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high rated
Blasphemous was updated to version 3.0.32a.

There is a changelog, but i can't paste in for some reason.
Post edited February 18, 2021 by M3troid
high rated
Edna & Harvey: The Breakout

Standalone installer updated: 1.2 ⇒ 1.4.20120804.

Big Engine-Changes!

Heyho everyone!

It has been several years (and a crazy Anniversary Edition), that we have released Edna & Harvey: The Breakout. A lot has changed since then - and to keep up with the times, we put our minds together to bring you Edna on Unity!

What does that mean? Well, foremost, no nasty java-crashes anymore!

But in general, all players will find a select option when booting up the game. Clicking the first selection will start the game in it's Unity Version - the second one is the old Java Version.

Now all new savegames on the Unity Version are compatible with the Anniversary Edition of Edna & Harvey: The Breakout.

You can find a selection of savegames on our support site!

Additionally we have added French, Russian and Chinese Simplified/Traditional to the new Unity Version!

Enjoy!
Daedalic Entertainment

**************************************************************************************


Freedom Fighters

Standalone installer updated: 1.0.0.4068801 ⇒ 1.0.0.4490481.

No Changelog.
Post edited February 18, 2021 by surfer1260
high rated
avatar
M3troid: Blasphemou was updated to version 3.0.32a.
Strife & Ruin (18 February 2021)
Sacred Sorrows Mode:

Fight against all the Blasphemous bosses in this new “Boss Rush” mode.
5 different unlockable courses, each with 2 difficulty levels.
Try to beat your best time and achieve the highest rank.

Miriam’s Challenges:

A totally new quest in which Miriam, star of Bloodstained - Ritual of the Night, makes an appearance.
To be able to return to her world, you must retrieve the crystal shards located at the end of the 5 hidden challenges.

Art:

A new background has been added to the main menu.
Various elements of the existing levels have been tweaked.
New animated scenes have been added to the game.

Voices:

New lines have been recorded for Miriam in English and Spanish.
New lines have been recorded for Diosdado.

New items:

A new Prayer has been added.
A new Rosary Bead has been added.

Languages:

Korean language support has been added.
Various corrections have been made in several languages.

Misc:

A new hidden retro area has been included.
A new rendering mode menu has been added.
A new menu has been added for checking your Blasphemous achievements.
An alert has been added to the game that informs you when an achievement has been unlocked.
Diosdado’s quest conditions have been tweaked.
high rated
Chronos: Before the Ashes

Updated to 1.1 (Galaxy & Offline Installer)

Changelog from Steam:
Chronos Patch #1 - Bugfixes & Italian Language

Changelog

- Fixed an issue that prevented the player from locking on spawned trolls in Labyrinth
- Fixed an issue that caused the rune blocks from the Mirror puzzle to dissapear after travelling to a different level instead of going through the mirror. The runes should now be placed in the puzzle accordingly.
- Fixed an issue that was causing the screen to start out in the main monitor in PC when starting in windowed mode. Also the game now starts in the main window by default
- Updated the size of Space Bar, Shift, Ctrl and Alt brushes
- Fixed an issue that was granting the achievements for spending 30 points in a stat when only 1 point was spent.
- Updated fonts for different books and scroll so they are properly displayed in different languages
- Now the stone statue in Pan Forest is able to go through doors.
- The BFA achievement should now be unlocked if the rest of achievements were previously acquired.
- The achievement "A Hard Choice" is now unlocked when picking up the krell axe or krell sword
+++


Undead Horde

Updated to 1.1.5.0 (Mac only update, Galaxy & Offline Installer)

Latest changelogs from Steam:
Update Notes for 1.1.4.0 (macOS only)

- Fixed rendering issues on macOS Big Sur

+++

Update Notes for 1.1.5.0 (macOS only)

- Fixed rendering issues on macOS Big Sur
- Fixed launch crash on older macOS versions
high rated
Haven

Updated to v1.0.198 official (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Thank you so much for your continuous positive feedback on the game! Those 97% positive reviews over the last 30 days really make our day!
We’re releasing today a new patch with some minor feature additions and improvements and a few bug fixes. As always, we appreciate your feedback, your help reporting those issues and your patience as we fix them.

