Posted June 04, 2019
high rated
Astrox Imperium ***
ATOM RPG: Post-apocalyptic indie game Standalone istallers updated to v.1.103: 04 June 2019.
***
Between the Stars
***
Caves of Qud ***
Dawn of Man
ATOM RPG: Post-apocalyptic indie game Standalone istallers updated to v.1.103: 04 June 2019.
***
Between the Stars
Change Log v0.2.0.2.9 (2 June 2019)
- A major bug that caused players to lose the main mission has been fixed.
- In this version the system will detect if there is a main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens.
- Some texts have been corrected.
- A bug in the event "A meeting in the Fold" (#101) that locked the saving function has been fixed.
- Now when a game is saved properly a text will appear in the top left corner.
- Now the death of the player doesn't have penalization in normal mode.
- The transmissions display has been fixed in ultra-wide and 4:3 resolutions.
- We've fixed a bug that caused you to not lose the item "MAI core from the Genesis" in the event "Answers" (#163).
- Now the description of the mission "Consequences" (#142) is shown correctly.
- We fixed a bug that softlocked the game in the event "Sharp Hill" (#111) when you're waiting for your turn.
- Now the sniper rifle updates correctly the ability points.
- Some bugs have been fixed in the event "Bounty Hunters" (#92).
- The bug in game saving that caused loss of progress has been fixed. This bug also causes loss of the locations of both contracts as well as main missions. Now, saving should function as intended, but if you see something wrong, please send a bug report. Sadly, corrupted games can not be recovered, so, if you've lost progress due to the bug you'll need to start a new game. Sorry for the trouble.
- We've added an indicator that shows when the auto aim system is enabled.
- Now a warning will be shown when a save data error is detected. Please send a bug report if you see this warning.
- A bug that allowed the missile launchers to launch a missile per frame has been fixed.
- Now weapons won't fire when the player is looting a ship with auto aim mode activated.
- Now missiles won't follow the cursor in auto aim mode.
- A bug that caused that the laser beams never stop firing in auto aim mode has been fixed.
- A bug that caused some battles to never finish has been fixed.
- A bug that kept the lighting of the lateral thrusters activated after their ship had been destroyed has been fixed.
- A bug that destroyed stations when the player increased throttle with the numpad has been fixed.
- Some players got stuck researching the corrupted data in the prologue. We've added a description to avoid this situation.
- Now the event "Bounty Hunters" (#92) gives a prisoner as expected.
- Now the bug reporter smtp mail server should be able to send all the bug reports without softlocking the game.
- Now the bug reporter sends us less data to avoid crashes.
- A bug in events that softlocked the game updating crew data has been fixed.
- The crew weapons have been improved.
- The text "Dice do not add up" won't appear again in the dice combat screen.
- A bug that disabled the buttons in the event "Delivery" (#77) has been fixed.
- A bug that softlocked the game when a new member joined to the crew has been fixed.
- Now the docking number is correctly shown in the stations exit button.
~~~ ~~~ ~~~
Change Log v0.2.0.3.0 (3 June 2019)
- A major bug in the saving system that softlocked the game showing [DestinationSector] in the objective description has been fixed.
- In this version the system will detect if there is a corrupted main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens. To restoring the saved game, the progress could go back some main missions.
Standalone installer updated: 04 June 2019. - A major bug that caused players to lose the main mission has been fixed.
- In this version the system will detect if there is a main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens.
- Some texts have been corrected.
- A bug in the event "A meeting in the Fold" (#101) that locked the saving function has been fixed.
- Now when a game is saved properly a text will appear in the top left corner.
- Now the death of the player doesn't have penalization in normal mode.
- The transmissions display has been fixed in ultra-wide and 4:3 resolutions.
- We've fixed a bug that caused you to not lose the item "MAI core from the Genesis" in the event "Answers" (#163).
- Now the description of the mission "Consequences" (#142) is shown correctly.
- We fixed a bug that softlocked the game in the event "Sharp Hill" (#111) when you're waiting for your turn.
- Now the sniper rifle updates correctly the ability points.
- Some bugs have been fixed in the event "Bounty Hunters" (#92).
- The bug in game saving that caused loss of progress has been fixed. This bug also causes loss of the locations of both contracts as well as main missions. Now, saving should function as intended, but if you see something wrong, please send a bug report. Sadly, corrupted games can not be recovered, so, if you've lost progress due to the bug you'll need to start a new game. Sorry for the trouble.
- We've added an indicator that shows when the auto aim system is enabled.
- Now a warning will be shown when a save data error is detected. Please send a bug report if you see this warning.
