It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Added the Parkitect [In Dev] changelog to the respective game forum.


DeMignon added the </span></i>, <i><span class="bold">[url=https://www.gog.com/forum/defenders_quest/changelog/post31]Defender's Quest and Kenshi [In Dev] changelogs.

PaterAlf added the </span></i> and <i><span class="bold">[url=https://www.gog.com/forum/conga_master/changelog/post1]Conga Master ones.
avatar
Geralt_of_Rivia: Ground Control Anthology just had a German version and manual added.
Manuals :P
high rated
The Mac version of Crimsonland was updated. Linux version is still missing.
high rated
Ghost of a Tale got an update:

Changelog for patch 3.60 / GOG-13 (Windows) (added 08 March 2017):

Fixed:
- Tilo and the rats can’t go down stairs to flooded cell
- Rats cannot follow Tilo inside the room in the gatehouse atop the wall separating the courtyards
- The camera is going through some thin piece of geometry as the door to Kerold's cell opens
- During the daytime, on loading a save made during nighttime, the scene remains daytime for a few seconds
- Rare bug after reloading where Rats’ halberds spew sparks as if they’re hitting something
- Tilo dying doesn’t interrupt his hiding in a chest
- The rat patrolling the rampart is not visible through the window in the small tower above
- More geometry holes!
- Loading an autosave sometimes loads the wrong save (in a specific series of save/load manipulations)
- Basket elevator rope goes through the ground after loading a save where the basket is down
- Section visibility issue when Tilo climbs on the roof to the gatehouse
Post edited March 08, 2017 by PaterAlf
high rated
To sum it up for the Linux people, the following games have had some pre-shipped libraries removed from the installer:

Shadowrun Returns
Shadowrun: Dragonfall
Shadowrun: Hong Kong
Lords of Xulima
Eschalon Book 1,2 and 3
Baldur's Gate 1 Enhanced Edition
high rated
Last updates from MaGog's logs for 8 March:

---------------------------

Games included in this batch:

· Clustertruck
· Crimsonland
· Ghost of a Tale [In Dev]
· Ground Control Anthology
· Slime Rancher [In Dev]

---------------------------

[Part 1 of 2]

---------------------------

Clustertruck has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 270.0 MB *TO* 324.0 MB --- Version *FROM* gog-2 *TO* 1.1 (gog-3)


[CHANGELOG ADDED]
Patch 1.1 (08 March 2017)

- Includes the Holiday levels from the Holiday update
- Includes the Halloween levels from the Halloween update
- miscellaneous bug fixes and tweaks
(Full changelog)

---------------------------

Crimsonland has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File name *FROM* crimsonland_2.0.0.4.dmg *TO* crimsonland_en_2.0.0.9.pkg --- File size *FROM* 127.6 MB *TO* 128.8 MB --- Date *FROM* Tue 07 Oct 2014 15:33:41 GMT *TO* Wed 08 Mar 2017 16:58:13 GMT --- Version *FROM* [empty] *TO* 1.2.3 (gog-9)


[NO CHANGELOG]

---------------------------

Ghost of a Tale [In Dev] has probably changed


[FILE UPDATES]

* File added: Patch 3.60 [Windows] --- File size: 225.0 MB --- Version: gog-12 -> gog-13

* File changed: Windows installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 3.54 (gog-12) *TO* 3.60 (gog-13)


[CHANGELOG UPDATED]
Patch 3.60 (08 March 2017)

Fixed:
- Tilo and the rats can’t go down stairs to flooded cell
- Rats cannot follow Tilo inside the room in the gatehouse atop the wall separating the courtyards
- The camera is going through some thin piece of geometry as the door to Kerold's cell opens
- During the daytime, on loading a save made during nighttime, the scene remains daytime for a few seconds
- Rare bug after reloading where Rats’ halberds spew sparks as if they’re hitting something
- Tilo dying doesn’t interrupt his hiding in a chest
- The rat patrolling the rampart is not visible through the window in the small tower above
- More geometry holes!
- Loading an autosave sometimes loads the wrong save (in a specific series of save/load manipulations)
- Basket elevator rope goes through the ground after loading a save where the basket is down
- Section visibility issue when Tilo climbs on the roof to the gatehouse