Patch note v.1.0.198 - Regular update
Feature addition and improvement
- keyboard remapping: added the possibility to rebind actions to the arrow keys.
- improved resolution options for ultrawide monitors.
- added a generic animation when using the shower after exhausting every dialog.
- improved the navigation and animations for several creatures.
- improved characters' animations during combat and roaming.
- reduced the save file size.
- added SFX when interacting with a Nokk.

Bug fixes
- removed the stuttering while playing with a high FPS.
- added corrupted save files management.
- fixed a bug where players could be stuck in an islet after using Birble to teleport during the throw & catch tutorial.
- fixed a bug where players couldn't leave the islet after getting back Kay's pants if going too fast onto the next islet while the characters talk about it.
- fixed a bug where players could miss a mandatory cutscene before the end.
- fixed a bug where players could miss the event to upgrade the gloves after repairing the last ship part.
- fixed a bug where the game appears blocked due to the quick advance feature tutorial's popup being hidden by a fading.
- fixed a bug where the time is frozen if starting a new game after the epilogue.
- the game time does not pass anymore if the game is not focus.
- correctly display the game time over 24h in the load game menu.
- fixed Lonako islet where the characters could walk above the void.
- prevent Beruberu to start fighting during the flowburst tutorial.
- fixed a bug that could get the Beruberu stuck if the characters lose it by gliding onto a flying flow thread.
- fixed some missing islet descriptions when discovered.
- fixed several localization issues.
- fixed a bug where a character could end at 0 hp after combat.
- allowed the gamepad stick to be used during the cooking reward popup.
- Misc bug fixes.
high rated
It seems that the forum of Chronos: Before the Ashes doesn't exist.
high rated
avatar
gogtrial34987: Planet Nomads
Windows offline installers updated from 1.0.7.1 to 1.0.7.2. No Mac or Linux builds yet.
Mac and Linux builds finally arrived today.

@GOG: Chicken Police still lacks a forum.
Post edited February 18, 2021 by gogtrial34987
high rated
There's an update for Undead Horde, no changelog.
high rated
Space Haven

Offline installers updated to 0.11.1 (from 0.10.2) for Windows, Linux and Mac

Some snippets from the forums by the dev:
On Offline installers for 0.11.0 lacking:
Hey there.

We always push the build to all branches so at the moment this seems like a GOG issue. Will try asking them about it!

Edit: Apparently the hacking situation is affecting this, but they are working on it!
and on the 0.11.1 patch:
Hey guys. Apparently the hacking situation has been affecting things. I will try to ask them if there is any ETA.

It also seems the change logs have not been updating for 8 months even though we've released many versions in that time. =(

All in all, anything outside of Galaxy has not been working that well...
Changelogs copied to here for completeness sake:
Space Haven Alpha 11 now released!

Patch Notes

* Expanded on the Slaver's Guild faction and added slaves to the game.
* Added an Enslavement facility to the game, which the Slaver's Guild use to enslave crew members. The player can also build this facility.
* Slaves can now be purchased from the Slaver's Guild but also sold to them.
* Added a Slaver's Guild base to the starmap.
* Created a slave collar, which gives shocks to slaves for insubordination.
* A slave collar needs to be charged with energy cells, otherwise a slave may escape. The wearer will automatically be reminded to recharge the slave collar themselves at the enslavement facility.
* Slaves with lower surrender rates (Hero, Iron will, etc...) will use up more charges from a slave collar, as they try to escape more often.
* Slaves can escape and may try to free other slaves on the same ship. After this they will seek out to flee the ship if they can.

* Faction interactions - Factions now react to finding out you have prisoners, refugees or slaves belonging to them but also their enemies or allies. These reactions depend on the relationships between various factions.
* Factions can now inspect your ships by: Scanning your ships, boarding your ships, hacking your ships consoles and probing your crafts.
* Under Inspection - Implemented a new user interface window to show the results and consequences of another faction spaceship/station inspecting your ship.
* Examples of faction inspection interactions include: A faction finding out you are sheltering their enemies, keeping their allies captive or the Military Alliance finding out you have slaves.
* Factions may carry out inspections by scanning but also by boarding your ships and having a look around your ship.

