Posted September 26, 2018
Notable that Gauntlet was originally an arcade game and that design feature was to encourage the continuous feeding of coins into the machine to keep your playthrough going, as I recall.
I generally prefer a more exploratory, contemplative approach so it's not my favorite game feature, but as long as it's balanced and not just headless chickening, I'm not inherently opposed to it.
I do agree it doesn't marry well with randomization of maps/resources/drops.
I generally prefer a more exploratory, contemplative approach so it's not my favorite game feature, but as long as it's balanced and not just headless chickening, I'm not inherently opposed to it.
I do agree it doesn't marry well with randomization of maps/resources/drops.
Post edited September 26, 2018 by bler144