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Legend of Keepers Prologue

Update to V0.9.2.1.

No changelog.


Saint Kotar: The yellow mask

Update to V1.6.

No changelog.
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Kingdom the Far Reaches, Syberia, and Jagged Alliance were updated. What changes were made?
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The new DLC "Craft the World - Heart of Evil" is not downloadable, GOG Support ticket #998980.

UPDATE
The bug has been fixed.
Post edited February 16, 2021 by kbnrylaec
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augh: Kingdom the Far Reaches, Syberia, and Jagged Alliance were updated. What changes were made?
Are you sure about Syberia? Galaxys last update seems to be 3 years ago (1.0.0. Hotfix 3) and I also did not receive any update notification. I also could not find it on GOG DB ... did you receive an update flag?
Post edited February 15, 2021 by MarkoH01
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augh: Kingdom the Far Reaches, Syberia, and Jagged Alliance were updated. What changes were made?
What makes you think they were updated?
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Metamorphosis

Update 1.1.4 (11 February 2021)

(Galaxy & Offline Installer)
- Added: missing textures
- FIXED: rare player's legs stutter in mid-air
- Memory management improved
- Added: missing collisions
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Huniepop 2: Double Date has been updated

(Right now Galaxy only - offline installers are delayed due to technical problems confirmed here)

Changelog taken from here:

HP2 Version 1.0.3 is LIVE!

I have added keyboard shortcuts that players can use to change the screen resolution at any time. Pressing “Ctrl+DownArrow” will make the screen resolution smaller and “Ctrl+UpArrow” will make it bigger. I am hoping that this will help some of the players who are having screen resolution issues. I have tested this on a 4:3 monitor that was cutting off part of the game window and using the shortcut keys to make the resolution smaller worked like a charm. I realize it’s not a perfect solution but I hope it will suffice for now.

More than a few players have reported that smoothies, unique gifts and/or shoes stopped showing up in the store under the impression that it must be a bug. This actually isn’t a bug, but I completely understand the confusion. The availability of these gifts is influenced by how much baggage the player has learned about. If a player notices that these items are not showing up, it just means they need to talk to the girls more and learn about more baggage. This wasn’t really explained so I added a special notice at the end of Kyu’s baggage explanation scene that makes the relationship between baggage and the store much more clear.

POTENTIAL SPOILERS START

Fixed a bug that was allowing players to unlock post-game “expanded wardrobe” outfits by completing alpha mode dates.

POTENTIAL SPOILERS END
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karnak1: Got update flags for both Deadlock: Planetary Conquest and Deadlock 2: Shrine Wars

No changelog and I'm not sure what was updated this time. I suspect the offline installer for "Deadlock 2" was updated to v. 1.20 hotfix.
Could it be that both games have been updated to run on W10? (I think "Deadlock 1" was previously officially not supported on W10, at least).
The german offline installer for Deadlock II crashes throwing the message that the files are corrupt.
And although the installer is called 1.20 the german game in it still is v1.11.
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Northgard

Updated to 2.4.1.20197 (Galaxy (Windows & Mac) & Offline Installer (Windows & Linux))

Latest changelogs from the developer's website and Steam:
Hey Everyone!

We are proud to announce and release our 5th major expansion for Northgard: Expeditions! This patch introduces a new way to enjoy Northgard content and free cosmetics you can craft with in-game rewards! (And only ever via in game rewards, you will never have to pay money for these cosmetics)

EXPEDITIONS

Expeditions are small quests structured in a few hidden steps. Each step asks you to accomplish in-game objectives such as Colonizing a specific tile, Producing resources or Reaching a certain amount of Happiness. Completing a step reveals the next one. Your actions are taken into account for every visible steps, so you can complete multiple objectives at once.

There are two types of expeditions:

Recurring Expeditions

Daily Trip

It is an expedition you can complete every 24 hours that reward your first games of the day!

Week-Long Journey

This expedition is given out each week, that selects its objectives within a difficulty-based pool. The first step will always be Easy, the second one is a Normal type, the third id Hard to complete and the last is Extreme. Of course, they offer rewards accordingly.

Master Expeditions

These expeditions reward you for completing Northgard content. They can only be achieved once.

