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high rated
Go on, you're almost done! bump.
high rated
avatar
HypersomniacLive: Go on, you're almost done! bump.
I am now! :D


---------------------------

[Part 2 of 2]

---------------------------

Zombasite has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (306.0 MB) --- Version *FROM* 1.008 (gog-3) *TO* 1.009 (gog-3)

* File changed: Mac OS X installer, English --- Size has not changed (306.0 MB) --- Version *FROM* 1.008 (gog-8581) *TO* 1.009 (gog-5)

* File changed: Windows installer, English --- Size has not changed (401.0 MB) --- Version *FROM* 1.008 (gog-6) *TO* 1.009 (gog-7)


[CHANGELOG UPDATED]
Patch 1.009 (09 March 2017)

- improved minimap & world map so that they are both much more smooth (less pixelated)
- changed miniMapZoom default to 16 and update old configs if at old default value (lets you see more on minimap)
- Fang clan now ask for more sabotage
- Collectors now ask for more Ancient Artifact deliveries
- Heart of Gold now ask for more gift deliveries
- Eternal Darkness now specializes in sending assassins and starting plagues against enemies
- Demon Spears now specializes in starting uprisings against enemies
- Inferno now specializes in starting sieges against enemies
- Fang now specializes in sending poison assassins against enemies
- The Scourge now specializes in sending town attacks against enemies
- Dragon Claw now specializes in starting machine quests against enemies
- Eviscerators now specializes in starting wars against enemies
- Little Titans now specializes in sending scouts against enemies
- Order of the Moon now specializes in sending bounty hunters against enemies
- Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies
- The Enlightened are now much more likely to try peace talks
- Nemesis clan is now much more likely to pay to kill enemy clan recruits
- fixed fast projectiles sometimes going through target without hitting it
- fixed parasite mutations affecting zombies instead of parasites
- levels now stop respawning when all quests have been solved in an area
- now on level name highlights tells you whether or not a level is active (still respawns monsters) or not
- made bounty hunters change levels much more often
- no longer try to put clans into fake edge areas occasionally
- more vendors spawn in the world now
- now can have 10 more entertainers that are productive
- increased guard drop chance from 0.0075 to 0.01
- fixed totem guards auras not working correctly
- fixed another problem with some guard types not spawning
- fixed war quests that aren't given to another clan not starting correctly
- changed clan quests they start to improve themselves from only when low on quests to a random chance any time
- raising skeletons on higher rarity dead monster increases chance of higher rarity skeleton (Sharjin)
- fixed bosses sometimes retreating to areas not accessible by the player (cfiend)
- Earth Mastery now improves Quake Strike skill
- assassins and scouts can no longer kidnap unless they have breached the town walls
- assassins and town attacks can no longer poison NPCs unless they have breached the town walls
- Alchemist renegades now have much higher chance of using potion, elixir, and resistance potions
- fixed relic losing its level when uncursed (Dorok)
- added individual loot option for multiplayer (Varkon)
- disable party member dialog option now applies to your pets (Destro*)
- changed list item selected color from red to gold to be less confusing (Obviously Unsound)
- slider notch now changes color when highlighted and when being used
- slider background now changes color when highlighted
- scroll bar now changes color when highlighted and when being used
- now when drop down box is highlighted or open, outline with seperator
- check boxes now changes color when highlighted
- tabs now change color when highlighted
- changed "Load Existing Area" to "Load Current Area"
- changed save version to 203
- enter now works on delete character confirmation UI
- enter now works on delete area confirmation UI
- changed mace skill icon so 1 handed and 2 handed skills looked different
- no longer spawn soulstone if playing a hardcore character
- fixed scrolling not working on parts of select character UI
- entities no longer turn if killed
- increased fog chance in rain from 0.2 to 0.35
- fixed some braziers in Bottomless Dungeon not being usable
- force move no longer works when console is up
- can now mod the chance of having a Nemesis
- world can now specify monsters always wander
- world can now specify monsters are always active
- can now make dungeons have another dungeon underneath
- world can now change the max number of dungeons per level
- now a nemesis chance of 0.0 will turn off archnemesis also
- can now have random beginning quests specified by world
- scout location quests can now be completed without accepting them
- can now make entities fade out when in way - InWayMinFade in entity definition
- now do can see through stuff on dungeon/cave entrances and dungeon stairs
- fixed bulletin board, crafting station, and teleport not always spawning in a valid position (other objects in way)
- moved quests started from Zombie Threat to database so can be modded
- item effects will now show on monsters & NPCs
- now save/load all items for monsters
- can now give a monster a base item / base magic modifier combo - so can give a monster something like a poison sword
- can now turn off random world modifiers in world database
- moved clan armory slot on npc equipment screen for new focus stuff coming in expansion
- changed PROTOCOL_VERSION to 61
- now show guards on npc locations map
- fixed killCovenantMembers not killing all of the guards
- added SpawnGuardItem cheat
- added page down/page up to editor to change blocks
- now level blip in towns shows at center of town
- forced clan levels to load before spawning their objects
- changed item common/uncommon colors to be slightly different
- changed item rare/very rare colors to be slightly different
- now will get a quest to recharge your teleport stone soon after you use it
- fixed clan raiders sometimes starting fires in a different area (cfiend)
- fixed zombie uprisings and town attack stats not working correctly when quest is not accepted (cfiend)
- fixed modding ItemNormalRandomMagicModifiers above 0 breaking items like potions and food (Destro*)
- replaced light intensity with combat experience on character screen since more important (Destro*)
- now all potions and elixirs show version number (Destro*)
- fixed NPC name in some rescue dialog text (Dorok)
- pets no longer follow leader if that leader has been kidnapped (Dorok)
(Full changelog)
high rated
Added the 2064: Read Only Memories, Party Hard, Political Animals, and Zombasite changelogs to the respective game fora.


