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surfer1260: Jotun: Valhalla Edition

Update 29-04-2019

No Changelog

(The installer is explicitly declared as 64bit now.)
I was looking on internet what has changed:

We added a new Mailing List to Jotun.
Removed the Sundered Ad from the main menu.
Changed Unity Version.
Optimised the loading of certain bosses.
high rated
Space Rangers HD: A War Apart has been updated to Version 2.1.22881 (Date Published: 30/4/2019), but no official changelog for now.
high rated
Banner Saga

Mac version updated to 2.60.02.

Exanima

Updated to 0.7.2.
Huge changelog.

Imperator: Rome

Update 1.0.1 [Demetrius] (2 May 2019)
Gamebalance

Tweaked Mercenaries to be less numerous and a bit more spread out.
Country Capital now has one extra building slot.
Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.

AI

Fixed disloyal generals being overly helpful and attacking enemy armies.
Fixed AI not attacking rebels/barbarians.
Fixed reserve objective behaving rather offensively.
Reworked AI reconnaissance objective to patrol on borders rather than around a point.
Army and fort maintenance is auto set to normal maintenance on outbreak of war.

Interface

Fix to naval combat interface martial skill icon overlap.
Fixed top-right corner of topbar visually overlapping score indicator.
Added truces to diplomatic mapmode.
Tweaked Combat Prediction Indicator to be more accurate.
Adjusted default UI scaling.
Tactics view is now scrollable when it needs to be.

Performance

Optimized daily tick to improve stuttering
Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.

Bugfixes

The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded.
You now get new inventions when you get new technology from events, unit abilities and other effects.
Fixed Out of Syncs related to siege & combat.
Fixed wrong type of apostrophe being used in English version.
Barbarians no longer have "TRIBE" in their name.
Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal.
Fixed rare crash if province was no longer owned while trying to build a fort.
Fixed rare crash related to events.
Saving now happens on a background thread, shows a message and will pause the game in multiplayer.
Disabled pause menu interaction when saving.
Fixed bug where in some cases a 'zero' navy or army could exist
Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route.
Can no longer remove disloyal commanders from their armies
Combat dice rolls are between 1 and 6 now instead of 0 and 5
Fixed bug where in some cases a 'zero' navy or army could exist.
Fixed case where country name would contain unlocalized text.
Fixed potential crash when returning to lobby in multiplayer.
Fixed potential crash when unit constructions finishes.
Permanent province Modifiers will no longer be removed on conquest.
Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely.
Updated localization in French, Chinese, Spanish and Russian.
Fixed party conviction being several magnitudes too large when loading an ironman save.
Fixed incorrect popup when guarantee is upgraded to alliance.
Fixed bug where clan chiefs could sometimes have count for more than one.
Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language.
Various fixes to the Paradox account creation interface.
Fixed searching for lobbies in lobby browser menu
Fixed ‘november’ crash due to not enough threads available for processing
Fixed startup crash on windows 7
Mare Nostrum achievement no longer requires a small part of the northern Spanish coast.
Fixed bug with barbarian removal in impassables for minor and major spawn points.
Fix potential oos caused by imprisoning dead characters.
Fixed bug where the decision to form Kushan did not properly check the current tier of a country
Forming Cyprus now requires you to be suitably small.
Fixed ironman permitting different mods when loading save.

Pathway

Update 1.0.9 (1 May 2019)

