It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
rtcvb32: Some games, where the users generate the content (Mario Maker for example) the concept is very simple and the levels are nearly infinite if you want to go there.
They also vary in quality. While there are some really good levels out there, there are also some terrible levels.

This can also be said of mods for games with significant modding communities. Some of them are great, but others are just terrible.

Incidentally, Super Mario Maker 2's online multiplayer could be described like this: You are playing multiplayer versus on levels that:
* Are made by amateurs, rather than professional game developers
* Are not of consistent quality (as I mentioned above)
* Are frequently not designed with multiplayer in mind
* (Which, of course, leads to some levels that are impossible to clear in multiplayer, or that can easily be put into an unwinnable state)
The simple reason they went away was the popularity of this strange ancient prophecy from our ancestors warning us of our impending doom:

↑↑↓↓←→←→BA(start)
EDIT: song form

EDIT again: rumor has it, it works in RotN.
Post edited February 17, 2021 by kohlrak
avatar
kohlrak: The simple reason they went away was the popularity of this strange ancient prophecy from our ancestors warning us of our impending doom:

↑↑↓↓←→←→BA(start)
avatar
kohlrak: EDIT: song form

EDIT again: rumor has it, it works in RotN.
Assuming you mean Bloodstained: Ritual of the Night:
* To my understanding, it doesn't affect the main game.
* It *does*, however, work on Classic Mode (which is basically an entirely different game).
* However, even on Classic Mode, it does not get you extra lives. Instead, it enables "1986 mode", in which your moveset is limited to that of Simon Belmont of the original Castlevania (except that there are mo whip upgrades or double/triple shot pick-ups).

For whatever reason, this code hasn't been a mainstay of the Castlevania series. It appeared, I believe, in Bloodlines, and again in Harmony of Dissonance, but with different effects. (In Harmony of Dissonance, it only affects Boss Rush, where it's effect is that you play as Simon Belmont from Castlevania 1, with his restricted movement, but in exchange your level is much higher.
no , i didnt even know what that is
ah so limited lives that garbage idea was invented for arcade machines to milk the kids from their money
like modern day micro payments

glad it isn't used anymore
Post edited February 17, 2021 by Orkhepaj
avatar
Orkhepaj: no , i didnt even know what that is
ah so limited lives that garbage idea was invented for arcade machines to milk the kids from their money
like modern day micro payments

glad it isn't used anymore
The model's different. With arcades, you're paying to play, and you don't pay the company who made the machine, but the guy who powers the machine and bought the machine from the company that makes it. It'd be equivalent to paying for a tablet/phone rental.

Presumably, those who do better, spending less money, further advertise the machine, hence the discount.
The number of 3 lives, and the ocassional to rare one ups, came straight from pinballs.
avatar
Wishmaster777: Judging by the original poster's manners, I was expecting this to be something about LGBTQPNZ.
I think this says much more about you, then the OP.
avatar
Wishmaster777: Judging by the original poster's manners, I was expecting this to be something about LGBTQPNZ.
avatar
amok: I think this says much more about you, then the OP.
what does this say about him? or about you?
avatar
amok: I think this says much more about you, then the OP.
avatar
Orkhepaj: what does this say about him? or about you?
About me it says I am a nosy bastard that cant help poking someone with a stick. About him? Draw your own conlusion
Post edited February 17, 2021 by amok
avatar
Orkhepaj: what does this say about him? or about you?
avatar
amok: About me it says I am a nosy bastard that cant help poking someone with a stick. About him? Draw your own conlusion
all i can conclude he is still a sane person with good taste in music
avatar
amok: About me it says I am a nosy bastard that cant help poking someone with a stick. About him? Draw your own conlusion
avatar
Orkhepaj: all i can conclude he is still a sane person with good taste in music
and that says a lot about you
avatar
Wishmaster777: Judging by the original poster's manners, I was expecting this to be something about LGBTQPNZ.
Said like someone who has zero understanding of dtgreene's love of unusual and complex game mechanics or subverting expectations with traditional mechanics. Besides her personal desire for representation among games, she really loves unusual game mechanics and trying to figure out new ways to change some of them, or repurpose them. Some haven't been good, some have been intriguing or funny. If some people took time to talk to her instead of harassing her they might see that. A lot of us already have.
avatar
paladin181: Some haven't been good, some have been intriguing or funny.
Well, that's what happens when you think of interesting ideas. Some are good, some not so much, and some sound good at first, but don't work well when actually implemented and tested.

By the way, one of the strangest cases with multiple likes comes up in Magic of Scheherezade. It is in this game, and no others that I am aware of, that a sequence of events like this can happen:
* Player gets into a random turn-based battle. (Note that not all battles in this game are turn-based, which is in itself rather unusual.)
* Enemies use a combination spell (which is unusual for a game from its era), and it's an instant death.
* The spell instantly kills the main character (say, for example, by turning him into a rocket; yes, there's a spell that does that).
* The next screen is blank, except for showing the character's icon, the letter x, and the number 2, indicating that the player only has 2 lives left. (This in and of itself isn't strange; games like Super Mario Bros, and Zelda 2 did precisely this, but they didn't have turn based combat.)
* The game continues from right before the battle, and the player then goes to the next screen without the battle triggering again.
avatar
paladin181: Some haven't been good, some have been intriguing or funny.
avatar
dtgreene: Well, that's what happens when you think of interesting ideas. Some are good, some not so much, and some sound good at first, but don't work well when actually implemented and tested.
It wasn't meant as an insult, just an accurate description in my eyes.

And that indeed an interesting occurrence. I dare say Magic of Scherezade is one of those games I never got around to playing, sadly.
avatar
Orkhepaj: all i can conclude he is still a sane person with good taste in music
avatar
amok: and that says a lot about you
yes, i have fantastic taste in music too + very good at figuring out people from some lines
avatar
paladin181: Some haven't been good, some have been intriguing or funny.
avatar
dtgreene: Well, that's what happens when you think of interesting ideas. Some are good, some not so much, and some sound good at first, but don't work well when actually implemented and tested.

By the way, one of the strangest cases with multiple likes comes up in Magic of Scheherezade. It is in this game, and no others that I am aware of, that a sequence of events like this can happen:
* Player gets into a random turn-based battle. (Note that not all battles in this game are turn-based, which is in itself rather unusual.)
* Enemies use a combination spell (which is unusual for a game from its era), and it's an instant death.
* The spell instantly kills the main character (say, for example, by turning him into a rocket; yes, there's a spell that does that).
* The next screen is blank, except for showing the character's icon, the letter x, and the number 2, indicating that the player only has 2 lives left. (This in and of itself isn't strange; games like Super Mario Bros, and Zelda 2 did precisely this, but they didn't have turn based combat.)
* The game continues from right before the battle, and the player then goes to the next screen without the battle triggering again.
it is like cooking, adding a rarely used ingredient maybe brings something new and makes the dish special, it doesn't mean it will be good and tasty
Post edited February 18, 2021 by Orkhepaj