DeMignon added the </span></i> and <i><span class="bold">[url=https://www.gog.com/forum/no_mans_sky/changelog/post116]No Man's Sky ones.
high rated
Tales of Maj'Eyal updated, 1.5.0 finally out. No GOG log yet.
high rated
avatar
Starmaker: Tales of Maj'Eyal updated, 1.5.0 finally out. No GOG log yet.
Only for Windows. :\


---------------------------

Games included in this batch:

· Tales of Maj'Eyal

---------------------------

Tales of Maj'Eyal has probably changed


[FILE UPDATES]

* File changed: DLC: Ashes of Urh'Rok: Windows installer, English --- File name *FROM* setup_ashes_of_urhrok_2.5.0.9.exe *TO* setup_tales_of_majeyal_ashes_of_urhrok_2.6.0.10.exe --- File size *FROM* 31.2 MB *TO* 31.1 MB --- Date *FROM* Thu 18 Feb 2016 17:31:10 GMT *TO* Fri 10 Mar 2017 13:12:12 GMT --- Version *FROM* 1.0.5 (gog-9) *TO* 1.0.6 (gog-10)

* File changed: DLC: Embers of Rage: Windows installer, English --- File name *FROM* setup_tales_of_majeyal_embers_of_rage_2.3.0.4.exe *TO* setup_tales_of_majeyal_embers_of_rage_2.4.0.6.exe --- File size *FROM* 140.3 MB *TO* 111.5 MB --- Date *FROM* Mon 14 Mar 2016 15:58:48 GMT *TO* Fri 10 Mar 2017 13:12:22 GMT --- Version *FROM* 1.0.3 (gog-4) *TO* 1.0.4 (gog-6)

