Posted September 30, 2016
joppo: Please allow me to explain. First when we're setting the limit we need to make a decent guess. Psychologic studies (citation needed, but bear with me) show that we (humans in a broad sense) are terrible at that. That's problem number one.
Also, there's another problem with this proposal. It clashes with GOG's own goals. Simply put, the more hoops we have to jump through to spend our money here the worse it is for them. They're not going to implement your suggestion unless there's no other alternative.
Err...I suppose the issue his a bit different - authentication should not get in the way of spending money. Fine then, I have another idea around. Hence the cracker is primary after the money, like attached wallet or money source without authentication or stolen card - its also possible to spoil cracker's slice by putting all immediately purchased games into a cage. Also, there's another problem with this proposal. It clashes with GOG's own goals. Simply put, the more hoops we have to jump through to spend our money here the worse it is for them. They're not going to implement your suggestion unless there's no other alternative.
Like if you have 30 games and buy 55 new - those 55 are suspended (whole group), until you confirm your purchase via email. If you purchase 5 more, then they all put into one bucket that is unlocked into account / shown gift codes - only after confirmation of validity via email. So if the cracker gets into account and somehow tries to purchase anything - he/she gets nothing until its confirmed.
RFC?