Compulsion's complete silence, to me, is an indicator of just how much this game is not doing nearly as well as they hoped for. For a company that was so proud of its openness, clarity and communication with their fans and customers, they sure went radio silent as soon as the game released and the first reviews started rolling in. No presence on this thread, no replies in the Steam forums, even their own forums have no active dev presence, at the moment. Maybe they're taking a break after years of working and crunching, maybe they can't talk because they're too busy working on fixing the numerous bugs and issues the game shipped with, but didn't they have a couple of community managers and PR people who know nothing about coding and programming, and whose sole reason to be on the team was to talk to customers? Because that's what they claimed before. What are those people doing, now? Helping with bugs when they can't code?
Even if you ignore all the technical issues, this clearly isn't a $60 game. I've watched multiple playthroughs, already, and the game just isn't worth the price, I don't understand what is it that Compulsion thinks would make their game worthy of a AAA experience. The story? Sure, Arthur's arc seems interesting enough, but the two new characters feel really shoe'd-in, the girl's part of the game is particularly bad. The world is interesting, but so is the world in so many other indie games, and those don't sell for the price of a AAA title. This game is a nice experience, I assume, especially as soon as they iron out all the bugs, but from what I've seen, it's surely not worth the price they're asking for it.
As for all the people defending this studio and their game, pulling "whataboutisms" regarding Bethesda, you guys are delusional, right? Bethesda, despite everything, despite the bugs, ACTUALLY makes AAA games, you can't compare an Elder Scrolls or one of their Fallout games with We Happy Few, not in terms of scope or polish, regardless of the bugs. Heck, it's a miracle that considering how huge and complex Bethesda's games are, they ship with as FEW bugs as they do. Are they lazy when it comes to solving them, and leaving everything in the hands of the modding community? Sure. But you can't compare Bethesda to Compulsion, one is an actual AAA studio that makes (buggy) AAA games, the other is an indie dev that made a (buggy) indie game with the fifth of the scope of a Bethesda title, none of the polish, and is trying to sell it for the price of a AAA game, complete with $30 DLC, and everything.
Don't buy this game. That's all I'm saying. These guys don't deserve our money and our support. If you bought the game before the absurd price hike, you were intelligent, because you bought the game at a price everyone feels was fair for what they're giving us now, and I hope you truly are enjoying the game. But don't pay $60 for a game that's basically psychedelic (buggy) The Long Dark with the "interwoven" three character stories of Pathologic, set in The Prisoner TV series universe, if it was procedurally generated. For less money than We Happy Few costs, you can get both Pathologic and The Long Dark, and if you add the price of the DLC on top of that, you could even get a nice blu-ray collection of The Prisoner, so you're getting all that's good about We Happy Few, only better, cheaper and with no bugs.
Post edited August 13, 2018 by groze