HypersomniacLive: has been updated, is this changelog officially on GOG?
Yep. It's changelog from gamecard.
Windows version updated to 3.3.2 too.
Battle Brothers Added blood-red variants of all common helmets.
Added new recipe for crafting red paint.
Changed 'Nimble' perk to grant damage reduction to hitpoints up to 60%, down from 66%, lowered exponentially by the total penalty to maximum fatigue by head and body armor after the first 15 points.
Changed three-headed flails to no longer potentially lose durability with each connecting strike, but only once per skill use.
Changed 'Lunge' skill of fencing sword to no longer calculate its damage bonus after fatigue from current skill use is applied, but before. Effectively, the skill will do more damage now.
Changed events for legendary locations to now automatically dump the lowest value item from your inventory, if the inventory happens to be entirely full, in order to make room for legendary item rewards.
Fixed 'Famed Explorer' achievement not registering as completed.
Fixed crash on fleeing Lindwurm dying while attempting to leave a zone of control.
Fixed crash on Irrlichts dying to bleeding damage right while they're ensnaring someone.
Fixed issue with ambitions to discover legendary locations not working properly.
Fixed issue with combat in 'Raid Caravan' contract not working properly.
Fixed issue with loot not working properly as Wiedergangers reanimate right after clicking to end the battle via dialog.
Fixed issue with Saplings and Wiedergängers potentially showing as stuck in the ground if attacked during their initial raising-from-the-ground animation.
Fixed permanent injury visuals still showing on characters after being cured with a certain item.
Fixed named two-handed flails having no improved values over their common counterparts. The fix only applies to weapons generated after the update.
Fixed various minor issues.
Pillars of Eternity II: Deadfire Update v4.0.1.0041 (20 December 2018)
SPOILER
Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.
Italian and Spanish languages now display God Challenge text.
Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
NPC ships on the world map will be placed back in the sea if they get stuck inland.
Forbidden Fist Curse Damage when stacked is calculates as expected.
Stellaris Update 2.2.3 (21 December 2018)
2.2 ‘Le Guin’ Free Features
Added the new "Legion" flag set, with 6 new flag emblems
Added a new decision to stop or continue Robot, Droid, and Synthetic Pop assembly, and made this work independently of organic population controls
Added Nanite Actuators edict, which increases research speed
Null Void Beam now has its own icon
Balance
Zro is now significantly more likely to appear in the galaxy, although still being very rare
Planetary modifiers now affect the district cap for mining/farming/generators if they affect its output
Nexus Districts now provide 1 tech drone job and 1 maintenance drone job
Machine empires no longer start with a maintenance depot
Maintenance Drone effect on amenities reduced from 5 to 4
Fanatic Purifiers can no longer draw the Uplifting or Xenomorph Armies techs. Devouring Swarms still can, because sapience enhances the flavour of your food
Set minimum market fee to 5%
Removed bulk discount on Internal and Galactic Market
The dense urbanization of city planets is repellent even to the Worm, and it will no longer take them into its nuclear embrace (Ecumenopolises excepted from Tomb Worldification)
Fixed Tomb Worlds created by the Worm not having any planetary districts at all, as harsh and brutal and heavy metal awesome as that was
UI
Fixed superfluous line break in technology power number in federation view, if over 4 digits
Fixed truncation of fleet capacity display when it gets to 4 digits
Fixed incorrect doubled amenities value displayed when viewing the tooltip of a strata
Fixed missing description in market fee tooltip
Fixed stability tooltip for Gestalts
Fixed Deviancy stat being listed as "Crime" when a Criminal Heritage empire views the worlds of Gestalt
Fixed pop status icon being misaligned in Resettlement view
Fixed trade value text not being wide enought to display 1000+ trade value
Fixed so that monthly trade resources dont overlap with the amount box
Performance
Made some changes to trade calculations that should improve performance
Modding
Added define for minimal trade fee on market
Added define for max base amounts that can be traded in one single trade
Bugfixes
Xeno-Zoo no longer wrongly available for nonstandard empire types *Disabled replacement of buildings the planet cannot currently support
Fixed missing flavour image on the completed Strategic Coordination Center
Fixed martial law decisions staying permanently activated on planets captured in war by empire types that cannot use the martial law decision
Exalted Priesthood civic now properly increases unity output for all priest jobs
Fixed some Planetary Features getting deleted when terraforming to Gaia World
Fixed superfluous line break in technology power number in federation view, if over 4 digits
Fixed truncation of fleet capacity display when it gets to 4 digits
Added missing localisation for Voidspawn planet rift deposits
Fixed broken "go to" option for the Enigmatic Cache
Added a missing response text for enigmatic cache interaction
Fixed literally unplayable typos and grammatical/formatting errors
Fixed egalitarian faction "free movement" issue referring to a concept that no longer exists ("Core Worlds Access")
Fixed a nasty one where you could start building an ecumenopolis, then have all the progress lost and no resources refunded if the planet gained an extra district by event/tradition/etc
Fixed Nerve Stapled not giving the correct 10% bonus to resource job production
Fixed the weight of the Mega-Engineering tech not being increased by having any of the new megastructures within your borders
Added a more robust fix for galactic market buy and sell exploits
Fixed a wrongly appearing monthly trade deficit alert appearing if you max buy price was set lower than the current market price
Fixed misleading phrasing of claims opinion modifiers that swapped the places of the claimant and the claim...ee? Is that even a word?
Fixed restoring an Interstellar Assembly not granting the intended opinion modifier
Underground trade zones now give drone jobs for gestalt empires, and the Portal research zone now correctly switches job types if the planet changes hands between gestalt and non-gestalt empires