Added new improved Damage Information when hovering enemies (see above)
Perk Branches in events have been reworked and are now in most situations a success. Some instances of uncertainty remain.
Rebalanced loot drops in first 2 adventures to be more generous.
Added a "Confirm End Turn" option that when enabled forces the player to confirm the end turn when there are characters with unspent action points.
Added more helpful tooltips when an achievement can't be claimed.
Changed the "Watch Collectors" achievement to only require 3 watches to be collected.
Changed the "An Ending and a New Beginning III" achievement to only require 100 failures.
We're continuing to work on fixing "out of memory" issues some people have encountered. For people who previously had issues, we'd love to hear if there are improvements in this build.
Block keyboard scrolling when menu or journal is open during an encounter.
Fixed some battle arenas where enemies would spawn inside walls
Fixed some localization issues
Fixed some events where the wrong gender was used in texts.
Fixed a bug that allowed people to select multiple choices during level-up. This fix will reset people's skill trees that made use of this.
Fixed an exploit that allowed people to produce money using the Valuables bag undo function.
Fixed a bug where in some instances the Valuables bag undo button wouldn't reset properly.
Fixed some Mineshaft battle arena layouts that made battles unplayable.
Fixed a bunch of collisions that allowed enemies to walk into walls.
Fixed some inconsistencies in the attack range display.
5+ kills in one shot now also count towards the 4 kills in one achievement.
Fixed a bug that caused achievements to show up as claimed event though they weren't.
Fixed an issue that caused lost fuel not to count towards the "Environmental Hazard" achievement.
Fixed a bug that caused a character to show up at the beginning of Adventure V Sector 2 even though they're already in the player's party.
Fixed a bug that allowed players to trigger a double ambush.
Fixed a bug that caused the player to continue traveling on foot even though they had received fuel through an achievement.
Added "--aggressive-gc" command line option. Using this option forces a memory garbage-collection after each event. When used, you'll likely experience a short delay each time the event window closes. While this parameter doesn't fix anything per se, it is supposed to help us narrowing down the out-of-memory crashes and performance issues.
Disabled use of separate render thread on MacOS. May be related to performance issues some user reported on MacOS 10.14 Mojave.
high rated
Tsioque has been updated.

Changelog for Update 1.2.0 (06 May 2019)


[win]

new languages!: italian, french, portuguese-brazil, japanese
spanish language updated
two game breaking bugs fixed
10+ smaller bugs fixed
Post edited May 06, 2019 by MarkoH01
Tangledeep got an update.

Apparently, one big change in this version is a new difficulty for those who think New Game + is too easy, and who want a bigger challenge with better loot (and the ability to level up equipment an extra time).
high rated
Armello DRM Free Edition has been updated to version 1.6

Didn't expect to see any updates for Armello on GOG after it was removed from sale...

Unfortunately no changelog.
high rated
Freeman: Guerrilla Warfare updated to 0.912.

Changelogs from the developer's forum.

V0.912 Hotfix Released-Sometimes no response when clicking save button

Patch Note V0.911

-Eliminate the Looter mission doesn't give rewards.

-6x scope sensitivity won't work.

-Right-click to unequip weapon's when inventory is full will destroy the weapon.

-Trader inventory display only half of the items.

-Looted items sometimes will go into the trader's inventory automatically.

-Pressing ESC key during combat will force you back to the world map.

-Data window is scaled wrong.

-Bug Fix: Scope sometimes disappears after load.

-Bug Fix: Customizable equipment for NPCs DISAPPEAR if they lack the skills to equip it.

And all that was in the test version also:

-Fixed the loading crash bug.

-Slightly reduced memory usage.

-Improved loading game speed.

-Added the ESC button to quit all UI menus.

-Improved world map AI: chasing and running away logic.

-Added overweight system: On the world map, if the player carries too much stuff, it will go overweight.

-Soldiers with higher level will have reduced death rate(Injured than killed)

-Reduced NPCs sighting range during the night, sunset and sunrise.

-Rest in the hotel will require you to pay per day.

-Added more mercenary camps.

-Added headshot indicator.

-Added level indicator of enemy armies. (Shown when your mouse hover on the enemy army)

-Bug Fix: Cannot exit the village while stealing or extorting.

-Bug Fix: Time won't stop when visiting the mercenary camp.

-Bug Fix: World camera moves too fast when resting in the hotel.

-Merchants have more items to sell.

-Adjust the crouching height to be slightly higher.

-Bug Fix: .50Cal supplies only 15 ammo.

-Added some higher tiers troops in the barracks.
Post edited May 12, 2019 by ariaspi
high rated
EVERSPACE™