* File changed: Windows installer, English --- File name *FROM* setup_tales_of_majeyal_2.12.0.14.exe *TO* setup_tales_of_majeyal_2.13.0.15.exe --- File size *FROM* 354.5 MB *TO* 415.1 MB --- Date *FROM* Mon 31 Oct 2016 13:12:36 GMT *TO* Fri 10 Mar 2017 13:12:08 GMT --- Version *FROM* 1.4.9 (gog-14) *TO* 1.5.0 (gog-15)


[NO CHANGELOG]
avatar
Starmaker: Tales of Maj'Eyal updated, 1.5.0 finally out. No GOG log yet.
avatar
muntdefems: Only for Windows. :\

---------------------------

Games included in this batch:

· Tales of Maj'Eyal

---------------------------

Tales of Maj'Eyal has probably changed

[FILE UPDATES]

* File changed: DLC: Ashes of Urh'Rok: Windows installer, English --- File name *FROM* setup_ashes_of_urhrok_2.5.0.9.exe *TO* setup_tales_of_majeyal_ashes_of_urhrok_2.6.0.10.exe --- File size *FROM* 31.2 MB *TO* 31.1 MB --- Date *FROM* Thu 18 Feb 2016 17:31:10 GMT *TO* Fri 10 Mar 2017 13:12:12 GMT --- Version *FROM* 1.0.5 (gog-9) *TO* 1.0.6 (gog-10)

* File changed: DLC: Embers of Rage: Windows installer, English --- File name *FROM* setup_tales_of_majeyal_embers_of_rage_2.3.0.4.exe *TO* setup_tales_of_majeyal_embers_of_rage_2.4.0.6.exe --- File size *FROM* 140.3 MB *TO* 111.5 MB --- Date *FROM* Mon 14 Mar 2016 15:58:48 GMT *TO* Fri 10 Mar 2017 13:12:22 GMT --- Version *FROM* 1.0.3 (gog-4) *TO* 1.0.4 (gog-6)

* File changed: Windows installer, English --- File name *FROM* setup_tales_of_majeyal_2.12.0.14.exe *TO* setup_tales_of_majeyal_2.13.0.15.exe --- File size *FROM* 354.5 MB *TO* 415.1 MB --- Date *FROM* Mon 31 Oct 2016 13:12:36 GMT *TO* Fri 10 Mar 2017 13:12:08 GMT --- Version *FROM* 1.4.9 (gog-14) *TO* 1.5.0 (gog-15)

[NO CHANGELOG]
We're rolling out the update as the versions become available and the Linux version is ready :P

Also, I hope you like long logs :P
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JudasIscariot: We're rolling out the update as the versions become available and the Linux version is ready :P
Good to know, thanks! :)

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JudasIscariot: Also, I hope you like long logs :P
I do, but i like them even more if someone else has posted them before. :P
high rated
I've added the Tales of Maj'Eyal changelog (Part 1, Part 2, Part 3) to the corresponding thread in the game forum!
avatar
muntdefems:
There you go ;)
Post edited March 10, 2017 by ElTerprise
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ElTerprise: I've added the Tales of Maj'Eyal changelog (Part 1, Part 2, Part 3) to the corresponding thread in the game forum!
avatar
muntdefems:
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ElTerprise: There you go ;)
Hahaha, thank you! (。♥‿♥。)
avatar
JudasIscariot: ...

Also, I hope you like long logs :P
I do!!!

Bio-break, BRB
high rated
Last updates from MaGog's logs for 10 March:

---------------------------

Games included in this batch:

· EVERSPACE [In Dev]
· Kim
· Kingdoms & Castles [Upcoming]
· Night in the Woods
· Sorcerer King - Rivals
· Tales of Maj'Eyal
· Urban Empire

---------------------------

[Part 1 of 2]

---------------------------

A game has probably been added: Kingdoms & Castles [Upcoming]

---------------------------

EVERSPACE [In Dev] has probably changed


[FILE UPDATES]

* File removed: Windows installer, English

* File added: Windows installer, English (part 1 of 2) --- File size: 30.0 MB --- Version: 0.4.2.30754 (gog-6)

