dark fantasy
KasperHviid: Why do we think that something automatically becomes so very deep and meaningful just because it's dark and gritty?
Making something dark and gritty is way easy. Everybody can do it. Telling a story that make people smile or even laugh is way harder. So why do we have this idea that everything dark & gritty per definition must be so very deep?
I never said it was
deep. Just that it was more
adult. You're conflating multiple separately aimed statements I've made and drawing incorrect conclusions from them. 'Adult' meaning situations adults are more likely to find themselves in (outside the generic sword and sorcery fantasy components). And if it's so easy, why does it so often fall into my "Game of Thrones" description? Why is it rarely done? Could it be that creating believable characters who aren't all sunshine and light put into realistic morally-ambiguous situations an adult might encounter is not easy?
There's nothing wrong with laughing or making people laugh. On the contrary. But if you think that's all adult life is, I'm not sure what to say to you.
dtgreene: Your avatar reminded me of another thing:
When it comes to fantasy, I actually like settings that are not human-centric.
One example would be the setting of Gargoyle's Quest and its sequel, where every character (including the PC) is a monster.
It also is interesting that these games are a bit unusual when it comes to game genre classification; there's an overhead view world map (and in GQ1, there are random encounters in it) with overhead view towns, but once you enter combat or enter a dungeon, the game turns into a side-scrolling action game. The most similar other game I've played would be Zelda 2, but I note that Gargoyle's Quest is more linear and lacks experience points.
The entire Ghouls N Ghosts series is dark fantasy (as is Dark Souls which I also love). This is an example of what I'm talking about. You play
a Red Arremer, normally a despised enemy in the main series. Now you play a hero amongst the clan of them. Interesting twist to see what sort of lives they lead without assuming they're always "those bastards".
The closest fantasy series I've read to that idea was "Villains by Necessity" by Eve Forward where the good guys had won and the entire world was nothing but sweetness and rainbows. A handful of villains set to revert the world to balance. Very interesting inversion of normal fantasy tropes. And the scene where they kill the entire "Nifty Gnome" village (I'll let you guess what cartoon series they're based on. Lets just say they use the word "Nifty" a lot) is priceless.