The coolest experience I've had with hidden content in a video game was being introduced to Thera in EVE Online.
Like any space game, EVE has a galaxy of star systems with known connections between them. However, EVE also has wormhole space: over 2,000 star systems that are in constant flux, forging and breaking random connections with regular systems and other wormhole systems. To get into and travel through wormhole space requires a complicated scanning process, so your ship has to be built for the task, and after finding a wormhole that will lead to another system, you have no in-game way to find out where it will go. Spend a bit of time in and travel through wormhole space, and your odds of getting out the way you came in start dropping dramatically. When this happens, finding a way out is a puzzle, and it's entirely possible to get stranded in wormhole space if you run out of supplies. With no law enforcement, your odds of survival also start dropping dramatically. Travelling through multiple wormhole systems in search of a wormhole back to realspace is a good way to get discovered by a cloaked ship lying in wait for easy prey.
All this being said, the majority of players are unaware of wormhole space, avoid it, or spend as little time in it as possible. Jumping into wormhole space and looting ancient ruins was my chosen profession, but even I would dip my toes in as little as possible before running back to the safety of realspace. However, there's a separate breed of player -- one who calls Thera home.
To a casual player, "Thera" doesn't mean much, but once I understood that it was a star system being referred to, it began to hold a mystical, legendary quality much like "Shangri-La": a place only heard about in the myths and tall tales of grizzled explorers and long-time space captains, which doesn't appear on any map. In my excursions into wormhole space, I had never happened across it. I had traveled through thousands of systems without encountering it, and as I learned more about it, I kept an eye out for it, but to no avail. Then, one day, I was being mentored by a more experienced explorer player, and he told me exactly what it was.
The 2000+ systems of wormhole space have no regular stations. Player-built stations are allowed, but are almost always private, can be destroyed in PvP warfare, and unless you're in the guild that controls them, really aren't a safe place to keep your stuff. However, there's a single neutral location in wormhole space, a single system which has the regular NPC-run stations: Thera. Discovering it without seeking it out is unlikely, and casual explorers like myself staying in the low-difficulty wormhole systems will never happen across it. But the regular denizens of wormhole space have a chance of finding it, and with enough players . . .
EVE Online has a player-run coalition of wormhole explorers, the Signal Cartel. They rescue players stranded in the chaos of wormhole space (finding these players can take days), maintain supply caches in about 1/8 of wormhole systems to assist those players (because finding players can take days), and, most crucially, track the wormholes they travel through, and which systems they connect to and from (so that finding players only takes mere days). It's this navigational information which allows Thera to be navigated to by scrubs like myself, and makes wormhole space a viable parallel galaxy to the regular one.
My experienced explorer friend guided me through the process, and after a dozen jumps and a few finicky scans, there it was. A haven in the midst of chaos. After docking, I discovered the people there were some of the chattiest I've ever seen, likely due to the isolation. At the same time, the system was a Wild West -- the people there would just as soon chat with you as kill you. Getting in was sketchy but doable. Getting out was potentially lethal, as PvPers liked to sit outside the stations and take potshots as undocking ships got up to speed.
As I sat there in the station for the first time, my explorer side basking in the fulfillment of myth and destiny, my other side, the freight-trading side, began looking through the market and thinking madly. Supplies in Thera were low, and prices high, but not for lack of sales. This was the greatest arbitrage opportunity I had ever seen. A month later, I had taken to blockade-running ships into Thera to sell them for profit, and the system started to become mundane. But the myth itself wasn't mundane. I had grouped up with some friends who also played the game, and making mention of Thera, I could sense they felt that same allure of mystery.
Post edited September 09, 2022 by oriramikad