* File added: Windows installer, English (part 2 of 2) --- File size: 2.6 GB --- Version: 0.4.2.30754 (gog-6)


[CHANGELOG UPDATED]
Patch 0.4.2.30754 (10 March 2017)

- We've just released a new update. Highlights include enhancements that can be equipped in the hangar, derelict colonial stations, ship color customization and alternative loadouts.
- See the complete list of changes below. Please note that Drone Overrides won't work in this version.
- Unfortunately we are unable to offer this update on Mac due to several severe issues that popped up after migrating to Unreal Engine version 4.14. We're still working on solutions, but chances are high that we will have to wait for a new Unreal Engine version before we can release the update on Mac.

New Features
- Added enhancements that can be equipped in the hangar
- Added new points of interest: Derelict Colonial stations
- Added player ship colors: Some are unlocked from the start, more can be collected during runs
- Added alternative ship loadouts
- Replaced voice actor for protagonist
- Added new consumable: Distress Beacon
- Added new consumable: Nano Extractor
- Added new consumable: Sensor Drone
- Added new challenge "Survive a Warship attack"
- Added 1st person view without cockpit
- The three most crafted blueprints in the current run will now be listed at the top of each crafting list

Tweaks
- Reworked Colonial Interceptor model and cockpit
- Consumables will now be activated after holding down the button for a short time to prevent accidental activation
- All device Sub-Routines have been turned into enhancements. Players who had any of these blueprints unlocked will automatically unlock the respective enhancements.
- The Devastator Sub-Routine Enhancement is now Gunship-exclusive
- Shield Disruptor is now Interceptor-exclusive
- Energy Discharger can now also be used on the Interceptor
- Front Shield Generator can now be used on the Gunship and is even Gunship exclusive
- Increased Gunship armor by 10%
- Added and additional device slot for Gunship
- Increased Gunship energy core recharge rate and added a few perk levels
- Drones will now always travel with you, the ability is not Gunship exclusive anymore.
- Added a level to the Gunship's drones perk theat regenerates hull of drones after jumping.
- Increased distance of deployed drones to player ships
- All sorts of Okkars, not only Interceptors can jump in before the Warships arrive
- Okkar Interceptors are now a common, though rare, enemy in later sectors
- The effects of previous perk levels are now displayed for perks that have unique descriptions per level
- Hull repairs at service stations are now limited but can be increased with the trading perk
- Enhanced turrets can now be found
- Increased energy allocations of Mk2/Mk3 Shields and Adaptive Armor
- Removed cooldown for Missile Defense Systems
- Energy Discharger now won't damage friendly units
- Don't deal or receive damage when colliding with friendly units
- Outlaw Drone carrier will now only re-override its own link drones if they got overridden, not all player drones
- Time Extenders will now leave the player ship unaffected while active
- Freighter in generic repair mission will now ask for all kinds of resources, not only nano-bots
- Sensors now need crystals instead of processors to repair which makes finding the needed resources easier without radar
- Reduced sensor damage radar impairment
- Show amount of deployed drones in HUD
- Only show "New ship available" message once
- Added new message when unlocking Enhancements, Colors, Loadouts and Blueprints
- Yellow marker colors are now only used for neutral units. Pickups, asteroids and other objects are now drawn in light blue.
- Added jump suppressor markers
- Added service station marker
- Traders will sometimes offer Access Keys
- Added Access Keys to Bonus Gear Offers
- Increased alert log font size
- Removed challenge "Kill 5 Okkar Interceptors in a single run"
- Added possbility to remap "P" key for opening the system menu
- Thermo Gun II will now fire bursts rather than bundles of projectiles
- Tweaked skybox generation to allow for more variation

