EverNightX: Even an MMO like FF14 *could* have this happen as they've been making the game more and more playable as a single player only title over the years.
But if they give both the client and server away there would be no reason for anyone to buy it in a different form later.
Sure. I was just throwing out an idea and I'm sure there are different ways it could be done, with regards to the details. Note that I didn't say the
client app should be given away for free. It could continue to be sold on online stores, but just with the server app bundled in. I.e. they can still sell the game, but just give the server to the player base, so the devs don't have to pay to keep maintaining it.
Regarding MMOs: has there ever been a case where one has been taken down and then the servers re-started many years later by the developers? I have the impression that switching off of an MMO server after it has outlived its commercial usefulness tends to be quite final.
Time4Tea: In the case of online MMOs, it would be good to see laws put in place to force developers to release the server-side applications as publicly-owned freeware,
once the game is deemed to be not commercially viable.
BreOl72: A very wooly formulation.
Well, I was throwing out an idea, not proposing that one sentence should form the basis for national legislation.
BreOl72: Apart from that: once a MMO would be deemed to be "not commercially viable" anymore and therefore get released as "publicly-owned freeware", it may very well see a fresh upsurge in user numbers again...which, of course, would make it interesting again, from a standpoint of "commercial viability".
If an aging MMO is only going to see an uptick in users if it is made free, that doesn't sound like 'commercially viable' to me. If they are about to pull the plug on it then, pretty much by definition, they have by that point decided its not commercially viable.