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Studying the anatomy of space demons.


<span class="bold">Doom 3: BFG Edition</span> is now available, DRM-free on GOG.com, with a 75% launch discount.
Back to reclaim its FPS throne, Doom 3 adds a strong dose of claustrophobic horror into the series' timeless cocktail of explosive action, horrific enemies, and ultra-violent massacre.

The BFG Edition is the game's remastered version, containing DOOM, DOOM II, DOOM 3, and DOOM 3: Resurrection of Evil, as well as The Lost Mission.

Feeling nostalgic or just awfully trigger-happy? Check out our <span class="bold">Bethesda shooters</span> sale.
The 75% discount will last until August 28, 1 PM UTC.
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Painted_Doll: This promo was too short . :(
Yes it was, I was away the last few days and very surprised to see this game finally come here after all the moaning I've been doing in Bethesda / Doom related threads but i miss the promo by a day.

Oh well, still have games on the backlog which will keep me occupied until another promo......
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sanscript: Yup, it means Big Friendly Giant (actually, not a bad movie)
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Fairfox: I actually saw that!

Honest Lee, didn't like verrr much. I don't think I like British animated movies? I'd need to be convinced, anyhoohar, because the ones I've seen I've thought were kinda meh.
Well I didn't mean it was fantastic, just not bad. Few animation movies these days are really good. Zootopia is the only one that that I can think of that actually was better than just good.

Btw: You have to be an European to understand and appreciate British humor ;-p
Post edited August 30, 2017 by sanscript
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sanscript: Btw: You have to be an European to understand and appreciate British humor ;-p
This statement is absurdly false. You have no idea what you're talking about. Ideal is easily the most brilliant comedy ever made, and I've never met anyone who dislikes it.
Any word if anyone from gog is considering getting the original Doom 3 here? There seems to be demand.
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ralphunreal: Any word if anyone from gog is considering getting the original Doom 3 here? There seems to be demand.
If it happens, the first word we're ever likely to see or hear about it from GOG or Bethesda is a front page release announcement that it is already here, unless they put up a page for the game internally and forget to flag it as private and SCPM or someone else finds out via scripted pillaging missions. :)
I've been taking this for a quick spin and, yeah, would indeed be nice to see the original here. They've probably been mentioned before, but here are a few things that seriously rub me the wrong way (and kind of showcase the half-assed nature of this "remaster") right off the bat:

- The aspect ratio: Vanilla Doom 3 came out when 4:3 monitors were still a thing. The BFG edition is framed for 16:9 monitors by default. Unfortunately, they didn't achieve this by "reframing"/adjusting the picture, they just cropped the top and bottom of the screen, cutting off visual information. I just had a quick cutscene where the protagonist looks into a mirror. And the picture cuts off the guy's eyes. The new 4:3 version is even worse: It doesn't restore the original aspect ratio, it zooms into the picture of the 16:9 version, resulting in further significant loss of visual information. It also looks horrible, way too zoomed in and will probably make you nauseous.
- Can't skip cutscenes
- Muzzle flashes no longer light up the environment.
- They changed Sarge's looks for the BFG edition. However, I just had a sequence early on where I establish an uplink with him and the game plays a short video of Sarge. And they were too lazy to re-record this video, so it shows Sarge the way he looked in vanilla Doom 3. This is on a near-incomprehensible "did they even bother to playtest this thing?" level of lazy.
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fronzelneekburm: I've been taking this for a quick spin and, yeah, would indeed be nice to see the original here. They've probably been mentioned before, but here are a few things that seriously rub me the wrong way (and kind of showcase the half-assed nature of this "remaster") right off the bat:

- The aspect ratio: Vanilla Doom 3 came out when 4:3 monitors were still a thing. The BFG edition is framed for 16:9 monitors by default. Unfortunately, they didn't achieve this by "reframing"/adjusting the picture, they just cropped the top and bottom of the screen, cutting off visual information. I just had a quick cutscene where the protagonist looks into a mirror. And the picture cuts off the guy's eyes. The new 4:3 version is even worse: It doesn't restore the original aspect ratio, it zooms into the picture of the 16:9 version, resulting in further significant loss of visual information. It also looks horrible, way too zoomed in and will probably make you nauseous.
- Can't skip cutscenes
- Muzzle flashes no longer light up the environment.
- They changed Sarge's looks for the BFG edition. However, I just had a sequence early on where I establish an uplink with him and the game plays a short video of Sarge. And they were too lazy to re-record this video, so it shows Sarge the way he looked in vanilla Doom 3. This is on a near-incomprehensible "did they even bother to playtest this thing?" level of lazy.
A couple of mods fix the muzzle flash issue, but I would still wait till Doom 3 BFG on sale.
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fronzelneekburm: I've been taking this for a quick spin and, yeah, would indeed be nice to see the original here. They've probably been mentioned before, but here are a few things that seriously rub me the wrong way (and kind of showcase the half-assed nature of this "remaster") right off the bat:

