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With the real-time strategy series Supreme Commander coming to GOG.COM, we thought it was the perfect time to highlight the creator of the series, Chris Taylor, as well as dive into their journey through the world of video games, while also highlighting the amazing RTS titles he helped create.

Born in British Columbia, Chris got his start in the game industry in the late 1980s with Distinctive Software. The first game he was a part of was the baseball title Hardball II, but it wasn’t until his move to Seattle, Washington in 1996 that his path really started to become clear.



It was at that time, with Cavedog Entertainment, that Chris got the chance to stretch his creative legs as the designer and project lead for the iconic RTS Total Annihilation.

Total Annihilation was a huge success, even though it had to compete with one of the titans of the industry, Age of Empires. It even won Gamespot’s Game of the Year award in 1997.

After his time with Cavedog Entertainment, Chris went on to found Gas Powered Games in 1998.

Chris Taylor, Gas Powered Games, and a look at the amazing Supreme Commander

Taylor hit the ground running with Gas Powered Games. First, he and his team created the fun action-RPG title Dungeon Siege in 2005, but the real star of Gas Powered Games was Supreme Commander, released in 2007 along with its sequel, Supreme Commander 2 from 2010.



The Supreme Commander series is considered the spiritual successors to Total Annihilation but due to rights issues, Chris Taylor and his studio could never completely come out and state that. Even so, the game is heavily influenced by it.

Like in Total Annihilation, Supreme Commander has you playing as a powerful singular unit. This unit, called an Armor Command Unit (ACU), takes lead over one of three factions and each faction has its own storyline consisting of six missions.

Balancing real-time strategy with micromanagement

Both of these real-time strategy titles offer a unique look at resource gathering, something RTS fans are sure to be familiar with. To keep this part of the games’ experiences straightforward, these titles only focus on two resources. In Total Annihilation, those two resources are Energy and Metal, while Supreme Commander uses Energy and Mass.



Supreme Commander also does a great job of dealing with tedious micromanagement issues by streamlining how you control units. While you can individually decide what a unit is doing, you can also set up a queue of actions, allowing units to go about their business while you continue to manage things elsewhere.

Another thing Chris wanted to make sure of when creating Supreme Commander regarded the scope of the game. He believed that many titles at the time were closer to “Real-Time Tactics” games, in that they didn’t really get the scope right. That’s one reason why the title is so epic in scale, to help really drive home the fact that it was a strategy game and that players’ choices would echo throughout a large, engaging map.

Upon release, the game was a huge hit with fans and critics alike. Critics praised the title for its unique map that offered seamless strategic zoom and its dual-screen mode. Even the story, not typically a huge selling point in RTS titles, was acknowledged for being thought out and engaging.



Now available on GOG.COM

Overall, Chris Taylor and the team at Gas Powered Games knocked it out of the park with this iconic RTS title. Supreme Commander and Supreme Commander 2 are still totally worth playing, and now, with both games being released on GOG.COM, it’s the perfect time to dive in for the first time or play it again if you love real-time strategy titles!

What do you think? Plan on checking out the Supreme Commander series on GOG.COM? Let us know down in the comments!
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ShinjiIkaritf2: In the past I had much fun with Total Annihiliation, so I bought Supreme Commander recently.

But when I want to install Supreme Commander Avira Antivirus finds a trojan (TR/Crypt.XPACK.Gen) and isolates the file so I can't install the game.
The Antivirus software is updated.

Any ideas what I can do to install the game?