Patch 3.58 (08 March 2017)

Fixed:
- Rats can't open/cross doors anymore!
- Cannot knock down the key to Silas’ footlocker by throwing something at it
- Tilo can release buckets in the air (floating buckets)
- Lots of little geometry holes!
- One of the garden walls is missing its collider
- “Test Quest” appearing under markers on the map (the fix will likely mess with existing rose icons, sorry about that)
- Can’t pick up grain bag behind Faustus (moved the bags around)
- Pumpkin hat in garden is physicalized
- NPC name labels still appear when Tilo is chased by a guard
- Sewer elevator lever label says “door lever”
- Ambient lighting gets lighter at night when going through passage between the courtyards (and in other places)
- When a tutorial is up it’s not possible to interact with the main menu anymore
- Accessing main menu and closing it when a tutorial prompt is up unpauses the game
- The main menu sometimes pops up after the very first autosave
- Renown points appear over the books UI
- NPCs have lost their speech bubble icons!
- If Tilo is knocked down, opening and closing the inventory grants control again
- Falling through far wall in sewers under Kerold’s cell
(Full changelog)

---------------------------

Ground Control Anthology has probably changed

>>> Supported languages changed *FROM* Audio and text: English, French *TO* Audio and text: German, English, French

>>> Bonuses changed *FROM* 2 manuals (107 pages), 2 manuals (French), 3 avatars *TO* 2 manuals (107 pages), 2 manuals (French), 2 manuals (German), 3 avatars


[FILE UPDATES]

* File added: Windows installer, German --- File name: setup_ground_control_and_expansion_german_2.1.0.10.exe --- File size: 896.6 MB --- Date: Wed 08 Mar 2017 16:07:08 GMT --- Version: 1.0.1.1 (gog-10)

* File added: manuals (German) --- File name: ground_control_manuals_de.zip --- File size: 4.2 MB --- Date: Wed 08 Mar 2017 16:12:25 GMT --- Version: [empty]


[CHANGELOG UPDATED]
Update (08 March 2017)

- We have added the German version of Ground Control and its expansion Dark Conspiracy as well as the German manuals.
- We'd like to send out a "Vielen Dank" to Gameinsider1986 for his donation of the German version of the game.
- Viel Spaß!
(Full changelog)
Just a post to allow muntdefems continue this great work :D


EDIT: Ha! I was faster ;)
Post edited March 08, 2017 by Ghorpm
*bump*

EDIT: Darn you, Ghorpm. ;-)
Post edited March 08, 2017 by fonimul
high rated
avatar
Ghorpm:
avatar
fonimul:
*double fist-bump* ;)


---------------------------

[Part 2 of 2]

---------------------------

Slime Rancher [In Dev] has probably changed


[FILE UPDATES]

* File added: Patch 0.5.0b [Windows] --- File size: 88.0 MB --- Version: 9744 -> 10363

* File changed: Linux installer, English --- File size *FROM* 254.0 MB *TO* 293.0 MB --- Version *FROM* 0.4.3b (gog-14) *TO* 0.5.0b (gog-15)

* File changed: Mac OS X installer, English --- File size *FROM* 265.0 MB *TO* 303.0 MB --- Version *FROM* 0.4.3b *TO* 0.5.0b (gog-10365)

* File changed: Windows installer, English --- File size *FROM* 402.0 MB *TO* 463.0 MB --- Version *FROM* 0.4.3b *TO* 0.5.0b


[CHANGELOG UPDATED]
Patch 0.5.0b (08 March 2017)

- Please note, this update will reset your gamepad, keyboard, and mouse bindings to defaults if you ever changed them. You'll simply need to change them back in the options menu. Additionally, your position in the world will be set back on the ranch to avoid your being stuck in any of the new geometry added to the world.

