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Time4Tea: Note that I didn't say the client app should be given away for free.
The thing with FF14 is that the client is already available as a free download. It's really only the server authenticating you that prevents people from "stealing" the game.

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paladin181: I wouldn't like laws that dicate what I have to do with my own intellectual property.
Yeah that's the biggest issue I think most companies would have.
Post edited April 07, 2024 by EverNightX
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EverNightX: Apparently you think the EULA was written by internet know-nothings instead of the legal team of a multi-BILLION dollar company :)
EULAs could be written by J.R.R. Tolkien, I'll still treat them like Tom Bombadil.
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AB2012: The problem is, if those behind the campaign read Ubisoft ToS, Steam's 'Subscriber' Agreement, etc, they actually openly admit they are selling game as services & subscriptions that can be closed on a whim, so there's no real "mis-selling" going on. I wish them well, but it ultimately sounds like a group of people who've spend the past couple of decades happily throwing money at triple / quadruple DRM protected games, ignoring all the risks out of convenience, and are only just noticing / caring about it now that they've lost some favourite content personally. The time to "pushback" against 'digital' games being sold as subscriptions was about 20 years ago. The rest is just being "late to the party" of figuring out why DRM & gating single-player content online is obviously bad for game preservation in general...
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Time4Tea: I agree with your comments. This campaign seems to have good intentions, but it also seems misguided. They are essentially trying to outlaw the symptom, rather than the cause of the problem, which is online DRM being injected into video games in the first place.

The games were mortally wounded at the point when the online DRM was injected. It just took them 20 years to die.
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ᛞᚨᚱᚹᛟᚾᛞ: Here's my view:
A reasonable game should have an exit support plan. Here's what we're going to do once we put the chairs up on the table and turn off the lights.

For example, here's the server software and API calls required to make it. You can figure the rest out. We're turning off the game for ourselves, but if you've got a server laying around, here's how to set up a private server.
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Time4Tea: I totally agree. In the case of online MMOs, it would be good to see laws put in place to force developers to release the server-side applications as publicly-owned freeware, once the game is deemed to be not commercially viable. For the sake of artistic preservation, if nothing else.
To come back to the game that got this party started.

And just in case somebody forgot, it is The Crew, a MMO racing game with original vehicles.

How do you wrap your head around the IP stuff in the game that does interfere with the car manufactures, when that IP
is most likely only rented for a limited time frame.
The reason racing games are taken off even from GoG and why we will never see many of the good old racing games back again ever.
Not to speak about the track list the game most likely got.

Here we are not only talking about one layer of IP stuff, we are talking about several layers.

To everybodies surprise and something the starters of the "rescue my most liked game" campaign seem to have ignored, the game is getting 10 years old this year and depending on when contracts for music and cars have been closed and assuming rights have been bought for 10 years - yeah, here we are.
I mean, the devs were clearly stating in their message, that it is about licences. And you can write so much additional stuff, licencing is the breaking point.

I am absolutely sure, that 3rd partie companies will sell rights for the same amount of money they take now for 10 years, when there is some "law" saying that the game must be there forever and ever.
And for sure they won't call for more money, when you give away the stuff for free after 10 years, after the rented rights endet. Just to close the next time limited deal with a big smile on the face.

I love how this point is nowhere adressed in this "uprise".
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LegoDnD: EULAs could be written by J.R.R. Tolkien, I'll still treat them like Tom Bombadil.
So? It's not like you have any power to make servers come online.

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randomuser.833: How do you wrap your head around the IP stuff in the game that does interfere with the car manufactures, when that IP
is most likely only rented for a limited time frame.
If they licensed music or rights to use vehicles based on time it would make sense that they would have to shut it down eventually.

I don't even really know what the licensing was for Larian to get Baldur's Gate. I assume it was not based on time but a dollar amount but don't really know.
Post edited April 07, 2024 by EverNightX
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LegoDnD: EULAs could be written by J.R.R. Tolkien, I'll still treat them like Tom Bombadil.
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EverNightX: So? It's not like you have any power to make servers come online.

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randomuser.833: How do you wrap your head around the IP stuff in the game that does interfere with the car manufactures, when that IP
is most likely only rented for a limited time frame.
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EverNightX: If they licensed music or rights to use vehicles based on time it would make sense that they would have to shut it down eventually.

I don't even really know what the licensing was for Larian to get Baldur's Gate. I assume it was not based on time but a dollar amount but don't really know.
Well

https://www.ubisoft.com/en-gb/game/the-crew/the-crew/news-updates/mOR3tviszkxfeQCUKxhOV/an-update-on-the-crew
"We understand this may be disappointing for players still enjoying the game, but it has become a necessity due to upcoming server infrastructure and licensing constraints."

