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mrkgnao: I don't own the game, but I believe there's a CP2077 1.03-to-1.04 oflline patch (available since 12/12/2020, I think).
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finkleroy: There's just something named "GOG GALAXY only patch (1.03 to 1.04)", which is weird for something that's available as an offline installer/patch.
Hmm. That's interesting.

According to GOG's API
(https://api.gog.com/products/1423049311?expand=downloads,expanded_dlcs,description,screenshots,videos,related_products,changelog)
there should be both:
1) Patch (1.03 to 1.04) --- 2 files (exe + bin) --- en1patch0 and en1patch1
and
2) GOG GALAXY only patch (1.03 to 1.04) --- 2 files (exe + bin) --- en1patch2 and en1patch3

Don't know. Perhaps they hid the former for some reason.
Post edited December 19, 2020 by mrkgnao
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mrkgnao: Don't know. Perhaps they hid the former for some reason.
Now I see it. That's extra weird. What's the point of an offline patch that only works with Galaxy?
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mrkgnao: Don't know. Perhaps they hid the former for some reason.
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finkleroy: Now I see it. That's extra weird. What's the point of an offline patch that only works with Galaxy?
No idea.
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finkleroy: Now I see it. That's extra weird. What's the point of an offline patch that only works with Galaxy?
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mrkgnao: No idea.
My guess is that it's for pre-loaders that wouldn't normally use Galaxy and didn't want to wait however long it would take for them to download after release. I have to admit that I was tempted, myself. The original 1.04 patch didn't work for the offline installer. Told me I didn't have the correct version installed.
high rated
BloodRayne: Terminal Cut

Updated to 1.03 (Galaxy & Offline Installer)

Changelog posted by the publisher in the game forum:
Hello!

We've released patch 1.03 for BloodRayne: Terminal Cut, which improves the playback of pre-rendered cutscenes, cinematics, and intro logos. If you are still experiencing screen flicker during cutscene playback or any other issues that may be specific to your system after this patch is applied, please send us a support request at support@zigguratinteractive.com. We have more fixes and updates for both Terminal Cut games in the works based on the feedback we’ve received in this forum and elsewhere, and we welcome you to respond in this thread with any other feedback and reports as well.

Best,
Alex
high rated
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gogtrial34987: Planet Nomads
Offline Windows version updated to 1.0.7.1. No changelog here, but steam says:
...
Mac and Linux builds are sadly still at 1.0.6.6
Mac and Linux builds are now also at 1.0.7.1.
high rated
No Man's Sky
Off-line installers for update 3.13 are finally available (probably still not completely free of DRM)

Changelog:
https://www.nomanssky.com/2020/11/next-generation-patch-3-13/

Kerbal Space Program
Windows off-line installers for update 1.11.0.03045 available now (Linux and Mac not updated yet)

Changelog:
https://forum.kerbalspaceprogram.com/index.php?/topic/198773-kerbal-space-program-111-some-reassembly-required-is-now-available/

Kingdom Come: Deliverance
Update 1.9.6-404-504u

No changelog
Post edited December 19, 2020 by DoctorGOGgles
Question: Atomicrops had a major content update on Steam a couple days ago. Do we know if GOG has gotten the same update?
high rated
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Lorley: Question: Atomicrops had a major content update on Steam a couple days ago. Do we know if GOG has gotten the same update?
Just checked and yes, version 1.2.0f2 is the latest and is available on GOG.
high rated
Cyberpunk 2077