Patch 1.3.4 (07 May 2019)
Features

Added an option to adjust the HUD marker size

Bugfixes

Fixed time speedup bug that occured when having Time Extender activated and either destroying Okkar frigate turrets or Outlaw Snipers or scrapping a Shock Rifle Pro that is floating in space
Make sure Okkar Gunships don't flee outside of level area
Fixed a handful of hardcore mode handicaps carrying over from sector 6 to sector 7
Fixed that disabling TrackIR without changing anything else in the game options would break freelook until restarting the game
Fixed nano injectors not working while emergency shield is active
Fixed black holes not being framerate independent
Fixed enemy sentinel sometimes still firing discharger while dying/already dead
Fixed that a new run couldn't be started in the hangar, if the player was on the codex tab
Fixed that rotating the ship in the color selection screen with gamepad would also change the color selection
Fixed that the health of the player's drones could go above 100%, and that they sometimes weren't spawning again when loading a savegame
Fixed being able to use drones while "no consumables" hardcore mode handicap was active
Fixed deadlock when a progress bar success type message was removed from viewport while equipment selection wheel was opened
Fixed localization issues of some ship wreck logbooks
Don't offer additional primary weapon slot at tuning stations when having ancient weapon glyph equipped
TrackIR: fixed that the crosshair was positioned and clamped incorrectly on ultra-wide resolutions
VR: fixed rendering artifacts on the cockpit in some orbits

Imperator: Rome

Linux version updated to 1.0.1 [Demetrius] .

Lovecraft's Untold Stories

Updated to 1.213g.
No changelog.

Strategic Command WWII: War in Europe

Update 1.16.00b (2 May 2019)

Changelog.
high rated
Caves of Qud

Patch 2.0.175.1 (03 May 2019)

* Added a new book: The Artless Beauty.
* Added a new energy cell mod: radio-powered.
* Added reasons for why satellite-sourced radio-power might be occluded: orbital debris, glass storms, flocks of birds, acid rain, drift film, or unidentified anomalies.
* Added new dialog for hatters, glovers, and chefs.
* You can now name unnamed locations in your journal (Locations tab > hit 'N').
* All villagers can now give you directions, regardless of their species.
* You can no longer jump while prone.
* Robots in sleep mode no longer snore.
* When a creature with a carapace is knocked prone, there's a chance they become stuck in that position until they make an Agility save. This applies to players with the Carapace mutation.
* When the Barathrumites teach you to craft thermoelectric cells via the water ritual, they no longer pour lava on you. Same with lead-acid cells and acid.
* Amnesia no longer causes autoexplore to cycle endlessly.
* Recoilers are no longer auto-identified, except for the ones you receive as quest rewards.
* Feral lah no longer produce pods while frozen.
* Dazed now applies the correct move speed penalty.
* Dart and booster turrets deployed by dynamic turret tinkers now use only empty injectors as ammo.
* Large-scale reality stabilization effects are less laggy.
* Remove the errant dais tiles from the top of the Six Day Stilt cathedral map.
* Fixed a bug that sometimes caused you not to receive the recoiler reward from non-Joppa starting village quests.
* Fixed a bug that caused Heightened Hearing and Sense Psychic to continue detecting creatures once they moved outside your range of detection.
* Fixed a bug that caused historic relic retrieval quests to fail to register as completed.
* Fixed a bug that prevented rocket turret tinkers from properly setting up their turrets.
* Fixed a bug that caused juice saps to obliterate stacked energy cells.
* Fixed a bug that caused unequip messages to appear when a creature died.
* Fixed Sparafucile's maker's mark.
* Fixed some grammar issues when traversing historic sites on the world map.
* Fixed typos in Barathrum's dialogue and Issachari dialogue.
* [modding] Added a new tag, TurretStockExclusive. Among the ammo blueprints that are candidates for a turret's stock ammunition (via MagazineAmmoLoader), if at least one has this tag, then all the blueprints that don't have this tag are excluded from consideration.
* [modding] Added a new tag, TurretStockWeight, that can be used to specify a blueprint's relative frequency in turret ammo stocks. Specify the weight in the value; the default is 1.
***

Dawn of Man

Update 1.1.0 (6 May 2019)

Changelog posted by the devs here.
***

Fade to Silence

Hotfix 2 (03 May 2019)

Survivors.

We today released Hotfix 2 that should resolve Phys-X-related crashes which is the the overwhelming majority of the recent crashes, thanks to our partners. With Hotfix 1 and Hotfix 2 now released, there should be a noticeable decrease in unexpected quits.

There is one more crash cause we identified and that we are currently working on. As soon as we have a solution for that, we will release another patch for Fade to Silence.

However, with the Hotfix we ran in to issues with coop connection. Please check if both the Steam and GOG clients running at the same time. There should only one platform running at the same time.

The last resort to solve this issue would be to restart the client and then verify/repair the game in 'manage installation' settings dropdown.

For more trouble shooting and more information, please contact our support at support@quanticlab.com.

