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T_a_J: Dying Light: The Following – Enhanced Edition

Changelog for Update 1.18 (added 10 June 2019):

* Early game difficulty tweaks
* Late game difficulty tweaks
* Minor UI additions
* Added a new exotic mutation to an infected type
isnt this game, like, uber old, in comparison? why are they still updatin' it? uuuuuuh
Broforce has updated to version 1032 20190610. No changelog.
high rated
Oddworld: New ’n’ Tasty

No Changelog



Order of Battle: World War II

Updated to 7.1.8

No Changelog
Post edited June 11, 2019 by surfer1260
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T_a_J: Dying Light: The Following – Enhanced Edition

Changelog for Update 1.18 (added 10 June 2019):

* Early game difficulty tweaks
* Late game difficulty tweaks
* Minor UI additions
* Added a new exotic mutation to an infected type
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Fairfox: isnt this game, like, uber old, in comparison? why are they still updatin' it? uuuuuuh
We should be glad about this and not question it :)
The game still has at least one minor bug regarding localisation and if they improve on other features as well, I just say thank you!
high rated
Pathfinder: Kingmaker

Patch 2.0.3 (11 June 2019)

Please be aware of plot spoilers in the description below!

Fixed an error caused by loading some pre-Enhanced Edition saves.
Failed to give the following achievements: A Memorable Moment, Depths Of Madness, Descent, Honest Looting, Into the Darkness. Resolution: Fixed.
When using filters, some items in the inventory could be duplicated or put to random slots. Resolution: Fixed.
Fixed the issues with Kalikke and Kanerah after the respec.
Fixed the issue when the Ancient Soul Eater became untargetable making it impossible to win the combat.
In the first chapter, boggards had too many Greatclubs +1. Resolution: Fixed.
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surfer1260: Oddworld: New ’n’ Tasty

No Changelog

(Maybe Mac-version updated???)
Oddworld got a manual and some other basic extras added.
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thraxman: Oddworld got a manual and some other basic extras added.
I bought the game in 11-2018 and the manual was already there. Don't know about the other stuff.
high rated
A Hat in Time
Update 1.06 (06 June 2019)

General
- Updated Korean localization
- Updated German localization
- Fixed a bug causing Steam to be a bit too aggressive in making sure your game is verified

Death Wish
- Fixed candle Death Wishes not working during specific circumstances
- Fixed Boss Rush allowing to resume at the boss you died at even after losing all lives
Standalone installer updated: 10 June 2019.

***

Astrox Imperium
BUILD 0.0058 (07 June 2019)

Changelog posted in the game forum by the dev here
Standalone installer updated: 10 June 2019.

***

Battle Brothers
Update 1.3.0.21 (07 June 2019)

- Changed monetary value of named weapons to be more consistent.
- Changed Schrats to be more susceptible to being taunted.
- Changed some minor things to further improve AI behavior.
- Fixed incorrect cost of 'Spearwall' skill for named Spetum.
- Fixed fights involving cultist opponents not loading.
- Fixed issue with lone player character fighting against a high tier Nachzehrer.
- Fixed potentially incorrect text at the end of Barbarian King contract.
- Fixed event after beating the Icy Cave not firing in rare cases.
- Fixed various minor issues.
Standalone installer updated: 10 June 2019.

***

Between the Stars
Change Log v0.2.0.3.1 (4 June 2019)

- Now when the player changes a ship the weapons of the last ship will be equipped automatically.
- In ship change if the weapons cannot be equipped they will be saved in the inventory if there's free space, if not they'll be saved in the stash.
- A bug that destroyed all equipped items in the last main quest has been fixed.
- A bug that softlocked the game in the event "Answers" (#163) has been fixed.
- A bug that sometimes softlocked the game when a recruit joined to crew has been fixed.
- The projectile speed of the missile weapon upgrades has been corrected.
- We lowered the volume of the electric loop sound that is played in the inventory.
- The item "Shipment of Strange Specimens" is now delivered correctly in the contract "Delivery" (#151).
- The location on planets of the event "Delivery" (#151) has been corrected.
- Now the locations on planets have a fixed position.
- Many texts have been corrected.

~~~ ~~~ ~~~

Change Log v0.2.0.3.2 (5 June 2019)

- The time between interceptions has been increased.
- A bug that destroyed all equipped weapons when player changed the ship should be fixed.
- A bug that didn't let the player use quantum engines after the event "Anna Banner" (#139) has been fixed.
- Some texts have been corrected.

