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Patch 2.0.200.80 (25 July 2020) - Swarmers now only contribute their swarmer bonus if they are hostile to the target.
- The swarmer bonuses of swarmers in the same tile no longer stack.
- Swarmers can now only receive one Swarm Alpha bonus. If multiple swarm alphas are adjacent, the highest bonus applies.
- Warmup chirps from visible turrets no longer interrupt autoact if your options are set to ignore the turret.
- Autoget (independently of autoexplore) now retrieves items from adjacent squares (no longer just liquids).
- The Spindle negotiation no longer occasionally produce strange, unusable shields.
- Fixed a bug that gave Swarmers +1 to hit all the time regardless of other swarmers instead of their described to hit bonus.
- When the tile at the bottom of a pit is occupied, things that fall down the pit now land in nearby tiles rather than failing to fall.
- When something falls down a shaft, a message is now generated.
- Fixed a bug that caused the Thick Fur mutation to give 8 heat and cold resist instead of 4.
- Fixed a bug that caused Graftek grafts to behave oddly.
- Fixed some occasional issues with the location you arrive at when entering a zone from the world map.
- Fixed a bug that made tonics not show their behavior in their descriptions for mutants.
- Fixed a bug that broke becoming unlost by returning to a familiar area.
- Fixed several issues with input in the overlay UI
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Patch 2.0.200.81 (31 July 2020) - Trolls now know how to swim.
- Clicking a tile with a hostile creature now attacks the creature instead of attempting to speak with it.
- Gave rainboweave cloaks lower DV but a chance to refract light-based attacks.
- Added a new status effect, Wakeful, that gets applied for 3-5 rounds after you wake up from involuntary sleep. While wakeful, you can't fall asleep.
- Item naming now allows apostrophes.
- Baetyls no longer request the Billowing Conch of the Aji.
- Long blade stances now respect your restrictions on companion ability use.
- En garde! now takes Lunge and Swipe off cooldown when it activates.
- You no longer have the option to decline being moved by a factory arm into a deep - shaft.
- Penetrating radar now reveals hidden objects that can be discovered by searching.
- Messages for spotting hidden objects now include directional information.
- Missing skill prereqs now cause entries on the Skills screen to be grayed out, like they - are for unmet attribute requirements.
- Pathfinding now goes to much less effort to avoid many types of liquids and some types of gases.
- Skills that require a weapon of a given type to be wielded in the primary hand now accept weapons wielded in the first hand if your primary limb is not a hand, such as for animals whose primary limb is often their face or foot.
- Fixed a bug that caused hyper-elastic ankle tendons' behavior to be excluded from their description.
- Fixed a bug with stacking that resulted in permanent MA / DV loss.
- Fixed a bug that caused suspensors to not work properly on equipped items. Fixed a bug that caused ceremonial vibrokhopeshes to repeatedly reboot while you - travelled on the world map.
- Fixed a bug that sometimes made it impossible to interact with companions. Fixed some bugs that caused various types of cloned creatures to not be hostile when - they should have been. Fixed some bugs that disabled the escape teleportation used by some relics, - extradimensional items, and chaotic cherubim.
- Fixed a bug that caused books to be unreadable from the prerelease equipment - screen.
- Fixed a misattribution in Lase messaging. Fixed a typo in sultan history.
- Fixed a bug that made Saad Amus very lazy.
- [modding] Liquids' ObjectEnteredCell method now receives the relevant ObjectEnteredCellEvent as its second argument. The version that receives the GameObject moving as its second argument is still called for compatibility.
- [modding] WishCommands should now properly be loaded/unloaded with mod changes.
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Patch 2.0.201.6 - beta (31 July 2020) - Creatures that try to keep their distance from you now may now decide to take other actions, such as defend themselves directly, when they fall below 50% HP.
- Evil twins now reconsider their equipped items when they spawn.
- Stage layouts wider than 1080p now letterbox correctly.
- The look dialog is now only dismissble via Space or Esc.
- Mouse movement now paths through non-hostiles if necessary to reach your - destination.
- Rhinox charge now respects phase and flight.
- Fixed a bug that caused books to be unreadable from the prerelease equipment screen.
- Fixed a bug that caused books to continue to render in the background even after you exited out of the read book screen.
- Fixed a bug where hitting Esc from the Save Build prompt would save the build with no name rather than backing out of the menu.
- Fixed the "restore defaults" button on the prerelease control mapping screen improperly clearing all keybinds.
- [modding] Added native support for Harmony 2.0.2 patches in mods - (
https://github.com/pardeike/Harmony). harmony.PatchAll() is called after mod assembly compilation, applying all mod-defined harmony patches.
- [modding] Upgraded the C# compiler to Roslyn.
- [modding] Errors and warnings generated by the mod compiler now include the associated filename and line number.
- [modding] The "playerwho" wish now properly allows turns to tick.
): 31 July & 04 August 2020.
): 04 August 2020.