For some reason nowhere mentioned by whoever started and promoted this campaign
Post edited April 07, 2024 by randomuser.833
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randomuser.833: For some reason nowhere mentioned by whoever started and promoted this campaign
It's because they don't care about IP, licensing, agreements made, or being profitable. They just want they want.
Post edited April 08, 2024 by EverNightX
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randomuser.833: How do you wrap your head around the IP stuff in the game that does interfere with the car manufactures, when that IP
is most likely only rented for a limited time frame.
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EverNightX: If they licensed music or rights to use vehicles based on time it would make sense that they would have to shut it down eventually.
Of the possible reasons to kill the game, an expired DRM technology license would be the most entertaining. Does Ubisoft truly own its own DRM, or is a 3rd party sending a proverbial tow truck to collect its leased car from Ubisoft's driveway. Whatever else comes of Ubisoft's practices perturbing a Youtuber to seek such extensive legal action, I hope things like this will be stated publicly (and ideally in French).
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drm9009: Of the possible reasons to kill the game, an expired DRM technology license would be the most entertaining.
An online-only game would not require a 3rd party to implement DRM because the game was already built to require a connection to the company's servers.

A primarily offline game that wanted to implement DRM might use a 3rd party server (ex: Persona using Denuvo). But for an MMO or other type of online-only game it would not make sense.
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randomuser.833: For some reason nowhere mentioned by whoever started and promoted this campaign
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EverNightX: It's because they don't care about IP, licensing, agreements made, or being profitable. They just want they want.
God forbid people wanting to access what they bought. It's understandable to close MMO's and stuff like that, when the costs of operation go too high, but a game with singleplayer shouldn't be closed like that, regardless of any licensing stuff.
Post edited April 08, 2024 by Knightspace
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drm9009: Of the possible reasons to kill the game, an expired DRM technology license would be the most entertaining.
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EverNightX: An online-only game would not require a 3rd party to implement DRM because the game was already built to require a connection to the company's servers.

A primarily offline game that wanted to implement DRM might use a 3rd party server (ex: Persona using Denuvo). But for an MMO or other type of online-only game it would not make sense.
Earlier in the thread, multiple levels of DRM were discussed:

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AB2012: I get where they're coming from but online-only DRM'd up to the eyeballs game are disposable by design:-

The Crew - "All versions require Ubisoft Connect and VMProtect DRM and a constant internet connection for all game modes".

^ With 3 layers of DRM (and VMProtect being the same virtualization / obfuscation based stuff as how Denuvo works), what's there to "preserve"?...

... snip...
If a layer or library of the DRM were used by them but not developed by them, Ubisoft may have had licensing terms with a 3rd party for parts of the DRM system(s) for this game.

It's more likely some licensing terms with a car company, musician, or some other artiste, but the potential for the DRM system itself to not be in Ubisoft's control would be peak absurdity. "The company's servers" or are they... :-)
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EverNightX: It's because they don't care about IP, licensing, agreements made, or being profitable. They just want they want.
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Knightspace: God forbid people wanting to access what they bought. It's understandable to close MMO's and stuff like that, when the costs of operation go too high, but a game with singleplayer shouldn't be closed like that, regardless of any licensing stuff.
A MMO that is sending you into instances where you and only you do stuff is more Single Player as The Crew has ever been.
Yes, you had a single player campaign and stuff, but in the end it was a persistent online world for several players doing their thing.
With several instances of that world, yes, but in the end a MMO style game.
It was never solo, it was never offline.

Rebuilding that for pure SP might be costly.
Giving away the ability to create own servers, which would include very likely several players MP would most likely break licencing agreements to 3rd parties.

Letting the game run, but not selling new copies, would most likely break licencing contracts and it would be burning money.

While I don't know how much ingame sales the game had. There are only 2 reasons for shutting down MMO like games.
1. No profit anymore.
2. Licences end.

If Lord of the Rings Online or Star Trek Online will die some day, it most likely won't because of not making money anymore. It will be because of licence contracts end. Because those games rely on 3rd party licences.

As any racing game out there that is using real world cars.

End of story.


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drm9009: If a layer or library of the DRM were used by them but not developed by them, Ubisoft may have had licensing terms with a 3rd party for parts of the DRM system(s) for this game.