Please continue to send bugs and crash reports to support@quanticlab.com whenever you encounter it. If you still experience crashes, please fill out the crash reporter and send it to us. The more information we have, the quicker we can fix the issues with Fade to Silence.

Thanks for playing Fade to Silence.

Your team at Black Forest Games.

~~~ ~~~ ~~~

Hotfix 1 (03 May 2019)

Survivors.

We heard you and we have been working hard to fix the issues you have with Fade to Silence, especially the crashes.

Hotfixes
We today released a Hotfix 1 that should solve the map- and sled-related crashes. Thanks to your crash logs and crash reports we were able to identify another possible crash cause. While this one will not be fixed in Hotfix 1, there is another hotfix in the works which will be released soon. For this fix, we will need your assistance since it’s not easy to replicate or even test the fix. We will publish another statement with more information on this soon.

Connection Issues
We also have a possible solution for the connection errors that some of you experience when they want to start a Co-op session. The reason for these issues is most likely resulting from router configurations and/or antivirus or firewall settings on the individual computers. The solution to the connection issues is simple. You need to open the following ports on your PC or router to enable communication between Host and Guest computers.

61110 to 61119
30000 to 30009

It may be the case that your co-op partners have to do the same. On information on how to open ports on your machine, please check with the manufacturer handbook of your router, antivirus or firewall. For further help on this matter you can also let our Customer Support know at support@quanticlab.com

Thanks for playing Fade to Silence.

Your team at Black Forest Games.
***

Fell Seal: Arbiter's Mark

Update 1.0.2 / Hotfix (3 May 2019)

* Mount Nervanzar: Gave flippers to the guests on this map so they wouldn't drown.
* Languages: Fixed issue that made other languages than English unselectable.
***

The Guild 3
Update 0.8.0 (03 May 2019)

Patchnotes posted in the game forum by .DV.
Post edited May 08, 2019 by HypersomniacLive
high rated
Rise of Industry

Patch 1.0:0305b (03 May 2019)

Improvements and Changes
* Updated the Recipe Book to include all the new Recipes.

Bugfixes
* Fixed a bug where players could not change the Production selection of Farms.
* Fixed a bug where Player’s could crash the price of a product by having the State Deliver to shops.
* Fixed a bug where the Difficulty value was being displayed incorrectly.
* Fixed a bug that causes the game to exit when trying to return to the main menu.
* Fixed a bug where the Fullscreen option defaults to Borderless.
* Fixed a bug where there was a duplicated slide that was a translated version.
* Fixed a bug with the Demo where players would start with zero money.
* Fixed a bug with the Demo where Water was not being distributed properly.
* Fixed a bug where changing a Factory Recipe requires two clicks instead of one.
* Fixed a bug where Trucks would get stuck in a loop with no cargo.

Work in Progress
* Working on a bug where Trucks would get stuck at Farm exits.
* Working on a bug where Contracts would end early.
* Working on a bug where Trucks are not grounded on One-Way Water Bridges.
* Working on a bug where Trucks will get stuck at the Warehouse exit.
* Working on the Cash Flow statistic, so it provides more accurate information.
* Working on a bug where bridges could end on a slope.
* Working on a bug where the Logistics Routes shows upkeep costs with no requests ran that month.
* Working on a bug where the State location was listed in the wrong region.
* Working on a bug where Tech Tree Unlocks will flash white when players change categories.
* Working on a bug that prevented players from sending to correct products to make a Train Set to the Toy Factory.
* Working on a bug where the Traffic Heatmap hotkey is not working.
* Working on a bug where PR Events are producing a parsing error.
* Working on a bug where the Losing Money helper was not translated into German.
* Working on a bug where R&D costs would fluctuate above their set costs.
* Working on enabling the ability to Demolish world generated roads temporarily.
* Working on adjusting the Research Categories, so that it can fit more items.
* Working on optimizing building animations when the building is not visible, or the camera is zoomed out.
* Working on making PR events affect the Whole map instead of just a single Region.
* Working on an exploit where you can build roads over trees in another region.
* Working on fixing the Text on the Headquarters, so it doesn’t block icons.
* Working on making sure Oil doesn’t appear twice in some text.
* Working on improving the Production Panels for Livestock recipes.
* Working on showing the correct starting Bid in the Auctions Panel.
* Working on changing the order of the Save Game and Load game lists.
* Working on improving the Auction Notifications to include who won the Auction and by how much.
* Working on changing the name of Fluff to Stuffing.
* Working on updating how the in-game Recipe Book categories open and close.
* Working on updating the Tutorial with some minor corrections and adjustments.
* Working on fixing a compatibility issue with a name mod that causes incorrect displays.
* Working on adjusting Vehicles to have no boxes when returning to their home destination.
* Working on making sure map layers do not reset each time players reload.
***

Tangledeep (posted in the game forum by DampSquib)

Build 1.25c (06 May 2019)