Fixes
- Fixed bug where quantum plort was not shown on the Refinery screen.
- Fixed bug where quantum slimes could escape the grotto to above the ceiling.
- Fixed bug where quantum slimes would intentionally escape directly to the Slime Sea. It is unclear if one day they would return as hardened, salt-crusted pirates, but we just weren't going to take that chance.
- Fixed bug where pink quantum largos would eat quantum plorts but not boom plorts.
- Fixed bug where quantum crystal largo would appear pink while rolling.
- Fixed bug where quantum largos were not transparent went held on the vac.
- Fixed bug where water was not going in through corral walls.
- Fixed bug where fashion pods were not going in through corral walls.
- Fixed bug where echoes were showing as 'Echoes' when targeted instead of the specified type (e.g. 'Red Echo')


Patch 0.5.0 (08 March 2017)

Changes:
- The Ancient Ruins is a new zone located between the Moss Blanket and Indigo Quarry. It contains a new slime, resource, and other secrets to discover. This zone will also serve as the key to accessing the Glass Desert in a future update. The Ancient Ruins is very different form other zones in Slime Rancher and ranchers can easily get lost within its twisting passages if they're not careful. Travel safely!
- The quantum slime is native to the ancient ruins and can emit other possible realities of itself, merging with one of those realities when agitated. Ranchers will need to keep a close eye on these slimes on the ranch, and make sure that eye is actually on the real quantum slime!
- Phase lemon trees are another strange product of the Ancient Ruins: a fruit tree that echoes across multiple realities, only half present in any one at a time. Though quantum slimes love its fruit, it will need some sort of binding agent in order to harvest those enigmatic lemons into our reality.
- Echoes are a new collectable item found tucked away in the Ancient Ruins. These little motes of light are often used by ranchers as decorations, though their origins remain a mystery. Echoes can be found daily in the many corners or the Ancient Ruins, or extracted with resource extractors.
- New achievements have been added
- 6 new deco gadgets have been added featuring beautiful art from the Ancient Ruins.
- 12 new treasure pods have been added: get hunting!
- Renamed Slime Quality to Model Quality and Water Quality to Shader Quality to better reflect those settings' usage in the game.
- Slime agitation now reduced more by eating, especially eating favorite foods.
- Hunter largos that get sufficiently agitated will revert to their feral form. Watch out!
- Adjusted prices of Hunter and Crystal Plorts to be a little more valuable, matching those of quantum plorts. These three slimes now represent the 'fourth tier' of slime difficulty.
- Improved some CPU efficiency items.
- Improved efficiency of grass mesh. That's right, here at Monomi Park even our grass is efficient.
- Updated version of Input library, which is related to gamepad inner workings.
- Puddle plorts are not longer requested or rewarded in the Range Exchange.

Fixes:
- Fixed bug where music could sometimes be stuck playing for an area you had just entered and then left.
- Fixed bug where starting to vac fruits and veggies but stopping while they were still vibrating would still cause them to come loose.
- Fixed bugs relating to vac-ing veggies out of the ground.
- Fixed bug where it was sometimes possible to vac items through a wall.
- Fixed bug where Tarrs placed on Slime Stage could quickly escape. Maybe it wasn't a bug though and deep down, tarrs are just really shy.
- Fixed bug where Honey slimes and plorts were not properly included in Range Exchange.
- Fixed bug with appearance of slime mouths being off-color.
(Full changelog)
high rated
Added the ClusterTruck changelog (for a quite odd update) in the respective game forum.


PaterAlf added the Ghost of a Tale [In Dev] one.

