Star Trek Elite Force: II is one of the first FPS I played as a kid. My Father happened to own a decent collection of late 90's and early 2,000's FPS (absent among them Star Trek: Elite Force Voyager).
I remember the first time I played I made a somewhat poor effort to find the many secrets and collectibles hidden on every level. I'm a smart adult, but maybe not so much a smart kid. A guide was definitely used, so points to me for being at least clever enough to think of seeking one.
All of them were gold starships that, at certain thresholds, unlocked some bonus content like wallpapers, artwork from the game's development, a few levels to play in, etc. Some were hidden rather obtusely. One level has you go up and down a space ladder for the gold starship collectible to spawn, and I am still salty about that to this day.
But one of these hidden areas holds a very special easter egg that I retell the story of to anyone who'll listen, even my beloved girlfriend.
It's the fourth mission of the game, on the Attrexian Space Station that's under siege by... well, giant space bugs with impulse engines on their butts. It's a lot cooler than I'm describing it but, that's really besides the point.
Your objective is to escort an Attrexian Engineer through the station and protect him from the giant space bugs with impulse jets on their butts. Yes, I know it sounds immature to call them that rather than their real name. No, I will not stop. Please stay with me.
The Attrexian Engineer stops at a locked door, and you're tasked with zapping the space bugs with your phaser (or something heavier) while he... performs the future equivalent of the janitor fumbling a large row of keys trying to find the right one. We're extremely fortunate that the system doesn't lock you out after a number of failed password entries.
Anyway, after you protect the Attrexian Engineers buns from a space munching, he opens the door for you and behind it is a lot of ammo (you'll be low about now) and a new weapon (it's pretty great. A lightning gun that, as an alternate fire mode, shoots a gas that fills the room and is HIGHLY conductive. Don't be close!)
Furthermore in the room is a false wall. Obliterate it with your phaser and watch it crumble to reveal a long silver tube. Jump down the chute, and enter a Starfleet approved level of Super Mario. You'll find the bulk of the Gold Starship collectibles there.
I hadn't even played Super Mario at the time, and to this day I still haven't. Perhaps I never will.
So then, why does it stand out so much to me in my memory? Why do I retell the story again and again, annoying my friends and loved ones? Why does it even merit a post at all?
Simple.
I thought it was really cool.