~~~ ~~~ ~~~

Change Log v0.2.0.3.3 (6 June 2019)

- A bug that locked the recruits information when the player had less than 3 crew members has been fixed.
- Now the last remaining member of your crew will only be able to die in crew combat.
- A bug that left dead crew members in the crew list has been fixed.
- Now the skins and the names of the ship are loaded properly in the hangar.
- Now the skin and the name of the selected ship is loaded properly when the player changes their ship.
- We've updated the input controller to the last version. This could solve some issues like mouse disappearing or a bug that caused player ship to rotate constantly.
- A bug that showed the information of the last selected item when the player opened the inventory has been fixed.

~~~ ~~~ ~~~

Change Log v0.2.0.3.4 (8 June 2019)

- A bug that made the mouse cursor dissapear and disabled some buttons when the player had a HOTAS plugged in has been fixed.
- With this fix now the game can be played with HOMAS (flight stick + mouse), players will have to assign controls in settings before playing with HOMAS. Gamepad control is still not supported but we plan to work on it soon.
- We've delayed a few seconds the automatic equipment of weapons before changing the ship, it could solve the loss of equipment that some players are suffering.
- A bug that softlocked the game in the prologue should be fixed.
- A bug that changed the window resolution for the screen resolution in windowed mode on game start has been fixed.
- Some texts have been fixed.
Standalone installer updated to v0.2.0.3.4: 10 June 2019.

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Caves of Qud
Patch 2.0.180 (08 June 2019)

Patchnotes posted in the game forum by the devs here.
Standalone installers updated to v2.0.180.1: 11 June 2019.

***

Fell Seal: Arbiter's Mark
Update 1.0.4 (7 June 2019)

Changelog posted in the game forum by DampSquib here.
***

Planetary Dustoff standalone installers updated to v0.2.4.1001: 10 June 2019.
Anybody has any idea why River City Ransom Underground flagged an update when there's nothing recent in its changelog?
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joppo: Anybody has any idea why River City Ransom Underground flagged an update when there's nothing recent in its changelog?
Changed download version: Installer, River City Ransom: Underground, Mac, en - R7-3b ⇒ R7-3b (Hotfix)
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joppo: Anybody has any idea why River City Ransom Underground flagged an update when there's nothing recent in its changelog?
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Edward_Carnby: Changed download version: Installer, River City Ransom: Underground, Mac, en - R7-3b ⇒ R7-3b (Hotfix)
Oh a Mac only update? Okay then I definitely don't need to download anything. Thanks.

Edit: but it sure could be useful for other folks to know WHAT the hotfix changed. If only Gog had any way to publish this sort of record of alterations, like a log of changes... too bad there isn't anything like that.
Post edited June 12, 2019 by joppo
high rated
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Edward_Carnby: Changed download version: Installer, River City Ransom: Underground, Mac, en - R7-3b ⇒ R7-3b (Hotfix)
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joppo: Oh a Mac only update? Okay then I definitely don't need to download anything. Thanks.

Edit: but it sure could be useful for other folks to know WHAT the hotfix changed. If only Gog had any way to publish this sort of record of alterations, like a log of changes... too bad there isn't anything like that.
Update (12 June 2019)
The Mac version of the game can now be launched via the Galaxy "Play" button again.
high rated
Ashes of the Singularity: Escalation
Patch 2.80.3 (12 June 2019)

Gameplay
- We’re scaling up the size of many units and buildings to help distinguish and communicate the unit's functionality to those who are new to the title. We’ve also slightly adjusted the camera angle so it’s less top-down and more titled. It’s minor, but helps distinguish unit silhouettes by making things look more 3D.
- Unit and building sizes increased
- To compensate for size increases:
- Units are created with more distance between them.
- Unit spacing increased
- Updated Collision boxes and collision avoidance behavior.

Visuals
- We’ve slightly adjusted the camera angle so it’s less top-down and more titled. It’s minor, but helps distinguish unit silhouettes by making things look more 3D.
- Modified camera angle at medium to close zoom levels.
- Increased size of explosions.
- Unit hover pods are no longer affected by player color.
- Improved Terran morning lighting.
- Improved deformable terrain around buildings.
- Improved the colors on buildings.
- Reduced emissives intensity

Balance
- This update has many balance changes, in particular aimed at making dreadnaughts more viable and better equalizing the power of each faction's orbital abilities. Balance is overall in a good spot so these are mostly small changes.

