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high rated
The issue with Unto the End has been fixed. Here are the patch notes:
Update 1.1
• Smoothed out the difficulty ramp to make it more gradual.
• There are now 3 combat speed settings: 100%, 75%, 50%
• AI tuned for opponent blocking and dodging.
• Herbs now heal a small amount of health, and STOP bleeding. If you eat too many herbs you still puke. There is still a trade-off between eating herbs and waiting to get to a rest fire to brew a tonic.
• Camera zooms in a bit more during 1v1 fights.
• Bleed to death duration doubled. You now have more time to get to a fire.
• Foreground and brightness (via in-room lights) adjusted in various rooms with fights.
• Poise adjusted on opponents in some fights.
• Reload crossfade after death is now twice as fast.
• Wind up times for attacks adjusted on some opponents.
• Once Woad have learned your shoulder attack, they will sometimes duck under it, causing you to fall over them.\n
• The one unblockable attack is now blockable.
• Successfully hitting after a fake now does +2 damage, up from +1.
• Added 7 more frames to the shoulder check attack.
• You can now run from the final fight, doing so impacts the ending. 33 of the 40 encounters can be passed without fighting.
• Tuned some opponent hit boxes.
• Chromatic Aberration disabled.
• Fixed all bugs I found, saw or heard about.
• Arabic translation is now improved. There are still some issues with parentheses that I want to fix, but I wanted to get this partial improvement in now. Thanks to all the players who helped me fix things <3.
• I wasn’t able to finish the keyboard + mouse updates, but they are still very much on my list.
high rated
Parkitect

Updated to 1.7j (Galaxy (Windows & Mac) & Offline Installer (Windows))

Changelog from Steam:
Version 1.7j:

- multiplayer: fixed a desync when testing or opening a hydraulically-launched coaster that just got edited
+++

@GOG: Thank you very much for adding the forum for "A Vampyre Story" and for fixing the achievements issue. Please don't forget to fix the "Wolfenstein II offline installer issue". :)
high rated
Colt Canyon recieved another update (Offline and GOG Galaxy) today. Here's the changelog:

v 1.0.2.0
• Added Run Customization/Difficulty Options! (Including starting as Looped Run)
• Added more variation to the level generator
• More interface text is now being influenced by HUD scaling
• Nerfed stronger tnt upgrade
• Buffed explosive weapons
• Fixed companions using throwable weapons
• Partner levels up faster, normal companions slightly slower
• Fixed some translation issues
• Reduced Air Rifle Reloading Times
• Gave Taco more Dynamite
• Olaf now has the highest max health of all characters
• Added experimental autoreload command
• Reduced damage dynamite deals on enemies but made the damage drop off more forgiving
• Increased ammo hud display contrast and added markers to make it even more clear what ammo your weapons use
• Changed Menu toggle labeling
• Adjusted some shop prices
• Increased enemy count and ammo drops in first loop
• Adjusted weapon drop chances to increase the variety of weapons dropped
• Made enemies in loops slower and gave them more ammo drops
• Shell weapons will destroy shields faster
• Decreased Rifle Bandit health
• Final boss health equals its shield health now (making this boss easier overall)
• No longer need a rescue to unlock 1250 total kills reward
• Adjusted loadouts that start you with limited health containers to only reduce starting health instead
• Adjusted some other playable character stats to buff some characters
• Increased Max Health of One Eye and Chain by one
• Showing run seed in pause screen now
• Saving some more stats in the background for future updates
• Decreased high-level elite enemies shield health
• Added some new dualshock input icons
• Fixed final boss not going into second phase despite having shield
• Elites don't spot you as easily anymore
• Decreased conspicuity of some of the playable characters
• Fixed, balanced and tweaked various other minor stuff
Post edited December 23, 2020 by Berzerk2002
high rated
Stardew Valley

Another update, no changelog yet, either here or at steam.
Offline installers updated from 1.5.926914271 to 1.5.928320980 for Windows/Mac/Linux.