SAVAGE WORLD
- The ultimate challenge for those who have defeated even New Game+! As with NG+, this restarts the game world while keeping all of your progress. The entire game will be much harder in a variety of ways, in exchange for even greater treasure-finding prospects and the ability to upgrade equipment to ++++ in the Dreamcaster. If you can defeat this mode, you’ll have supreme bragging rights! Here is a list of key changes in Savage World:
- Bonus CT gain from all sources reduced by 33%
- Using any item from your inventory, unless it grants CT, now reduces your CT to 0
- Parrying now blocks 66% of damage (instead of 100%)
- Base powerup drop rate reduced to 25% of normal game; healing reduced 50%
- Monsters recover from non-damaging statuses twice as quickly
- Monsters gain additional stats, damage, defense, and aggro range
- Certain easily-dodged monster abilities like Panthox’s Claw Rake and Electric Jelly’s Lightning Circle now have more challenging targeting patterns
- Monster skill cooldowns reduced by 25%
- Monster density and respawn rate increased
- Boss fights now have extra enemies
- Items can be upgraded a 4th time in the Dreamcaster (++++)
- Loot quality improved throughout the game
- Items can now spawn with up to +++ already added
- Double legendary and Orb of Reverie drop rate compared to NG+
- You can learn an additional ultimate Weapon Mastery

BALANCE
- Non-summoned player-faction monsters should no longer combine with each other (could lead to wacky scaling)
- Godspeed Strike no longer gives you a free turn automatically, instead granting +25 CT on use.
- Daggers now grant +35 CT on crit (down from 50). They are just a little too strong in giving the player multiple turns.
- In New Game+ (and beyond), the hidden dream boss encounter is now much harder
- In New Game+ (and beyond), loot rank has been nudged up.
- In New Game+ (and beyond), champions now have a chance to drop Rose Petals in addition to their other loot
- In New Game+ (and beyond), shops now carry more stuff
- (Legend of Shara) The “Armor Training” relic mod should no longer show up on armor (as it could potentially show up on medium/light armor, where it did nothing).

BUGS
- Job change scroll should no longer use stairs if you use it on top of stairs
- Fixed Godspeed Strike display bug
- (Legend of Shara) Hotfix for Wanderer’s Journey related bug introduced in 1.25b
- Fixed issues with hero starting in the wrong position on certain maps (like the 2nd boss fight)
- Sword Dancer’s gold emblem (allowing for skill parrying) should now work as intended, giving you 33% of your normal Parry chance (instead of the unintended 100% of your normal Parry)
- Also fixed bug where abilities used on ANY character had a 3x multiplier on parry chance…
- Fixed wonkiness allowing you to sometimes learn multiple armor masteries (quest flag was being reset)
- Fixed bug with Ice Daggers sometimes not dealing triggering its effect correctly
- It should no longer ever be possible to Fast Travel from within an Item Dream (caused some further bad behavior)
- Hopefully fixed bug where the black fade behind the end cutscene and credits sometimes didn’t work
- Fixed some bad save file issues
- (Legend of Shara) ‘Factory Free-for-All’ should now properly give you 10 Camouflage Perfumes at the start
- (Legend of Shara) Attempted fixes for Mirai campaign data leaking into Shara data somehow
- (Legend of Shara) Fixed hang in post-final boss cutscene
- (Legend of Shara) Calligrapher ground buffs (shadow, lightning, water) should now spawn on monsters, as intended
- (Legend of Shara) Fixed possible bug in Shara’s second boss fight

CONTENT/GAMEPLAY
- A new challenge has been added: “Savage World”, unlocked after completing New Game+!
- (Legend of Shara) After completing Shara’s story in any save slot, Mirai will now be able to do a Shara cosplay.

ENGINE
- Save file size optimizations, particularly for Legend of Shara players with many relics
- Game now saves an additional layer of backup history to help with future file corruption issues

QUALITY OF LIFE
- Doubled the size of the combat log in the Journal
- There are now 15 save slots available
- New features for the searchbar! See below:
- Searching ‘trash’ will allow you to view only items marked as trash
- You can now add “or” to your searches, for example ‘sword or axe’, to get items that match at least one of those terms. You can even use multiple OR terms, for example: ‘relic or legendary or trash’
- You can now search by rank by typing: rank:x, where x is the desired rank. Typing rankbelow:x will search for anything below that rank, while rankabove:x will search for that rank and higher.
- The same works for rarity, for example: rarity:common, raritybelow:ancient, etc.
- Negative searches can now be performed with !, for example !quiver would return anything not a quiver
- Also, searches for ‘quiver’, ‘shield’, and ‘book’ should now work properly to search for those offhand types
- There is now a tutorial that pops up the first time you use the searchbar (after you close the UI you were using, of course) explaining these features

WRITING
- Minor text fixes
***

Planetbase
Patch 1.3.3 (06 May 2019)

- Fixed text in tutorial, that indicated that main menu was at the top of the screen, when in fact it has moved to the bottom in the latest version.
- Fixed typo in Cabin tooltip.
- Temp files for profile, settings and savegames, are now created in the same folder as the final file to reduce the likelihood of corruption.
- If the game can not load settings or profile files, a more helpful error message is displayed.