* Added support for contraband items, with related information in the resource/item information tooltip. What is contraband to some factions might not be contraband to others.
* Routine inspections - The Military Alliance will board your ships and search for illegal activity and contraband, they will also interrogate your crew members. Some of your crew members might be blabbermouths, while others are better at keeping their mouth shut.
* Convincing and bribing - You can try convincing or bribing the Military Alliance when being in a dialogue with them, to avoid an inspection at the time.
* Faction spaceships/stations may contact you and ask for help if they run out of some resource they need.

* The Military Alliance now has prison bases. You can sell them your prisoners, who are of an enemy faction to the Military Alliance.
* Factions now get frustrated if you keep bailing on paying settlements owed to them.
* Bounties - You can now claim bounties for prisoners belonging to another faction, if you choose to bring them back to the faction who imprisoned them.
* Refugees can now be forced into prisoners, but they will fight you for it.

* Trading UI has been modified to be more intuitive. NOTE that the resources shown for you and the trading partner are now flipped compared to the old UI.
* 2-tile wide door (Double door) added to the game.
* Improved the interior appearance of the NPC factions stations and ships.
* Implemented an under attack UI message, which slows game speed and auto-drafts a crew member when they are being attacked.
* Fixed some of the issues with having refugees but their faction spaceship not being able to take more of them onboard.
* Added roof decoration graphics to the hyperdrive and the airlock. Check the roof view!
* Added comfort values to many objects, which had them missing.
* Fixed bugs.
and
Alpha 11 - [version] 0.11.1

* A new wide style pirate ship added to the Pirate Coalition fleet.
* Hyperdrives should stack closer to each other once again.
* Fixed bugs.
Post edited February 18, 2021 by gogtrial34987
high rated
Looks like El Hijo is now FINALLY been updated. Offline installer too.
high rated
avatar
karnak1: Tooth and Tail offline installer got an update flag.
But all the files (Win + Mac) seem the same, so I have no idea what (if anything) was really updated.
Mac download size has changed:
https://www.gogdb.org/product/1620157881#changelog
high rated
Iron Harvest

Updated to 1.1.3.2073 rev. 46249 (Galaxy & Offline Installer)

Latest changelogs from the developer's website and Discord:
CHANGELOG 17: BETTER GAMEPLAY I

Greetings Harvesters,

today we’re happy to implement many improvements that respond directly to the community’s feedback. This month we’re focusing on gameplay with today’s update largely focusing on infantry and the early game and general improvements regarding responsiveness and gameplay feel.

Improved Response Time

One of the key piece of feedback we received from you is that you wanted faster response times between you issuing orders and the units undertaking them. Thanks, and now we have done just that. Responses time has been roughly halved, so your orders should feel slicker.

Game Core Changes

This involved hundreds of behind the scenes fixes and improvements. All the interesting and relevant changes are listed in “General Changes”.

Importantly, with all of today’s changes it is inevitable that your previous in-mission saved game files will be invalidated. However, your general game progress will be unaffected.

General changes:

- Infantry can now fire at targets that were initially blocked by resource and production buildings, aid stations and bunkers. This should improve combat close to buildings and in bases considerably.
- Smaller mechs can now crash through smaller gate structures.
- Mech with indirect weapons (that ignore line of sight) can no longer fire at targets when they disappear into the Fog of War.
- Resolved an issue that could lead to online connection issues after an hour of continuous gameplay.
- Fixed an issue that prevented Wilhelm from aborting his “Lay Waste” ability correctly.
- Improved the animation for Zubov’s “Death from Above” ability.
- “Jagged Peaks” 2v2 minimap updated to correct inaccuracies.
- Fixed an issue whereby weapon systems would not abort their retreat if all paths to base were blocked.
- “Isegrim” cannons no longer twitch and behave oddly while the mech is idle.
- Fixed an issue that prevent the Rusviet Revolution bonus campaign missions from loading properly.
- Fixed an issue preventing mouse scrolling unless cursor placed directly over menu window.
- General volumetric effects improved.
- Prevented the strategic positions indicator from appearing at the start of Dominance mode games.
- Prevented Anna, when playing on easy difficulty, in the 1st Polanian Mission “Anna’s Shot” from being able to target and attack the first boy she encounters after he’s been defeated. Who’s the bully now huh?!
- The boys in the 1st Polanian Mission “Anna’s Shot” now correctly become invisible when running into the Fog of War.

