dtgreene: Personally, when I am playing a JRPG, the idea of attacking townspeople or getting attacked does not even occur to me, for much the same reason that chess players don't even think of spell casting as an option; it's just not part of the game.
Your chess comparison isn't valid for this case, why you continue to use it?
Did you even read my post? The whole thing?
Oh it never occurred to you, really? I don't buy it.
If you never try to attack in any jRPG, how you know that it's not possible? Or you just assume that it's not possible in every japanese title, you never, ever, checked?
dtgreene: Except that, in many JRPGs, poison damage can't kill you outside of combat, so having poison damage you inside town doesn't necessarily mean you can die there.
Except that, I'm talking about jRPGs you take poison damage and can die? Like you said "many", but not
ALL. :)
dtgreene: Does the original Zelda forbid Link from jumping? It's a similar situation here.
Wow, am I speaking in latin or something? How clear do I need to be for you to understand? o.O
What you think forbidding someone of doing something means? Tell me, I'll love to read that. Also, elaborate why you think it's a similar situation (and Zelda? Couldn't you think something more obscure, less popular? Are you a casual gamer? Just curious).
dtgreene: In any case, I don't see RPGs as being special in regards to whether such limitations are a big deal. To me, genres are defined by their style of gameplay, and turn-based gameplay where the outcome of actions is defined by character rather than player skill are what separates the genre from others. There's no reason that, say, one would excuse a farm simulator for not implementing theft, but not an RPG.
Then you're a special snowflake or something.
Most people that I know are totally fine for a farm simulator to not have murder or theft, because it makes
zero sense to have them. In a R-P-G it makes sense!
Farm simulator, for god's sake!
If you can't see why people would expect freedom to steal / attack people in towns you've never played a real RPG (with dices, books, papers, etc) in your life.
One of the reasons I like Fallout 1 and 2, is because it really feels like I'm playing a pen and paper RPG.
Of course it's much more limited, but the feel is there. :)