~~~ ~~~ ~~~

Patch 1.3.4 (07 May 2019)

- Fixed crash saving games introduced in 1.3.3
Post edited May 08, 2019 by HypersomniacLive
high rated
The Curious Expedition
Patch 1.3.14.1 (08 May 2019)

Added Brazilian Portuguese & Ukrainian languages
New Main Menu background: Remastered London Skyline
Renamed 'Bipolar' to 'Mercurial'
Fixed some English and German text
Fix for damage particles being in wrong location when hitting mounted character
Mounted characters that have zero health are dismounted when entering combat
Fix for Expedition not being marked as aborted when using balloon
Fix for portals being placed always on grasslands
Minor Barter UI improvements
Fixed some missing status Notifications
Fixed bad Scottish names
Fixed various scripting/event errors
Updated Credits
high rated
Pillars of Eternity II: Deadfire

Update 5.0 (8 May 2019)

Ship Combat UI update - A new UI has been added that pops up when you encounter a ship, allowing for some immediate options. This bestows the ability to interact with ship combat for players that continue to enjoy it, while allowing a way to quickly choose a different options to avoid them such as boarding or parley.
Turn-based mode leaving Beta - Thank you to our players that have tested turn-based mode! This will now be set to live with the 5.0.0 patch.

The Book Of Woedica: Unfortunately, The Book of Woedica contains a bug that doesn't allow for Woedica's VO to be heard unless the player opens the book on the World Map due to technical limitations. We apologize for this inconvenience!

A Note from Narrative Designer Paul Kirsch: "After Deadfire's launch and public reception, leadership and the writing team closely scrutinized some of the narrative issues which could have presented better or required some clarification. We distilled the most prevalent issues down to a couple of core factors: a lack of clarity regarding the metaphysics of Eora, and missing connectivity between Deadfire's "god plot" and "faction plot," for lack of a better term. Shortly before launching The Forgotten Sanctum, those of us still attached to the project had some availability to address these concerns. A handful of developers pooled their efforts to execute on a plan that seeks to address these story problems through modestly-scoped, unobtrusive changes to the core game experience. What follows behind the Spoiler gate is a broad outline of the solutions we pursued. We hope you enjoy them. Thanks for reading, and thanks for playing!""
Expanded Eothas Dialogue - The end game with Eothas has had many new voiced lines added to address some pressing questions from the players.
Anarchist Path - Changes have been added to the Anarchist path to allow for more of the game to be experienced before the player can attempt to finish the game.

The Ultimate Challenge

The Ultimate Challenge is now available for those adventurers that dare try to brave it. Those that manage to best the challenge may even find themselves with physical rewards!