DeMignon added the Ground Control Anthology and Slime Rancher [In Dev] changelogs.
high rated
No Man's Sky

Patch 1.2 The Pathfinder Update (08 March 2017)
AUDIO

50% more generative soundscapes
Additional game loading and game start music
Added multi-room base ambiences
More detailed rain system, including room dependent and indoor window rain
Added indoor storm ambience
Changes to reverb system
Fix for a flood of sounds which could occur during the tutorial

SHIPS AND SPACE

Improved ship landing code
Fixed AI ships appearing in the air with landing gear deployed
Ship weapons operate using a new multi-mode system
Fix for being able to spawn freighters underground while you are jetpacking
Prevent all docking points in stations, freighters and outposts being taken by AI ships
Fixed issue where ships could occasionally become invisible
Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
Freighter containers now drop less Titanium, Thamium and Copper
Freighter containers now have a chance to drop Nanite Clusters
Traders can now drop Nanite Clusters
Traders no longer drop Copper or Iron
Reduced camera shake whilst taking hits in space combat
Reduced pirate damage in survival mode
Reduced damage on ship laser
Tweaked ship exit animations to improve player placement

GAMEPLAY

Added damage and resource numbers in combat and when mining, toggleable in the Options menu
Allow multiple weapon types on the multitool
Free weapons and ships now have broken slots
Recruit NPCs have more descriptive names
Fixed holes appearing in high detail terrain regions
Made player respawn positioning more robust
Introduced new growable plant type
Fixed slow memory leak in material effects
Removed several minor memory leaks on warp
Boosted shield recharge rate whilst in caves slightly
BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start. Tweaked build requirements so that both are possible to build on player’s first planet
Drones now drop small amount of zinc on destruction
Reduced amount of platinum from depots
Fixed Vy’Keen depots dropping titanium instead of platinum
Improved balance of hazards on Scorched and Frozen planets
Reworked NPC secondary interactions to give you standing in exchange for offerings
Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
Reduced the amount of tech available for NPC reward
Fixed projectiles shooting through certain unmineable substances
Adjusted space stations to minimise cases where NPCs intersect with the environment
Fixed issue where the suit upgrade chamber would occasionally disappear

BASE BUILDING

Fixed NPC terminals and ladders being removed from the central room of bases after the player leaves
Moved snap points for the glass corridor to be correctly grid aligned
Galactic Terminals now have consistent pricing, regardless of where in a base they are added
Fixed plants not being removed after removing the planter below them
Deleting a room now refunds not only the room itself, but also its contents
Fixed some plants and rocks not being removed when placing down a base building part
Fixed the colour of the base terminal light occasionally resetting to red
Terminals no longer can be build over windows in the central room
Fixed base building colours becoming corrupt under specific circumstances
Fixed some NPC missions counting the number of parts in your base incorrectly
Fixed landing pad not snapping correctly to some parts
Fixed issues where resource harvester would fail to gather resources
Left mouse button and right trigger can now be used to build
Fixed various precision problems with building in freighters
Fixed some cases where grenades would fail to edit the terrain
Organised parts in the base building menu to be more intuitive

UI

Added animation within the Quick Menu
Changed the hyperdrive stat to be measured in Light Years
Opening the menu will now return to the last page you viewed
Added a new Tech stat section to the Tech info popup
Improved mouse smoothing
Improved mouse sensitivity
Clearer and more detailed multitool, ship and freighter comparison screen
Fixed flickering transition between Inventory and Options Menu pages
Reduced number of menu options requiring a button to be held rather than pressed
Improved responsiveness of button holding
Fixed a bug in the options menu where the title bar would flicker
Improvements to discovery timeline UI
Added “Set Waypoint” option to the solar system pop-up
Improved alignment at aspect ratios other than 16:9
Prevented player notifications showing up during credits and redeem screen
Fixed issue whether error messages would be shown for charging and repairing before the options had been selected
Increased icon resolutions to support play at 4k resolutions
Fullscreen effects are now correctly displayed when entering a hazard
Disabled the quick menu while warping between systems
Removed obsolete Generation Detail option in settings
Updated display of new discoveries to be clearer and more readable
Fixed some Japanese and Russian localisation issues and text overlap
Made cinematic black bars less frequent and obtrusive
Made is so cinematic black bars can be dismissed
Race standing is now displayed on the journey milestone page
Fixed various windows occasionally appearing partially offscreen

