Posted December 25, 2020
low rated
Anyone who has played enough metroidvanias will know that they're not all the same. So, how do you like them?
How linear do you like them? On one hand, you have games like Metroid Fusion, which are extremely linear with no backtracking; Cave Story, if it counts as one, would also fit this category. On the other hand, you have situations like the original Metroid, where there is no order. You have games that are pretty much linear with backtracking allowed, like Unepic and Guacamelee!, and then there are games that subtly guide the player without forcing it, like Super Metroid and Hollow Knight (though, after a while, Hollow Knight becomes significantly less linear.)
Do you like having RPG-style elements, like leveling up and random loot drops? You see them in the Castlevania games that fit into this genre, as sell as in a few others, like Dust: An Elysian Tail and Timespinner. On the other hand, Metroid games, along with games like Guacamelee! and Hollow Knight, don't do this, instead giving you upgrades through exploration. (Random health/missile drops in Metroid don't count here, as they only refill a resource rather than providing a permanent upgrade, and they can't be stored for later.)
Do you prefer the player character's main attack to be ranged (like in Metroid) or melee (like in most non-Metroid examples)?
Do you prefer the game to be more combat focused (like most Castlevanias), or more platforming focused? In particular, would you prefer the hardest challenge to be a hard superboss or a hard platforming section?
Edit: Remembered another thing: How do you like the world to be structured? Do you prefer there to be a hub that you frequently pass through, or do you prefer worlds where you start on one end and eventually reach the other?
Edit 2: Regarding Hollow Knight, the order I came up with will take you as far as the Dream Nail, but at that point there doesn't seem to be a single obvious direction. (The game does indicate what you need to do next, but there are multiple places to get this done.) Super Metroid, on the other hand, ha a clear order that goes through the entire game (though advanced techniques allow you to deviate from it).
How linear do you like them? On one hand, you have games like Metroid Fusion, which are extremely linear with no backtracking; Cave Story, if it counts as one, would also fit this category. On the other hand, you have situations like the original Metroid, where there is no order. You have games that are pretty much linear with backtracking allowed, like Unepic and Guacamelee!, and then there are games that subtly guide the player without forcing it, like Super Metroid and Hollow Knight (though, after a while, Hollow Knight becomes significantly less linear.)
Do you like having RPG-style elements, like leveling up and random loot drops? You see them in the Castlevania games that fit into this genre, as sell as in a few others, like Dust: An Elysian Tail and Timespinner. On the other hand, Metroid games, along with games like Guacamelee! and Hollow Knight, don't do this, instead giving you upgrades through exploration. (Random health/missile drops in Metroid don't count here, as they only refill a resource rather than providing a permanent upgrade, and they can't be stored for later.)
Do you prefer the player character's main attack to be ranged (like in Metroid) or melee (like in most non-Metroid examples)?
Do you prefer the game to be more combat focused (like most Castlevanias), or more platforming focused? In particular, would you prefer the hardest challenge to be a hard superboss or a hard platforming section?
Edit: Remembered another thing: How do you like the world to be structured? Do you prefer there to be a hub that you frequently pass through, or do you prefer worlds where you start on one end and eventually reach the other?
Edit 2: Regarding Hollow Knight, the order I came up with will take you as far as the Dream Nail, but at that point there doesn't seem to be a single obvious direction. (The game does indicate what you need to do next, but there are multiple places to get this done.) Super Metroid, on the other hand, ha a clear order that goes through the entire game (though advanced techniques allow you to deviate from it).
Post edited December 25, 2020 by dtgreene