Steam does list several edits to the original 1.5 changelog, so I figure this was probably one or more of those:
Edit: We're aware of a crash if you're playing in a non-english language and you open one of the Community Center bundle menus. A hotfix will be coming out soon (Update 5:00pm PST... the hotfix is live!)

Edit 2 (TURKISH): we've released a hotfix for a crash that was happening when playing in Turkish (2:46AM PST)

Edit 3: at 2:30PM PST we released a hotfix for the issue where seeing the [spoiler] event in multiplayer could cause non-host players to warp into the walls.
Post edited December 23, 2020 by gogtrial34987
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.32.2 (Offline installers also updated)

No Changelog
high rated
avatar
SCPM: The issue with Unto the End has been fixed.
Looking at the game specific forum, it appears the dev responded to the post reporting the issue rather promptly.

This sort of mistake happens (I remember when the Mac version of Cave Story + had its executable replaced with a non-executable file on some store), so it's good to hear that the developer quickly addressed it.

(With that said, if you have the disk space, it's a good idea to keep a backup installer of each game just in case a mistake of this sort gets made in the future, which will inevitably happen. It's happened before, and it will happen again (though I can't predict what games it will happen to).)
high rated
ATOM RPG: Post-apocalyptic indie game

Mac and Linux offline installers have now also been updated to version 1.175
high rated
Destroy All Humans!

Taken from Steam
Happy Human Holidays from your benevolent overlords!

To celebrate, we added two more skins to the game itself (not the skin pack!) - for free. Frosty & Krampus are available now on Steam.
high rated
Cyberpunk 2077

Hotfix 1.06 (23 December 2020)
(Galaxy & Offline Installer)
Quests

- Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.

PC-specific

- Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.
high rated
Medieval Dynasty (In Development)

Updated to 0.3.0.2 (Galaxy & Offline Installer)

Changelog from Steam:

Part 1/2
Medieval Dynasty - Major Roadmap Update #2!

Hello Village Leaders,

Say hello to our second Medieval Dynasty Major Update. This time you will get brand new features, new buildings, and changes to the mechanics of the game. So, let us get to know all of these additions a little better.

Let us start with your new companion - the horse. This trusty fellow will get you on his back, wherever you wish to. Not only will you get to your destination point with your best friend, but also you will get there faster. Isn’t that convenient? Your horse is equipped with a special backpack with which you can carry more staff to trade and sell. But do not forget about your horse’s needs. He needs some rest and good food after a hard day's work. You can take care of him at the new building - the stable. So make sure you will get one, before you get your new four-legged friend.


The Stable - home for your horse companion.

Our next addition is all about the farming animals. From now on your animals can reproduce. Keep them happy, in good shape, and they will pay you off with a precious little baby. Just imagine how much your farms can grow. Not to mention that it is a great way to save your hard-earned money.

Also on the menu: challenges! Spice up your town life by accepting a challenge here and there!

Finally - building limits. Thanks to a lot of optimization work, we can push our 30-building limit to a new level. With this update you can place up to 40 buildings in your village. Your settlement can be bigger than ever before.

These are just some of the features that you will get with this second Medieval Dynasty Major Update. To find out all the details, read our changelog below.

Until next time.

Your Toplitz and Render Cube Teams


Change Log to v.0.3.0.2.