New visuals and backgrounds on mode select, options and inventory screens
VISUALS
Reduced banding artifacts on some metallic surfaces
Fixed seam artifacts on some normal maps
Fixed shadows being too black over water on certain planets
Fixed very occasional errant black geometry in space
Improved performance of water rendering
Improved performance in forward rendering passes
Improved performance in spotlight rendering
Fixed some issues with flickering lights
Correctly oriented IBL map, fixing several lighting issues
Fixed issue where vertex displacement would glitch when walking between regions

PC

Support for Intel HD Graphics 530, 540, 550, 580, 630, 640, 650
Reduced banding artifacts in gamma correction on some GPUs
Escape key now goes directly to the quit options page
avatar
PaterAlf: Spellforce 2: Dragon Storm got the French language version:

Changelog for update (added 03 March 2017):

- Added the French version of Spellforce 2: Dragon Storm to everyone's accounts.
Good to see another language being added to one of the Spellforce games. Does that mean there's still a chance for the German version? Is the lack of the German version of almost all Spellforce games a license or a technical problem?
avatar
Geralt_of_Rivia: Ground Control Anthology just had a German version and manual added.
avatar
JudasIscariot: ...
Cheers for more languages. :)
high rated
Hand of Fate was updated. I've added the changelogs to the game forum!
high rated
From MaGog's logs for March 9:

---------------------------

Games included in this batch:

· 2064: Read Only Memories
· Chronicles of Riddick: Assault on Dark Athena, The
· Hand of Fate
· Night in the Woods
· No Man's Sky
· Party Hard
· Political Animals
· Thimbleweed Park [Upcoming]
· Zombasite

---------------------------

[Part 1 of 2]

---------------------------

A game has probably been removed: Chronicles of Riddick: Assault on Dark Athena, The

---------------------------

A game has probably been added: Thimbleweed Park [Upcoming]

---------------------------

2064: Read Only Memories has probably changed


[FILE UPDATES]

* File added: Patch 2064: READ ONLY MEMORIES 32-bit Version [Windows] --- File size: 518.0 MB --- Version: 64.0.4

* File changed: Linux installer, English --- Size has not changed (523.0 MB) --- Version *FROM* gog-9 *TO* gog-10

* File changed: Mac OS X installer, English --- File size *FROM* 524.0 MB *TO* 525.0 MB --- Version *FROM* gog-11 *TO* gog-12

* File changed: Windows installer, English --- File size *FROM* 1.0 GB *TO* 518.0 MB --- Version *FROM* gog-9 *TO* 64.0.4


[CHANGELOG UPDATED]
Update 64.0.4 (9 March 2017)

- Fixed weird behaviour when skipping credits during Ending 1
- Corrected Audiophile trophy requirements
- Corrected Jobber trophy description
- Fixed issues with Endless Christmas chapter
- Updated credits
- Turing recolors now properly load
(Full changelog)

---------------------------

Hand of Fate has probably changed


[FILE UPDATES]

* File added: Patch 1.3.15 --- File name: patch_hand_of_fate_2.8.0.12.exe --- File size: 51.3 MB --- Date: Thu 09 Mar 2017 13:35:07 GMT --- Version: 1.3.10 -> 1.3.15

* File changed: Linux installer, English --- File name *FROM* gog_hand_of_fate_2.10.0.13.sh *TO* gog_hand_of_fate_2.11.0.14.sh --- Size has not changed (1.6 GB) --- Date *FROM* Fri 27 May 2016 13:20:26 GMT *TO* Thu 09 Mar 2017 12:36:20 GMT --- Version *FROM* 1.3.10 (gog-13) *TO* 1.3.15 (gog-14)

