Thanks for this dude. You may be an ideological enemy ;) but the link inside of this link, to a fairly old Escapist series of interviews that I had missed is a fracking goldmine - yup, I just created that, got to admit it makes sense instead of freaking, heh.
http://www.escapistmagazine.com/articles/view/video-games/features/12383-Game-Developer-GamerGate-Interviews-Shed-Light-on-Women-in-Games I also checked the link pointing to how this was controversial, so now there's no timeline, two interviews were memory holed and it seems the Brianna Wu thing happened fairly soon after, which is why I probly missed it. Also, your link was a great example of how gaming is trying to remain apolitical, though pulled in two directions by the two sides in this whole brouhaha.
I'll post particularly juicy quotes as I read'em. Consider me a friendly curation service, focusing on insightful or comic. ;)
#1 Brad Wardell
In my opinion, neither item should have gotten coverage. [He's comparing his court case with the non-stories on Zoe]
The Zoe Quinn incident could have been handled as a wider article about concerns of bias in gaming journalism or something. But
I wouldn't expect Kotaku to cover either. We're not public figures in the traditional sense and we don't run publicly traded companies. There's no "public good" being served here.
But if you're going to cover one, you better damn cover the other in a similar way.
...
I honestly feel very bad for her. No one deserves the crap she's gone through. [Bet he's changed his mind somewhat now she's gone after him directly]
Most journalists have immense integrity. The problem is that there are bad actors in gaming journalism just like there are bad actors in gaming.
95% of our Start8 (not a game but a piece of software every Windows 8 user should have) are men.
If a universal utility is overwhelmingly used by men, there's no scenario where core gaming is going to do better at attracting women.
In the past decade, since the rise of social media, almost every game developer who participates online has seen a friend or colleague wrongly smeared by these so-called "social justice warriors". ...
The problem with attacking people is that eventually you create a constituency of opposition. Gamers want everyone to play games. [I know I do...]
That said, this crap [death threats] does happen more often to women than men because the crazies tend to be men who have existing psychological issues with women. But these crazies aren't representative of any side.
I am quite certain that there is no wide-ranging "corruption" in gaming media. But
just because it's not systematic doesn't mean that editors don't need to adapt their editorial policies to the post-advertising meltdown world to keep activist writers and freelancers from using their sites inappropriately.
Before the advertising crash some years ago, these freelancers wouldn't have made the cut. But
when the advertising revenue dried up, a lot of veteran journalists were forced out leaving a vacuum of content that is now being filled by people with an agenda. ...
Here's another thought experiment: In what other industry would an unvetted, early 20s Communications Major making YouTube videos be considered an authority on...well anything? ...
Developers are changing their PR based on the gamers growing distrust.
I didn't even know about this issue until last Spring ... So I'm looking at the marketing plan and a huge chunk of the effort was in approaching and supporting YouTube "Let's Play" people.
Being the snob I am, I said "What the heck is going on? Why is half our time allotted to YouTube stuff? I get all my gaming info from Rock Paper Shotgun. ..."
They tell me that, for whatever reason, gamers are making their purchasing decisions based on the recommendations and opinions of "Let's Play" regulars and Twitch posters. Let me emphasize that:
They're not making a judgment call on the media, they're simply going to where the gamers go. That's their job. So I go home and ask my 17 year old gaming son about this and he says "Well yeah, because I can see the game in action.
There's no one between me and the game." [Ding ding ding ding ding :)]
Fairness, objectivity and neutrality in game reviews is, of course, a myth. Reviews are a form of editorial and therefore the review score should depend on the criteria of the game magazine. Historically, the mission of the game magazine is to be the advocate of the gamer -- their readership. So in this case, the "fair" review is the one that tells its readers whether it's a good game for them. If I'm running a feminist magazine, then a fair review might be a 1 out of 5. If I'm running a magazine that literally has the word "shotgun" in it, I would imagine a fair review would be based on whether they think their readers would like it.
#2 Greg Costikyan
[On Gamers are Dead] It was a well-written argument, offered by Leigh Alexander, one of the most interesting journalists writing about games. I disagreed with it, not because I thought the line of argument was incorrect, but because I do not define "gamer" so narrowly. I also think that in some ways,
the article failed to understand the diversity of the medium and of the people who love it; what has actually happened, in the commercial digital industry, is that for the first time since the mid-90s, it's possible for games that do not aim to be million-seller blockbusters to find an audience, through digital distribution, and that
the diversity of games that we once had has been renewed and recaptured.
[On Gamergate] Fundamentally, it is about a kind of reactionary conservatism: a desire to preserve games "as they are," lacking any knowledge that games "as they are" is a temporary historical moment, and the games were not "as they are" as little as fifteen years ago, and will not be "as they are" fifteen years from now.
Are we talking indies? The primary concern is to get noticed AT ALL. [Personal connections would seem to help huh? :)]
My daughter, now in her 20s, is a kick-ass gamer. There were times when, exploring a new AAA title, I came, as a middle-aged gamer who did not grow up on action games, to a boss I couldn't defeat, and would hand her the controller, saying "Five bucks to get me past this boss." She did it with alacrity. But
she's told me how she had to constantly prove her gamer cred to others, just because she was a girl; and bought and played Halo assiduously, because being good at the game was,
to some she'd met, the only credential that would move her from "a gamer's girlfriend" to "okay, you actually are a gamer." This is bullshit. Being a gamer is no one's exclusive property.
The fact that millions of middle-aged women play Farmville or Candy Crush isn't a threat; it's a demonstration of the power of games, that we have won, that now everyone plays games, and that's great. We shouldn't be excluding others; we should be welcoming them into the fold, and looking forward to a future of an amazingly diverse palate of games that appeal to every taste.