- A bug that allowed the missile launchers to launch a missile per frame has been fixed.
- Now weapons won't fire when the player is looting a ship with auto aim mode activated.
- Now missiles won't follow the cursor in auto aim mode.
- A bug that caused that the laser beams never stop firing in auto aim mode has been fixed.
- A bug that caused some battles to never finish has been fixed.
- A bug that kept the lighting of the lateral thrusters activated after their ship had been destroyed has been fixed.
- A bug that destroyed stations when the player increased throttle with the numpad has been fixed.
- Some players got stuck researching the corrupted data in the prologue. We've added a description to avoid this situation.
- Now the event "Bounty Hunters" (#92) gives a prisoner as expected.
- Now the bug reporter smtp mail server should be able to send all the bug reports without softlocking the game.
- Now the bug reporter sends us less data to avoid crashes.
- A bug in events that softlocked the game updating crew data has been fixed.
- The crew weapons have been improved.
- The text "Dice do not add up" won't appear again in the dice combat screen.
- A bug that disabled the buttons in the event "Delivery" (#77) has been fixed.
- A bug that softlocked the game when a new member joined to the crew has been fixed.
- Now the docking number is correctly shown in the stations exit button.
~~~ ~~~ ~~~
Change Log v0.2.0.3.0 (3 June 2019)
- A major bug in the saving system that softlocked the game showing [DestinationSector] in the objective description has been fixed.
- In this version the system will detect if there is a corrupted main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens. To restoring the saved game, the progress could go back some main missions.
***
Caves of Qud ***
Dawn of Man
Update 1.1.1 (14 May 2019)
- When humans die, their resources are placed randomly around them instead of all piling in the exact same location (this also includes raiders).
- Fixed issue in automatic transport production: Trader transports were being counted when comparing to production limits.
- Fixed issue that could cause people to drop their current warm outfit in a random place before going to get a light one.
- Fixed issue that caused raider weapons to be counted as if they were owned by the player.
- Fixed rare issue with migrants getting stuck when coming to town.
- Fixed issue where for some people the game could immediately throw an "Invalid Location" message when trying to place structures or work areas.
- Code optimizations so we can upgrade the population cap in the future.
~~~ ~~~ ~~~
Update 1.1.2 (3 June 2019)
AI Improvements
- AI will now feed Grain to animals if there is a large surplus of it (when compared to Straw).
- Animals and people now distribute themselves better among buildings when seeking shelter, instead of all flocking to the nearest one.
Fixes
- When a savegame is loaded, all of it's milestones are copied into the profile (this is useful when moving savegames between computers).
- When giving a command while carrying a heavy resource, the human will drop it unless the command requires it.
- When a command is given to a task that the player is already doing, the entity flashes green.
- Fixed issue that caused weapons recovered from raiders to be indestructible.
- Fixed issue allowing the player to set automatic production during tutorial when it shouldn't.
- Some improvements and additional restrictions on bridge placement.
- Fixed glitch when swapping structure variant while placing it on an invalid location.
- Fixed issue where all Raiders had blonde hair and light skin color.
- When humans die, their resources are placed randomly around them instead of all piling in the exact same location (this also includes raiders).
- Fixed issue in automatic transport production: Trader transports were being counted when comparing to production limits.
- Fixed issue that could cause people to drop their current warm outfit in a random place before going to get a light one.
- Fixed issue that caused raider weapons to be counted as if they were owned by the player.
- Fixed rare issue with migrants getting stuck when coming to town.
- Fixed issue where for some people the game could immediately throw an "Invalid Location" message when trying to place structures or work areas.
- Code optimizations so we can upgrade the population cap in the future.
~~~ ~~~ ~~~
Update 1.1.2 (3 June 2019)
AI Improvements
- AI will now feed Grain to animals if there is a large surplus of it (when compared to Straw).
- Animals and people now distribute themselves better among buildings when seeking shelter, instead of all flocking to the nearest one.
Fixes
- When a savegame is loaded, all of it's milestones are copied into the profile (this is useful when moving savegames between computers).
- When giving a command while carrying a heavy resource, the human will drop it unless the command requires it.
- When a command is given to a task that the player is already doing, the entity flashes green.
- Fixed issue that caused weapons recovered from raiders to be indestructible.
- Fixed issue allowing the player to set automatic production during tutorial when it shouldn't.
- Some improvements and additional restrictions on bridge placement.
- Fixed glitch when swapping structure variant while placing it on an invalid location.
- Fixed issue where all Raiders had blonde hair and light skin color.