Posted December 28, 2020
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Hollow Knight [White Palace -- most all of it, not just the small optional side area] and Guacamelee [Tule Tree Tops] know I'm pointing at them...
I can say I did complete both. Eventually. Begrudgingly.
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Two things that would helped the game considerably:
* A mode where the penalty for death is eliminated; you'd still be sent back to the last bench you used, and fragile charms would still break, but you wouldn't have to find your shade to get your money back and fix your soul meter.
* An option to spawn at the start of the room you were in instead of going back to the previous bench.
Honestly, it hasn't felt that way for me.
What I'd be more interested in is some SaGa-likes, or other turn-based RPGs that do things differently while staying in-genre. Also, more Wizardry-likes (first person dungeon crawlers with turn-based combat, and where the focus is solely on exploration and combat rather than things like story or NPC interaction) would be nice. (Note that later Sir-Tech Wizardry games don't fit this definition of a Wizardry-like.)
Also, bullet hell SHMUPS (even though they tend to be different), action puzzle games (think Tetris), and troll platformers (think Syobon Action).
Post edited December 28, 2020 by dtgreene