Darksiders Genesis Updated to 1.02 Changelog from Steam Additions - Added audio to the pet the Hellpups section in the HUB!
- Enemies now display an outline if visually blocked. Added an option to toggle this on/off.
- Mayhem Difficulty Mode Added.
- Balance Pass Across all Difficulty Modes.
- Easy multiplier: 80%→75%
- Normal: No Changes
- Hard multiplier: Damage 120%→150% / Health 120%→140% / Special ammo drop rate reduced by 5%
- Mayhem multiplier: Damage 250% / Health 200% / Special ammo drop rate reduced by 10%
- Apocalyptic multiplier: Damage 750%→1000% / Health 750%→800% / Special ammo drop rate reduced by 20%
- Potion cool-down increased 5s->10s across the board, includes auto-use
- Snare and Slow no longer work on bosses, and large enemies can only be slowed by upgraded Caltrops.
- Strife Special Ammo Consumption
- Charge/Gravity shot capacity doubled
- Gravity Shot damage per tick increased 50%
- Beam/Static shot capacity down 8%
- Lava shot capacity down 10%
- Nature shot capacity down 37.5%
- Option to direct melee attacks toward mouse cursor added.
- Game Speed option added; only works in Single player or Split Screen.
- Added option to choose which controller art to display.
- Creature Cores now display the type in vendor menus.
- Health & Wrath Shards are now tracked on the mission/map screen.
- Added new idle animations for Dis when outside of the shop screen.
- Added subtle camera zooms to large enemy finishers.
- Highest difficulty level completed icon is now shown on the mission select screen.
Bugfixes - Fixed various platforms in Leviathan’s Landing to be more consistent and less frustrating.
- Fixed an issue where enemy interacts and health bars would not appear.
- Quests: Pure Hatred II, Behind the Mask II, Keymaster III, and Flex II quests all track properly now.
- Chapter 1: Added a Trickster Key to the level, and removed a Trickster Key from Vulgrim.
- Chapter 2: Fixed the exit in the Trickster Room (could be difficult to use).
- Chapter 3: Ingot quest now properly spawns rewards on completion.
- Chapter 3: Split Screen: Camera will now properly follow players across the polls.
- Chapter 5: Lore now unlocks properly.
- Chapter 7: Fixed the intro camera not triggering properly.
- Chapter 9: Fixed an issue where Belial would get stuck channeling and halting progress.
- Chapter 14: You no longer fall to your death during the load screen.
- Chapter 15: Fixed the elevator appearing closed after reentering the area.
- Chapter 15: Soul Chest now properly spawns after defeating the skeletons at the bone wall.
- War Machine Boss Fight now properly spawns players when they die during the fight.
- MP: Endless Arena starts properly now in both Split Screen and online MP.
- MP: Chapter 2: Fixed an issue where the gate would show locked to the client when joining late.
- MP: Chapter 5: Vault door is much easier to interact with.
- MP: Fixed an issue that would cause the host to get stuck on an infinite loading screen when a client quit.
- MP: Void portals: Only 1 player can have Void portals active in MP now; this fixes an issue where portals were unusable.
- MP: Fixed an issue with clients not being able to use level portals.
- MP: Fixed an issue in MP that caused players to get put under the world when knocked off a ledge by spikes.
- MP: Fixed an issue in MP where the client would get disconnected when picking up Wicked K’s core.
- MP: Chapter 4: Molten Hound encounter no longer resets when the client joins after it was completed.
- MP: Leviathan flyby is now properly triggered for clients.
- MP: You can no longer attempt to join a friend that has the game set to private or invite only.
- MP: Fixed an issue that caused the creature core menu to become stuck when spectating.
- MP: Fixed wave notifications and arena stats not showing up for clients.
- MP: Tutorial hints now display properly for clients.
- War’s Health cores track properly now.
- Lots of localization fixes across all languages.
- More map fixes! Adjusted various locations where things were tracking incorrectly.
- Adjusted soul chests to prevent players from getting stuck on them.
- Fixed an issue that caused Synergy/Chaos to generate at an extreme rate in the later parts of the game.
- Leviathan Creature Core now disappears properly after collecting it.
- Various issues and exploits fixed that would allow players to bypass puzzles or content (potentially missing crucial equipment).
- Executions are now prioritized over other interacts.
- Fixed music not playing in the credits.
- Fixed an issue where the FX for the Leviathan creature core was playing on the Dagon creature core.
- World Ender no longer consumes Beam Shot ammo when the Flame Legion core is equipped.
- Tempest wings now show up more consistently.
- Fixed mission quest progress notifications not showing up if you hadn’t open the map in that level.
- Strife’s currently equipped ammo types get saved now.