Hotfix 1.05 (18 December 2020)
(Galaxy & Offline Patch)
Quests

- Jackie will no longer disappear in The Pickup or The Heist.
- Fixed an issue preventing players from landing the helicopter in Love like Fire.
- Fixed an issue with Takemura not calling in Play it Safe.
- It's no longer possible to trigger the same dialogue twice in Big in Japan.
- Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
- Saul now correctly reaches the van in Riders on the Storm.
- Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
- Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
- Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
- Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
- The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
- Wakako's dialogues no longer get blocked after finishing Search and Destroy.
- Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
- Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
- Elevator doors should now correctly open in The Heist.
- Saul now correctly gets out of cars in Riders on the Storm.
- Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
- Jackie now correctly leaves the factory after the combat is finished in The Pickup.
- Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
- Skipping time while in the club in Violence no longer results in issues with progression.
- Fixed issues with starting Gig: Getting Warmer...
- Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
- Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
- Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
- Fixed an issue with objective getting stuck on Talk to Viktor in The Ripperdoc.
- Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
- Added description for Don't Lose Your Mind in the Journal.
- Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
- Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
- Fixed an issue with Dum Dum following V after The Pickup is finished.

Gameplay

- Improved the reaction times of NPCs taking cover.
- Corrected the number of shots needed to kill civilians from a distance while in combat.

Visual

- Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
- V's mouth doesn't stay open after entering the space lock in Where is My Mind.
- Fixed some UI overlap issues.
- V appears more modest in the inventory preview after the half year montage ;)
- NPCs are faster to appear in the quest area during Stadium Love.
- Added some warmth to HDR.
- Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
- Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
- Silencer icons are no longer displayed with no image in the inventory.

UI

- Fixed an issue with weapon crosshair persisting on screen.
- The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
- Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.

Performance & Stability

- Multiple stability improvements, including crash fixes.

Miscellaneous

- Offscreen explosions make noise now.

PC-specific

- [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
- Fixed an issue with the way Raw Input is collected.
- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
- Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
- Ray traced reflections should no longer seem too bright in comparison to the environment.
- Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Edit: The full 104 GB offline installer has now been updated as well.
Post edited December 20, 2020 by Hustlefan
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.32 (Offline installers also updated)

v0.91.32 Patch Notes
====================
50 New Spells:

Burning Hands
Flame Strike
Fire Storm
Cone of Cold
Freezing Sphere
Polar Ray
Shocking Grasp
Sound Burst
Shout
Greater Shout
Sunburst
Vampiric Touch
Horrid Wilting
Circle of Death
Undeath to Death
Destruction
Disintegrate
Phantasmal Killer
Weird
Ray of Enfeeblement
Poison
Touch of Idiocy
Feeblemind
Enervation
Energy Drain
Daze
Daze Monster
Bless
Bane
Prayer
Hideous Laughter
Rage
Good Hope
Crushing Despair
Power Word Blind
Blindness/Deafness
Remove Blindness/Deafness
Ray of Exhaustion
Waves of Fatigue
Waves of Exhaustion
Shield Other
Protection from Arrows
Stoneskin
Resist Energy
Protection from Energy
Spell Resistance
Blur
Displacement
Ethereal Jaunt
Etherealness
(Clerics of old saves will learn new spells available automatically. Other caster classes can learn new spells through level-up or retraining.)

Single-target multiple attacks automatically switch to next target when current target dies
Stop subsequent useless attacks when target dies
Adjusted spell casting range: Close (3 -> 4 squares), Medium (7 -> 8 squares)
Added new energy damage type: Sonic
Removed critical hit and full attack bonus of spells and other non-weapon attacks
Added Armor Class (Touch) and Armor Class (Flat-Footed) into AC tip of character panel
Changed damage type of some death effects from negative energy to no type
Adjusted miss damage of Slay Living/Finger of Death

Added View Battle Log in adventure mode system menu
Improved tips of some buttons and menus
Added more prompts
Added Limit FPS 60 option
Added more damage dice display options
Show damage dice by default in weapon/action description
More detailed descriptions of conditions
More accurate buff/debuff prompt of 6 abilities
Highlighted action/item description text for better readability
Show ammunition items by default when craft magic equipment
Added guild/bank/... in city tip
Optimized city tip
Optimized text display for stable FPS
Optimized item enchantment text
Optimized condition/aura tips and logs
Optimized some game terms
Optimized some UI details
Optimized some action animations
Optimized audio and other options

