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With the real-time strategy series Supreme Commander coming to GOG.COM, we thought it was the perfect time to highlight the creator of the series, Chris Taylor, as well as dive into their journey through the world of video games, while also highlighting the amazing RTS titles he helped create.

Born in British Columbia, Chris got his start in the game industry in the late 1980s with Distinctive Software. The first game he was a part of was the baseball title Hardball II, but it wasn’t until his move to Seattle, Washington in 1996 that his path really started to become clear.



It was at that time, with Cavedog Entertainment, that Chris got the chance to stretch his creative legs as the designer and project lead for the iconic RTS Total Annihilation.

Total Annihilation was a huge success, even though it had to compete with one of the titans of the industry, Age of Empires. It even won Gamespot’s Game of the Year award in 1997.

After his time with Cavedog Entertainment, Chris went on to found Gas Powered Games in 1998.

Chris Taylor, Gas Powered Games, and a look at the amazing Supreme Commander

Taylor hit the ground running with Gas Powered Games. First, he and his team created the fun action-RPG title Dungeon Siege in 2005, but the real star of Gas Powered Games was Supreme Commander, released in 2007 along with its sequel, Supreme Commander 2 from 2010.



The Supreme Commander series is considered the spiritual successors to Total Annihilation but due to rights issues, Chris Taylor and his studio could never completely come out and state that. Even so, the game is heavily influenced by it.

Like in Total Annihilation, Supreme Commander has you playing as a powerful singular unit. This unit, called an Armor Command Unit (ACU), takes lead over one of three factions and each faction has its own storyline consisting of six missions.

Balancing real-time strategy with micromanagement

Both of these real-time strategy titles offer a unique look at resource gathering, something RTS fans are sure to be familiar with. To keep this part of the games’ experiences straightforward, these titles only focus on two resources. In Total Annihilation, those two resources are Energy and Metal, while Supreme Commander uses Energy and Mass.



Supreme Commander also does a great job of dealing with tedious micromanagement issues by streamlining how you control units. While you can individually decide what a unit is doing, you can also set up a queue of actions, allowing units to go about their business while you continue to manage things elsewhere.

Another thing Chris wanted to make sure of when creating Supreme Commander regarded the scope of the game. He believed that many titles at the time were closer to “Real-Time Tactics” games, in that they didn’t really get the scope right. That’s one reason why the title is so epic in scale, to help really drive home the fact that it was a strategy game and that players’ choices would echo throughout a large, engaging map.

Upon release, the game was a huge hit with fans and critics alike. Critics praised the title for its unique map that offered seamless strategic zoom and its dual-screen mode. Even the story, not typically a huge selling point in RTS titles, was acknowledged for being thought out and engaging.



Now available on GOG.COM

Overall, Chris Taylor and the team at Gas Powered Games knocked it out of the park with this iconic RTS title. Supreme Commander and Supreme Commander 2 are still totally worth playing, and now, with both games being released on GOG.COM, it’s the perfect time to dive in for the first time or play it again if you love real-time strategy titles!

What do you think? Plan on checking out the Supreme Commander series on GOG.COM? Let us know down in the comments!
SupCom and Life is Strange? Today is a good day for GoG :D
Why GOG, you know you're really spoiling your RTS fanbase, right? First Outpost 2, then War Wind as a freebie, and now SC got here. Not that we mind it at all. In fact, we're very grateful :D.
One of my Favourite games Forged Alliance was fantastic and one of my favourite rts ever
Okay, it says SupCom only supports LAN multiplayer, what about FAF? Will it work with GOG version?
Never played these... but from the responses you guys have already had they're instabuys.

Good to see Squeenix is not completely abandoning GOG.
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If you guys want to have the full Supreme Commander: Gold experience, head over to Forged Alliance Forever and grab the client. This game has lots of community support.

It enables you to get leaderboards and play online with others, its also a very easy and best way to play with mods and a huge variety of bots and community created maps even if you don't want to use the client for multiplayer-only competitive stuff.
Great, must have this.
More Squeenix stuff is definitely welcome. :)
Oh my GOG, thank you!

Thanks to Gas Powered Games / Square Enix!
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Mafwek: Okay, it says SupCom only supports LAN multiplayer, what about FAF? Will it work with GOG version?
We're looking into this but can't promise anything at this point.
I know Supcom 2 used Steamworks, what about multiplayer? Or is it singleplayer only?
Awesome releases! I've been playing SupCom since the day it was released (retail version), but i've never had the chance to play SupCom 2 due to DRM. Thanks for finally bringing it on GOG guys!
And for Forged Alliance, is the retail 3599 patch or the Steam beta version 3603?
Nice pickup!

RTSs weren't my genre (I always "wanted" to like them more than I actually "did") but it's great to see the big boys in the field here!

For so cheap I might even have to check one out - when you have the pinnacle here why not right?

I like the look of 1 more, but is 2 substantially "improved" that I should just go with that one of I do grab one?

Also, do these games have pause like TA did, and do they have that "super zoom" map where you can go from like one guy to just blips on a screen at the global level?