Postal 4: No Regerts
'Holy fuck, it’s been a month since the last update' Update 0.1.4.1.1 (13 February 2020)
WARNING: This Update includes A Lot of new cool stuff but it does not include any significant performance updates. In fact, in some areas it’s probably worse than the last build in terms of FPS (although there should be fewer instances of hitching). We focused on new content at the expense of performance. Now it is VERY IMPORTANT that we get this sorted out ASAP! Henceforth, we will be focusing our ENTIRE TEAM on optimization for as long as it takes to improve the janky ass framerate and remove all the major hitching present in the build.
Typically we’d have done this later in development but early access changed that. We want everyone to have a smooth experience. We will get this janky game running smoothly before pushing forward with adding more significant new features. Thanks for your understanding and support!
Happy Valentines
❤️
Added
New FOV menu with Vertical FOV setting
Proper support for Ultra-wide aspect ratio
Basic police system! You can now get arrested and sent to the police station. There are still ways to go in this area as this system will be greatly expanded upon in future updates
Civvie11 as Edensin’s resident crack dealer!
Asphalt and water skidding and tire rolling sounds for Scooter
New character heads and skins
Pickup notifications
NPC Head and eye tracking, and Blinking
New neck bleeding particle and behavior
Implemented a limb blood stream for severed limbs
New fiery trail for Molotov as well as new Molotov fire spreading code and particles
Ability to pickup dropped grenades
Implemented Free Mouse selection on the Weapon Wheel and ability to toggle the Weapon Wheel (Accessible from 'Gameplay' settings)
Implemented turn multiplier for the Hose and Vitamin X Urethra - this will make the streams feel “heavier”
More songs to the Radio
New extending and folding animations for the Baton
Money display to Phone screen
Pressure indicator for the Hose
Killer Crocs to the Pump Room in Sewers
Urethra cosmetics - You will now be able to select between five different urethra cosmetics (Ranging from the classic black bar to a hot-dog emoji). You can switch between them by selecting the 'Urethra' weapon from the 'Weapons' app in your Phone
New Skybox!
More NPC's to previously empty areas
Two new side-errands!
Volunteer Firefighter:
On Monday, after the Dude receives his tasks from the job agency, he receives a Mayoral Alert on his phone. It turns out the town’s fire station is on fire! With no fireman having stepped foot into Edensin in the last 40 years, a call for volunteer firemen (or firewomen) has been put out to the public. It’s none of the Dude’s business, but hey, there’s a small paying bonus if you do it!
Art Dealer:
On any day of the week, the Dude may enter the local art gallery which he initially discovers is completely devoid of any artwork on display. However, the proprietor beckons the Dude to accept a job for her. The dealer asks if he’ll go around town finding any special purple-framed paintings, part of the so-called “Royale Collection” that she’s after, and deliver them to her to put on the exhibition. Each delivered painting will yield a cash reward, and even dupes will pay out a smaller reward. Upon delivering a full set, the Dude will get a large bonus as well. Better get exploring if you want that fat cash reward!
We were planning on putting out three side-errands, but unfortunately one of them wasn’t quite ready to go. It should be going out soon though, stay tuned!
Changed/Improved
Many fire particle effects
Level design focusing on the cliff faces around the starting area and the more empty areas
Increased the sounds of bullet impacts
Improved Pigeon Mine sound effects
General lighting improvements
Weapon switching now remembers the last weapon used for each weapon slot
Category sublist on the Weapon Wheel will now fade out when out of focus
The Dude now bleeds blood, not concrete dust
Adjusted the Pistol reload sounds to better sync with the animations
Pilot light on the Spurt’n’Squirt 9000 is now extinguished when firing fluids
Improved fire extinguish smoke particle
Bystanders will now emit smoke when tazered
Improved the Tazer shock particles
Refined the Spurt’n’Squirt 9000 Flamethrower particle and projectile code
Remade the entrance to Sewers with much better models
Replaced more placeholder assets
Normalized in-game dialog
Improved road collision, so now NPC's don't clip and the scooter is smoother
Improved the look of sidewalks (Added more detail)
Removed placeholder paintings in certain buildings, replaced with proper art
Major improvements to Fire Station and Clock Tower buildings
Updated the Credits screen (It looks much sleeker now)
Moved the Dude’s third person camera back an extra meter
Increased the scale of Grenade pickups and projectiles
Updated cutscenes to get rid of random looping sounds
QoL improvements to the Radio system: “Now Playing” messages, added a button to advance to the next track
Fixed
Various mapping bugs (Floating assets, holes in terrain, certain meshes lacking collision)
Fixed up the AK muzzle flash so it better syncs when firing
Not being able to kick NPCs in the nuts!
Cat Chute trigger to check only for the actual cat inventory items and not the dead dogs
Desert Eagle not playing its reload sounds
Animal spawners spawning at the start of the game as opposed to at the start of Animal Catcher cutscene
HUD not being visible when driving the Scooter
Car alarms not triggering
Fixed several animations with broken fingers
Fixed 'interact' icon not displaying properly on one of the keypads
Fixed Flamethrower projectiles going through walls
Infinite water sounds when dying in water
Slap sound effects playing when hitting thin air
Fixed Game Menu disappearing if Save/Load menus was selected while a Save/Load menu was open already
Crashes related to the Subtitle system (As well as other crashes that were reported on our forums)