- Rig’s Saga expeditions focuses on the main story,

- Conquest expeditions help you follow your progress in the game mode,

- Achievements expeditions cover Steam achievements. As there are now included in-game, you can easily track them and get rewarded each time you unlock one. (available in a few days)

TREASURES

Expeditions Rewards

You bring back treasure chests from your expeditions. With each objective completed, you can open a chest revealing silver. The chest generosity depends on the objective difficulty. Conquer with peril and triumph with glory!

Cosmetics

You can use your silver to craft cosmetics in the Treasures menu. You will find new Warchief skins and Townhall skins, offering you alternative in-game appearance for your Warchiefs and Townhalls. We also introduce a new type of cosmetic, the Decorations, to embellish your Townhall zone.

Each skin has its own Rarity, from Common to Legendary.

Sets

You can craft up to 57 different cosmetics:

- 12 Warchief skins, split in two collections: Brutal & Ceremonial.

- 20 Townhall skins.

- 25 Placeables featuring banquets, fireplaces, gates and totems.

Completing all expeditions assure you to grasp the entire collection!

Inventory

Your previous inventory remains untouched. Players who already own warchiefs skins from Rig’s Saga and townhalls skins from Conquest will keep them.

Rig’s Saga warchief skins and Conquest townhall skins are now part of the Treasure menu. They still require to complete Rig’s Saga on Extreme difficulty and to finish clan Conquests to unlock. Their initial requirements remain unchanged.

Equip

Equip skins and placeables directly from the Treasures menu. Initial options to equip skins have been deactivated.
+++
Update version v2.4.1.20197

- Rewards given for conquest expeditions now work as intended.
- Totems should not appear in the decoration list. Players who bought totems will be refunded.
- Color of decorations are now the same as your clan’s color.
- Bonus objectives displayed in the story mode map have been corrected. You could no longer see which objective bonus you had completed.
- Random player name option in “Single player” is fixed.
Post edited February 18, 2021 by Hustlefan
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DYSMANTLE (In Development)

Updated to 0.6.7.15 (Galaxy & Offline Installer)

Changelog from Steam:
Update 0.6.7 - Beyond Checkpoint Rho

New update is now here! This one expands the game area in the south by opening up the Checkpoint Rho. Among other things, you'll be checking in to Blue Ponds Motel, kicking tires at Fincher's Auto Salvage, and wondering when you'll be able to get to that broken Narrows Vale Link Tower (spoiler: in the next update). And yes, that's a katana in the update banner above.

As usual, to avoid more spoilers I'm not going to say much about the area itself, but I do want to make clear that this is Part I of the new area Narrows Vale. The next part will be available in the next update. So expect to see some under development barriers there.

In terms of overall progress, I'd say the island is roughly 40% complete now, and we're making good progress with the next areas as well.

Update Highlights

Modifier Categories

Modifiers are now listed in more user friendly manner in the inventory screen and organized under offense, defense, and misc categories.

Sharper Textures

You may have noticed the game build size increase with the latest update. The biggest reason is that we now have 4x sharper textures included. You can finally drool after that pizza billboard in sharp 4k. (Spoiler: we also have a new non-pizza billboard now, and more coming soon.)

Quest HUD

Quest HUD items can now be minimized and maximized by clicking the icon with mouse. This interaction is not available with gamepads, but you can of course toggle tracked quests in the pause menu Quests tab.

New Monster

There's a new monster type/variant added in the new area. Don't want to spoil it, but here's an anonymous teaser.

Change Log

Here's the full change log:

ADDED

- Access to new area 'Narrows Vale' (Part I, east side)
- More radio messages to replace static.
- Level Cap is now 27.
- Graphics options / resolution screen has display index selection.
- Showing Material names when hovering mouse over game screen material slots (mouse only).
- Showing Material names in Carried Materials screen when focus is over a material slot.
- Showing Material names in Collection Material grid.
- Quest HUD items can be minimized by clicking the icon with mouse.
- All Modifiers listed in categories in Inventory screen.
- Audio option for pausing sounds and music when app window is out of focus.
- Gameplay option for pausing the game when app window is out of focus.
- Audio option for playing copyrighted music (streamers can use this to avoid having to clear the copyrights for videos).
- New player character remarks for different situations
- Higher resolution textures.

