It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Heads will roll.

<span class="bold">Headlander</span>, Double Fine's pulp sci-fi action/platformer that requires you to use your head, is available now, DRM-free on GOG.com with a 40% launch discount.

Heads-up! The future is here and humanity has finally transcended its fleshy restrictions, living in a mechanical utopia where everybody's conscience is uploaded into perfect robotic bodies. All these automatons are lacking is just one little thing: free will.
You wake up without memories, without friends, and without a body. As a head floating through a 70's sci-fi station on your amazing helmet, you will try to rebel against the tyrannical AI overlord that runs the place. Knock the heads off your opponents' shoulders, claim their bodies and make use of their abilities to get through closed doors, fight other automatons, or just create a big psychedelic mess. Remember: you're humanity's last chance but don't let it go to your head.

Fight to upset an oppressive retro-futuristic utopia as a disembodied <span class="bold">Headlander</span>, DRM-free on GOG.com. To make your trip even more trippy, go for the <span class="bold">Headlander + OST</span> pack.
The 40% launch discount will last until November 28, 4:59 PM UTC.


https://www.youtube.com/embed/8PyZ3UJvtfE
Post edited November 21, 2016 by maladr0Id
avatar
Lodium: Even if they used more money than the backers raised i dont get why it matters as long as people got what they paid for.
It's more of an observation rather than a complaint; If the guy manage to screw up and go over budget budget for a game as basic as an adventure game then it's understandable that some peoples might doubt his ability about his ability to handle money, especially for anything more complex.

avatar
Sir_Kill_A_Lot: They've decided for high definition art style and complex animations. The art doesn't draw itself and the assets don't animate themselves. People are doing it which costs money and it takes time.
And how exactly is it an excuse ? knowing what you can do and what you cannot do is budgeting 101 and if you decide to do more than what your budget allows you to then it's mean you failed at it.
avatar
Lodium: Even if they used more money than the backers raised i dont get why it matters as long as people got what they paid for.
avatar
Gersen: It's more of an observation rather than a complaint; If the guy manage to screw up and go over budget budget for a game as basic as an adventure game then it's understandable that some peoples might doubt his ability about his ability to handle money, especially for anything more complex.

avatar
Sir_Kill_A_Lot: They've decided for high definition art style and complex animations. The art doesn't draw itself and the assets don't animate themselves. People are doing it which costs money and it takes time.
avatar
Gersen: And how exactly is it an excuse ? knowing what you can do and what you cannot do is budgeting 101 and if you decide to do more than what your budget allows you to then it's mean you failed at it.
What I don't understand is, why should it matter to a consumer buying a completed product that the product (or products previously made by the developer) have gone over budget or not?
avatar
htown1980: What I don't understand is, why should it matter to a consumer buying a completed product that the product (or products previously made by the developer) have gone over budget or not?
The budgeting was Double Fine's to begin with, and the project didn't have a fixed budget, so we may not even be able to say they did "go over budget". Had Double Fine just drawn the line at the Kickstarter donations, you really wouldn't want to hear the gamergate supporters right now.

I personally don't think Broken Age looks and feels like a 6m $ adventure game, but then again, I also don't think Broken Sword 5 looks and feels like a 4.5m $ adventure game, and it is one.

So why give Schafer shit and leave Cecil alone? Neither has screwed anyone over with their love for the traditional point&click. On the contrary, if it wasn't for these guys, the p&c aficinados would be screwed.

Political reasons, that's why Schafer is being attacked.



avatar
Gersen: Being interviewed by a website you don't like or simply saying that he create games to to entertain peoples and not to push political agenda ?
I've no interest in an off-topic discussion that you have no means to follow, so I'm cutting it short here: EVERY story that allows analogy to present social conflicts (which Fargo intends to let his writers do heavily, thankfully) is pushing a political agenda one way or other. For several longer evaluations on what was wrong with Fargo's heatstreet interview and especially with the imbecilic way the author attempts to describe interactive storytelling, see here:

https://forums.inxile-entertainment.com/viewtopic.php?t=16156

The author chimes in later in the tread, but I've yet to see an argument of his.
Post edited November 23, 2016 by Vainamoinen
avatar
Lodium: Even if they used more money than the backers raised i dont get why it matters as long as people got what they paid for.
avatar
Gersen: It's more of an observation rather than a complaint; If the guy manage to screw up and go over budget budget for a game as basic as an adventure game then it's understandable that some peoples might doubt his ability about his ability to handle money, especially for anything more complex.

avatar
Sir_Kill_A_Lot: They've decided for high definition art style and complex animations. The art doesn't draw itself and the assets don't animate themselves. People are doing it which costs money and it takes time.
avatar
Gersen: And how exactly is it an excuse ? knowing what you can do and what you cannot do is budgeting 101 and if you decide to do more than what your budget allows you to then it's mean you failed at it.
Why is that understandable?
Is it anyone else buisness what he spends his own money on even though its over the budget?

So if i build a house and then go over the budget because i wanted a nicer or a special bathroom its anyone else buisness ?
Guys its the internet its all about tribalism and the punishment of transgressors the merits of the case matter not.

Can you spin these conversations to an all encompassing Double Fine/Fig/Tim thread so I can more easily ignore it.
By the way, three hours in and Headlander is great.

Sizeable campaign, interesting upgrade system, sensibly placed power ups. No bugs yet. :)

Didn't think it could tide over the time to Steamworld Heist and Earthlock, but it actually does and that neatly.
avatar
htown1980: What I don't understand is, why should it matter to a consumer buying a completed product that the product (or products previously made by the developer) have gone over budget or not?
It doesn't matter for consumer buying a completed product and I never said it did... but it does matter to a potential backer giving money for an hypothetical new project.

