is here to challenge your sanity. This is an optional mode that can only be enabled when starting a new game. If enabled, your squad members will be permanently killed if their Downed timer during combat expires. Once they’re dead, they’re dead forever. How death normally works. Permadeath is a single player-only mode.

Difficult Skills Checks

Difficult Skill Checks is here to challenge your squad-building prowess. This is an optional mode that can only be enabled when starting a new game.
If enabled when starting a new game, all Skill, Attribute, and Perception checks are increased by +2 over their base value (up to a max of 10). This applies to in-world interactions, conversations, and equipment requirements.
We recommend this only for veteran players who want an extra challenge that puts their squad optimization to the test.

Retraining

You can now respec your squad members to reallocate their Attributes, Skills, and Perks!
While at Ranger HQ, a new “Retrain” option is available in the Manage Squad screen, which refunds all points to be spent again. This excludes unique gameplay bonuses such as Cyborg Tech and the Tarjan Machine perks, and any Quirks chosen at character creation.
Retraining characters has a cost which is shared with Recruiting new Rangers.

Recruitment Cost

Recruiting at Ranger HQ now incurs a cost that is shared with Retraining.
The cost is waived for the first two Rangers recruited from Ranger HQ.
The Recruitment/Retrain cost starts at $200 and increases 1.75x (rounded to the nearest $50) with each use, up to a maximum of $3000.

New Character Customization Options

Since you’ll need to start a new game to turn on permadeath and difficult skill checks, we have 23 new character customization options to use including helmets, masks, makeup, scars, and tattoos are available.
Multiple helmets were designed alongside renowned post-apocalyptic costume designers for this update. Check inXile-entertainment.com for photos and info.

Additional Crash and Performance Fixes

We’ve been continually working to improve stability on systems with low amounts of memory (older consoles, primarily) and this update resolves one of our most impactful issues. For those of you experiencing crashes after longer play sessions, we’d love for you to give this update a try and let us know if it resolved your issue. If not, we’d also like to hear from you on the inXile forums so we can continue to make improvements.
We’ve taken a pass at textures across the game to either reduce or increase texture sizes to create a more consistent memory footprint. This should result in slightly more even performance.
Additional misc. changes and fixes that should result in overall improved stability.
Added voice chat options to enable Push to Talk, show microphone input source, manage volume, or disable it entirely. The Push to Talk key can be customized in keyboard bindings.

Gameplay

Game options now have descriptive text in case our very intelligently named options weren’t clear enough.
Fixed the Poindexter quirk for Rangers recruited from HQ. They’ll now correctly receive their bonus skill points as intended… NERDS.
Resolved an issue with the bonus Hit Chance from Leadership not increasing correctly as it’s leveled up. We just made the Hoon Homestead always available from the world map regardless of choices and progression. So that better fix it.
We screwed up the intercom before Vic and now we have unscrewed it.
Resolved a softlock that could occur while arresting Vic.
Fixed an issue where you sometimes couldn’t save the game after a combat where you hacked a robot or tamed an animal. How does that even happen? Who knows. Well, someone does, just not me. Making games sounds hard.
Fixed an issue with the Pyromaniac Quirk catching you on fire with elemental damage types other than Fire and Explosive.
Fixed an issue where the pre-order bonus Colorado Survival Gear items could disappear from the inventory. Did you really pre-order, though? Maybe not. Feels like that was 20 years ago. It’s hard to remember.
Rally will now properly apply to squad members that are at a different elevation.
Double-dipping into two containers at the same time, where one requires a skill check to open, will no longer cause loot to disappear.
Fixed a quest progression issue with “King Cordite,” reported by Ralph. Thanks Ralph!
The quest “One of Us” can now be correctly completed if you have Ironclad Cordite in your party.
Fixed a quest progression issue during "Heads or Tails" when a creature is tamed during combat and then runs away. Story of my life.
Fixed an issue where the last character in combat killing themselves would make it so you couldn’t end your turn.
Using the Brainwave Destabilizer on enemies in the Clown Museum no longer breaks their animations. Maybe though just shoot the horrifying clown people before they get too close?
Fixed a quest progression issue with “Hard Knox Life” when loading specific saves.
Llewellyn’s shit had gone missing and was un-interactable. We found the shit and have re-added the shit so you can interact with the shit again now.
Fixed an issue where the Optilaser 9000 couldn’t be used if your weapon was out of ammo or you had melee equipped.
Fixed an issue where getting Vic to join the Rangers and then cancelling out of the Manage Squad screen would make it impossible to add him later. But why would you do that? Add him immediately, it’s hilarious and terrible.
Fixed an issue with Close Call perk causing nitrogen, oil, and explosive tanks to sometimes not explode when attacked.
The “Call to Action” mission is no longer able to be completed more than once.
Mortar Blast now uses the correct amount of AP.
Rangers at max level (35) no longer “level up” when receiving the requisite XP. Can you imagine if life stopped at 35? Like a - Logan’s Run Carousel situation and you’re running around with a gem in your hand and a robot is shouting about sea greens. I need to watch that again.
Fixed a possible softlock when taming a Glow Hopper during a combat.
The Minesweeper perk now correctly applies to gas mines, as god intended

UI & Controls

Fixed some wonkiness with removing and re-adding custom characters in Squad Manager.
Making lots of custom Rangers no longer blocks the ability to scroll down to the Companion section.
[LOC] DEV: "<color=>104%"’ removed from Shockwave mortar description. Pay no attention to the man behind the curtain!
Fixed a display issue with the Mechanics skill showing an incorrect effectiveness value at level 5.
Changed the icon for Big Guns to not be a rocket launcher, which are explosive weapons. They’re also Big, but we had to pick one.
Fixed some mpre typos.
[Controller] Revive now shows the correct AP cost.

