lostwolfe: and even then, that's not cool.
the cosmetic stuff IS part and parcel of the game, also.
so even just locking that behind a drm wall isn't great.
my quibble with this is:
io COULD.
io chose not to.
it would just take time for them to deal with, and they didn't.
gog is obviously at fault here, but io is also.
greyhat: Of course, yes, IO chooses not to do it. GOG allowed that because it means bringing another game here or not.
In the future it is possible IO will change it but I would net expect to see it for some time as it is an active online service tied to their servers. In an ideal world every thing should be DRM free completely but the reality is these services are tied to being online.
Maybe GOG will take the feed back and convince IO to change the weapon progression thing. My main point in countering is not so much in defense of IO or GOG but to think realistically about what these requests and criticisms en tale and the methods of people doing the criticizing.
That is all. It becomes tiresome reading constantly and I was triggered by it.
I usually avoid the forums for just this reason.
Sure these services are tied to being online - but converting an online system to a system where the online portions effectively run from the user's local PC is actually surprisingly easy. Many FPS game engines technically spin up a "server" on the local PC which the "client" then connects to, for example.
This should be 100% on the developer though, not GOG - they made the game, they should bundle it up properly.
HOWEVER, since GOG is apparently a "DRM-free" store, IMO GOG should not offer a game containing DRM for sale, where said DRM is required to play any part of the game (which includes "online only" stuff that may technically not be classified as DRM, but pretty much acts like it due to online-only).
Until this happens, all we can do is not buy the game and complain in forums. Unfortunately as long as they continue to profit from this online-only crap they''ll continue to get away with it.