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Hustlefan: Endzone - A World Apart (In Development)

Updated to 0.7.7514.32961 (Galaxy & Offline Installer)

No changelog this time.
I asked the devs:

"There could be an error, if you load a game and randomly hover above the wrong element in the UI. Also there was an possiblity, that players can get a bug in an edgecase, which was fixed."
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Pajama: King's Bounty: The Legend has been updated to Version: 1.7.35.398 (Offline installers not yet updated)

No changelog
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OHMYGODJCABOMB: The infamous bug with NPCs in Upper Hadar, which appears only in the GOG version of the game and has been known for at least 4 years, is finally fixed.

Last week, one of the users from the Russian forum got tired of replacing executable files (the "official" workaround suggested by GOG support) and decided to try his luck. He contacted 1C to ask them to fix the game... And it worked!

Now I can't even imagine why the GOG staff couldn't contact 1C themselves all these years, if it was so simple.
But only the English version was fixed by the looks of it... :-(
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Close Combat: The Bloody First

Version 1.1.7 (30 July.2020)

Fixed Error: Unhandled Exception ExpCode:0x0000005

• Optimization work to reduce frame rate / game speed bottlenecks during battle. • Optimization work to improve multiplayer game speed during battle. • Multiplayer Host dialog details panel text no longer visible on top of settings panel right after connecting. • Fixed possible crash case when replacement leader was swapped into an already full team. • Revised networking thread to reduce CPU load. • Fixed unnessary unit updates that could occurred during multiplayer, reducing network load. • Fire support button tool tips show weapon type and count again. • Fixed issue where campaign / operation with plain text summary and briefing might fail to load. • Units with a 'blind shot' at a vehicle now recognize it immediately rather than after firing one shot. • Textures in mod folders now correctly override stock textures.#### Update 1.1.3 (05 May 2020)

Fix for in battle crash that could occur with units under fire while very close to map border.
Fix for unit to unit LOS issue when unit has soldiers at significantly different elevations.
Fix issue with deleting saved games / custom battles when file name contains extended ASCII characters.
Added error message if deleting a saved game or custom battle fails due to file access permissions.
Map Editor: Fix error that could occur when saving / loading height map images.
Map Editor: Fix for issue with dragging mouse while right button is down and changing heights.
Map Editor: Added editor-specific release notes.
Map Editor: Rolling autosaves every 2 minutes (see below)
Map Editor: Updated versioning format to match main game
Units LOS can now see slightly further into or out of buildings before LOS is considered blocked.
Soldiers position better when a unit is deployed / moved into a building.
Soldiers prefer positions inside the same building their parent unit is inside when several buildings are very close together.
Soldiers are better able to area fire near a target when their parent unit can see the target but the individual soldier can not.
Infantry soldiers that can't fire at their unit's target will try to reposition so they can. They will move if the new position would not separate them from their parent unit and the new position provides either good cover or at least better cover than where they are.
Fixed issue where older saved games that were saved during a battle might not load correctly.
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Grim Dawn

Update to V1.1.7.2 Hotfix 2

No changelog


Tangledeep + Legend of Shara

Update to V1.34e

No changelog


Against the Moon Prologue

Update to V3

No changelog
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Stoneshard

Updated to 0.5.9.6.1 (Windows & Linux). No changelog provided.
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Geralt_of_Rivia: But only the English version was fixed by the looks of it... :-(
The english version contains 10 other languages.
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Geralt_of_Rivia: But only the English version was fixed by the looks of it... :-(
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surfer1260: The english version contains 10 other languages.
Thank's for the info. I just checked and the English installer indeed contains all the languages the game supports.

Now GOG just has to remove the old language specific installers so that nobody downloads the deprecated buggy installers any more.
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surfer1260: The english version contains 10 other languages.
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Geralt_of_Rivia: Thank's for the info. I just checked and the English installer indeed contains all the languages the game supports.

Now GOG just has to remove the old language specific installers so that nobody downloads the deprecated buggy installers any more.
Don't hold your breath. There are numerous games that are already in the same situation, and have been so for months and years now, without GOG removing the outdated and unnecessary non-English installers.
Post edited July 31, 2020 by mrkgnao
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Geralt_of_Rivia: Tangledeep + Legend of Shara

Update to V1.34e

No changelog
The Dawn of Dragons expansion also got an update, for what it's worth.
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Endzone has had a quick hotfix that at the time of this post is only on Galaxy.

It addresses an apparent imbalance with tailor's shops not producing enough clothing. They were changed in the last big patch, but most of the changes concerning tailors have been reverted as they investigate further.

[Edit] Official dev post:
[i]Greetings, survivors!

With this "emergency hotfix" we're addressing the problems with cloth/the Tailor and change the values for now to previous ones. But please note that this is not final and we will investigate this problem more in-depth again soon.

--- Important Notes ---
• This Hotfix focuses on resetting the unbalanced clothing production in the Radiation Update. Please be advised that we’ll look into the issue in the near future again.

--- Tweaked ---
• Production amounts and production times for Tailor, Recycler, Refinery and Workshop have been reset to a previous version.

--- Known Issues ---
• In savegames that were created before this hotfix, in order to apply the new values for all production buildings that have already been built and that are affected by this hotfix you’ll need to change their recipe once and swap back to the one that is intended.

- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 0.7.7517.30992[/i]
Post edited August 03, 2020 by twifight
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Retro City Rampage DX had been updated to version 2.00 on Windows and Mac.

This is the DX + update.
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Hellpoint

Patch: visual fixes, armor fix (v344)

-Fixed a situation where armor would not work at its fullest if its minimum requirements are provided by a body or mind
module (this includes a specific spacesuit not working in space)
- Fixed a number of loot items being invisible
- Fixed switches that link Alma Mater to the Building where they could be used only once
- Fixed a display issue where dismantling items would show pretty bonkers values
- Optimized server communication to lighten the load on them

Patch: Omnicube & weapons fix, main menu feedback, cloud optimizations (345)

- Automatically equip the omnicube for people who unequipped it and couldn't equip back
- Fixed the damage cone of different shotguns' firing mode
- Fixed the melee attack of the Daemon Cannon weapon
- Tweaking of the Sentient
- Added feedback to the main menu when the game is synchronizing with the cloud
- Added timeout to the synchronization if the cloud is too heavy
- Optimized a number of calls towards the cloud
- Fixed the material stencil on the Artillery weapon
Post edited August 01, 2020 by Valdasaar
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SpellForce 3: Soul Harvest

Standalone installer updated 31 July 2020 with no changelog: 1.05.75996 ⇒ 1.05.77249

Trying to start the game gives error: "Failed to initialize Steam API. Make sure Steam client is running." (offline and Galaxy)

Devs have been informed by NeoX.


EDIT
Rolled back to "1.05.75996" on Galaxy.
Post edited August 02, 2020 by JackknifeJohnson
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Hellpoint

Patch: Disappearing items fixed(v346)

- Items no longer disappear from the inventory
- Fixed the numbers displayed in the Weapon Editor
Post edited August 02, 2020 by Valdasaar
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Jupiter Hell got an update (at least on Galaxy, the offline installer is still 0.9.1).

There's no changelog yet, but it should be this one:

After a longer break (much needed since we've been crunching since launch), we present 0.9.2 Vision! The three biggest additions this time is the enabling of the head slot, with various associated items that have their ADV versions too, changing the vision range on some levels (lower or higher) and two new special levels!

Helmets, Visors and Gasmasks
The head slot is finally functional! While the base helmet just protects from critical hits (like the imp or reaver charge attack), stronger helmets carry a slight armor bonus. ADV versions come with a subset of armor perks. Visors and gasmasks however drop always ADV and have their own brand new pool of perks related to vision, scouting and hacking!

Vision range
Up until now vision range was hardcoded. Now you'll often encounter levels with reduced vision range - carry a shotgun and beware of melee enemies! Or, find a nice visor with Nightvision. Some caves have a higher vision range, giving more strength to long range weapons. Further along we might reduce the sight range of some enemies and make them operate on scent and sound alone, but that's for a future update! We took this occasion to tinker with the default camera settings too - the camera will adapt to vision range, and show stuff at a slightly better range.

New special levels
We've added one alternative level that can spawn instead of the Warehouse on Io, with a strong theme, new mechanics and an unique reward. On Europa, Refueling Base can also be swapped for a new level, The Pit. To avoid spoilers I'll end this paragraph here :).

Balancing
7.62 sidearm got a damage buff, and assault rifle got it's range nerfed a bit. We've also significantly increased the duration of the EMP effect. Also melee weapon drops are now more common.

Other changes
Drones can now actually fly over gaps, so don't be surprised if you're flanked on Callisto Spaceport :). Also, while adding helmets we noticed that green/blue/red as a descriptor is kind of boring - both armor and helmets now follow a new naming - basic (green), marine (blue), combat (red).

Full changelog
Beta 0.9.2 - Vision - July 27, 2020
NEW #1182 - head slot functional now!
NEW #1182 - basic/marine/combat helmets (also ADV) added
NEW #1182 - ADV gasmask added, ADV visors/headsets
NEW #1182 - ADV visors/headsets have their own new perks
NEW #0992 - new special level alternative to Warehouse
NEW #1012 - new special level alternative to Refueling Base
CHANGE #1000 - flying enemies can now fly over gaps
CHANGE #1182 - green/blue/red armor -> basic/marine/combat
CHANGE #0337 - levels may have different vision distances
CHANGE #0337 - some caves have vision 8, dark places 5-6
CHANGE #0337 - camera zooms based on vision distance
CHANGE #0337 - improved default zoom
CHANGE #1180 - 7.62 sidearm damage 10->12
CHANGE #1180 - 7.62 assault rifle max range 10->8
CHANGE #1180 - increased EMP effect duration by 66%
CHANGE #1180 - Tyre lost one special lootbox (manufacture is op)
CHANGE #1180 - increased drop rates of melee weapons
CHANGE #1170 - Mimir Habitat reward is no longer guaranteed
CHANGE #1166 - lights/lamps are destructible (no gameplay effect)
FIX #1124 - fixed visual gap in basalt levels

What's next?
This update is on the lighter side, the next one might be much beefier. 0.9.3 Nightmare is coming! Apart from obvious content for the high level players, we'll also add signifcant changes for everyone :). The update should land in 3-4 weeks from now.
Post edited August 03, 2020 by PaterAlf