Thanks.
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Plokite_Wolf: Use antiviruses that are worth a damn.
So far I haven't had any problems with this antivirus software.
But why is there a trojan in a game that I have bought at gog.com?
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Plokite_Wolf: Use antiviruses that are worth a damn.
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ShinjiIkaritf2: So far I haven't had any problems with this antivirus software.
But why is there a trojan in a game that I have bought at gog.com?
https://en.wikipedia.org/wiki/False_positives_and_false_negatives#False_positive_error
Which SupCom has the better AI ? I'm not interested in mp only sp and mods .
So sad that you can not play FAF with the game bought from GOG.com . Without multiplayer it is not the same...
Post edited June 07, 2020 by axel1200
Making the multiplayer work for both Forged Alliance and Supreme Commander 2 is essential
I just tried Supreme Commander (1). I guess I forgot that they didn't have desktop resolution detection (it starts up in 1024x768) and UI scaling back then (2007).
It's playable on 27"/1440P, but a bit on the small side. I found a scaling mod but haven't tried it yet. I can imagine that it's unplayable on 4K native resolution on anything below 32".
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teceem: I just tried Supreme Commander (1). I guess I forgot that they didn't have desktop resolution detection (it starts up in 1024x768) and UI scaling back then (2007).
It's playable on 27"/1440P, but a bit on the small side. I found a scaling mod but haven't tried it yet. I can imagine that it's unplayable on 4K native resolution on anything below 32".
guys don't get supreme commander Forged Alliance on GOG (well here they sell the gold edition, which is supreme commander along with supreme commander Forged Alliance), at least not now.

Right now FAF (which actually adds DPI scaling support/2K, 4K, 8K rez support among a billion other things) to Supreme Commander Forged Alliance, does not connect to the GOG version of ForgedAlliance (FA), only to the steam version.

We're working on it but we can't guarantee it'll be anytime soon.

If you can't stand steam then just wait until FAF supports GOG. stay informed on https://faforever.com

you'd be missing out on too much, and hurting your experience of this jewel of a game.

FA + FAF is a Triple-A top-tier experience as if it had the full backing of a studio as big as Blizzard.
Post edited June 07, 2020 by tatsujb
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tatsujb: guys don't get supreme commander Forged Alliance on GOG (well here they sell the gold edition, which is supreme commander along with supreme commander Forged Alliance), at least not now.

Right now FAF (which actually adds DPI scaling support/2K, 4K, 8K rez support among a billion other things) to Supreme Commander Forged Alliance, does not connect to the GOG version of ForgedAlliance (FA), only to the steam version.

We're working on it but we can't guarantee it'll be anytime soon.

If you can't stand steam then just wait until FAF supports GOG. stay informed on https://faforever.com

you'd be missing out on too much, and hurting your experience of this jewel of a game.

FA + FAF is a Triple-A top-tier experience as if it had the full backing of a studio as big as Blizzard.
From the FAF website:
Forged Alliance Forever is a community-driven project designed to facilitate online play for Supreme Commander: Forged Alliance. Complete with chat, matchmaking, replay vaults, tournaments and ever evolving balance.

You're assuming that everybody cares about online play. I don't. I'm not missing out on anything. My experience is just fine.
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tatsujb: guys don't get supreme commander Forged Alliance on GOG (well here they sell the gold edition, which is supreme commander along with supreme commander Forged Alliance), at least not now.
For singleplayer it's mostly fine right now, short of v3603 fixes.

Keeping fingers crossed for FAF support, though.


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teceem: You're assuming that everybody cares about online play. I don't. I'm not missing out on anything. My experience is just fine.
Balancing and bug fixes apply to the entire game.
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Plokite_Wolf: Balancing and bug fixes apply to the entire game.
I like the "vanilla experience" and every game has bugs - I don't mind if they're not game-breaking. Gameplay altering mods are a personal preference, not a requirement for everybody.
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Plokite_Wolf: Balancing and bug fixes apply to the entire game.
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teceem: I like the "vanilla experience" and every game has bugs - I don't mind if they're not game-breaking. Gameplay altering mods are a personal preference, not a requirement for everybody.
Have a look yourself: https://wiki.faforever.com/index.php?title=Main_Page#Patchnotes
Guys you just do not get it.

These may be freelance devs working voluntarily but they are the REAL DEAL. and this has been ongoing for 13 YEARS.

13 years of bugfixes.
13 years of balance.
13 years of additional features.
13 years of graphical enhancement.

Of course you can't cram that into one sentence. there's no way to put into one simple sentence what faf really is.

But heck yeah if you're only doing the campaign and Skirmishes in singleplayer you'll get a better experience with FAF!

at least a hundred times better.

Supreme Commander's UI was garbage.

In FAF you get to experience Supreme Commander's campaign with Supreme Commander Forged Alliance's UI (and then some).

Please believe me! you can't know what you're missing out on from the outside looking in.

