Posted June 03, 2018
Anyway, my favorite example here is the Axe drop in stage 11 of Castleveania 1. In order to have a reasonable chance of defeating the stage 12 boss, you need to get the holy water from stage 10 and not lose it before the boss. You can only have one subweapon at a time, so picking up the axe makes you lose the holy water.
I was just watching a speedrun of Ghouls 'n Ghosts (looks like the Sega Genesis version) in which the player was unlucky enough to never get a dagger drop (with dagger supposedly being the best weapon for a speedrun).
I also seem to be trying to think of a game in which a mandatory key item had to be obtained as a random drop, but I can't remember what game that was.
I was just watching a speedrun of Ghouls 'n Ghosts (looks like the Sega Genesis version) in which the player was unlucky enough to never get a dagger drop (with dagger supposedly being the best weapon for a speedrun).
I also seem to be trying to think of a game in which a mandatory key item had to be obtained as a random drop, but I can't remember what game that was.