My point was not that people shouldn't buy games (i.e. finished ones) from DF, but that criticisms towards Schafer inability on keeping a budget weren't exactly unfounded Internet slander.
avatar
Gersen: but that criticisms towards Schafer inability on keeping a budget weren't exactly unfounded Internet slander.
Maybe a valid point to raise while

(a) discussing games in active development at Double Fine when they run late
(b) debating the use of Kickstarter/fig backer funds (among actual backers)
(c) reacting to a surge of haphazard layoffs at Double Fine in case they occur

It's not a point that adds anything at all to a thread about the factual release of a new DF game of course.
avatar
Vainamoinen: It's not a point that adds anything at all to a thread about the factual release of a new DF game of course.
Why did you brought it into this thread then ? Nobody mentioned Broken Age nor Spacebase DF-9 here before you did.

The only reason why I am talking about "this point" is because I answered your post about it.
Post edited November 23, 2016 by Gersen
avatar
Gersen: Why did you brought it into this thread then ?
The topic was brought up by Fairfox, second one was Niggles, third one was you. Excuse me for actually communicating concrete cases to wrestle the wonted walloping veil of vague accusation.
Post edited November 23, 2016 by Vainamoinen
avatar
htown1980: What I don't understand is, why should it matter to a consumer buying a completed product that the product (or products previously made by the developer) have gone over budget or not?
avatar
Gersen: It doesn't matter for consumer buying a completed product and I never said it did... but it does matter to a potential backer giving money for an hypothetical new project.

My point was not that people shouldn't buy games (i.e. finished ones) from DF, but that criticisms towards Schafer inability on keeping a budget weren't exactly unfounded Internet slander.
thats only the case if they dont deliver a finnished product.
Both the crowdfunded projects have ben delivered.
So basicly you are basing this on only the spacebase game but is this only doublefines fault?
Valve have no responibilty since they are allowing the game in their store?
Apperantly the refund policy have gotten better when it comes to games but still.

Il repeat what i said
why use a sales thread for a spesific game for this debate?
If this had been a physical store the only thing you woud have achived here is holding up the line at the cash register.
Post edited November 23, 2016 by Lodium
avatar
Vainamoinen: It's not a point that adds anything at all to a thread about the factual release of a new DF game of course.
avatar
Gersen: Why did you brought it into this thread then ? Nobody mentioned Broken Age nor Spacebase DF-9 here before you did.

The only reason why I am talking about "this point" is because I answered your post about it.
yeah you obviously didn't read the thread before you posted, which is fine, but as Vainamoinen said, it was brought up before.

I would totally understand why people would bring it up if it was an unfinished game. I personally really liked Broken Age and would back a DF game again, but I wasn't comfortable with the way they handled that spacebase game.
avatar
Vainamoinen: By the way, three hours in and Headlander is great.

Sizeable campaign, interesting upgrade system, sensibly placed power ups. No bugs yet. :)

Didn't think it could tide over the time to Steamworld Heist and Earthlock, but it actually does and that neatly.
Thanks for letting me know!
Post edited November 23, 2016 by htown1980
avatar
Vainamoinen: By the way, three hours in and Headlander is great.

Sizeable campaign, interesting upgrade system, sensibly placed power ups. No bugs yet. :)

Didn't think it could tide over the time to Steamworld Heist and Earthlock, but it actually does and that neatly.
Question
did you test with a gamepad?
I generally dont like using K+M on these kind of games.
avatar
Gersen: It's more of an observation rather than a complaint; If the guy manage to screw up and go over budget budget for a game as basic as an adventure game then it's understandable that some peoples might doubt his ability about his ability to handle money, especially for anything more complex.

avatar
Sir_Kill_A_Lot: They've decided for high definition art style and complex animations. The art doesn't draw itself and the assets don't animate themselves. People are doing it which costs money and it takes time.
avatar
Gersen: And how exactly is it an excuse ? knowing what you can do and what you cannot do is budgeting 101 and if you decide to do more than what your budget allows you to then it's mean you failed at it.
They didn't charge me double or triple so I don't really care. And I don't really understand why some people care so much about this.
Personally I liked the end result. I liked it enough to pledge even more for Psychonauts 2. Which maybe will also come late, maybe also over budget.
Worst case is the project fails which can of course happen with every Kickstarter or similar project (Fig in this case), but at least my money was dedicated to something I care and not e.g. the next Call of Duty or the next game with Denuvo in it.

People who don't want any risks and people tight on money should not invest in such projects.
Also it's my impression that mostly people who have never supported/backed such a project, but specifically a Double Fine one, are often complaining which isn't really their business to begin with.


Btw, Headlander, yay!
avatar
Lodium: Question
did you test with a gamepad?
I generally dont like using K+M on these kind of games.
I didn't play a lot yet but at least it works with an XBOX controller.
Take a look at this quote:
avatar
Bonsewswesa: It's pretty well made and fun from the hour or two I played, production values are reasonably high and it controls nicely on mouse and keyboard (like every pc game should), which gives an advantage considering the amount of ricocheting laser shots you'll be making to get through areas. Puzzles are alright, nothing super complex (so far) but still enjoyable. I only wish that you could reattach the heads you remove from bodies onto other bodies but I understand that's a lot of effort to account for something that doesn't matter all that much.
It seems like a mouse makes it easier to aim, but a lot of people already managed to play the with controllers too.
I'd say you try it with controller until some section seems unnecessary hard. Then you can still try it with mouse.