CHANGED

- A message is now played when the player tries to destroy an object that is required for a quest.
- The player is now able to throw the monster lure.
- Modifiers now listed in more compact form.
- Another slight change to "Tomb of Timing".
- Low health indicator isn't triggered as easily.
- Skills now shown in the order picked in Collection.

FIXED

- Saving options controller type selection. (Note that both controller types can still be used simultaneously.)
- Fixed cases where quest related objects would become indestructible for good after completing the quest and quitting the game.
- Showing player hit points bar properly when resuming game.
- Alt-tab crash fix and improved fullscreen mode handling.
- Several cases of positions in "Canaveral" where people were getting stuck.
- Some rare cases where the player could still trigger miniboss cutscenes after initiating the fight.

Up Next

The next update will bring you the second part of Narrows Vale. You can expect it to be available within two weeks. Stay tuned!
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surfer1260: The german offline installer for Deadlock II crashes throwing the message that the files are corrupt.
And although the installer is called 1.20 the german game in it still is v1.11.
Is it still corrupt ?

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Imperator: Rome

Update 2.0.0 (16 February 2021)
Changelog




No Man's Sky

Companions Update (17 February 2021)

Our tiny team is excited to let you know that our first free update for 2021, the COMPANIONS update, is available to download from today, free for PlayStation 5, PlayStation 4, Win 10, Steam, Steam VR, GoG, XBox One and XBoxS/X players!

Every planet you land on in No Man’s Sky is full of varied creatures, but as wild animals players often didn't get to spend much time up close with them. Our creatures are weird, vibrant and surprising, and we wanted to give them a starring role in this update. With the COMPANIONS update, players can now tame, breed, train and even speak to the creatures they encounter.

Travellers are now able to adopt the creatures they encounter and form close bonds with them. They will travel side-by-side with you as you adventure through the universe both as a friend and as a valuable aide on your voyage. Train them to scan for resources, mark out hazards, provide light, hunt dangerous fauna, find settlements, excavate buried treasure or even mine for materials with their own shoulder-mounted mining lasers.

If properly nurtured, your companion will lay eggs which can be collected and incubated. Watch in wonder as the new-borns hatch and grow from babies to full-grown adults! Or use the Space Anomaly’s new Egg Sequencer to genetically modify your companion’s eggs into ever-wilder species.

There are a wide range of customisable accessories and decals if you want to give your companion a unique look. And if you’ve bred a rare and noteworthy creature? It could be really valuable and sought-after. Why not trade their eggs with fellow Travellers?

Creature personalities are defined by their species and ecosystem, such that no two creatures are alike, and their personalities develop further as you deepen your bond with them. Your faithful friend will roam the planet with you as you explore, and can be patted, fed and played with. Upon encountering other Travellers and their companions, they may become frightened, playful or even aggressive, based on their own unique personality.

Every adopted creature is equipped with a neural harness that connects directly to the Exosuit. Your companion’s innermost thoughts will be translated and sent directly to your internal communication channels. Feel the connection with them grow as you play with them, feed them, and go on adventures together.

This proves to be a very exciting year for No Man’s Sky and we can’t wait to show you what else we have planned on the roadmap.

Hello Games had a very busy 2020, and it was heartening for the team to know we were providing some form of escapism for folks. It was our biggest year to date, and we’re enjoying keeping the momentum going as we head into 2021. The support of the wider community has allowed us to continue working on this game we love so much. We never take it for granted and genuinely thank you.
Animal Companions

Creatures that have been fed can now be interacted with to access options for milking, riding and adoption.
Players may adopt up to six creatures at any one time. New companion slots are available to be purchased with nanites.
Your companions can be renamed, and then customised with a new range of accessories and decals.
Some accessories, such as the torch or mining lasers, will be used by your companion as they explore the planet.
Each companion has their own personality, which will influence how they behave and think. Some species are more likely to have certain traits than others, but each creature is unique.
The creature harness has a neural link with the Exosuit, enabling rudimentary translation of your new companion’s thoughts and wishes.
Companions will assist their owners during planetary exploration, but have needs of their own. They will periodically require food or attention if they are to thrive.
Companions will need to be cared for over a long period of time in order to win their trust.
While exploring, companions will assist their owners in a number of ways, including: scouting for resources and buildings; digging up minerals and special items; hunting other creatures; and marking hazards.
As well as acting on their own initiative, companions may be given specific instructions via gestures from the Quick Menu.
VR players can point directly to send their companion to a destination.