Co-op

Fixed another issue where the host could drive the Kodiak around like a Ranger after their squad had been killed. Cool? Yes. But still a bug.
Misc. co-op bug fixes and improvements.
high rated
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karnak1: The fact that GOG writes changelogs whenever they make changes on game files and that we never get changelogs for other devs probably means that they depend on devs to send them the info concerning the changes (like they do on steam).
That is absolutely true and has been confirmed by GOG to me some time ago.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.38.3 (Offline installers also updated)

No Changelog
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karnak1: HeXen II
Offline installer updated to 1.11 music fix

Gog changelog:
"Internal Hotfix (10 March 2021)
fixed problems with music looping"
Hexen II is NOT fixed, music still doesn't loop in CD audio mode, only MIDI mode it works fine

also Galaxy version of that update is available, and i have already installed it...
Post edited March 11, 2021 by FulVal
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karnak1: The fact that GOG writes changelogs whenever they make changes on game files and that we never get changelogs for other devs probably means that they depend on devs to send them the info concerning the changes (like they do on steam).
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MarkoH01: That is absolutely true and has been confirmed by GOG to me some time ago.
Thank you.
I think that's a bit of a dick move from the devs, then. If they can bother to write changelogs for steam, what would be the problem in sending a small text file to GOG detailing the changes?
high rated
Northgard

Updated to 2.4.8.20478 (Galaxy & Offline Installer)

Changelog from Steam:
Update version 2.4.8.20478:

- Fixed unselectable tile issue (The issue was affecting TownHalls, Ruins, Shipwreck…)
- Fixed filters UI in “Treasures”
high rated
Reventure

Offline installer updated to 1.9.2
No GOG changelog
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karnak1: HeXen II
Offline installer updated to 1.11 music fix

Gog changelog:
"Internal Hotfix (10 March 2021)
fixed problems with music looping"
avatar
FulVal: Hexen II is NOT fixed, music still doesn't loop in CD audio mode, only MIDI mode it works fine

also Galaxy version of that update is available, and i have already installed it...
If that really is the case please don't forget to reply to your ticket accordingly so that they know that they still have work to do.
high rated
HuniePop 2: Double Date

Update 1.0.5 (11 March 2021)

(Galaxy & Offline Installer)
GOG achievements have been added to HuniePop 2: Double Date! Just grab the latest update (v1.0.5) and you'll have access to a mix of 20 total progress and challenge achievements to unlock.

The achievements that can be retroactively unlocked, will be. This means that the game will check your existing save files and automatically award you with achievements that you have technically already earned.

Note: You can NOT earn achievements on Chad/Stacy (Easy) difficulty. Achievements can only be unlocked within save files that are set to Average Guy/Girl or higher difficulty.

ACHIEVEMENTS LIST (POTENTIAL SPOILERS)

- Unchaste: Earn your first pair of fairy wings.
- Unchaste With Haste: Earn your first pair of fairy wings within one in-game day.
- Debauchery: Collect enough fairy wings to summon the Nymphojinn.
- Debauchery Without Delay: Collect enough fairy wings to summon the Nymphojinn within 15 in-game days.
- Savior: Return the Nymphojinn to a satisfied slumber.
- Super Savior: Return the Nymphojinn to a satisfied slumber on Incel/Femcel (Hard) difficulty.
- Hikikomori: Earn a 100% completion rate.
- Hyper Hikikomori: Earn a 100% completion rate on Incel/Femcel (Hard) difficulty.
- Alpha Apprentice: Successfully complete 8 Alpha Mode dates.
- Alpha Adept: Successfully complete 24 Alpha Mode dates.
- Non-Stop Novice: Successfully complete a Non-Stop date of 8 or more rounds.
- Non-Stop Ninja: Successfully complete a Non-Stop date of 16 or more rounds.
- Quickie: Successfully complete a date with at least 20 moves remaining.
- Fill 'Er Up: Successfully complete a date with both girls having maxed out passion, sentiment and stamina.
- Like It Rough: Successfully complete a date wherein the girls become exhausted or upset at least 8 times between them.
- Smooth Move: Earn 5000 or more affection from a single token match.
- ...and 4 more hidden achievements!
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karnak1: HeXen II
Offline installer updated to 1.11 music fix

Gog changelog:
"Internal Hotfix (10 March 2021)
fixed problems with music looping"
avatar
FulVal: Hexen II is NOT fixed, music still doesn't loop in CD audio mode, only MIDI mode it works fine

also Galaxy version of that update is available, and i have already installed it...
Just installed the game and I been playing with this fix for an hour and loops fine in CD Music, are you playing in an especific part that doesn't have sound?

NOTE: I'm using thr offline installer from the page, not galaxy or the offline backup.
Post edited March 11, 2021 by KetobaK
It wasn't a savegame...

Try to start single player, press f6 to save, press f9 to load; with CD mode music will not restart (and it's wrong), in MIDI mode music will restart; try to play single player, when you go in another level music will not change (and it's wrong; this with CD mode; with MIDI mode music will change)
Post edited March 11, 2021 by FulVal
avatar
FulVal: It wasn't a savegame...

Try to start single player, press f6 to save, press f9 to load; with CD mode music will not restart (and it's wrong), in MIDI mode music will restart; try to play single player, when you go in another level music will not change (and it's wrong; this with CD mode; with MIDI mode music will change)
I'm updating Windows at the moment but as soon my computer restart I will try it and tell you!
But when I went to another level worked fine, will try the quick save.
Post edited March 11, 2021 by KetobaK