Bugfixes
- Fixed generic minefield mission automatically succeeding
- Fixed player deploy drones not having shields when respective perk level was reached
- Fixed some loot being spawned way outside of level bounds
- Fixed a bug where the game would hang when the last secondary weapon of a slot was fired while the others were set to "skip when switching"
- Fixed turrets of Okkar Corvette and G&B Fighter not turning friendly if ship's mainframe gets overridden
- Fixed camera stuttering when flying in third person
- Fixed codex screen in hangar being unresponsive when using controller
- Fixed a bug where game could freeze when firing last secondary weapon of a kind
- Fixed a bug where drone carriers could be mainframe overridden
- Fixed black hole alert sounds and lightning sound not being affected by volume settings
- Fixed a bug when trying to collect previously excess nano bots after crafting nano injectors
- Fixed Okkar Swarm Fighters speaking with Outlaw voices
- Fixed ships not colliding with crystals
(Full changelog)

---------------------------

Kim has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 152.0 MB *TO* 157.0 MB --- Version *FROM* 1.1.1 (gog-30) *TO* 1.2 (gog-31)


[CHANGELOG UPDATED]
Patch 1.2 (10 March 2017)

New Stuff
- New sequence at the end of each playthrough, which includes a replay of Kim’s route around India on the game map
- Improved detection of when an NPC or animal is stuck somewhere to prevent them wiggling on the spot
- Numerous code optimisations, which will improve performance on all platforms

Changes
- Increased likelihood of random events triggering
- Fatigue no longer affects Kim’s strength, dexterity, stealth, speed and intelligence (although it does still affect his health, which in turn affects these)
- Policeman will almost always be carrying a weapon
- The map info panel appears over the map not before it
- Minor polish to some UI elements

Bug Fixes
- Combat encounters will always trigger speech bubbles to allow you to interact with the NPCs
- Speech bubbles never appear but then don't lead to a conversation
- Slight lag when panels open now fixed
- Character portraits will always appear at the correct resolution
(Full changelog)

---------------------------

Night in the Woods has probably changed


[FILE UPDATES]

* File removed: Patch 97 [Windows]

* File added: Patch 32-bit version (part 1 of 2) [Windows] --- File size: 1.0 MB --- Version: [empty]

* File added: Patch 32-bit version (part 2 of 2) [Windows] --- File size: 1.1 GB --- Version: [empty]

* File changed: Mac OS X installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 100 (gog-4) *TO* 101 (gog-4)

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 97 *TO* 101

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.1 GB) --- Version *FROM* 97 *TO* 101


[CHANGELOG UPDATED]
Patch 101 (10 March 2017)

- Various bug fixes, typo fixes, save system changes.
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Sorcerer King - Rivals has probably changed


[FILE UPDATES]

* File removed: Patch 2.012

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_sorcerer_king_rivals_2.1.0.3.exe *TO* setup_sorcerer_king_-_rivals_2.1.0.2_(10426).exe --- File size *FROM* 40.9 MB *TO* 2.4 MB --- Date *FROM* Wed 28 Sep 2016 17:35:34 GMT *TO* Fri 10 Mar 2017 11:05:21 GMT --- Version *FROM* 2.012 (gog-3) *TO* 2.1.0.2

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_sorcerer_king_rivals_2.1.0.3-1.bin *TO* setup_sorcerer_king_-_rivals_2.1.0.2_(10426)-1.bin --- Size has not changed (3.1 GB) --- Date *FROM* Wed 28 Sep 2016 17:54:30 GMT *TO* Fri 10 Mar 2017 11:05:08 GMT --- Version *FROM* 2.012 (gog-3) *TO* 2.1.0.2


[CHANGELOG UPDATED]
Patch 2.1.0.2 (10 March 2017)