Atlas
- Damage increased from 15 to 16

Archer
- Health reduced from 90 to 80

Tormentor
- The Tormentor was too lacking in a role and will now be an excellent way of dealing with Archer spam. Previously Substrate could have issues dealing with mass frigates.
- Damage increased from 75 to 80

Reaper
- This should see Reaper blobs clump up less to dive after a cruiser and make it less vulnerable to splash damage.
- Targeting priorities changed to engage all targets equally

Drone Hive
- Drones will no longer get one-shot by the Atlas frigate as it was too easy to shut down.
- Radioactives cost reduced from 90 to 80
- Drone health increased from 15 to 20

Apollo
- Metal cost from 310 to 350
- Radioactives cost from 46 to 66

Destructor
- Plasma Rain Launcher damage increased from 13 to 14

Caregiver
- The Caregiver and Regenerator are receiving a small performance boost to give Substrate more of a chance to withstand Artillery Post bombardment as well as mitigate Plasma Storm and EMP Pulse.
- Regeneration increased from 40 to 45

Avatar
- PHC have two engineer spawn abilities, so they naturally will ramp up less by mixing it between both of them. Also a QoL change for the Avatar as it would often engage enemies and move out of build range as a result.
- Leash removed - It will no longer move to engage
- Quanta cost ramp up reduced from 0.25 to 0.20

Dreadnoughts
- Typically players cruiser spam into air and juggernauts while skipping dreads. We want to make dreads tougher to have them see more use.
- Retributor, Cronus, Hyperion and Overmind health increased from 14,000 to 15,000
- Savager and Prometheus health increased from 16,000 to 17,500

Eye of Darkness
- This change was supposed to be in 2.76 but was accidentally not included. This will make turtling up and rushing the Eye while skipping dreadnought production much riskier.
- Metal cost increased from 22,000 to 24,000
- Radioactives cost increased from 22,000 to 23,000
- Quanta cost increased from 12,000 to 13,000
- Logistics cost increased from 300 to 325
- Build time cost increased from 900 to 1000

Instigator
- The Instigator was underperforming and will now be able to clear creeps with its weapon.
- Now has a weak laser
- Acceleration increased from 600 to 800
- Cost reduced from 350/80 to 250/60
- Logistics reduced from 10 to 6
- Build time reduced from 40 to 35

Hades
- The Hades Bomber was the only non-fighter that came in a squadron of 3. This created balance problems where Hades flocks would shrug off Air Eliminators but then get deleted by splash such as the Falcon. We are reducing the squadron size to 1 and tweaking it to compensate so that it is more consistent against other anti-air types. Reducing the squadron size will also fix the targeting issue of the Hades sometimes not dropping its bombs.
- Squad size reduced from 3 to 1
- Hades will no longer pass without dropping bombs
- Damage increased from 60 to 75
- Health increased from 625 to 1200
- Metal cost reduced from 270 to 220
- Radioactives cost reduced from 190 to 150
- Logistics cost reduced from 9 to 7
- Build time reduced from 45 to 40

Artillery Post
- The Artillery Post was too spammable in certain maps, especially team games.
- Minimum range increased from 200 to 500
- Maximum range reduced from 3000 to 2800

Regenerator
- Regeneration increased from 30 to 35

Carving Turret
- PHC had too many Orbital Abilities that could influence cruiser engagements while Substrate only had Drone Swarm. Carving Turret is now only able to engage Dreadnaughts and Juggernauts to even out PHC’s orbital advantage.
- Can no longer target frigates, cruisers and buildings

Drone Swarm
- Drone Swarm was shut down too easily by armies that had modest amounts of anti-air.
- Drone health increased from 15 to 30
- Health per second increased from -0.5 to -1 (To retains its 30 second life)

Nanite Assassination
- While expensive and limited to only a single target, players may wish to use this ability to snipe a Hera, Engineer or other crucial units like a sieging Artemis.
- Can now target cruisers
- Damage type changed to direct for instant killing.

Plasma Storm
- Plasma Storm was too impactful so we have reduced its damage per second and slightly increased its duration so players have more opportunity to escape from it or sustain through with Caregivers and Regenerators.
- Damage reduced from 15 to 10
- Duration increased from 30 to 35

Tooltips
- Updated Carving Turret & Nanite Assassination tooltips to reflect changes
- Removed obsolete “Armor piercing” and “Area Damage” tooltips from Artemis and Destructor main weapon.
- Removed obsolete “Targets radar contacts” from 8 weapons. (Everything can now target radar contacts)

Bugs
- Fixed Shader corruption bugFixed a hang when starting the Benchmark
- Fixed Saboteur targeting issue causing it to stop firing
- Fixed a bug where Nanite Assassination would sometimes miss moving dreadnoughts.
***

Dungeons 3
Update v16.0 (17 May 2019)

Changelog posted in the game forum by the publisher here.

