Enter the Gungeon Patch 2.1.8 (14th May 2019) Gameplay Changes/Improvements * Chain lightning effects no longer damage friendly companions
* Added better crash recovery for Paradox progress and the Gunslinger’s past
* The new characters now show up in the breach even if you can’t afford runs with them
* We now accept mouse clicks for advancing dialogue in boss intros (like other NPC conversations)
* Added milliseconds to the speedrun timer by default and improved timer performance
* Removed an invisible collider in the Breach (lol)
* The Breach now has a visual indication of whether or not the alternate starting guns are active
* Improved the interaction between beam weaponry and Orbital Bullets (the circle portion no longer collides with walls)
* Several QoL improvements to Duct Tape, particularly with large clip guns
* Improved the interaction of the Triple Gun with ammo capacity increases
* Improved the interaction of the Chamber Gun with ammo capacity increases
* Improved the interaction of the Bloodbulon with freeze status
* Reverted the control change to the Bloodied Scarf introduced in FTA (this caused several issues and cursor jumping on mouse controls)
* The Big Shotgun can now consume the new shotgun kin types
* Made 360 No Scope synergy more consistent on controller
* Added a fallback to the Chest Teleporter; if a chest fails to spawn, it will spawn on the next floor
Bug fixes * Fixed a softlock caused by shooting Patches and Mendy in coop while one player is interacting with them
* Fixed an issue which prevented entering the new secret floor if the player teleported away immediately after opening the entrance
* Being cloned while being on fire will no longer result in the clone being on fire
* Fixed an issue where some unlocks for the DraGun didn’t trigger on the Advanced DraGun
* Seven-Leaf Clover now works correctly when loading midgame saves
* Fixed issues with several starting items in Paradox runs
* Fixed several issues where the Unfinished Gun would show up even after the Finished Gun was unlocked
* Fixed an issue where the new secret floor wasn’t always accessible (after loading a midgame save)
* Fixed an issue which could cause infinite generation screens, particularly in Bullet Hell (hopefully, we couldn’t reproduce this one directly)
* Fixed an issue which could prevent revives in coop when Paradox started with an item that grants Armor
* Fixed an issue where some Tubo Mode effects were increased in coop
* The railgun should no longer appear to have “chunky” aim while using a controller
* Fixed an issue where Junkan’s projectiles could grow indefinitely with Snowballets
* The Number 2 item should no longer be occasionally invisible
* Fixed an issue where Meat Bun’s effect could remain permanently after loading a midgame save
* Fixed an issue where Paradox could start with double blasphemy
* Fixed an issue with goop in the Aimless Void
* Katana Bullets now work with beam weaponry
* Companions should no longer be worse in Turbo Mode
* Fixed some text issues with accented characters on the run complete screen
* Fixed an audio issue with the Payday Drill
* Fixed an issue where the Ammonomicon could display incorrectly
* Fixed an issue where players could get stuck in the pet animation if started while dodgerolling
* Fixed an issue with the Chamber Gun in the fourth secret floor
* Fixed an issue with the Trigger Twins synergy
* Fixed an issue where a save button wouldn’t appear on the second floor when loading a midgame save
* Tweaked volume levels for the new secret boss
* Fixed a bug caused by the Sprun triggering on level load
* Fixed some volume issues in coop
* Fixed an issue where Winchester’s arcade gun could lose ammo unintentionally
* Fixed a bug where the Gun Soul would sometimes not properly function in coop
* Fixed an issue which could cause door and pedestal sprites to show glitched textures (hopefully, we couldn’t reproduce this one directly)
* Fixed some visual issues with Tiny UI in conversations
* Fixed audio issues with some weapons and synergies (including the Lower Case R and Sprun)
* Fixed an issue where some synergy auras could become permanent
* Fixed a typo Chance Bullets' description
* Fixed an issue where coop players in a Rainbow Run could sometimes pick up two items simultaneously
* Paradox’s random items should now work correctly with shortcuts
* Fixed several issues with the mimic gun (including entering a past or finishing this weapon during a Gun Queue challenge room)
* The Gunsling King will no longer issue gun challenges if you have a locked weapon (e.g. gun mimic)
* Fixed a bad interaction between cooperative play, resurrection chests, and the Clone item
* Fixed an issue where enemies could become stuck inside NPCs but not directly shot
* Fixed an issue where the Antichamber synergy would not function
* Fixed an issue where the in-game timer would not start on chest interaction in Rainbow Runs
* Fixed an issue where chest spawning noises were too loud in Rainbow Runs
* Fixed a display issue where certain boss names would be missing accented characters in certain languages
* Fixed an issue where transformed guns were not properly maintaining ammo across midgame saves
* Reward pedestals should not appear on the minimap in Rainbow Runs
* Fixed an issue where quick restarting with an alternate costume resulted in mismatched hands
* Fixed an issue where secret rooms could interpenetrate with normal rooms
* Fixed an issue where the Crown of Guns (and related weapons) could appear over the elevator
* Fixed auto-aim in the Pilot’s past
* Handle companion mirror vollies correctly for challenge modifiers
* Fixed a visual issue caused by teleporting away from a room while sign text is displayed
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Battle Brothers Changelog for 1.3.0.14 * Added more detailed error messages in case some anti-virus software is messing with the game's saves.
* Changed some more appropriate character backgrounds to also be recruitable with the 'Peasant Militia' origin.
* Changed ambition of having a full roster of 12 men to having a full roster of 16 men when playing the 'Peasant Militia' origin.
* Fixed an ambition available with the 'Lone Wolf' origin that is in fact quite impossible to complete given the origin's limitations.
* Fixed issue with 'Hammer Mastery' ambition when having not a single character without the mastery at the time of completion.
* Fixed various minor things.
Changelog for 1.3.0.13 * Changed 'Cultists' origin to have an additional small chance to find cultists for hire in settlements.
* Changed some more events and random mentions to exclude the player character when playing the 'Lone Wolf' origin.
* Fixed some origin-specific campaign modifiers not resetting properly when loading from inside a campaign.
* Fixed cultists being in a bad mood after their companions died in battle when they shouldn't care.
* Fixed face part of tattoos not getting applied when changed at the barber.
* Fixed issue with a certain new legendary reward.
* Fixed infinite loading screen before combat with champions under certain conditions.
* Fixed champions potentially spawning with a shield but no weapon.
* Fixed 'Hook' skill being usable while disarmed.
* Fixed 'Duelist' perk applying when it shouldn't.
* Fixed potentially incorrect AP costs displayed in tooltip when switching items during battle and having the 'Quick Hands' perk.
* Fixed hitchance bonus/penalty not applying properly to throwing axes and javelins.
* Fixed missing visuals for Reinforced Throwing Net.
* Fixed potential save corruption when saving right after accepting a 'Barbarian King' type contract.
* Fixed Watermill location not triggering events under certain conditions.
* Fixed some other minor things.
No official changelog on GOG for now, so these two changelogs are from steam : https://steamcommunity.com/games/365360/announcements/detail/1600378462830471696 https://steamcommunity.com/games/365360/announcements/detail/1600378462834081188