- An anonymous note. A mysterious artifact.
- An...unusually well-dressed Ogre.
- What adventures await in v2.1 of Sorcerer King: Rivals?
- Powerless to stop the rise of the Sorcerer King, you've done your best to care for the people of your small and struggling kingdom. Even as you watched the Sorcerer King's sinister plans spread, you didn't dare step into the conflict out of fear of what he'd do to you if you defied him. Instead, you choose the bliss of ignorance, remaining within your kingdom's walls while the rest of the world is closed off to you.
- ...That is, until now.
- v2.1 introduces a whole new campaign that starts in a nearby inn with a single, mysterious letter. The writer has sent you an ancient artifact called the Crux of Az-Adoras, which is capable of piercing the magical wards that seal off your realm from the rest of the Sorcerer King's world. But, where did it come from? Who sent it? This isn't a world where things are ever done for free.
- In order to solve those mysteries, you will need to explore the realm while taking care not to upset the irritable Sorcerer King. Each gate that you unlock with the Crux draws his attention as you explore territories that he’d previously barred you from. He’s willing to let you explore, but for a price - leave his minions be, and provide him with some of your life force now and again. Fair trade, right? Just ignore that pesky doomsday counter…
- With a custom map and settings, hilarious quests written by Chris Bucholz, a new villain, and an unusually well-dressed ogre, v2.1 will provide you hours of additional amusement. The update is ready and waiting for you, so get going - the world isn’t going to save itself.
(Full changelog)

---------------------------

Tales of Maj'Eyal has probably changed


[FILE UPDATES]

* File changed: DLC: Ashes of Urh'Rok: Linux installer, English --- File name *FROM* gog_tales_of_maj_eyal_ashes_of_urh_rok_2.5.0.10.sh *TO* gog_tales_of_maj_eyal_ashes_of_urh_rok_2.6.0.11.sh --- File size *FROM* 55.8 MB *TO* 57.0 MB --- Date *FROM* Thu 18 Feb 2016 17:31:47 GMT *TO* Fri 10 Mar 2017 13:53:09 GMT --- Version *FROM* 1.0.5 (gog-10) *TO* 1.0.6 (gog-11)

* File changed: DLC: Ashes of Urh'Rok: Mac OS X installer, English --- File name *FROM* dlc_tales_of_majeyal_ashes_of_urhrok_dlc_2.13.0.77.pkg *TO* dlc_tales_of_majeyal_ashes_of_urhrok_dlc_2.14.0.78.pkg --- File size *FROM* 29.4 MB *TO* 27.8 MB --- Date *FROM* Mon 07 Nov 2016 18:00:10 GMT *TO* Fri 10 Mar 2017 17:11:18 GMT --- Version *FROM* 1.0.5 (gog-77) *TO* 1.0.6 (gog-78)

* File changed: DLC: Embers of Rage: Linux installer, English --- File name *FROM* gog_tales_of_maj_eyal_embers_of_rage_2.2.0.4.sh *TO* gog_tales_of_maj_eyal_embers_of_rage_2.3.0.5.sh --- File size *FROM* 303.2 MB *TO* 220.5 MB --- Date *FROM* Mon 14 Mar 2016 15:59:33 GMT *TO* Fri 10 Mar 2017 13:53:25 GMT --- Version *FROM* 1.0.3 (gog-4) *TO* 1.0.4 (gog-5)

* File changed: DLC: Embers of Rage: Mac OS X installer, English --- File name *FROM* dlc_tales_of_majeyal_embers_of_rage_dlc_2.13.0.77.pkg *TO* dlc_tales_of_majeyal_embers_of_rage_dlc_2.14.0.78.pkg --- File size *FROM* 153.2 MB *TO* 109.6 MB --- Date *FROM* Mon 07 Nov 2016 18:00:40 GMT *TO* Fri 10 Mar 2017 17:11:16 GMT --- Version *FROM* 1.0.3 (gog-77) *TO* 1.0.3 (gog-78)

* File changed: Linux installer, English --- File name *FROM* gog_tales_of_maj_eyal_2.13.0.16.sh *TO* gog_tales_of_maj_eyal_2.14.0.17.sh --- File size *FROM* 748.5 MB *TO* 884.3 MB --- Date *FROM* Wed 02 Nov 2016 14:37:47 GMT *TO* Fri 10 Mar 2017 13:54:13 GMT --- Version *FROM* 1.4.9 (gog-16) *TO* 1.5.0 (gog-17)