It's more likely some licensing terms with a car company, musician, or some other artiste, but the potential for the DRM system itself to not be in Ubisoft's control would be peak absurdity. "The company's servers" or are they... :-)
Denuvo got time limited licences, that is known.
That is why it is removed after some time very often.
But in terms of money, licencing a DRM software isn't much money compared to 3rd party assets.
Means, DRM licences run out too most likely, but just because they end the same time the big ones end.
Post edited April 08, 2024 by randomuser.833
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Knightspace: God forbid people wanting to access what they bought. It's understandable to close MMO's and stuff like that, when the costs of operation go too high, but a game with singleplayer shouldn't be closed like that, regardless of any licensing stuff.
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randomuser.833: A MMO that is sending you into instances where you and only you do stuff is more Single Player as The Crew has ever been.
Yes, you had a single player campaign and stuff, but in the end it was a persistent online world for several players doing their thing.
With several instances of that world, yes, but in the end a MMO style game.
It was never solo, it was never offline.

Rebuilding that for pure SP might be costly.
Giving away the ability to create own servers, which would include very likely several players MP would most likely break licencing agreements to 3rd parties.

Letting the game run, but not selling new copies, would most likely break licencing contracts and it would be burning money.

While I don't know how much ingame sales the game had. There are only 2 reasons for shutting down MMO like games.
1. No profit anymore.
2. Licences end.

If Lord of the Rings Online or Star Trek Online will die some day, it most likely won't because of not making money anymore. It will be because of licence contracts end. Because those games rely on 3rd party licences.

As any racing game out there that is using real world cars.

End of story.
I love this shit, of excusing big corporations fucking over paying customers. We've been throught this over and over again, like with Darkspore and other titles, yet people still defend the corpos. Amazing.

Maybe the game should never have been built like that, it's one thing. Second is that it would absolutely be possible to make it singleplayer only, it was just an arbitrary thing to need online connection to access the campaign,

But whatever, let's just let corporations do whatever the fuck they want, it can't end badly, right?
Post edited April 08, 2024 by Knightspace
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EverNightX: So? It's not like you have any power to make servers come online.
For The Crew, this is tragically relevant; which is why I avenge that game by partaking in DRM-free versions of games that are "officially" no such thing. I'm even generous enough to encourage big publishers to take my money; all they need to do is remove the DRM, sell it here maybe.
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Knightspace: I love this shit, of excusing big corporations fucking over paying customers. We've been throught this over and over again, like with Darkspore and other titles, yet people still defend the corpos. Amazing.

Maybe the game should never have been built like that, it's one thing. Second is that it would absolutely be possible to make it singleplayer only, it was just an arbitrary thing to need online connection to access the campaign,

But whatever, let's just let corporations do whatever the fuck they want, it can't end badly, right?
That's the spirit, death to the MMO! Making LotR Online into LotR Offline would be the best thing to happen to the Tolkien Fandom.
Post edited April 08, 2024 by LegoDnD
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Knightspace: I love this shit, of excusing big corporations fucking over paying customers
I can't blame a company for doing exactly what the agreement says. If you don't like the license agreement you don't have to buy the license. It's an online car game not water. It's hardly a must have purchase.

I can understand someone not liking the license agreement and not buying the license. What I do not understand is someone agreeing to it and then complaining like 10 years later.

It doesn't even seem like the developer wanted to shutdown but that their own license purchases have expired and it's not profitable enough to renew them. If they are bound by their license agreements why would their customers not be?
Post edited April 08, 2024 by EverNightX
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EverNightX: I can understand someone not liking the license agreement and not buying the license. What I do not understand is someone agreeing to it and then complaining like 10 years later.
In those 10 years, it had been changed and it was impossible to disagree with that, because you lost what you paid for.
I understand if company went bankrupt. I could understand if they closed MP cause of costs. BUT I don't understand when a company with millions of dollars in revenue shuts down an auth server with cost counting in bytes. Because it's only SOFTWARE change. They still pay for auth servers. It's just anticustomer politics.
They still sell games with sentence "buy our game", not "Temporary access to content".
Temporary? - How long? If you buy anything else you have warranty. But games - you bought it yesterday, today they announce that after 2 months they will block you playing what you paid for and you can't do anything. (In my experience, it happened even 2 weeks).
Let's come back to warranty. In most countries it's one year. In mine country and few others it's 2 years - simplifying. BUT not with games. All this destroys the basic principle in the civilized world - equality the law.

ps
One more thing.
Most of you don't remember that but people thought that if they bought a game, music, they owned it. They can copy it and do whatever they want with those copies. That's why copyrights and licenses were created, to prevent injustice, but this has long since been perverted by corporations.

pps
It's sad that some people are defending corporations against their own rights.
Post edited April 08, 2024 by topolla