Balance changes:

We’ve completed our assessment of the games balance based on your feedback and the recent tournaments. This week largely focuses on the infantry gameplay experience. We’ll then monitor things over the next two weeks and make adjustments and more mech focused changes in the next update.

Headquarter units: The meta of building your Rifleman, Stormtrooper, or Vanguards until a player reach pop cap has stolen much of the attention that other infantry units deserve. Removing them from the HQ puts them in line with the other infantry to choose from when the barracks are built. Therefore:

- Removed Rifleman, Stormtrooper, and Vanguards from being built at the HQ.

Starting squads: To accommodate for the loss and to speed up the very similar first minutes of gameplayer we added another squad to the starting units. Therefore:

- Added one extra Riflemen/Vanguard/Stormtrooper squad to all skirmish and multiplayer maps.

General infantry cost rebalanced: due to their dying so quickly to advanced mechs, infantry can be a sunken cost during the mid and late game. We also want to give players more reason to upgrade their barracks and better reflect the units relative power levels.

Therefore in the basic barracks:

- Riflemen/Stormtrooper/Vanguard cost increased from 200 to 225 Iron.
- Grenadiers (all factions) cost increased from 5 to 10 Oil.
- Saxony medic cost decreased from 150 to 100 Iron.
- Rusviet flamethrowers cost decreased from 275 to 225 Iron.
- Polanian machine gunners cost decreased from 300 to 275 Iron.

Therefore, all tier 1 infantry units become cheaper to build in the Advanced Barracks:

- Engineers cost decreased from 150 to 100 Iron.
- Riflemen/Stormtrooper/Vanguard cost reduced from 225 to 125 Iron.
- Grenadiers (all factions) cost reduced from 250 to 150 Iron and 10 to 5 Oil.
- Saxony medic cost decreased from 100 to 75 Iron.
- Rusviet flamethrowers cost decreased from 225 to 150 Iron
- Gunner cost decreased from 275 to 175 Iron and 20 to 15 Oil.

POLANIA

Anna and Wojtek: Anna’s damage against armoured targets felt too high and Wojtek just wouldn’t die even after Anna was defeated. Therefore:

- Anna’s damage against light armored targets reduced from 30 to 20.
- Wojtek’s HP Reduced HP from 500 to 400.

Lech Kos: with the new abilities, Lech Kos has become a power house that now deservers the reserve cost of 2 coins.

- Riflemen suppression: Rifleman were able to suppress more effective than other quick firing weapons. Reducing this effect should feel more intuitive now:
- Reduced suppression per bullet from 6 to 3.

PZM-9 "Strażnik" (spider mech): the use of this mech was far too flexible for its reserve cost when compared to its Saxony counterpart. Therefore:

- Increase reserve cost from 2 to 3 coins.

PZM-16 "Żółw" (troop transport): Walking and firing is great, but it is still very hard for players come up with counterplay even when prepared. Therefore:

- Reduced HP from 900 to 800.

PZM-24 "Tur" (mega mech): One part of making infantry more viable for the whole match is to reduce the Tur’s ability to wipe them out in one shot. Therefore the Tur’s splash damage against unarmoured & splash radius has been reduced:

- Damage decreased from 80 to 45.
- Splash Radius reduced from 7 to 5.5.

RUSVIET

Zubov: Jump time adjusted to better fit the animation:

- Air time increased from 3.19 to 3.6 seconds.

Season 3 Begins

We hope you had fun unlocking all the collectables in Season Two. It ends Thursday at 16:00 CET. Congrats to NOAH, our season 2 winner, and all those who made our competitive scene more lively and interesting this season with tournaments etc. It’s great to see our mech vets helping out newer players in our Discord and subReddit communities.

All ranked players will receive an in-game title reflecting your achievement.

Everyone who ranked gold or higher has now just unlocked the “Wrought Iron” skin for the Rusviet Nagan (Revolver) mech. You should receive it in the next 48 hours. Nagan lie, it looks even sexier in black. Congrats all.

