AI War 2 Version 1.017 Random AI Types (December 16th, 2019) EDIT: GOG sucks big time when it comes to a bit more complicated links.
Full changelog at:
https://wiki.arcengames.com/index.php then add ?title=AI_War_2:_Pre-And-Post_Launch_Polish#Version_1.017_Random_AI_Types
Standalone installers updated (
1.016 ⇒ 1.017): 17 December 2019.
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Caveblazers Update v1.5.0 (18 December 2019)
- Make your own hats!
- Arena cards have been reworked & improved
- New items, blessings and cards
- New daily traits
- New challenges
- New stuff in the outfitter
- Homing arrows now work with lightning-based attacks
- Ricochet arrows now work with the Trident Shot
- Golden perk ticks for completing the game with all relics active, and a bonus cosmetic item for completing them all
- Return a throwable item back to your inventory by pressing an empty slot, or a stack
- Nearby non-friendly characters also follow you to new levels
- Demonic Prayer Beads have a range indication when charged
- Reduced amount healed from the "Heal Before Bosses" daily trait
- Blessing Choices should no longer have duplicate blessings in them
- Some damage numbers are different colours based on damage type
- You can no longer collect more than 5 of a single arena card
- When rare enemies spawn, they now always drop an item
- Using the Resurrection Wisp in multiplayer no longer causes the target to lose half their items & blessings
- Fixed Blood Shrines sometimes not costing 5 with the Brimstone Perk
- Fixed Bullseye Blessing not working with magic or bomb based weapons
- Fixed purple slime eyes falling through the ground
Standalone installer, and that of its
DLC, updated:
1.4.3 ⇒ 1.5.0a.
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Fantasy General II - Invasion Update 01.00.08277 (17 December 2019)
- Christmas Event - Christmas is in danger! Only you can save it... look for a sign appearing around Christmas time!
- New Gameplay Mode - Iron Maiden. You only have one savegame and no chance to take things back and losing a map means you lose the game - finish the campaign or die trying!
- Large Creatures cannot be entangled - Large creatures cannot be entangled by spider webs
- Lances break charges - All lances and spears now break charge
- Multiplayer - Fixed various issues with multiplayer desynchronisations
- Multiplayer - Fixed an issue that caused a multiplayer game to not continue after deployment
- Menu - New Menu for selecting which campaign you want to play
- Performance Improved - Improved performance throughout the game
- UI - Various UI improvements and bug fixes
- Camera - Camera now moves faster the more you are zoomed out
- Frenzy Bugfix - Fixed a bug where frenzy status effects would behave weirdly when loading a game (or playing multiplayer)
Standalone installer updated (
01.00.07687 ⇒ 01.00.08277): 18 December 2019.
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Fight'N Rage Patch 191215 (16 December 2019) Changelog posted in the game forum by the devs
here.
Standalone installer updated (
Build[190708b] ⇒ Build[191215c]): 18 December 2019.
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The Guild 3 [InDev] Version EA 0.9.6 – Build number: 592455 (December 17th, 2019) Patchnotes posted in the game forum by the publisher
here (two consecutive posts).
Standalone installer updated (
EA 0.9.5 ⇒ EA 0.9.6): 18 December 2019.
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PC Building Simulator Update 1.6 (17 December 2019) Changelog posted in the game forum by user
JohnnyCrank.
Standalone installer updated (
1.5.2 ⇒ 1.6): 18 December 2019.
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Planet Nomads Updates 1.0.6.0 & 1.0.6.1 (17 December 2019) Changelog posted in the game forum by user
Tominion.
Standalone installers updated:
1.0.5.6 ⇒ 1.0.6.1.
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Project Hospital Update 1.1.17661 (3 December 2019)
- Fixed a hidden error that was causing weird behavior or stuck characters in a few different cases
- Fixed missing examinations that uncover surgery complications in the unfiltered list of examinations (when playing with hidden diagnostic hints)
- Fixed patients not automatically taken over after reception triage when the department is set to assign patients to the player automatically
- Fixed patients sometimes not automatically taken over after being brought in in an ambulance when emergency is set to assign patients to the player automatically
- Fixed a few treatments that would get stuck when performed at emergency with an ICU-qualified doctor
- Fixed active department switching when typing age in character editor (when not using numpad to enter the age)
- Fixed wrong tooltip for employee occupations in character editor
- Fixed text overflow in hardcore difficulty panel in doctor mode
- Fixed a couple of typos and one missing LOC text
- Fixed moving beds possibly causing a false detection of a finished room in Tutorial 3 and blocking progress through the level
- Fixed staff ignoring WCs/food from other departments if it's not marked staff only
Meanwhile, standalone installers, and those of its
DLC, updated (
1.1.17661 ⇒ 1.1.17753): 17 December 2019.
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Space Robinson: Hardcore Roguelike Action Update 2.1 (17 December 2019)
Hello, robinsons!
What's new in the latest Space Robinson update?
New weapons:
- Explosive Grenade Launcher;
- Proton Rocket Launcher;
- Ice Machine Gun.
New perks:
- Minifridge;
- Golden Revolver;
- Crystal Compass;
- Photon Sword;
- Boxing Glove;
- Alen Puppy;
- Winged Piglet;
- Raccoon Cub.
Bug fixes:
- Now invisible enemies from the jungle become visible even if they were killed in an invisible state;
- Now the Dog doesn't forget to attack the boss.
General changes:
- Weapon change time reduced by 33%;
- Added timer of current run in the upper right;
- Some monsters (see the pic below) changed their attack sound so that you'll be able to distinguish it from other enemies shots.
Standalone installer updated (
2.0 ⇒ 2.1): 18 December 2019.