~~~ ~~~ ~~~

Update v16.1 (12 June 2019)

Fixes
- Famous Last Words DLC: The amount of destroyed camps on the second campaign map will now be counted correctly.

Additions
- Added Czech language.
***

Foundation
Update alpha 1.2.4.0611 (12 June 2019)

Patchnotes posted in the game forum by the devs here.
high rated
Forager
Patch 2.0.6 (12 June 2019)

It's time, fellow Foragers!

This free update is a thank you to all of you! It is an ambitious amount to add in only a month, but we wanted to show our gratitude to all of you for the incredible level of support you have all shown since our release. We hope you enjoy!

Special thanks to our awesome beta-testers that made sure the update was stable for all PC players alike!

Features / Quality of Life
- New Game Modes (Single Island Challenge in which you need to get all Tools to win and Speedrun Mode in which you need to get all Feats to win, with more to come in future updates!)
- New Carpentry Station building with 10 new decorative items!
- New Weather system with new visual effects. In the near future this will also contain gameplay modifiers! (There will soon be an option to turn this off for people having issues with old PCs)
- Improved Sunrise/Sunsets
- A TON of new ingame options!
- Some new secret options...
- Improves crash-proof saving. Losing savefiles to random crashes or computer shutdowns should be much rarer now!
- Removes buffs from shrines if they cannot be used / assist the player
- Disables cosmetic items being automatically equipped visually
- Nerfs Fairy Aura healing effects
- Increases enemy and boss max HP
- Adds a button to auto-sort the inventory
- Updates in-game roadmap

Bug Fixes / Stability
- Fixes an issue where the “Tool Collector” feat would misfire
- Removes a crash related to using a controller on upgraded vaults
- Prevents an issue where opening a treasure chest before skill requirements are met can prevent players from 100% completing the game
- Stops the bow from firing if a different tool is selected
- Allows for enemy’s coin drops to be influenced by amulets and lighthouses
- Ensures that steam achievements are unlocked when feats are completed
- Fixes various localization issues / typos
- Optimizes placing buildings late game (fixing an issue where building new structures late game would temporarily freeze the game)
- Fixes an issue where sorting your inventory made items vanish (try sorting your inventory again now, the items should reappear)
- Old saves now have carpentry station unlocked
- Fixes a crash when opening vaults
- Fixes a bug where starting in Classic mode unlocks the Addicted feat
- Removes the rain sound from stacking multiple times
- Stops beds and other new items from being used in the inventory
- Resolves an issue where destroying a gate doesn't return the item
- Ensures that roads are removed from the inventory when using them
- Restores the 3rd row for vaults
- Fixes issues with new items in the market
- Stops torchbugs from instantly despawning
- Shrinks the hitbox on the Carpentry Station to better represent its size
- Prevents the mouse from falling behind certain menus
- Stops you from placing roads on tiles that already have roads
- Roads can no longer be placed on bridges
- Fixes an issue where placing a fence on top of yourself messes up neighbor fences
- New items can no longer be placed on water
- Fixes an issue where the flower pot is invisible when dropped on the ground
- Untoggles single click attacks when swapping items
- Adds audio to hitting beds
- Makes lights glow properly during the sunrise
- Corrects the timing of music
- You can't destroy tiles that are occupied by a familiar / drone
- Changing some settings with a controller can crash the game
- Controller does not work on the gamemode selection menu
- Destroying land underneath roads does not destroy the road
- You can get yourself stuck by buying an island on top of you
- Using excavator on shrines can put digging spots on top of roads
- Placing a fence can crash the game when you have too many fences
- Having structure costs split between vault and inventory will only consume items from the inventory
- Placing the mouse between two buttons in the rebind screen generates noise
- The new artifact screen is slightly rotated
- You can get stuck sleeping
- Skeletons and demons don't spawn in the single island challenge
- Drinking the mandragora potion can make structures disappear
- Carpentry table isn't listed in skill description
- Opening the skills menu while in bed will bug the player position
- Single Island Challenge can't be completed
- Secret rooms feat won't trigger
- Camera does not zoom out in buy / build mode
- You can exploit death to replenish energy
- You can revert a sacrifice by re-entering your save
- Inconsistencies while saving / reverting altar usage in skull maze (after exiting the game)
- Can't save the options of a save file while in dungeons

We hope you enjoy all the new stuff! It was a ton of fun to make, and we have plans to keep working on this game for as long as you want us to!

Thank you for your support and happy foraging!
***

Rescue HQ - The Tycoon
Update 1.02 hotfix (12 June 2019)

In the last patch there were a few problems we want to fix with the hotfix now. We’ve fixed the problem with the firefighters and the station and have changed the endless mode a bit (Sandbox mod). We want to say thanks to everyone who took part in the fault repair and supported us. We look forward to talk to you again with news soon.

- FIX: Actors use stations instead of ignoring them (happened when you had less than 10 people hired)
- FIX: Left-most item in Timeline properly updates it's length
- FIX: gain "Access All Areas" achievement when last object is unlocked
- FIX: EndlessMode starts immediatly instead of waiting until next day shift (this also affected sandbox-mode, so you will get emergencies from the very beginning)
- Vehicle HP bar visible in Dispatch menu
- Vehicle HP numbers visible
- Some UI colors tweakes (Top Left HUD, Timeline)
high rated
A note to the wise:

The Guild 3 non-galaxy (a.k.a. offline backup) files for June 13, 2019 are mis-named version EA 8.3 and should be EA 8.5.3.