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blotunga: Why shouldn't you be able to rest in the wilderness? Haven't you been camping? And why would the town guards let you sleep on the streets? I think in this matter Baldur's Gate's approach was fine. You could rest in the wilderness, but with the risk of being attacked during the night. In towns you could rest but only in inns. Also why would towns be completely safe? Crime and violence happen in towns usually even more often than outside. So I have to vote for WRPGs here too.
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DaCostaBR: Pretty much this.

Also, considering that JRPGs have a massive gameplay disconnect where you randomly get pulled from the overworld into an alternate dimension to fight an enemy, it's no surprise that towns are also completely separate from the overworld and from the battle system.

In WRPGs you are always playing the game. If you can press a button and swing your sword in the wild, of course you can press the same button and do the same thing inside a town, unless it would be illogical to do so like in the case blotunga stated.
Mnope, far from universal. First computer RPG I ever played was Ultima 3, and it had what you identify as the "JRPG" treatment : Overland map different from combat map, with different controls. And city maps on another scale/level still. And it's not the only one : I've seen other turn-based WRPG that do this.
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DaCostaBR: Pretty much this.

Also, considering that JRPGs have a massive gameplay disconnect where you randomly get pulled from the overworld into an alternate dimension to fight an enemy, it's no surprise that towns are also completely separate from the overworld and from the battle system.

In WRPGs you are always playing the game. If you can press a button and swing your sword in the wild, of course you can press the same button and do the same thing inside a town, unless it would be illogical to do so like in the case blotunga stated.
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Kardwill: Mnope, far from universal. First computer RPG I ever played was Ultima 3, and it had what you identify as the "JRPG" treatment : Overland map different from combat map, with different controls. And city maps on another scale/level still. And it's not the only one : I've seen other turn-based WRPG that do this.
One thing, thowever, is that Ultima 3 *does* allow you to attack random townspeople. In fact, I used to do that as a way to get money early in the game, and later on attacking guards is a good way to get experience. Even better, there are no long-term consequences for doing so; when you return to town, it's as if nothing had happened.
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Kardwill: Mnope, far from universal. First computer RPG I ever played was Ultima 3, and it had what you identify as the "JRPG" treatment : Overland map different from combat map, with different controls. And city maps on another scale/level still. And it's not the only one : I've seen other turn-based WRPG that do this.
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dtgreene: One thing, thowever, is that Ultima 3 *does* allow you to attack random townspeople. In fact, I used to do that as a way to get money early in the game, and later on attacking guards is a good way to get experience. Even better, there are no long-term consequences for doing so; when you return to town, it's as if nothing had happened.
Yeah, city-killings is possible in Ultima (there is one city where combat is even pretty much mandatory). I was responding about the argument about WRPG having "one level of game" (with combat and cities on the same overland mapo and with the same control as the rest) while JRPG had several. While it's true in many cases, it's far from universal.
In Daggerfall, the city guards tried to arrest me for attempting to sleep in my own house. It's no secret that vagrancy is a big no-no in Daggerfall, but in your own damn house...definitely one of the more entertaining bugs I encountered.
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awalterj: In Daggerfall, the city guards tried to arrest me for attempting to sleep in my own house. It's no secret that vagrancy is a big no-no in Daggerfall, but in your own damn house...definitely one of the more entertaining bugs I encountered.
My understanding is that one of the official patches changed it so that trying to sleep (actually, not even trying; acting like you're going to sleep would trigger this, even before selecting the amount of time) in your own house would no longer alert the guards, but sleeping on your terrace is still grounds for arrest.

An even funnier bug I encountered, in the final version, happened on my ship; I tried to smash the door to the hull from the inside with my weapon, and guards suddenly started to attack. Being hit gives the surrender prompt, but choosing to surrender just puts you at like 1 HP and doesn't take me to a court (there are none in the Coast of High Rock region). On the other hand, it did lower my reputation in the Coast of High Rock region, and I am wondering whether there are any negative repercussions of having poor reputation in this particular region.