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zeogold: What was the other one from, anyways?
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bushidoukitsune: It was the character Jared from a really good webcomic, Manly Guys Doing Manly Things. Give it a read sometime!
But I'm not a manly guy who does manly things. I solve PUZZLES, for cryin' out loud!
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bushidoukitsune: It was the character Jared from a really good webcomic, Manly Guys Doing Manly Things. Give it a read sometime!
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zeogold: But I'm not a manly guy who does manly things. I solve PUZZLES, for cryin' out loud!
Yeah, real men would rather DRINK AND BEAT PEOPLE UP GRAAAAAAAAAH!
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jefequeso: I actually don't use mouselook in Doom! I prefer it with just x axis aiming. It's really being able to aim with the mouse ands move with wads that's important to me. And yeah, it's not that I think there's any inherent problem with keyboard aiming, I just need to suck it up and get used to it at some point. As I said, I'm spoiled by being able to bind wads + mouse to most any FPS I want to play.

Yeah, it annoys me also that people resort to "clunky" accusations just because something doesn't adhere to modern standards. Like I said before, I think there's a difference between something aging poorly and something just needing a different mindset to be appreciated. I just find that input is one of those things I have a hard time adjusting to. That's also one of the reasons I've remained a PC gamer even when I didn't have a PC that could play new releases. I hate gamepads for FP games and don't want to deal with getting used to them :P
Agreed on all points.
I'm pretty certain it's all about what one is used to. Curiously, I kind of feel that learning how to handle the keyboard and mouse combo may actually be harder for someone who's used to playing exclusively with gamepads. We may not really think about this, because we're so used to it, but WASD+mouse is actually a comparatively complex setup and not necessarily the easiest control method to pick up quickly.

I am also not the biggest fan of gamepads for first person titles. I could probably tolerate them if need be, but that's about it. My analogy in the other post about gamepads was more to express the idea that I regard the keyboard as a sort of "all-in-one" control implement that's viable for certain games, as opposed to the two separate devices in the keyboard and mouse scheme.