Posted September 22, 2018
There's been talk of games where you naturally regenerate health (roguelikes and apparently modern FPSes, for example), but what about games where the reverse happens?
Basically, as you play through the game, your health would gradually decrease, and unless you finish the level or find healing items, you will eventually run out of health and die, no matter how good you are at avoiding the enemies.
I am aware of a few games that actually have such a mechanic:
Gauntlet (NES) (unlike the other games I list, there's a maximum health that can be increased)
Gauntlet 2 (NES)
Jack Bros. (Virtual Boy)
So, what do you think of this sort of mechanic? Do you think it's a good mechanic or a bad one? Can you think of any other games with this sort of mechanic?
(Game idea: Roguelike where your health decreases over time, but there's no hunger mechanic.)
Basically, as you play through the game, your health would gradually decrease, and unless you finish the level or find healing items, you will eventually run out of health and die, no matter how good you are at avoiding the enemies.
I am aware of a few games that actually have such a mechanic:
Gauntlet (NES) (unlike the other games I list, there's a maximum health that can be increased)
Gauntlet 2 (NES)
Jack Bros. (Virtual Boy)
So, what do you think of this sort of mechanic? Do you think it's a good mechanic or a bad one? Can you think of any other games with this sort of mechanic?
(Game idea: Roguelike where your health decreases over time, but there's no hunger mechanic.)