It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
A cultivated student is the perfect fertilizer for society's growth. Or something.



<span class="bold">No Pineapple Left Behind</span>, a playful insight into the fruitless methods of modern education management, is available now DRM-free on GOG.com for Windows, Mac, and Linux, with a 10% launch discount.

Do you remember that kid from junior high who reminded you of a pineapple? Always eager to please the teacher, sit quietly through classes, take tests, and compare grades? For a school principal, this is the stuff of dreams. But because life is a cruel hag, he is usually stuck with *human* children instead. Ugh. Well, thankfully, this travesty is finally coming to an end!

See, running a school is no child's play. The little devils are unruly, demanding, unpredictable beings. But pineapples express no desires and exhibit no tendencies towards insubordination. Good grades and unquestionable obedience are profitable for the school, so as a sensible businessman, your job is to turn children into pineapples and not ever let them change back. Some parents may raise concerns and you've also got the teacher's work schedules, the students' curriculums, and the needs of your staff to manage, but with spells like "Trigonomancy" at your disposal, this should be easier than reciting the alphabet. It starts with a "p", right?



Weed out the bothersome students and fill your buzzing classrooms with compliant fruit in the satirical manager/simulation <span class="bold">No Pineapple Left Behind</span>, DRM-free on GOG.com. And if you enjoy the whimsical sound of studious pineapples, make sure to also grab the game's <span class="bold">OST</span>. The 10% launch discount will last until February 25, 4:59 PM GMT.
I can bet many GOGer's first thought after seeing this release was if this game was developed by P1na. :D
high rated
avatar
drmfro: Relevant question: How long does someone need to be a member here before they're allowed to have an opinion? This is the second time veteran GOGers have attacked my status as a new member rather than the content of my posts.
I don't think that the veterans in question's reaction (in GOG terms, this was hardly an attack) was really so much to your relative newbieness as to the obvious agenda behind your posts. I can promise you that many (not all) goglodytes couldn't care less about GOG's "wishlist" or about steam reviews or about metacritic reviews or about kickstarter campaigns. If, however, you could confirm, for example, that the game does not allow one to remap the keyboard or to save anywhere, or that the soundtrack is missing, or that it costs 99 cents more in Ukraine than in Uzbekistan, or that heaven forbid it requires online registration or the presence of galaxy, that would have been a lot more interesting to many of us.

Know your audience.

Welcome to GOG.
Post edited February 19, 2016 by mrkgnao
Is this your way of saying you like DRM-Free pineapple on your DRM-Free pizza, GOG?
high rated
avatar
Chacranajxy: It's purely asking "how is this mainstream enough to make the cut, but X, Y, and Z aren't?" Which, I think, is fair.
My personal issue with it is that that question has been asked ad nauseam for months and we're no closer to an answer, nor will we ever be. I would like it if a few more people moved towards the "acceptance" phase and not mention the GOG niche reply in every single release thread for the rest of time, which is the direction is appears to be heading to me. Just my opinion, feel free to keep posting about it, but I believe your (and everyone else's - not trying to single you out) audience is shrinking the longer it goes on, i.e. I thought the meme was cute in November.
low rated
avatar
Chacranajxy: To be clear, the whole "too niche" shitpost thing is entirely sarcastic. Nobody's offering that as a critique of this game. It's purely asking "how is this mainstream enough to make the cut, but X, Y, and Z aren't?" Which, I think, is fair.
Bingo. I don't actually object to either game being available on GOG. But I do object to and think it's fair to highlight GOG's double standards.
high rated
avatar
zlep: They probably feel you're not adding anything but negativity to the community, so it's hard to value you as a good addition.

Moving onto the content of your posts ...

Personally, I'm really sick of people trying to nail new games for being "too niche".

No one cared how niche games were until recently, so I'm assuming GOG has used that phrase as an excuse for rejecting a game people wanted. I'm usually sympathetic in that case, because GOG have rejected games I'd really like to see here too. But just because you don't get your toy is no reason to go put down everyone else's. If GOG is rejecting good stuff because it's "too niche", it would surely be better to encourage them when they experiment with other less-mainstream stuff.

Instead we get the irritating stream of "I won't buy this. It's too niche" comments on any mildly unusual game. Your posts probably attract more attention because you take more lines to say basically the same thing, and your posts aren't balanced out by other more positive ones.
avatar
Chacranajxy: To be clear, the whole "too niche" shitpost thing is entirely sarcastic. Nobody's offering that as a critique of this game. It's purely asking "how is this mainstream enough to make the cut, but X, Y, and Z aren't?" Which, I think, is fair.
Yes, obviously it's sarcastic.