And to answer @i_hope_you_rot Supreme Commander 2 has a better ai than Supreme Commander 1

but in FAF you have one native extra AIs from Sorian, the guy who was hired for Supreme Commander 2 then Planetary Annihilation to do his neural networks AIs.

and two other AIs you can add as mods, that far surpass both Supreme Commander 1's and 2's AIs.
(and of course they are heavily configurable)
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emter_pl: We're looking into this but can't promise anything at this point.
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Ueber: Could you also look on getting the actual latest version. GoG version is 1.5.3599, whereas the last beta patch from GPG was 1.5.3603. There are some noticable balance changes in 3603. Especcially if FAF does not work with the GOG version, this would be important for LAN multiplayer.
especially since FAF has replaced FA's netcode.

FA does not work in LAN.
FAF does work in LAN.
Post edited June 07, 2020 by tatsujb
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tatsujb: Guys you just do not get it.

These may be freelance devs working voluntarily but they are the REAL DEAL. and this has been ongoing for 13 YEARS.

13 years of bugfixes.
13 years of balance.
13 years of additional features.
13 years of graphical enhancement.

Of course you can't cram that into one sentence. there's no way to put into one simple sentence what faf really is.

But heck yeah if you're only doing the campaign and Skirmishes in singleplayer you'll get a better experience with FAF!

at least a hundred times better.

Supreme Commander's UI was garbage.

In FAF you get to experience Supreme Commander's campaign with Supreme Commander Forged Alliance's UI (and then some).

Please believe me! you can't know what you're missing out on from the outside looking in.

And to answer @i_hope_you_rot Supreme Commander 2 has a better ai than Supreme Commander 1

but in FAF you have one native extra AIs from Sorian, the guy who was hired for Supreme Commander 2 then Planetary Annihilation to do his neural networks AIs.

and two other AIs you can add as mods, that far surpass both Supreme Commander 1's and 2's AIs.
(and of course they are heavily configurable)
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Ueber: Could you also look on getting the actual latest version. GoG version is 1.5.3599, whereas the last beta patch from GPG was 1.5.3603. There are some noticable balance changes in 3603. Especcially if FAF does not work with the GOG version, this would be important for LAN multiplayer.
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tatsujb: especially since FAF has replaced FA's netcode.

FA does not work in LAN. only one person per IP is allowed.
FAF does work in LAN.
If the FAF devs decide to support the GOG version I highly appreciate that. Until then I hope for 3603 on GOG too.
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tatsujb: Supreme Commander's UI was garbage.
Whoa-hoa-ho boy, when I compared vanilla SupCom's UI to FA's one, there was definitely no contest...

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tatsujb: especially since FAF has replaced FA's netcode.

FA does not work in LAN. only one person per IP is allowed.
FAF does work in LAN.
What do you mean by "one person per IP"? In a proper LAN, every computer gets its own internal IP (10.x.x.x / 127.0.x.x. / 192.168.x.x ranges etc.), and in emulated ones (Hamachi and the like) you'd have your own still...
actually FAF devs have decided long ago GOG was cool.

They're just waiting on an API from GOG that would allow linking GOG to FAF.

Steam has this. it's a global API called steamlink.

on FAF steamlinking is mandatory in order to proove you own FA.

We could easily make it so that steamlinking OR goglinking is mandatory in order to proove you own FA.

this way either one would do. As of now though GOG has yet to provide such a feature. the ball is in GOG's court.
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Plokite_Wolf: What do you mean by "one person per IP"? In a proper LAN, every computer gets its own internal IP (10.x.x.x / 127.0.x.x. / 192.168.x.x ranges etc.), and in emulated ones (Hamachi and the like) you'd have your own still...
it just doesn't work in my experience, I don't know the technical details. but in general SupCom and FA connectivity is poor. generally you have to port forward in order to be able to connect to anyone around the world, otherwise you have issues with random ISPs not connecting two SupCom instances.

with FAF though we use ICE adapter, which not only removes the need for port forwarding or UDP or proxy or other solutions in order to connect to anyone but also allows changing internet source midgame (for example say your router craps out because of overheating, you can use your phone as a wifi hotspot, or tether and reconnect will work). your IP can change, even your MAC address and it'll still be able to reconnect you to the game and the game will continue. It also fixes LAN play (I don't exactly know how).
Post edited June 07, 2020 by tatsujb