Added:

- New building - Stable.
- New animal - Horse.
- New feature - Horse Riding.
- New gameplay features - Challenges and Kings.
- New game character - Herald. An NPC distributing challenges.
- New harvesting tools - Stone Sickle and Iron Sickle.
- New equipment to craft for horse - Saddle, Horseshoes and three types of Saddlebags.
- New building on the map – the stable in Hornica. (You can buy horses there from Leonard, but after a season change on loading a game).
- A division in female and male animals with the farm animals (some species currently lack male models, but they still can reproduce).
- Farm animals can reproduce - there is a growing chance that the young will be born during the season change.
- Animals provide recurring resources like milk or wool during the season.
- More information about the animal has been added in the detail window.
- Animals will die of old age.
- The option to sell animals from the management list has been added. (You can mark them to be sold when the season changes).
- The player can place a waypoint on the map that is visible on the compass.
- New Diplomacy skill progression - Every 10 coins earned in a single transaction add 0.1 point to the Diplomacy skill.
- The price for animals is affected by talents.
- A poison reduction parameter is added to item description in the inventory.
- Game settings that allows to change sprint and crouch from hold to toggle.
- Graphics settings for contact shadows.
- Map movement with a gamepad.
- Sounds for horses.
- Sounds for sickle.
- New sounds for knife.
- New sounds of skinning with a knife.
- New switch sounds for knife, cudgel, shovel, spear, bows, axe, and crossbow.
- New swipe sounds.
- New sounds for arrows hitting various surfaces like ground, iron, stone, and water.
- New sounds for all spears.
- New sounds for crossbow.
- New sounds for throwing rock.
- New sounds for the character breath and grunt.
- New sounds for cudgel.
- A cliff in the eastern mountains.

Fixed:

- The sheep fur is too dark.
- No fields in Inspector mode.
- Items that cause poisoning have a poison reduction.
- With broken items, the "remove notification" does not show how many of it is still in the Inventory.
- Unlocking the Resource Storage II shows a notification about Excavation Shed II.
- Holstering a hammer while the building modification menu is open allows to pick the modification mode without a hammer in hand.
- If player was poisoned during saving, after loading the saved game, the tutorial about poisoning shows up.
- The village demand for wood and food is by factor 0.1 greater than it should be.
- The village details in the management tab are gone after assigning NPC to work or a house and closing the NPC details.
- On starting a new game, the keyboard arrows and gamepad d-pad are not responsive in the Main Menu until clicking on the window with a mouse.
- Coins that are stolen are kept in separate stacks.
- Plants return growing on the roads.
- Teleporting to the other side of the bench (or stool) if an NPC stands up.
- NPCs are sitting in the air.
- NPCs are teleporting to the roof.
- Not all items needed from items restriction are displayed in the event button.
- If an inhabitant leaves the player's village the quest is not cancelled (while it's impossible to complete).
- Baskets' names as an item and crafting recipe.
- With the Miner talent rock deposits drop more resources.
- Items with cost zero are impossible to sell/buy.
- Fix for various generated quests where the player must talk to another NPC.
- The number of seeds/fertilizer is not being displayed correctly in a HUD quickslot after using a bag.
- No notification if there are no free save slots left.
- If one stack of item is going to be spoiled then all the other stacks holding the same item are going to be spoiled as well.
- Blood decal visibility on tools / weapons.
- The farm animals in the neighbor villages are not saved in the file.
- After putting up a fence or a road, the whole terrain turns into a desert.
- Blood particles have abnormal physics inside buildings.
- Spoiled milk has no capacity so it cannot be emptied from containers.
- The talent "Good Host" increases the Dynasty Reputation from quests, but instead the talent "Say my name" should do it.
- The New Game customization sliders are not working on keyboard and gamepad.
- The Extraction talents stacks resets on weapon holster/quick slot change.
- Scythe recipe should be in Smithy II.
- Any unassigning animal from a home does not refresh its state on the main list.
- Buckets filled with milk having any capacity less than full cost zero coins.
- Wrong material type in Goose House's roof caused wrong sounds to be played.
- If the last active quest is failed then the quest tracker keeps showing the name of that quest.
- Tutorial cards can display under the HUD tutorial. (The one after the first talk with Uniegost)
- An empty dialogue box in "Have you heard of the trading village?" quest.
- Some dialogues refer to the player character as "young man" even if he is older.
- A spelling error in Karolina's dialogue during a Uniegost quest.
- Wrong materials for wooden roof construction in Woodshed and Hunting Lodge.
- The "Time to hunt" quest.
- The repetition of animals in hunting quests.
- The event generation where the mood was considered had wrong values.
- Male NPC name "Herald" changed to "Harald".
- A sheared sheep becomes unshaven after loading the game from file.
- Bypassing the blockade of dialogue options (approval / affection) by saving and loading the game.
- If a player is in the Inspector mode and accesses any menu, then releases Inspector button, causing the Inspector mode not to turn off after leaving the menu.
- Animals can be assigned to buildings that are already at full capacity.
- Armor items that give zero cold/heat protection do not display this value in the item description.
- Incorrect tool positioning for old characters.
- Perished farm animals give the impression of being alive, after loading a game. Fear the living dead!
- After shooting a fish with a bow, when the arrow breaks, the fish disappears.
- Killing a fish does not contribute to Hunting skill.
- After using fists using a hammer was sped up.
- Damage for thrown Spears should be now properly calculated. (They had twice the damage).
- Sheared sheep still carry their skin when watched from afar.
- The Resource Storage III has a wrong set of roof blueprints making it look identical to tier II.
- Animals appear on trees. (The chance for this to happen is lowered)
- Disappearing mouse cursor after changing key binds.
- Crafting recipes are glitching when changing from one category to another.
- Farm animals (horse included) cannot be healed. (A slow health regeneration has been added).
- Hitting water with tools lowers their durability.
- The animations for Working Table and barrels in the Fishing Hut are not playing correctly.
- Shearing Scissors get stuck in the animation loop if the player had them equipped at the start of the shearing.
- Using empty containers like chests sometimes marks its weight below zero.
- The player can sprint while taking aim.
- Empty space between input buttons in the options menu.
- A non-clickable left arrow in map filter options.
high rated
Medieval Dynasty (In Development)