Fixed: Unarmed Attack by monk may trigger two-handed weapon knockdown
Fixed: Dwarves no racial bonus when against wolf/werewolf's trip attacks
Fixed: Some range values ​​are displayed incorrectly
Fixed: The spirit state Cannot view other characters under ethereal condition
Fixed: Use First Character Avatar option no effect in resource sites
Fixed: Sometimes icons of material items in inventory are missing
Fixed: Site refreshing bug when player in resource site/dungeon
Fixed: Remnant preparation spells after retraining
Fixed: Sorcerers in tavern sometimes have higher Int than Cha
Fixed: Mithril armor proficiency bug
Fixed: Focus issue of battlefield mouse zooming and character panel/scrollable windows scrolling
Fixed: Middle mouse button on resource site spaces causes wrong plan operation
Fixed: Incorrect daily uses of actions in help
Fixed: Keyboard navigation in help may cause crash
Fixed: Narrow tip in spell slot UI
Fixed: Unreplaced text codes in town quests
Fixed: Several English text errors
Fixed: Several Simplified/Traditional errors

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
high rated
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Hustlefan: Edit: The full 104 GB offline installer has now been updated as well.
@GOG: PLEASE (with cherry on it) don't put all the languages in one installer - especially not for a game this big. Do it like you did with Witcher 3 and provide several update packs instead. Ofline installers are there to be archived and 30GB difference is not "just a bit more" ... thank you for listening.
high rated
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

Updated to 1.0.4 (Galaxy & Offline Installer)

Developer's message from Steam:
LatAm Loca is live, that is the patch you got today.

//Zyddie.
+++

Windbound

Updated to 1.2.39494.162 (Galaxy & Offline Installer)

Changelog from Steam:
Windbound's Second DLC - Out Now (and Free)

Hi everyone,

As the year draws to a close, we want to thank you for playing Windbound. We’ve been working hard to add more to the game, and we’re delighted to be able to share it with you now.

The major new features with this update are:

- New Nautilus Key Towers.
- Free Sailing Mode.
- Night Stalker outfit and weapon.

And of course, there’s a slew of fixes and tweaks too.

We've also included our DLC Roadmap again to keep you updated for the new content, QOL enhancement, Skins, and functionality coming to Windbound in the future:

Build Number

Steam: 1.2.39494.499
GOG: 1.2.39494.162

Read on for the full DLC contents!

New Features

New Nautilus Key Towers

As you continue your journey in Windbound, you’ll start to encounter new Towers that will test your crafting ability, provide you with puzzles to solve, treasure items to find, and even pit you up against magical creatures before you can claim each Nautilus Key.

Free Sailing Mode

We know some of you just like to heed to the temptation of the open water and sail. In this new mode you can build your ultimate craft and sail to your hearts’ content. If you’ve found the recipe for a boat part, you can use it in this mode straight away. It’s a great way to quickly experiment with boat builds without the pressure of combat and survival.

Night Stalker items

Players may be lucky enough to find a Treasure Map that leads them to hidden Night Stalker items. Rumour has it some maps were left around ancient ruins, but it’s going to take a thorough search to find them…

- Night Stalker Hood allows Kara to dodge much quicker without using as much stamina
- Night Stalker Outfit gives Kara the power of invisibility when stealthing, but this drains stamina
- Night Stalker Bow fires 2 magical arrows in quick succession after the initial arrow is fired

For existing save games, Night Stalker Treasure Maps will appear in the next chapter the player reaches, for new save games Night Stalker Treasure Maps will appear from Chapter 1.

Additional Bug Fixes and Improvements

General

- Added a controls diagram to Options/Gameplay (except Stadia).
- Added game hints to loading screens.
- Fixed a bug where the game mode was not always saved correctly.
- Added a Festive hat to Photo Mode – enjoy!
- Tutorial videos will show for less time when they replay after you have seen them the first time.
- Increased the performance and quality of grass.
- Revised the ‘PACIFIST’ achievement to make it easier; finish the game without killing any Razorbacks.