How is filling up the release forums of random games with annoyed comments about GOG's policy on a different game at all "fair"? It's the equivalent of being told you "look funny", so you then go bully others because they look even more "funny" than you do. It's annoying, pointless, and drags other innocent people down just because you feel bad.

Anyway, it's easy enough to ignore such posts. It's just a shame such strong feelings aren't mobilized into less petty actions.
Well, this is a bit of a surprise and not an unpleasant one.

I promise you that there is a POG/ GOG joke hiding around here but, I won't spoil youse kid's fun, I'll leave yous to find it :)
avatar
vicklemos: ps: working with education in South Korea. Tough task, eh?
Heh. I feel that if you play this game, you'll get a taste of what it's like to work in education, not just in South Korea but in North America as well.
avatar
zlep: Yes, obviously it's sarcastic.

How is filling up the release forums of random games with annoyed comments about GOG's policy on a different game at all "fair"?
Is the alternative, then, to not say anything and not express dissatisfaction over GOG's arguably inconsistent standards regarding the games it accepts?

We wouldn't even be here if it weren't for GOG giving very vague reasons for why games that have received a substantial amount of vocal support (e.g. CAVE shmups, Starward Rogue, etc.) haven't been accepted, yet games like this (which by the way, I did want on GOG), or Hatoful Boyfriend, have. The latter is even more puzzling since GOG has supposedly turned down VNs as a whole using the "too niche" excuse (someone can correct me if I'm wrong, of course).

At this point, I'm not saying that GOG needs to be completely and fully transparent of its acceptance policies (with disregard for NDAs or legally binding confidentiality agreements), and I'm not saying that GOG has to write a detailed explanation for every single game it rejects. But I argue that it would be really helpful for the community, as well as GOG's standing among indie developers (with a net positive for GOG's long-term growth in selling indie games) if it shed some light on its quality/business standards for accepting games to the service. Perhaps even writing a post detailing how a recent game got on to GOG, from start to finish.

But like with so many other things, GOG doesn't feel obligated to communicate anything at all. Only a second-hand account of a dismissal, from a developer who said that GOG felt their game was "too niche", or "not a good fit for their audience" -- regardless of its merit, audience demand, or commonalities shared with other popular titles on GOG.

Until then, I think people are going to post those same annoyed sarcastic comments.
Post edited February 19, 2016 by rampancy
Is the song from the trailer in the OST? Please say it is.
"Manipulate a child's feelings with lasers"

I'm in. (I certainly could have used a laser when I was a high school teacher).
avatar
DancingEngie: Hey, I'm the UI designer for this game. Anyone has any questions?
So I'm having a bit of a problem right now. Well, two actually.

a) First, even though I set the game to 1366 x 768, the game itself seems to render at a very low resolution; it looks like 1024 x 640. When I bring up the menu with ESC, the menu screen is huge (it looks as if the menu is rendered at a higher screen resolution than the game itself), and half of the buttons aren't even rendered.

The same goes for other elements of the UI like stats displays for students. The text and textboxes are rendered as if they're too large for the screen, and go off the display.

b) I really don't know what you're supposed to do with the first tutorial of the game. The buttons aren't responsive, and there's no clear idea of what I'm supposed to be doing. All it explains is the difference between children and Pineapples.

Edit: Screenshots and a crash log here:

https://www.dropbox.com/s/82okf55x0ftkn5v/Screen%20Shot%202016-02-19%20at%204.06.14%20PM.png?dl=0

https://www.dropbox.com/s/zcqfb47p17l1ydn/Screen%20Shot%202016-02-19%20at%204.14.01%20PM.png?dl=0

https://www.dropbox.com/s/81lx1spz1aosj5m/nplb_2016-02-19-160441_Hyun-ae.crash?dl=0

Edit: This is on a 11.6" Mid-2013 MacBook Air (1.5 GB VRAM Intel HD 5000) running OS X 10.11.3.
Post edited February 19, 2016 by rampancy
It's always nice when video games tie in real world problems to develop a game world.
Hmm, wonder what happened to P1na, he would've at least liked the title to this game.
Post edited February 19, 2016 by Maighstir
avatar
zlep: Yes, obviously it's sarcastic.

How is filling up the release forums of random games with annoyed comments about GOG's policy on a different game at all "fair"?
avatar
rampancy: Is the alternative, then, to not say anything and not express dissatisfaction over GOG's arguably inconsistent standards regarding the games it accepts?
No, of course not. I share your dismay at some of GOG's odd rejections and blanket genre restrictions.

What I said was that I think the method du jour (the "too niche-won't buy" soundbite) is annoying, pointless, and targets games whose only sin is that they managed to make it through the GOG selection process.

I think we should be celebrating when GOG tries out unusual stuff, not whining that they should have rejected this game too just to be consistent. Sarcastic or not, it comes across as mean-spirited.