Updated to 0.3.0.2 (Galaxy & Offline Installer)

Changelog from Steam:

Part 2/2
Updated:

- Increased the building limits for the settlement, village, town, and city development statuses.
- Field workers now take seeds and grain from a chest in the barn.
- Changed values for the few last buildings in farming technology - Barn III and Food Storage III.
- The minimal item weight is now 0.01 (so items like arrows weigh more now).
- Changed the look of item descriptions in inventory and trading.
- Rendering optimization.
- Visibility of ghosts during construction and destruction is limited by range.
- French Language.
- Turkish Language.
- Ukrainian Language.
- Hungarian Language
- Russian Language
- Only the player's villagers are visible on the map. (Other NPCs are visible only if they provide a quest or are the target of a talk).
- Some system optimizations.
- Field management coloring should now be improved for people with colorblindness.
- In the building assignments tab the hotkeys for increasing or decreasing power can now be held so the values will keep changing.
- Zooming the map via mouse wheel.
- Traps are also visible in "main" map category.
- Increased and unified bucket weight.
- The animal purchase system is now like assigning them to a building through animal details.
- Temporarily one item's capacity is not being taken into consideration while calculating the item price.
- Character optimizations.
- More rocks and low foliage on the terrain, mainly in mountains.
- Increased some resource amounts required for Lavish Meal quest.
- Some NPCs from the villages wear profession clothes. (In a new game)
- Moving and zooming the map using a mouse.
- Throwing Rocks auto equips after throwing, identical to spears.
- Size and look of input fields on UI.
- Filling the bucket with water automatically reequips another bucket.
- The threshing floor workbench has an improved model.
- Animals are mentioned in Knowledge.
- The fishing spear damage is now reduced.
- Animals can now take fall damage.
- Wrong threshing animation for farmers.
- Player and NPCs position when using barrels to craft.
- Removed Daub requirement from "house rebuilding" quest.
- Field Workers that keep waiting for the next tasks, are checking the field for these tasks every 30 seconds now.
- The HUD tutorials now can be closed by clicking the button with the mouse and it is possible to change the input to a gamepad.
- Map filters.
+++


Remothered: Broken Porcelain

Updated to 1.4.4.1 (Galaxy & Offline Installer)

Changelog from Steam:
Patch 1.4.4 is now available!