Crafting and Resourcing

- Fixed an issue that prevented you from selecting tools with lower health if there were multiple in your inventory.
- Fixed a bug where crafting was possible in the Meta Hub.
- Raw food reduces slightly less hunger.
- Fixed an issue where harvesting animations did not play immediately after moving.
- Added jerky recipes.
- Resolved an issue where on occasion, players would only be offered 1 option plus a slot upgrade after The Crossing.

Ocean Combat, Sailing and Boat

- Changed the action to dismantle boat parts to now require holding the button down so this can’t be done accidentally.
- Fixed a bug where dismantling a boat didn’t refund resources for attached containers/racks etc.
- The radius of effect of storms have been increased, as has the wind strength. Good luck sailors!
- Map reveal radius has been increased.
- Fixed an issue where player projectiles could damage the mast.
- Canoes and hulls are crafted using the same recipe now.
- Players can no longer save at the start of The Crossing to prevent them accidentally getting stuck and having no previous save to reload.
- A new warning has been added when boat components get near critical damage.
- Fixed a bug where Hookmouths may not be visible to the camera before starting its ram attack.
- Canoes with sails are now more stable and less likely to topple in high winds, particularly during The Crossing.

Combat and Weapons

- Updated the attack range of Pondwhompers.
- Players can now switch ammo via quick select whilst aiming.
- Fixed an issue where Silkmaws could get stuck when spawning from nest.
- Increased the loot drop from Tremorlurks.
- Adjusted Gloomharrow dodge timings.
- Snake behaviours have been amended.

If you experience any issues after this DLC update, please send us your log and crash dump files. Send them through to https://support.deepsilver.com/games/WBND or support@kochmedia.co.uk.

Thanks again for your continued support. We hope you enjoy this update, and there’s more to come in 2021!

5 Lives Studios
+++

@GOG:
- The newly released "A Vampyre Story" has no game forum.
- "Shenmue III" and "Call of the Sea" still have invisible achievements in Galaxy.
- The offline installer for "Wolfenstein II: The New Colossus" can't be downloaded with Galaxy. Please fix these issues.
Post edited December 21, 2020 by Hustlefan
high rated
Druidstone: The Secret of the Menhir Forest

Update 1.2.7

Changelog copied over from Steam:

-Fixed rare crash bug in the necromancer mission, which could happen when a Skeleton Boss and Necromancer where killed by the same action.
-Fixed bug which could cause the screen to be rendered with wrong aspect ratio in windowed mode.
-Added option to send bug reports to the error dialog. If you encounter a bug, please send a bug report by clicking the Send button in the error dialog.

The Long Dark (removed from sale on GOG)

Update 1.92 Windows only, Mac and Linux are both still at version 1.86

No changelog
Post edited December 21, 2020 by DoctorGOGgles
high rated
Parkitect

Updated to 1.7h (Galaxy (Windows & Mac) & Offline Installer (Windows))

Changelog from Steam:
Version 1.7h:

- fixed Ghost Mansion Ride cars not staying level on slopes
- fixed a case where guests could rest on vandalized benches
- fixed ride stats not updating in build challenge scenario
- multiplayer: fixed a desync that could happen when placing floating deco objects on water
- multiplayer: fixed a desync that could happen when building the Chocolate Fence
- multiplayer: fixed a possible desync when a guest wants to leave the park and a new player is joining
- multiplayer: fixed a desync when joining while a guest sits on vandalized bench
- multiplayer: fixed a possible desync when joining while a guest is entering a queue
+++

@GOG:
- The newly released "A Vampyre Story" has no game forum.
- "Shenmue III" and "Call of the Sea" still have invisible achievements in Galaxy.
- The offline installer for "Wolfenstein II: The New Colossus" can't be downloaded with Galaxy. Please fix these issues.