- The aspect ratio: Vanilla Doom 3 came out when 4:3 monitors were still a thing. The BFG edition is framed for 16:9 monitors by default. Unfortunately, they didn't achieve this by "reframing"/adjusting the picture, they just cropped the top and bottom of the screen, cutting off visual information. I just had a quick cutscene where the protagonist looks into a mirror. And the picture cuts off the guy's eyes. The new 4:3 version is even worse: It doesn't restore the original aspect ratio, it zooms into the picture of the 16:9 version, resulting in further significant loss of visual information. It also looks horrible, way too zoomed in and will probably make you nauseous.
- Can't skip cutscenes
- Muzzle flashes no longer light up the environment.
- They changed Sarge's looks for the BFG edition. However, I just had a sequence early on where I establish an uplink with him and the game plays a short video of Sarge. And they were too lazy to re-record this video, so it shows Sarge the way he looked in vanilla Doom 3. This is on a near-incomprehensible "did they even bother to playtest this thing?" level of lazy.
Well with any remake there's bound to be some remade part and some not remade, unless they start from scratch. This is just with one of the more noticeable parts. As for the aspect ratio there is a FOV which may just be functioning differently in this version. Unless I'm missing something and the cutscenes are prerecorded and not rendered.
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ralphunreal: Any word if anyone from gog is considering getting the original Doom 3 here? There seems to be demand.
I don't think GOG is the problem here as they want whatever we want, kinda. It's the publisher Bethesda that has the final word.
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WebJunkie: Which patch is that? I have Doom 3 on steam and it needs Steam running or loads Steam if it's not running!!
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MarkoH01: As far as I remember it was the latest patch meant for the retail version. All you need of it is the executable of it. I'll see if I find a link for it.

Edit: Here it is. Download the latest patch (1.3.1) and install it wherever you want since you only need the executable of this patch. Replace the steam executable with the one from the patch and the game will start without steam.
Thanks, forgot all about that patch!
I finished the main campaign under linux (details which source-port project I used, and what I had to deal with, can be easily found in game forum here at gog), on second difficulty with touchpad on notebook (no mouse).

...without much sweat (got killed probably 2-3 times by almost each boss, and like 2-3 times during campaign itself). So if you are experienced DOOM1/2 and Quake1 player, you should probably start the main game on the hardest unlocked difficulty, even if you play with touchpad. If you have mouse, and your skills are not rusty, maybe search for some cheat to unlock "nightmare" straight away to not have it too easy. Still the D3 gameplay is so different, that the battles will be too off to directly compare to D1/2. When I died, it was usually due to being surprised a bit, and a bit of "clumsiness" of main character movement (when it is being hit, it's receiving serious pushback and aiming disruption). So it's usually: too easy, too easy, too easy, and then you die in a sec when you have a bit weaker moment.

Probably the most correct thing is to accept Doom3 is simply completely different game from 1/2, and enjoy it as that.

That said, looking forward to DOOM 2016 ... dear Bethesda, when will you make it available for purchase? (Although that one doesn't have linux port either? .. no hurry then. Although from a quick google search it looks like recent versions of wine can cope with that, but I'm not that hot into running games through wine, so it will have to wait till I will run out of more interesting (linux native) games)
In the interest of fairness, I have to list two things I like about the BFG edition:

- You get to choose from all sorts of different languages. You can even play in Japanese, with Japanese voice overs. There is one downside to that: The savegames aren't compatible among the different versions.
- The loading times are MUCH faster. The BFG Edition takes one fifth the time (if not less) to load a level.
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fronzelneekburm: - The loading times are MUCH faster. The BFG Edition takes one fifth the time (if not less) to load a level.
Very true. In some cases there are no loading times at all.
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ped7g: (…) Still the D3 gameplay is so different, that the battles will be too off to directly compare to D1/2. When I died, it was usually due to being surprised a bit, and a bit of "clumsiness" of main character movement (when it is being hit, it's receiving serious pushback and aiming disruption). So it's usually: too easy, too easy, too easy, and then you die in a sec when you have a bit weaker moment.

Probably the most correct thing is to accept Doom3 is simply completely different game from 1/2, and enjoy it as that.
(…)
IMO the worst problem of Doom 3 is the shotgun: It sounds and feels very weak.