Banner Saga Mac version updated to 2.60.02.
Exanima Updated to 0.7.2.
Huge changelog. Imperator: Rome Update 1.0.1 [Demetrius] (2 May 2019)
Gamebalance
Tweaked Mercenaries to be less numerous and a bit more spread out.
Country Capital now has one extra building slot.
Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.
AI
Fixed disloyal generals being overly helpful and attacking enemy armies.
Fixed AI not attacking rebels/barbarians.
Fixed reserve objective behaving rather offensively.
Reworked AI reconnaissance objective to patrol on borders rather than around a point.
Army and fort maintenance is auto set to normal maintenance on outbreak of war.
Interface
Fix to naval combat interface martial skill icon overlap.
Fixed top-right corner of topbar visually overlapping score indicator.
Added truces to diplomatic mapmode.
Tweaked Combat Prediction Indicator to be more accurate.
Adjusted default UI scaling.
Tactics view is now scrollable when it needs to be.
Performance
Optimized daily tick to improve stuttering
Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.
Bugfixes
The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded.
You now get new inventions when you get new technology from events, unit abilities and other effects.
Fixed Out of Syncs related to siege & combat.
Fixed wrong type of apostrophe being used in English version.
Barbarians no longer have "TRIBE" in their name.
Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal.
Fixed rare crash if province was no longer owned while trying to build a fort.
Fixed rare crash related to events.
Saving now happens on a background thread, shows a message and will pause the game in multiplayer.
Disabled pause menu interaction when saving.
Fixed bug where in some cases a 'zero' navy or army could exist
Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route.
Can no longer remove disloyal commanders from their armies
Combat dice rolls are between 1 and 6 now instead of 0 and 5
Fixed bug where in some cases a 'zero' navy or army could exist.
Fixed case where country name would contain unlocalized text.
Fixed potential crash when returning to lobby in multiplayer.
Fixed potential crash when unit constructions finishes.
Permanent province Modifiers will no longer be removed on conquest.
Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely.
Updated localization in French, Chinese, Spanish and Russian.
Fixed party conviction being several magnitudes too large when loading an ironman save.
Fixed incorrect popup when guarantee is upgraded to alliance.
Fixed bug where clan chiefs could sometimes have count for more than one.
Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language.
Various fixes to the Paradox account creation interface.
Fixed searching for lobbies in lobby browser menu
Fixed ‘november’ crash due to not enough threads available for processing
Fixed startup crash on windows 7
Mare Nostrum achievement no longer requires a small part of the northern Spanish coast.
Fixed bug with barbarian removal in impassables for minor and major spawn points.
Fix potential oos caused by imprisoning dead characters.
Fixed bug where the decision to form Kushan did not properly check the current tier of a country
Forming Cyprus now requires you to be suitably small.
Fixed ironman permitting different mods when loading save.
Pathway Update 1.0.9 (1 May 2019)
Added new improved Damage Information when hovering enemies (see above)
Perk Branches in events have been reworked and are now in most situations a success. Some instances of uncertainty remain.
Rebalanced loot drops in first 2 adventures to be more generous.
Added a "Confirm End Turn" option that when enabled forces the player to confirm the end turn when there are characters with unspent action points.
Added more helpful tooltips when an achievement can't be claimed.
Changed the "Watch Collectors" achievement to only require 3 watches to be collected.
Changed the "An Ending and a New Beginning III" achievement to only require 100 failures.
We're continuing to work on fixing "out of memory" issues some people have encountered. For people who previously had issues, we'd love to hear if there are improvements in this build.
Block keyboard scrolling when menu or journal is open during an encounter.
Fixed some battle arenas where enemies would spawn inside walls
Fixed some localization issues
Fixed some events where the wrong gender was used in texts.
Fixed a bug that allowed people to select multiple choices during level-up. This fix will reset people's skill trees that made use of this.
Fixed an exploit that allowed people to produce money using the Valuables bag undo function.
Fixed a bug where in some instances the Valuables bag undo button wouldn't reset properly.
Fixed some Mineshaft battle arena layouts that made battles unplayable.
Fixed a bunch of collisions that allowed enemies to walk into walls.
Fixed some inconsistencies in the attack range display.
5+ kills in one shot now also count towards the 4 kills in one achievement.
Fixed a bug that caused achievements to show up as claimed event though they weren't.
Fixed an issue that caused lost fuel not to count towards the "Environmental Hazard" achievement.
Fixed a bug that caused a character to show up at the beginning of Adventure V Sector 2 even though they're already in the player's party.
Fixed a bug that allowed players to trigger a double ambush.
Fixed a bug that caused the player to continue traveling on foot even though they had received fuel through an achievement.
Added "--aggressive-gc" command line option. Using this option forces a memory garbage-collection after each event. When used, you'll likely experience a short delay each time the event window closes. While this parameter doesn't fix anything per se, it is supposed to help us narrowing down the out-of-memory crashes and performance issues.
Disabled use of separate render thread on MacOS. May be related to performance issues some user reported on MacOS 10.14 Mojave.