Companion Eggs

Creatures that have been well-cared for will lay eggs.
After a short time, creature eggs will hatch into a brand new creature, related to but distinct from the parent creature.
Baby creatures have different proportions from adult creatures and will grow to maturity over time.
Players may trade eggs from their prized companions with other players.
Creature eggs can be taken to the Egg Sequencer aboard the Space Anomaly.
The Egg Sequencer allows players to remix the genetic material of their growing eggs to produce unique, never-before-seen creatures.
Overdosing eggs in the Sequencer may cause dramatic creature reconfigurations…

Creature Improvements

New creature and companion-related titles have been added to the Appearance Modifier.
The construction cost of Creature Pellets has been increased.
The stack size of Creature Pellets has been increased.
Creatures no longer require advanced bait to unlock harvesting functions – any creature that has been fed may now be milked.
Giant creatures can now be ridden.
Creature locomotion animations have been improved.
The particle effects emanating from creature dung have been improved.
Discovered creatures now have a different shaped icon in the Analysis Visor, to better distinguish them from undiscovered creatures.
Creature icons in the Analysis visor have been offset to improve their appearance.

UI Improvements

Players using a mouse and keyboard can now use hotkeys to directly select options in dialogue menus and interactions.
Players using a gamepad can now use the analogue sticks rather than the cursor to move between options in dialogue menus and interactions.

Optimisations

Warp and loading times on PS4 have been significantly improved.

Bug fixes

Fixed an issue that caused freighter ‘wings’ to be hidden.
Fixed an issue that could cause an invalid system/base to appear in the teleport destinations list.
Fixed an issue that caused the gloves to be out of focus in the Appearance Modifier.
Fixed an issue that could cause players using Windows 10 to incorrectly report a network disconnect.
Autowalk is now cancelled automatically when the player manually moves forwards or backwards.
The creature feeding Nexus mission has been rebalanced to account for changes to the taming process.
Concrete base parts now require Silicate Powder rather than Carbon to build.
Fixed an issue in the Galaxy Map that caused the Distance To Core text to be vertically clipped, resulting in a comma that looked like a period.
Fixed an issue that could cause players to upload/download an excessive number of creative discoveries.
Fixed an issue that caused Cronus’ food to have an extremely bright glow.
Fixed an issue that caused the Orbital Exocraft Materialiser to have an overly bright glow.
Fixed an issue that caused base specialist terminals to snap incorrectly in specific large rooms.
Fixed an issue that could cause an increase in load times while attempting to download base data from other players.
Fixed an issue that could cause incorrect text to appear when harvesting food substances from some unusual creatures.
Fixed a VR issue that caused the Exosuit backpack to be invisible in the inventory if the player’s body was turned off.
Fixed an animation issue with the player weapons in VR.
Fixed an issue that could cause incorrect UI scaling in VR.
Fixed a VR issue that could cause UI screens to move while the UI was closing.
Fixed a rare hang that could occur when taking a screenshot in Photo Mode on PC.
Fixed a networking crash on Xbox platforms.
Fixed an issue that could cause very large save files to crash during loading on PS4.
Fixed a crash that could occur when the leader of a herd died.
Fixed a number of memory related crashes on PS5.
Fixed an audio related crash on PS5.
Fixed a rendering crash on PS5.
Fixed a crash related to the preview of summoned objects (eg starships).
Post edited February 18, 2021 by Edward_Carnby
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surfer1260: The german offline installer for Deadlock II crashes throwing the message that the files are corrupt. And although the installer is called 1.20 the german game in it still is v1.11.
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Edward_Carnby: Is it still corrupt ?
Yes. I have downloaded the setup files again and the installation still stops with the same error message.
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Edna & Harvey - The Breakout (offline installer) appears with a blue dot update notification on my library page.

edit: Seems I cannot find a changelog.
Post edited February 18, 2021 by Panaias
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Tooth and Tail offline installer got an update flag.
But all the files (Win + Mac) seem the same, so I have no idea what (if anything) was really updated.
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Low Magic Age

Low Magic Age offline installers have finally been updated to Version: 0.91.36.1. I've updated my original post to reflect this but as I posted that a week ago and it's now a little way back I thought I'd post here too.