The Ultimate Challenge requires the following to be enabled/completed: Triple Crown - Expert Mode, Trial of Iron, Path of the Damned Level Scaling (Only scale upwards) Solo All 11 God Challenges - Wael, Woedica, Hylea, Rymrgand, Ondra, Skaen, Abydon, Magran, Berath, Galawain, and Eothas. All DLCs - Beast of Winter/ Seeker, Slayer Survivor/ Forgotten Sanctum. All major enemies and boss battles completed.
The Ultimate Challenge requires the following to be disabled: Console Command Cheats Mods Beraths Blessings

Resolved Issues

Afflictions now work as expected for immunities, resistance, and suppression.
Players should no longer be experiencing low frame rates due to multiple NPC's being on screen at once.
Terrified party members who cannot move will now pass their turn correctly.
Effect durations in breakdown tooltips are now displayed in Rounds when turn-based mode is enabled.
Caltrops traps will no longer cause the turn-based combat to become stuck in certain cases.
Pulsing spells are now displayed throughout their entire duration in the turn-based mode.
Resisted Afflictions will no longer progress in real time in turn-based mode.
Turn-based Combat Start banner behaves properly on ultra-widescreen resolutions.
Party AI can no longer continue to use quick items with no charges left.
Firearms users that act last in a round will no longer be incorrectly placed first in the next round.
Creature summoned with Berath's Throwing Bones is now correctly queued in turn order in turn-based mode.
Attack abilities will now apply their effects to child attacks such as AOEs in addition to the character's primary weapon attack.
Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
The description of Berath's Challenge now describes the effects in turn-based mode.
Berath's Challenge will now show an effect icon and timer on unconscious party members.
Wall spells now apply their effects on the turns of the characters affected by them.
Imp Tricksters will no longer become stuck when attempting to use certain abilities in turn-based mode.
Characters using Whispers of the Wind in turn-based mode will no longer remaining invisible until their next turn.
Beam spells now deal the same damage per second in turn-based mode as they do in Real-Time with Pause.
Turn-based movement indicator will correctly show the unreachable segments when targeting an enemy.
Turn-based movement indicator will show a better estimate of the character's final position when using ranged attacks.
Turn-based movement indicator will now be more accurate when attempting to move through a narrow space between multiple enemies.
Invisible characters will no longer block movement.
The player can no longer briefly switch weapon sets after hitting with an attack in turn-based mode.
Cancelling the animation during a full attack no longer prevents Initiative from being set in turn-based mode.
Creatures summoned with Figurines now appear for the correct number of turns.
Priest's "Symbol of Eothas" has been adjusted to turn-based mode.
Ability tooltips will clearly show "Not Your Turn" when it isn't the selected character's turn.
Modal abilities cannot be toggled unless it's the caster's turn.
With Berath's Challenge enabled in turn-based mode, enemies will never exit the turn order.
Consuming drugs properly sets the character's initiative in turn-based mode.
Priest's "Blessing of Wael" has been adjusted to turn-based mode.
Camera in turn-based mode no longer moves to dead enemies between turns.
Blade Turning now ends early if the monk moves.
Monk's "Whispers of the Wind" ability now correctly uses an action point in turn-based mode.
Characters that are naturally neutral to the player will no longer drop out of turn-based combat when they are all charmed.
Brilliant Tactician's effects will work correctly when there are multiple Tacticians in the party.
Fixed the flanked condition rarely persisting after combat ends.
The Miss glossary entry now has the correct threshold value in turn-based mode.
The End Game Slides "Continue" button will no longer permanently disappear.
In turn-based mode, pulsing AoEs no longer pulse in real-time when the caster dies.
Cost numbers on the ability bar will no longer occasionally show when the ability bar is hidden.
Combats in turn-based mode will more reliably pull nearby enemies.
Resurrection's "Cannot Die" effect is now applied for correct amount of turns in turn-based mode.
Enemies will no longer lock up when attempting to target destructibles with certain attacks in turn-based mode.
Auras are now updated in real time in turn-based mode.
Passive abilities will no longer show "Action Type: Free" in the ability tree.
Immobile creatures will now switch to ranged weapons if necessary in turn-based combat.
Barks of the enemy ships' captains are properly assigned to them instead of to the Watcher.
Camera in turn-based mode with Hylea's Challenge enabled no longer moves away from party.
Option to disable camera centering on active character in turn-based mode has been added to the game.
Characters will play a visual-only flinch animation when they are bumped by allies.
Relentless Storm in turn-based mode will now Daze by default, and its Daze attacks that critically hit will upgrade to Stuns.
Gaze of Adragan has had it second redundant defense roll removed.
"Llengrath's Safeguard" no longer can be cast out of combat.
Combat Attack Results tutorial has been updated to reflect new Graze range.
Mortification of the Soul is a free action in turn-based mode.
high rated
Strategic Command WWII: War in Europe