We're happy to announce that Russian has been added as a language option to Remothered: Brokein Porcelain!

In addition, this patch also contains a good number of bug fixes:

- Fixed a rare instance where moth keys could go into the negatives.
- Fixed typos in a few different languages
- Made it so the wheelchair will always spawn in the correct location, which prevents a softlock.
- Enemies could rarely "touch" Jennifer while in a hiding spot, then they'd aggro and beat her to death. That won't happen any more.
- Thanks to our wonderful Discord group (https://discord.gg/modus) we identified and fixed an issue that could prevent certain achievements from unlocking.
- Door to the balcony in the restaurant will now always open.
+++


Tropico 6

Updated to t6-#251-winmaclin-gog@696c6f3 (Galaxy & Offline Installer)

Changelog from Steam:
Tropico 6 - Hotfix 1 (v.12.1)

Fellow Tropicans,

A hotfix for Tropico 6 has just been released.

This includes several bug fixes and solves outstanding issues, such as the Caribbean Skies add-on content not functioning properly for some players.

A detailed list of fixes and improvements can be found below.

Bug Fixes

- Fixed an issue where teamsters would occasionally stop to support buildings
- [Caribbean Skies] [Multiplayer] Fixed an issue where the add-on content wasn’t functioning properly for all players if it wasn’t owned by all players
- [Caribbean Skies] Fixed an issue where teamsters would transport goods in an infinite loop between the Dock and Cargo Airport
- [Caribbean Skies] Fixed an issue wherein the Cargo Airport catching fire then being extinguished would render the building inoperable
- [Caribbean Skies] [Mission 3] Scientists’ houses now indicate the need for a road connection
- Fixed an issue where the X button could no longer be used to construct multiple buildings after any changes were applied in the Options menu
- Increased the range of Middle East demands to match the respective area of influence
- Added ability for Snorkel Bays to be duplicated
- Fixed an issue with Mine relocation
- Fixed a couple of crashes
- Fixed floating objects and unbuildable ramps in the Sandbox maps ‘Lirio Dorado’ and ‘Dos Viejos Amigos’
+++


YesterMorrow

Update 1.0.6.0_895ec18e6 (23 December 2020)
(Galaxy & Offline Installer)
By Everlight, what's this? It looks like Yui's hometown village has been decorated for the holidays!

We're excited to announce that the YesterMorrow Christmas event is now live!

From a newly decorated title screen, to snow and garlands around the houses in Yui's village, to your own Christmas tree! This update will make sure that you start feeling festive!

Just make sure to update your game to get all of this!
high rated
Aquanox Deep Descent

Updated to 1.4 (Galaxy & Offline Installer)

Changelog from Steam:
Christmas Patch

Aquanauts, we have a little early Christmas present for you: a patch for Aquanox Deep Descent is live now!

With this update, it's possible to set favorite weapons and navigate through them much easier. Also, we fixed bugs and crashes to make the game run more stable.


Thank you for being with us. We wish you a perfect Christmas with your family and may the next year will be better than the infamous 2020.

Full patch notes below:

- New Feature implemented: Players are now able to favoritize weapons , this gives the players options to go into the Inventory and Loadout screens and select which weapons will be in their preferred loadout (favorites list). Only weapons selected into the preferred loadout (favorited) will populate the weapons list the player can scroll through in-game - thereby giving them more customization options and quicker access to their preferred weapons.
- New Feature implemented: We gave players the ability to cycle weapons backward along with the core favorites feature. It allows the player to use the modifier key with the weapon scroll key to cycle weapons in reverse. This will prevent players from having to cycle through multiple weapons again if they end up accidentally switching their desired weapon.