* File changed: Windows installer, English --- File name *FROM* setup_hand_of_fate_2.7.0.11.exe *TO* setup_hand_of_fate_2.8.0.12.exe --- Size has not changed (1.4 GB) --- Date *FROM* Fri 27 May 2016 14:06:45 GMT *TO* Thu 09 Mar 2017 13:38:49 GMT --- Version *FROM* 1.3.10 (gog-11) *TO* 1.3.15 (gog-12)


[CHANGELOG UPDATED]
Patch 1.3.15 (09 March 2017)

- Fix missing level


Patch 1.3.14 (09 March 2017)

- Fix bodies falling through the floor in some levels
- More text fixes
- Unity 5.3.7f1
- Add "Dual Analog Rumble Pad"


Patch 1.3.13 (09 March 2017)

- Fix bug when a goblin steals main weapon and replacement is mortal whimsy
- Slow Chinese/Japanese subtitles down
- New build of unity to fix Linux ALSA/Pulse issues hopefully


Patch 1.3.12 (09 March 2017)

- Fix missing Hungarian characters again
- Fix Chinese subtitle formatting
- Grammar fixes
(Full changelog)

---------------------------

Night in the Woods has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 97 (gog-2) *TO* 100 (gog-4)


[NO CHANGELOG]

---------------------------

No Man's Sky has probably changed


[FILE UPDATES]

* File removed: Patch 1.12 [Windows]

* File removed: Patch 1.13 [Windows]

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File added: Windows installer, English (part 1 of 3) --- File size: 27.0 MB --- Version: 1.2 (gog-13)

* File added: Windows installer, English (part 2 of 3) --- File size: 3.9 GB --- Version: 1.2 (gog-13)

* File added: Windows installer, English (part 3 of 3) --- File size: 379.0 MB --- Version: 1.2 (gog-13)


[CHANGELOG UPDATED]

· See it HERE (Thanks Edward_Carnby!)

(Full changelog)

---------------------------

Party Hard has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 206.0 MB *TO* 205.0 MB --- Version *FROM* 1.4.027.r (gog-2) *TO* 1.4.028.r (gog-4)

* File changed: Windows installer, English --- Size has not changed (208.0 MB) --- Version *FROM* 1.4.027.r (gog-5) *TO* 1.4.028.r (gog-6)


[CHANGELOG ADDED]
Patch 1.4.028.r (09 March 2017)

- fixed broken youtuber mode, this mode was turning off after level restart
(Full changelog)

---------------------------

Political Animals has probably changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) and Mac OS X (10.11.3 or newer) *TO* Windows (7, 8, 10) and Mac OS X (10.11.3 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 14.04, 16.04 or newer, Processor: min. 1.8 GHz, Memory: 1 GB RAM, Storage: 1 GB available space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386 libsqlite3-0:i386, Recommended system requirements: Ubuntu 14.04, 16.04 or newer, Processor: min. 1.8 GHz, Memory: 2 GB RAM, Storage: 1 GB available space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386 libsqlite3-0:i386

>>> System requirements for Windows changed *FROM* 7 / 8.1 / 10, Processor: 1.8 GHz, Memory: 4 GB RAM, Graphics: Nvidia Geforce 820M, DirectX: Version 10, Storage: 1 GB available space, Mouse, Keyboard *TO* 7 / 8.1 / 10, Processor: min. 1.8 GHz, Memory: 2 GB RAM, Graphics: Nvidia Geforce 820M, DirectX: Version 10, Storage: 1 GB available space, Mouse, Keyboard, Recommended system requirements: 7 / 8.1 / 10, Processor: min. 1.8 GHz, Memory: 4 GB RAM, Graphics: Nvidia Geforce 820M, DirectX: Version 10, Storage: 1 GB available space


[FILE UPDATES]

* File added: Linux installer, English --- File size: 180.0 MB --- Version: 0079 (gog-2)


[CHANGELOG UPDATED]
Update (09 March 2017)

- Added the Linux version of Political Animals to everyone's account.
(Full changelog)