Updated to 1.16.01.
No changelog

Star Control®: Origins

Patch 1.32 (09 May 2019)

Earth Rising Part 2 - hours of new adventures, new ships, new aliens and new weapons, the second part of Earth Rising fills out the bustling universe of Star Control further.
Earth Rising: Part 1 dialog to clarify the story and fix typos
Improved Lander handling so that it feels less bouncy
Reduced duration of Ink Blob to 15
Reduced duration of the Tywom Turret to 10

Patch 1.31 (09 May 2019)

Increased Rear Dual shot energy cost
Enemy Super Nukes are a lot more deadly
Cargo meter per pip increased so the bar doesn't look out of place
Fuel consumption decreased slighting
Solar system thrust decreased
Hyperspace thrust increased
Ship inertial increased
Fuel cost is slightly cheaper
The Vindicator can now use the Speed Burst weapon
Changed planet Ashogus to Mud
Adjusted the scale of some of the building parts.
Increased the size of the Tywom Battlecruiser
Slightly reduced scale of the Super Nuke
Fixed missing thumbnails for the Weakened Harmony ships.

Aftermath:

Fix for post-Wymdoo and post-Bloa pop-ups which appear miles away from where they should be.
Typo fixes
high rated
La-Mulana 2

Patch 1.6.6.1 (09 May 2019)

Fixed some collision issues.
Fixed bug missing an Ankh Jewel by updating from 1.4.4.x to 1.5.5.x.
Fixed other small bugs.


Pathway

Update 1.0.10 (8 May 2019)

Added a new hitchance preview when moving (see above)
First step towards event distribution overhaul (see above)
We reworked a number of events that previously had "hidden" perk options. These invisible options were automatically activated if a character on the team had the appropriate skill. Unfortunately this also meant that a lot of players missed out on content due them not being identifiable in any way. We've changed this and the options are now explicit as part of a choice the player can make if the appropriate perk is part of the team. Practically speaking, this means that some events have received new perk options!
We've reworked the structure of some events to be spread out over fewer pages, effectively reducing the amount of clicks needed. Some events had also their texts shortened where it made sense to do so in order to improve the overall flow.
Added a confirmation question if the player tries to leave the loot screen without touching any of the loot. It'll also ask for confirmation if the player leaves behind an epic or legendary item.
New savegame backup system: The game will now automatically create backups at relevant points. This is mainly in place so we can recover saves that may get corrupted when using the preview branch or for some other situations where a bug caused an unfair loss.
Bellamy can now also be unlocked by purchasing a Disintegrator weapon
Codex has been updated to include recent changes.
Time elapsed formatting in adventure stats now shows as hh:mm:ss
Fixed a bug that caused audio settings to not be properly preserved across game sessions.
Fixed a grammar mistake in one of Veduti's character comments.
Fixed a bug that made it impossible to revisit character rescue missions. They can now be revisited even if you didn't recruit the character right away or decided to not engage in combat previously.
Fixed some combat arena generators causing enemies to get trapped.
Fixed a country name on one of he loading screens maps
Fixed a rare crash that occurred when loading the game after updating to a new version
Fixed a bunch of wrong gender pronoun uses in event texts
Fixed a bug that caused the camera to move outside of the map bounds
Fixed a bug that caused the "The Coming War" achievement to not be attainable
Fixed a bug that allowed people to purchase fuel beyond the jeep's capacity at the merchant
Fixed a bug that caused the recruit icon to be invisible when on neighbouring location.
Fixed a bug that caused some event texts to overlap
Fixed a bug that would allow you to move items into the valuables bag when recruiting people.
Fixed a bug that caused Sporebearers to not automatically die when the last enemy was killed with a bleed attack.
Fixed a bug that allowed the player to open the codex during the enemy's turn even though the button was disabled.
high rated
Lorelai has been updated to ver. 1.04a (No changelog)

The Metronomicon has been updated to ver. 08.05.2019 (No changelog)