A new season begins with more rewards for you to unlock. Unlock everything and you’ll receive the Fire Truck “Tur” skin seen here on the right.

The ranked race to the top has also begun. Today’s changes means new metas are waiting to be established and so there is everything to play for.

With early gameplay now improved, the mechs are getting ready for a tune up!

In 2 weeks: Revive allied Heroes, reduced Heroes Fog of war reveal and more Gameplay improvements.


+++


Hotfix now live

Thanks to the community's speedy feedback, we've been able to identify and fix an issue relating to reserves not being available to deploy in multiplayer due to insufficient population capacity. Thanks for helping us resolve this and we hope you have a great weekend of gaming.


+++


Hey guys, another Hotfix just went live:

Today we've fixed:
- We fixed two sources for "Fatal Simulation Errors"
- We fixed the sliding of SHM-60 "Groza" that could happen when using their "Rocket Jump" ability.
- We fixed the credits screen staying black when English language was selected.
- We fixed a problem that could crash the client, when loading the user profile.

AI reserve balancing issue will fixed be in next weeks Patch. Thank you to everyone who helped us home in on these issues.
Post edited February 19, 2021 by Hustlefan
high rated
Medieval Dynasty (In Development)

Update 0.3.1.4 (17 February 2021)

(Galaxy & Offline Installer)
Added

- New sounds for Hammer.
- New sounds for Axe.
- New sounds for Pickaxe.
- New sounds for Chest.
- Sounds for Tree Falling - only cracking.
- Switch sounds for: Hammer, Pickaxe.
- Resource icons have been added to the Crafting and Building Menus.
- A colored indicators of the number of resources in the Crafting and Building Menus.
- Item condition displayed while interacting.
- Horse weight icon in HUD if the horse is overloaded.
- Setting for Belgian keyboard quickslots.

Fixed

- Lack of breath sound when character is tired.
- Switch sounds for Stone Axe.
- The game save file grew with each save game.
- Problem with picking up an item from the road.
- Snow material under the Fishing Hut.
- Goats and sheep are looking for a male of a different species.
- Depleted rocks do not respawn.
- Selling animals do not give any diplomacy points.
- Paying taxes partially results in coins spawning as if it was dropped.
- Waterskin cannot be emptied with the "UI Additional Action" button.
- When a stolen Torch is equipped, replacing it with a non-stolen Torch removes the "Stolen" status of the previous one.
- Herald stats show in the Inspector mode.
- A problem where the first King does not have a name after loading a saved game.
- Hunting Lodge 2 asking for 4 and 1 logs separately instead of just 5 logs.
- "Cold war" challenge.
- Wrong order when changing wall to door or window in house.
- Wheat, Flax, Oat and Rye items de-spawn over season change.
- Sometimes the position of the Mine is incorrect after placing it.
- Player character weight and speed are not correctly updating when equipping/removing backpack or pouch.
- Set number of items to craft sometimes differs from the final number of items to craft.
- Weather does not change when sleeping in bed.
- The word ‘Türk’ changed to ‘Türkçe’.
- After accepting Alwin's challenge and while the player is still shooting, Alwin walks away back to his field.
- Problem with loss of seed / fertilizer when the sowing / fertilizing animation is interrupted.
- The player is unable to interact with the horse at night.
- The horse does not get up from sleep when the player tries to mount it.
- Camera rotation speed when the character is riding a horse.
- "Inverted Mouse" option does not work when the character is riding a horse.
- The player is unable to jump or crouch if the character went to sleep while crouching.
- The horse does not attract wolves when they can't see it.
- The chest does not open or close after the player's interaction.