* File changed: Mac OS X installer, English --- File name *FROM* tales_of_majeyal_en_2.13.0.77.pkg *TO* tales_of_majeyal_en_2.14.0.78.pkg --- File size *FROM* 383.3 MB *TO* 451.1 MB --- Date *FROM* Mon 07 Nov 2016 18:00:44 GMT *TO* Fri 10 Mar 2017 17:11:19 GMT --- Version *FROM* 1.4.9 hotfix (gog-77) *TO* 1.5.0 (gog-78)


[CHANGELOG UPDATED]
Patch 1.5.0 Tales of Maj'Eyal (10 March 2017)
· Part 1
· Part 2
· Part 3

Thanks, ElTerprise! (but you missed the logs for the DLCs :P)
Patch 1.0.4 Embers of Rage (10 March 2017)

- Demon Seeds now show on your character
- Blood Shield disabled on rest/run
- Buffed Jaw of Rogroth
- Wheel of Fate level range increased to 30 and material level is min only (just like inscriptions)
- Added demonic cosmetic skin to skeletons and ghouls
- Added support for Possessors
- Demonologists now start with Combat Veteran tree
- Fixed out of combat vim regen by abusing Jaw of Rogroth
- Fixed a rare bug where the control crystal could fail to appear in the Searing Halls


Patch 1.0.6 Ashes of Urh'Rok (10 March 2017)

- Marked multiple achievements as "huge", there were none! Oh!
- Range Amplification Device fatigue penalty reduced to 20%
- Arcane Amplification Drone does not damage the caster
- Reduced Automated Reflex System cooldown to 4
- Fixed powering the Ring of Lost Love
- Eye of the Tiger now affects steamtech talents
- Molten Points can not be removed anymore
- Gunslingers start with a unique cloak, no special powers but a unique and cool looking skin!
- New player doll tiles to match ToME 1.5 system
- Reduced Sawrd procs power
- Added support for Possessors
- Explosive Steam Engine and Tremor Engine now correctly work even outside of sight
- Reduced some salves power a little
- Increased Pain Enhancement System cooldown
- All weapons tiers now have a doll tile per tier. No more will that awesome voratun sword look like a boring iron sword!
- Fixed (nerfed) poison water damage in Dominion sewers.
- Fixed some issues with AAA and weissi-machine (could learn forbidden arcane/antimagic talents) chats.
- Clarified steamsaw weapon description.
- Krimbul glowing moss grids allow water breathing.
- Fixed Nektosh's AI.
- Removed incorrect tiles lists loaded for Krimbul and Lost City final maps.
- Add new tileset variation to the Infinite Dungeon of 1.5: corrupted cave, psi cave, mana cave, mechstone and full mech
- Fixed digging in Krimbul
- Civilians can pop in insane/nightmare/madness modes too in the vaporous imporium
(Full changelog)

---------------------------

Urban Empire has probably changed

>>> Features changed *FROM* Single-player *TO* Single-player, Achievements
high rated
avatar
muntdefems: Thanks, ElTerprise! (but you missed the logs for the DLCs :P)
No problem and yeah I overlooked them. Judas also told me that xD

I've added the DLC changelogs to the game forum!
high rated
Added the EVERSPACE [In Dev], </span></i> and <i><span class="bold">[url=https://www.gog.com/forum/sorcerer_king_series/changelog/post3]Sorcerer King - Rivals changelogs to the respective game fora.

PaterAlf added the Night in the Woods changelog.
avatar
JudasIscariot:
A few weeks ago La-Mulana was updated on Steam (1.6.6.2) but the GOG version is not updated yet (still 1.5.5.0). Do you know if the update has been submitted to GOG or something?