- Fixed Crash on Client side when crafting Health/Shield kits.
- Fixed Crash on Client side upon opening inventory and equipping weapons.
- Fixed Crash on Client, when trying to update cockpit radar but no minimap is yet replicated. This was happening when players were Alt+Tabbing from the game.
- Fixed crash that could happen when Tupilaq’s turrets were destroyed while in combat.
- Fixed bugs with achievements in Deathmatch and Team Deathmatch game modes.
- Reduced RAM consumption by 1GB.
- Fixed issue with the homing icon not being displayed on HUD. Multiple bugs fixed regarding this. New icon added for Torpedo and Mine homing.
- Added hints that support new features.
- Fixed issue where players could get : stuck at the "Toshiro Okabe" quest's objective "Kill the Bionts". This bug was appearing after specific steps were done and could break gameplay.
- Fixed secondary quest marker not showing up orange on radar, zone map and world map.
- Fixed issue with color being reset on engines and wings after buying/equipping abilities or secondary weapons in the docking station.
- Added blur on the hints background to make hints more readable.
- Fixed issue : Backer secondary weapon doesn't have name nor icon in the mechanics screen. Icon added and salvage volume color changed to gold to be more appearing.
- Increased Sunblow projectile lifespan to prevent its deletion before reaching its possible range.
- Fixed issue with clients target lock jittering.
- Fixed issue with hints not being serialized so they would appear multiple times after save and load.
- Fixed issue with turrets not stopping their weapons post load, causing fire loop sound hearable after loading a save file.
- Fixed issue with AI weapons firing sound still being heard after load.
- Fixed issues with gathering messages.
- Fixed issue with gather message being displayed on loading screen when entering station.
- Fixed issue with shield ability not being correctly visible on clients ship mesh when client was moving while ability was active.
- Made players appear as yellow dots on radar and made friendly AI appear as green.
- Fixed issue with quest markers still showing up on World maps and Zone maps after the player has deactivated all quests.
- Fixed issues with loot from destroyed AI end up in environment objects.
- Fixed issue with destructible boxes loot that could end up in environment objects.
- Fixed collision problem with Jellyfish.
- Rebalanced the Jellyfish stats.
- Fixed issue with ability icons not showing correct information after being used and ESC menu is opened and closed. In this moment icons were showing that they are usable again even if they are on cooldown.
- Fixed issue where the player could talk to Linda Salatha as many times as he wanted, and each time he would get rewarded when he finished the dialogue.
- Fixed issue when player was able to hear the sound when Ai's are target locking other Ai's.
- Made the whole target lock visible over the cockpit.
- Fixed issue where creatures did not have the correct icon on the subzone map.
- Corrected health kit issue for Shade and Hammerhead in MP. These ships were able to carry only 2 of each kit instead of 3 like other ships.
- Increased hint to hint transition on loading screen from 5 seconds to 10 seconds.
- Fixed issue where projectiles could explode on hit with the quest marker in world.
- Made dodge upwards and downwards to use a single tap on the controller, instead to work like a double tap like on keyboard. This was made because it's much harder to double tap on the controller then on keyboard.
- Removed a dollar sign that was present on the purchase button in station UI.
- Replaced ‘’new item’’ icon to use an exclamation mark instead of a star. New weapon favoritizing system is using the star icon now.
- Multiple UI bug fixes with icon sizes , localization and some minor functionality issues.
- Multiple sound related issues fixed and polished.
- Multiple text and localization related issues fixed.
- New text that supports new features are localized and implemented, and now available in all languages in the game.
@GOG & the whole community: Merry Christmas! :)
Thanks for all the work! Merry Christmas to you too!
I finally bookmarked this thread, because it`s so usefull.
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Hustlefan: @GOG & the whole community: Merry Christmas! :)
Merry Christmas, Komrade !
Merry Christmas to all fellow GOGers ! =)