Crosmando: Most indie devs explain away not being on GOG saying "Our main audience is on Steam" (to which GOG can show them financial data showing that it
would be profitable for them) or "GOG doesn't have the online functions we need" (which is invalid now that Galaxy is out) when the reality is that most indie devs have zero business knowledge or experience. It's probably easier for GOG to deal with big publishers and lawyers (hey, they got Star Trek, LucasArts and D&D) who operate on business logic, than indie devs who are dumb and emotional.
Well there are also several developers that have outdated versions on GOG, in that case I personally prefer that they don't release on GOG at all.
Galaxy being a POS notwithstanding, I don't see that making having multiple versions of your game any easier.
Have any of the 'big' publishers actually released anything here that actually used Steam to its advantage?
Most of the games, if not all of them, probably were easy to release here since they didn't have to change all that much in the code if anything at all.
The best reason to sell on GOG is probably the deluded, obsessive and insane customer/fanbase they have which will buy any old game for full price.
Which is probably why a lot of the big names release on GOG after they've already sold as many copies on Steam as they can.
I'm not a fan of Night Dive in any way, but I also haven't given them any attention so I don't know what they're like, perhaps they're scumbags of the highest order.. I don't know.