Updated

- French language.
- German language.
- Polish language.
- Ukrainian language.
- Russian language.
- Optimization of save game duration.
- Numerous UI visual improvements.
- VRAM optimization.
- The furniture placement system has been improved.
- Blocked flirting with vendors.
- NPCs from the villages on the map will not flirt with the player, instead they will direct the player's character to random NPCs around the campfire.
- Interactions with fields in neighboring villages have been blocked.
- Equipped buckets now have "fill" action displayed on HUD.
- Condition of items is now displayed in radial menu for quickslots.
- 1-4 keyboard buttons now also work when selecting Event buttons.
- Fall damage is calculated for the horse the player is riding.
- Animals other than the horse can no longer take fall damage. A horse can only take fall damage with a rider.
- Animation of cow milking, with the bucket filling with milk.
+++



Remothered: Broken Porcelain

Patch 1.5.8 (17 February 2021)

(Galaxy & Offline Installer)
- Improved the game logic when trying to sneak past Andrea.
- Added some missing facial animations.
- Added a tutorial to help explain how to use special items.
- Added a smoother transition to the end of one of the fight scenes.
- Fixed an instance where Jennifer could become permanently stuck in a crouch.
- Fixed some typos.
- Fixed some issue with the Thai translations.
- Re-added a specific hurt animation.
- Fixed an issue where sometimes Andrea wouldn't enter the laundry room.
high rated
Radical Relocation

Update 1.4.0p3 (Feb 11th 2021)

(Galaxy & Offline Installer)
Hello everyone!

We've been tinkering away behind the scenes, and are happy to present you with our latest major update! In honor of the Lunar New Year being just around the corner, we've created a bunch of new maps to celebrate.

Without further ado, let's get into the patch notes!

Additions

First, we've added twenty new playable levels! You can leave your cars in the garage for these, because they're for the Island and Arctic regions. Both regions have received 10 new levels that will prove to be quite the challenge, even for experienced players.

Here's a quick flyby of what you can expect.

1 | 2

Adjustments

- Removed sharks too close to cliffs
- Increased distance between cargo ship spawning
- Camera tilts further down for boats
- Updated main menu preview video
- Added UI screenshots for new levels
- Made all furniture float during edit mode
- Centered level 81 map
- Adjusted height of map render per region to avoid clipping
- Interpolate input after pause to reduce boats suddenly stopping after pausing

Fixes

- Fixed camera rotation on pallets
- Fixed log cabin object layer
- Fixed furniture sliding down front of airboat
- Fixed multiple music tracks playing simultaneously
- Fixed map render in map 51 and 56 blank
- Fixed dragging furniture when garage is open
- Fixed camera movement when garage is open
- Fixed boats not pausing when input is held down during the pause
- Fixed some non-game-ending destructible items not ending the game on collision with the ground and water
high rated
ATOM RPG: Trudograd

Standalone installer updated: 0.7.2 GOG ⇒ 0.8 GOG.

V0.8: The Special Armor Update!

Greetings friends!

Today we’re launching another update for ATOM RPG: Trudograd Early Access.

While not continuing the main plot, Update 0.8 has brought new side missions and several dozens of new characters to meet and work for, as well as many fixes to most mechanics.

You will be able to finish the previously unfinished side-quests, visit a pre-war military training installation, upgrade your special armor with some top-secret tech, or rest a while near the newly revamped Peremech Kiosk!

We really hope that this new update will be to your liking, and as always we hope to hear back from you. Our Steam forums and social media pages are always open for your ideas, suggestions and critiques.

In case you stumble upon some bug, you can always write to us via support@atomrpg.com providing the error description and your Player.log file. We’ll conjure up a fix in no time.

Thank you for being with us, and let there be ATOM!

Changelog:
• Added two modification options for the special armor via Armen in the Factory;
• Added Francis Liao’s assignment;
• Added new characters and quests for already existing locations, such as Docks, Police station, Grey Corner and Mikhalych’s Tavern;
• Added new random encounters;
• Added a location outside of city walls;
• Reworked previous random encounter mechanics;
• Merchants now have more money and add to their stock more often;
• Tea and coffee effects prolonged;
• Mod replacement no longer makes weapons disappear;
• Dash move trajectory fixed;
• Fixed issue that caused freezing during fights on the market;
• Fixed issue with burst firing at certain enemies causing game to freeze;
• Fixed issue which led to save corruption when using modifications on the special armor;
• Fixed issue with special armor transfer working incorrectly during text quests;
• Fixed all bugs in Mutant Underground Lair;
• Fixed an issue during the Labor Strike quest;
• Items floating in thin air fixed;
• A large assortment of minor and rare bugs fixed