Posted March 06, 2018
high rated
Sheltered got an update:
Changelog for Update 1.7 (added 6th March 2018):
Surrounded – New Mode!
A new scenario has arrived as a free update for all Sheltered players!
You’re Surrounded…
A family of three, desperately low on supplies, makes the tough decision to split-up. The father heads out into the wilderness to look for the vital supplies that will keep his family alive, telling them he’ll be back in 50 days with the resources to save them from starvation. The remaining family members, a mother and son, barricade themselves into their shelter, desperate to keep the horrors of the apocalypse at bay...but it’s not just the mutated and starving beasts they should fear.
Seeing the family temporarily separated and weakened, gangs of bandits and marauders put their plans into action to try and evict the family from their shelter, by any means necessary. The family have faced bandits in the past, but something is different this time. These groups have found themselves bosses, powerful individuals that won’t go down easily…
50 Days
Limited supplies
No way to replenish your water
You are alone
You are surrounded...
Gameplay Changes for Surrounded – From Beta to Release:
- We just want to say a huge thank you to all the players who took the time to play and share their feedback during the beta for Surrounded. Your feedback has helped us craft the new Surrounded game mode into what it is today.
- Toybox and bookshelf are now deconstructable from the start for the scenario.
- Bosses now breach the shelter alone.
- Bosses do significantly more damage to the shelter doors.
- Bosses now take significantly less damage in combat - Each boss has separate resistance during combat.
- Bosses will no longer fire a full clip during combat.
- Animals will only spawn every 3 days.
- Secret locations will no longer disappear when the player reloads the game.
- Food and petrol now award 10 score for every unit the player has remaining at the end of the game.
- Added controller support.
- It no longer rains in the game. The player must make do with their starting amount of water for the duration of the game.
Bug Fixes for Surrounded – From Beta to Release:
- Fixing upgraded doors will no longer revert back to previous tier sprites.
- Fixed ladder layering issue - characters should no longer appear in front of the dirt overlay sprite.
- Fixed issue where players could queue incinerating job on a corpse twice.
- Gameplay Changes for Survival Mode (main game)
- Door alarm only sounds when the doors are broken.
- Breachers will now trigger combat on ladders if they are colliding with the player.
- Can no longer equip ammunition without first equipping a firearm.
- Various object collider changes - some objects had much larger colliders than their sprites. Allows more efficient use of space when arranging the shelter.
- Punch bag XP gained from using the punching back has been reduced by 50.
Changelog for Update 1.7 (added 6th March 2018):
Surrounded – New Mode!
A new scenario has arrived as a free update for all Sheltered players!
You’re Surrounded…
A family of three, desperately low on supplies, makes the tough decision to split-up. The father heads out into the wilderness to look for the vital supplies that will keep his family alive, telling them he’ll be back in 50 days with the resources to save them from starvation. The remaining family members, a mother and son, barricade themselves into their shelter, desperate to keep the horrors of the apocalypse at bay...but it’s not just the mutated and starving beasts they should fear.
Seeing the family temporarily separated and weakened, gangs of bandits and marauders put their plans into action to try and evict the family from their shelter, by any means necessary. The family have faced bandits in the past, but something is different this time. These groups have found themselves bosses, powerful individuals that won’t go down easily…
50 Days
Limited supplies
No way to replenish your water
You are alone
You are surrounded...
Gameplay Changes for Surrounded – From Beta to Release:
- We just want to say a huge thank you to all the players who took the time to play and share their feedback during the beta for Surrounded. Your feedback has helped us craft the new Surrounded game mode into what it is today.
- Toybox and bookshelf are now deconstructable from the start for the scenario.
- Bosses now breach the shelter alone.
- Bosses do significantly more damage to the shelter doors.
- Bosses now take significantly less damage in combat - Each boss has separate resistance during combat.
- Bosses will no longer fire a full clip during combat.
- Animals will only spawn every 3 days.
- Secret locations will no longer disappear when the player reloads the game.
- Food and petrol now award 10 score for every unit the player has remaining at the end of the game.
- Added controller support.
- It no longer rains in the game. The player must make do with their starting amount of water for the duration of the game.
Bug Fixes for Surrounded – From Beta to Release:
- Fixing upgraded doors will no longer revert back to previous tier sprites.
- Fixed ladder layering issue - characters should no longer appear in front of the dirt overlay sprite.
- Fixed issue where players could queue incinerating job on a corpse twice.
- Gameplay Changes for Survival Mode (main game)
- Door alarm only sounds when the doors are broken.
- Breachers will now trigger combat on ladders if they are colliding with the player.
- Can no longer equip ammunition without first equipping a firearm.
- Various object collider changes - some objects had much larger colliders than their sprites. Allows more efficient use of space when arranging the shelter.
- Punch bag XP gained from using the punching back has been reduced by 50.